(→6P: cringe) |
|||
(23 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
==Links== | ==Links== | ||
<section begin=Links/>{{ | <section begin=Links/>{{Overview/navigation|okizeme=yes}}<section end=Links/> | ||
==System Data== | ==System Data== | ||
Line 87: | Line 81: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=normal | {{MoveData-GGXRD-R2 |chara=Baiken |type=normal | ||
|input=5D |name= | |input=5D |name= | ||
|damage=20 |riscp=20 |riscm=20 |prorate=Initial 80% | |damage=20 |riscp=20 |riscm=20 |prorate=Initial: 80% | ||
|guard=High |cancel=- |roman=YRP | |guard=High |cancel=- |roman=YRP | ||
|level=4 |tension=384 |invuln= | |level=4 |tension=384 |invuln= | ||
Line 103: | Line 97: | ||
|startup=9 |active=7 |recovery=15 |onBlock=-8 | |startup=9 |active=7 |recovery=15 |onBlock=-8 | ||
|images=GGXRD_Baiken_6P.png | |images=GGXRD_Baiken_6P.png | ||
|hitboxes=GGXRD_Baiken_6P_hitbox.png | |hitboxes=GGXRD_Baiken_6P_hitbox.png | ||
|notes= | |notes= | ||
Line 134: | Line 127: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=normal | {{MoveData-GGXRD-R2 |chara=Baiken |type=normal | ||
|input=2P |name= | |input=2P |name= | ||
|damage=8 |riscp=3 |riscm=8 |prorate=Initial:80% | |damage=8 |riscp=3 |riscm=8 |prorate=Initial: 80% | ||
|guard=Mid |cancel=CS |roman=YRP | |guard=Mid |cancel=CS |roman=YRP | ||
|level=0 |tension=144 |invuln= | |level=0 |tension=144 |invuln= | ||
Line 145: | Line 138: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=normal | {{MoveData-GGXRD-R2 |chara=Baiken |type=normal | ||
|input=2K |name= | |input=2K |name= | ||
|damage=12 |riscp=3 |riscm=8 |prorate=Initial:70% | |damage=12 |riscp=3 |riscm=8 |prorate=Initial: 70% | ||
|guard=Low |cancel=S |roman=YRP | |guard=Low |cancel=S |roman=YRP | ||
|level=0 |tension=144 |invuln= | |level=0 |tension=144 |invuln= | ||
Line 171: | Line 164: | ||
|damage=48 |riscp=20 |riscm=6 |prorate= | |damage=48 |riscp=20 |riscm=6 |prorate= | ||
|guard=Low |cancel=S |roman=YRP | |guard=Low |cancel=S |roman=YRP | ||
|level=4 |tension=384 |invuln=10 | |level=4 |tension=384 |invuln=10~42F Above knees | ||
|startup=17 |active=6 |recovery=22 |onBlock=-9 | |startup=17 |active=6 |recovery=22 |onBlock=-9 | ||
|images=GGXRD_Baiken_2H.png | |images=GGXRD_Baiken_2H.png | ||
Line 181: | Line 174: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=normal | {{MoveData-GGXRD-R2 |chara=Baiken |type=normal | ||
|input=2D |name= | |input=2D |name= | ||
|damage=30 |riscp=10 |riscm=7 |prorate=Initial:80% | |damage=30 |riscp=10 |riscm=7 |prorate=Initial: 80% | ||
|guard=Low |cancel=SJ |roman=YRP | |guard=Low |cancel=SJ |roman=YRP | ||
|level=2 |tension=264 |invuln= | |level=2 |tension=264 |invuln= | ||
Line 198: | Line 191: | ||
|startup=5 |active=8 |recovery=10 |onBlock= | |startup=5 |active=8 |recovery=10 |onBlock= | ||
|images=GGXRD_Baiken_j.P.png | |images=GGXRD_Baiken_j.P.png | ||
|hitboxes=GGXRD_Baiken_j.P_hitbox.png;GGXRD_Baiken_j.P_hitbox2.png | |hitboxes=GGXRD_Baiken_j.P_hitbox.png;GGXRD_Baiken_j.P_hitbox2.png | ||
|notes= | |notes= | ||
Line 301: | Line 293: | ||
|damage=50 |riscp= |riscm= |prorate= | |damage=50 |riscp= |riscm= |prorate= | ||
|guard=Mid |cancel= |roman=R | |guard=Mid |cancel= |roman=R | ||
