System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
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f.S | |||||||||||||
5HS | |||||||||||||
5D | |||||||||||||
6P | |||||||||||||
6K | |||||||||||||
6K Feint | |||||||||||||
6HS | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2HS | |||||||||||||
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2D | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
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j.HS | |||||||||||||
j.D |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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S Business Ninpo: Caltrops 236S | |||||||||||||
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H Business Ninpo: Caltrops 236H | |||||||||||||
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Business Ninpo: Under the Rug 22S/H | |||||||||||||
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Business Ninpo: Under the Bus 421S/H | |||||||||||||
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Savvy Ninpo: Request for Approval 214P/K/S/H | |||||||||||||
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Air Savvy Ninpo: Request for Approval j.214P/K/S/H | |||||||||||||
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Savvy Ninpo: Seal of Approval Move to Request for Approval | |||||||||||||
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Cancel Seal of Apprival Seal > 22 | |||||||||||||
Savvy Ninpo: Data Logging (Catch) Seal > P | |||||||||||||
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Savvy Ninpo: Down the Ladder Seal > K | |||||||||||||
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Savvy Ninpo: Stepping Down Seal > S | |||||||||||||
Savvy Ninpo: Into My Office Seal > H | |||||||||||||
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Savvy Ninpo: Safety Net Seal > D | |||||||||||||
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Resshou 46P | |||||||||||||
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Savvy Ninpo: Data Logging (Catch) 22P | |||||||||||||
Air Savvy Ninpo: Data Logging (Catch) 22P | |||||||||||||
Savvy Ninpo: Data Logging (Attack) | |||||||||||||
Air Savvy Ninpo: Data Logging (Attack) | |||||||||||||
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Savvy Ninpo: Tax Write-off 623K | |||||||||||||
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Air Savvy Ninpo: Tax Write-off j.623K | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Dead Stock Ninpo: Firesale 632146S [632146D] | |||||||||||||
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Air Dead Stock Ninpo: Firesale j.632146S | |||||||||||||
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Business Ultimate Ninpo: All Hands 236236K | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Summoner: The Basilisk During IK Mode: 236236HS | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, SP |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 2D | SP |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | SP |
5K | 6P | 6K | c.S, f.S, 2S | 2H | 5D, 2D | Jump, SP |
2K | 6P | 5K, 6K | c.S, f.S, 2S | 2H | 5D, 2D | SP |
6K | - | - | - | 6H | - | Jump, SP |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, SP |
f.S | - | - | 2S | 5H, 2H | 2D | SP |
2S | - | - | - | 5H, 2H, 6H | 5D | SP |
5H | - | - | - | - | 5D | Jump, SP |
2H | - | 6K | - | - | 5D, 2D | Jump, SP |
6H | - | - | - | - | - | SP |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | SP |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | SP |
j.K | j.P | - | j.S | j.H | j.D | Jump, SP |
j.S | j.P | - | - | j.H | j.D | Jump, SP |
j.H | - | - | - | - | - | SP |
j.D | - | - | - | - | - | SP |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Answer/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.