|level=4 |tension= |invuln= 1~ | |level=4 |tension= |invuln= 1~50F: Blitz | ||
|startup=50+13 |active=3 |recovery=20 |onBlock=+5 | |startup=50+13 |active=3 |recovery=20 |onBlock=+5 | ||
|images=GGXRD_Baiken_Blitz.png | |images=GGXRD_Baiken_Blitz.png | ||
Line 317: | Line 309: | ||
|startup=15 |active=17 |recovery=Total 45 |onBlock=-4 | |startup=15 |active=17 |recovery=Total 45 |onBlock=-4 | ||
|images=GGXRD_Baiken_TatamiGaeshi.png | |images=GGXRD_Baiken_TatamiGaeshi.png | ||
|hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2 | |hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2.png | ||
|notes=Untechable for 44f on hit (Baiken is +14 on earliest hit) | |notes=Untechable for 44f on hit (Baiken is +14 on earliest hit) | ||
}} | }} | ||
===j.236K=== | ===j.236K=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 326: | Line 319: | ||
|guard=All |cancel= |roman=YRP | |guard=All |cancel= |roman=YRP | ||
|level=2 |tension=250/120 |invuln= | |level=2 |tension=250/120 |invuln= | ||
|startup=20 |active=Until Ground |recovery=Until landing + 12 |onBlock=+19 | |startup=20 |active=Until Ground |recovery=Until landing + 12 |onBlock= Up to +19 | ||
|images=GGXRD_Baiken_TatamiGaeshi.png | |images=GGXRD_Baiken_TatamiGaeshi.png | ||
|hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2.png;GGXRD_Baiken_TatamiGaeshi_hitbox3.png;GGXRD_Baiken_TatamiGaeshi_hitbox4.png | |hitboxes=GGXRD_Baiken_TatamiGaeshi_hitbox1.png;GGXRD_Baiken_TatamiGaeshi_hitbox2.png;GGXRD_Baiken_TatamiGaeshi_hitbox3.png;GGXRD_Baiken_TatamiGaeshi_hitbox4.png | ||
|hitboxCaption= \ \Transition hitbox (Air only)\Falling hitbox (Air only) | |||
|notes=Frame Advantage listed is for lowest IAD Tatami | |notes=Frame Advantage listed is for lowest IAD Tatami | ||
}} | }} | ||
===Ground Azami=== | ===Ground Azami=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 362: | Line 332: | ||
|guard= |cancel= |roman= | |guard= |cancel= |roman= | ||
|level= |tension=0/100 |invuln=Parry 1~100F | |level= |tension=0/100 |invuln=Parry 1~100F | ||
|startup=1 |active=12 ~ | |startup=1 |active=12~100 |recovery=Total 34~122 |onBlock= | ||
|images=GGXRD_Baiken_Azami.png | |images=GGXRD_Baiken_Azami.png | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_hitbox.png | ||
|notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami, frames are reset, can hold 100F again;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest possible Azami | |notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami, frames are reset, can hold 100F again;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest possible Azami Followup is 1F | ||
}} | }} | ||
===Guard > Ground Azami=== | ===Guard > Ground Azami=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
|input=Guard > Ground Azami |name=Azami | |input=Guard > Ground Azami |name=Azami (Guard) | ||
|damage= |riscp= |riscm= |prorate= | |damage= |riscp= |riscm= |prorate= | ||
|guard= |cancel= |roman= | |guard= |cancel= |roman= | ||
Line 379: | Line 349: | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_hitbox.png | ||
|notes=Can cancel guard into Azami during hitstop and blockstun (hold to extend parry's window, up to 8F);Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest possible Azami | |notes=Can cancel guard into Azami during hitstop and blockstun (hold to extend parry's window, up to 8F);Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest possible Azami Followup is 1F | ||
}} | }} | ||
Line 387: | Line 357: | ||
|damage=42 |riscp=3 |riscm=7 |prorate=Initial: 70% | |damage=42 |riscp=3 |riscm=7 |prorate=Initial: 70% | ||
|guard=Mid |cancel= |roman=Azami:R<br/>Suzuran:YRP | |guard=Mid |cancel= |roman=Azami:R<br/>Suzuran:YRP | ||
|level=2 |tension=150/360 |invuln= | |level=2 |tension=150/360 |invuln= 1-11f Upper Body | ||
|startup=12 |active=6 |recovery=32+6 after landing |onBlock=-34 | |startup=12 |active=6 |recovery=32+6 after landing |onBlock=-34 | ||
|images=GGXRD_Baiken_Kuchinashi.png | |images=GGXRD_Baiken_Kuchinashi.png | ||
|caption=" | |caption="No Mouth" | ||
|hitboxes=GGXRD_Baiken_Kuchinashi_hitbox.png | |hitboxes=GGXRD_Baiken_Kuchinashi_hitbox.png;GGXRD_Baiken_Kuchinashi_hitbox2.png | ||
|notes=Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | |notes=Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | ||
}} | }} | ||
Line 400: | Line 370: | ||
|damage= |riscp= |riscm= |prorate= | |damage= |riscp= |riscm= |prorate= | ||
|guard= |cancel= |roman=Suzuran:YRP | |guard= |cancel= |roman=Suzuran:YRP | ||
|level= |tension=250/- |invuln=Azami: 1~ | |level= |tension=250/- |invuln=Azami: 1~16F All | ||
|startup= |active= |recovery=Total 30 |onBlock= | |startup= |active= |recovery=Total 30 |onBlock= | ||
|images=GGXRD_Baiken_Mawarikomi.png | |images=GGXRD_Baiken_Mawarikomi.png | ||
|caption=" | |caption="Sidestep" | ||
|hitboxes=GGXRD_Baiken_Mawarikomi_hitbox.png | |hitboxes=GGXRD_Baiken_Mawarikomi_hitbox.png | ||
|notes=Can go through opponent | |notes=Can go through opponent | ||
Line 413: | Line 383: | ||
|damage=30 |riscp=20 |riscm=6 |prorate= | |damage=30 |riscp=20 |riscm=6 |prorate= | ||
|guard=Mid |cancel= |roman=Azami:R Suzuran:YRP | |guard=Mid |cancel= |roman=Azami:R Suzuran:YRP | ||
|level=4 |tension=150/360 |invuln=Azami: 1~ | |level=4 |tension=150/360 |invuln=Azami: 1~18F Strike | ||
|startup=17 |active=2 |recovery=Azami: 31<br/>Suzuran: 25 |onBlock=Azami: -14<br/>Suzuran: -8 | |startup=17 |active=2 |recovery=Azami: 31<br/>Suzuran: 25 |onBlock=Azami: -14<br/>Suzuran: -8 | ||
|images=GGXRD_Baiken_Sakura.png | |images=GGXRD_Baiken_Sakura.png | ||
|caption="Silk | |caption="Rend Silk" | ||
|hitboxes=GGXRD_Baiken_Sakura_hitbox.png | |hitboxes=GGXRD_Baiken_Sakura_hitbox.png | ||
|notes= | |notes= | ||
Line 424: | Line 394: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
|input=Ground Azami > H |name=Rokkonsogi | |input=Ground Azami > H |name=Rokkonsogi | ||
|damage=40 |riscp=20 |riscm=6 |prorate=Azami: | |damage=40 |riscp=20 |riscm=6 |prorate=Azami: Initial 85% | ||
|guard=Mid |cancel= |roman=Azami:R Suzuran:YRP | |guard=Mid |cancel= |roman=Azami:R<br>Suzuran:YRP | ||
|level=4 |tension=150/360 |invuln= | |level=4 |tension=150/360 |invuln= | ||
|startup=13~23 |active=4 |recovery=Azami: 24<br/>Suzuran: 17 |onBlock=Azami: -9<br/>Suzuran: -2 | |startup=13~23 |active=4 |recovery=Azami: 24<br/>Suzuran: 17 |onBlock=Azami: -9<br/>Suzuran: -2 | ||
|images=GGXRD_Baiken_Rokkonsogi.png | |images=GGXRD_Baiken_Rokkonsogi.png | ||
|caption="Six Roots | |caption="Sever the [https://en.wikipedia.org/wiki/%C4%80yatana Six Roots of Perception]" | ||
|hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | |hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | ||
|notes= | |notes= | ||
Line 442: | Line 412: | ||
|startup=33 |active= |recovery=Total 48 |onBlock=+5 | |startup=33 |active= |recovery=Total 48 |onBlock=+5 | ||
|images=GGXRD_Baiken_Yashagatana.png | |images=GGXRD_Baiken_Yashagatana.png | ||
|caption=" | |caption="Sword of the [https://en.wikipedia.org/wiki/Yaksha Yaksha]" | ||
|hitboxes=GGXRD_Baiken_Yashagatana_hitbox.png | |hitboxes=GGXRD_Baiken_Yashagatana_hitbox.png | ||
|notes=Can YRC on 25F and attack will still come out | |notes=Can YRC on 25F and attack will still come out | ||
Line 453: | Line 423: | ||
|guard= |cancel= |roman= | |guard= |cancel= |roman= | ||
|level= |tension=-/100 |invuln=Parry 1~100F | |level= |tension=-/100 |invuln=Parry 1~100F | ||
|startup=1 |active=11 ~ | |startup=1 |active=11~100 |recovery=Total 35~124 + 6 after landing |onBlock= | ||
|images=GGXRD_Baiken_Azami.png | |images=GGXRD_Baiken_Azami.png | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | ||
|notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest Azami | |notes=Hold either button to extend Azami duration;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to keep performing Azami;On successful parry while holding Forward, Baiken returns to blockstun position;Fastest Azami Followup is 1F(236236Hs) other followups are 2F | ||
}} | }} | ||
===Guard > Air Azami=== | ===Guard > Air Azami=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
|input=Guard > Air Azami |name=Air | |input=Guard > Air Azami |name=Air Azami (Guard) | ||
|damage= |riscp= |riscm= |prorate= | |damage= |riscp= |riscm= |prorate= | ||
|guard= |cancel= |roman= | |guard= |cancel= |roman= | ||
|level= |tension=-/100 |invuln=Parry 1 | |level= |tension=-/100 |invuln=Parry 1~3F | ||
|startup=1 |active=3 |recovery=Total Until Landing + 6 |onBlock= | |startup=1 |active=3 |recovery=Total Until Landing + 6 |onBlock= | ||
|images=GGXRD_Baiken_Azami.png | |images=GGXRD_Baiken_Azami.png | ||
|caption=Hold it, HOLD IT, aaaaaand... perfect! | |caption=Hold it, HOLD IT, aaaaaand... perfect! | ||
|hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | |hitboxes=GGXRD_Baiken_Azami_air_hitbox.png | ||
|notes=Can cancel guard into Azami during hitstop and blockstun;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest Azami | |notes=Can cancel guard into Azami during hitstop and blockstun;Can cancel into followup attacks on successful parry during hitstop and blockstun;On successful parry, hold button to cancel into Normal Azami;Fastest Azami Followup is 1F(236236Hs) other followups are 2F | ||
}} | }} | ||
Line 481: | Line 451: | ||
|startup=9 |active=11 |recovery=16 |onBlock= | |startup=9 |active=11 |recovery=16 |onBlock= | ||
|images=GGXRD_Baiken_Tsubaki.png | |images=GGXRD_Baiken_Tsubaki.png | ||
|caption=" | |caption="[https://en.wikipedia.org/wiki/Qi Ki] Swordguard" | ||
|hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png | |hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png;GGXRD-R2_Baiken_Tsubaki_hitbox2.png;GGXRD-R2_Baiken_Tsubaki_hitbox3.png;GGXRD-R2_Baiken_Tsubaki_hitbox4.png;GGXRD-R2_Baiken_Tsubaki_hitbox5.png | ||
|notes= | |notes= | ||
}} | }} | ||
===Air Azami > K=== | ===Air Azami > K=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 493: | Line 464: | ||
|startup=14 |active=10 |recovery=16 |onBlock= | |startup=14 |active=10 |recovery=16 |onBlock= | ||
|images=GGXRD_Baiken_Tsubaki.png | |images=GGXRD_Baiken_Tsubaki.png | ||
|caption=" | |caption="[https://en.wikipedia.org/wiki/Qi Ki] Swordguard" | ||
|hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png | |hitboxes=GGXRD_Baiken_Tsubaki_hitbox.png;GGXRD-R2_Baiken_Tsubaki_hitbox2.png;GGXRD-R2_Baiken_Tsubaki_hitbox3.png;GGXRD-R2_Baiken_Tsubaki_hitbox4.png;GGXRD-R2_Baiken_Tsubaki_hitbox5.png | ||
|notes= | |notes= | ||
}} | }} | ||
===Air Azami > S=== | ===Air Azami > S=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 505: | Line 477: | ||
|startup=19 |active= Until Landing |recovery=Until L+26 |onBlock=-15 | |startup=19 |active= Until Landing |recovery=Until L+26 |onBlock=-15 | ||
|images=GGXRD_Baiken_Kikyou.png | |images=GGXRD_Baiken_Kikyou.png | ||
|caption=" | |caption="Demonic Split" | ||
|hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | |hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | ||
|notes=Frame Adv listed is vs standing Sol | |notes=Frame Adv listed is vs standing Sol | ||
Line 512: | Line 484: | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
|input=Air Azami > H |name=H Kikyou | |input=Air Azami > H |name=H Kikyou | ||
|damage=40 |riscp=10 |riscm=7 |prorate=Initial:80% | |damage=40 |riscp=10 |riscm=7 |prorate=Initial: 80% | ||
|guard=All |cancel= |roman=R | |guard=All |cancel= |roman=R | ||
|level=2 |tension=200/480 |invuln= | |level=2 |tension=200/480 |invuln= | ||
|startup=22 |active= Until Landing |recovery=Until L+26 |onBlock=-15 | |startup=22 |active=Until Landing |recovery=Until L+26 |onBlock=-15 | ||
|images=GGXRD_Baiken_Kikyou.png | |images=GGXRD_Baiken_Kikyou.png | ||
|caption=" | |caption="Demonic Split" | ||
|hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | |hitboxes=GGXRD_Baiken_Kikyou_hitbox.png | ||
|notes=Frame Adv listed is vs standing Sol | |notes=Frame Adv listed is vs standing Sol | ||
}} | }} | ||
===63214K=== | |||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | |||
|input=63214K |name=Suzuran | |||
|damage= |riscp= |riscm= |prorate= | |||
|guard= |cancel= |roman= | |||
|level= |tension=200/- |invuln=4~25F Guard High | |||
|startup= |active= |recovery=Total 28 |onBlock= | |||
|images=GGXRD_Baiken_Suzuran.png | |||
|caption="Noble Dash" | |||
|hitboxes=GGXRD_Baiken_Suzuran_hitbox.png | |||
|notes=Can cancel into followps 2F onwards. E.g. fastest Suzuran Kuchinashi is 13f effective startup.;Guards high and mid attacks | |||
}} | |||
===41236S=== | ===41236S=== | ||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | {{MoveData-GGXRD-R2 |chara=Baiken |type=special | ||
Line 580: | Line 563: | ||
|startup=14 |active=3 |recovery=21 |onBlock=-7 | |startup=14 |active=3 |recovery=21 |onBlock=-7 | ||
|images=GGXRD_Baiken_Rokkonsogi.png | |images=GGXRD_Baiken_Rokkonsogi.png | ||
|hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | |hitboxes=GGXRD_Baiken_Rokkonsogi_hitbox.png | ||
|notes= | |||
}} | |||
===j.623S=== | |||
{{MoveData-GGXRD-R2 |chara=Baiken |type=special | |||
|input=j.623S |name=Youzansen | |||
|damage=44 |riscp=10 |riscm=7 |prorate= | |||
|guard=High/Air |cancel= |roman=YRP | |||
|level=2 |tension=100/480 |invuln= | |||
|startup=6 |active=12 |recovery=14+ 6 after Landing |onBlock= -17 | |||
|images=GGXRD_Baiken_Youzansen.png | |||
|caption="Fancy Fan Slash"<br/>(Actual name) | |||
|hitboxes=GGXRD_Baiken_Youzansen_hitbox1.png;GGXRD_Baiken_Youzansen_hitbox2.png;GGXRD_Baiken_Youzansen_hitbox3.png;GGXRD_Baiken_Youzansen_hitbox4.png;GGXRD_Baiken_Youzansen_hitbox5.png | |||
|notes= | |notes= | ||
}} | }} | ||
Line 591: | Line 586: | ||
|damage=45×2,55<br/>[56×2,68] |riscp=20 |riscm=6 |prorate= | |damage=45×2,55<br/>[56×2,68] |riscp=20 |riscm=6 |prorate= | ||
|guard=Mid |cancel= |roman=Tsurane Sanzuwatashi | |guard=Mid |cancel= |roman=Tsurane Sanzuwatashi | ||
|level=4 |tension=-5000/0 |invuln=1 | |level=4 |tension=-5000/0 |invuln=1~7F All | ||
|startup=6+1 |active=6(18)6(26)3 |recovery=23 |onBlock=-7 | |startup=6+1 |active=6(18)6(26)3 |recovery=23 |onBlock=-7 | ||
|images=GGXRD_Baiken_TsuraneZanzuwatashi1.png;GGXRD_Baiken_TsuraneZanzuwatashi2.png | |images=GGXRD_Baiken_TsuraneZanzuwatashi1.png;GGXRD_Baiken_TsuraneZanzuwatashi2.png | ||
|caption="Three Consecutive Slashes"\Heaven, Earth, Man | |caption="Three Consecutive Slashes"\Heaven, Earth, Man | ||
|hitboxes=GGXRD_Baiken_TsuraneZanzuwatashi_hitbox1.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox2.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox3.png | |hitboxes=GGXRD_Baiken_TsuraneZanzuwatashi_hitbox1.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox2.png;GGXRD_Baiken_TsuraneZanzuwatashi_hitbox3.png | ||
|notes=First hit has 18f total blockstun, second hit has 31f total blockstun;Stun values: 0×2, 45 | |notes=First hit has 18f total blockstun, second hit has 31f total blockstun;Stun values: 0×2, 45;Minimum damage 10% (40% for burst version) | ||
}} | }} | ||
Line 604: | Line 599: | ||
|damage=80, 70 |riscp=20 |riscm=6 |prorate= | |damage=80, 70 |riscp=20 |riscm=6 |prorate= | ||
|guard=All |cancel= |roman= | |guard=All |cancel= |roman= | ||
|level=4 |tension=-5000/0 |invuln=1 | |level=4 |tension=-5000/0 |invuln=1~9F All | ||
|startup=6+1 |active=3 |recovery=35+21 after L |onBlock=-40 | |startup=6+1 |active=3 |recovery=35+21 after L |onBlock=-40 | ||
|images=GGXRD_Baiken_MetsudoKushoudou1.png | |images=GGXRD_Baiken_MetsudoKushoudou1.png | ||
|caption="Ninth Path to Nirvana" | |caption="Ninth Path to Nirvana" | ||
|hitboxes=GGXRD_Baiken_MetsudoKushoudou_hitbox.png | |hitboxes=GGXRD_Baiken_MetsudoKushoudou_hitbox.png | ||
|notes= | |notes=Minimum damage 20% | ||
}} | }} | ||
Line 618: | Line 613: | ||
|damage=DESTROY |riscp=14 |riscm=6 |prorate= | |damage=DESTROY |riscp=14 |riscm=6 |prorate= | ||
|guard=All |cancel= |roman= | |guard=All |cancel= |roman= | ||
|level=3 |tension= |invuln=9 | |level=3 |tension= |invuln=9~51F All<br/>[5~42F All] | ||
|startup=9+27<br/>[5+22] |active=16 |recovery=38 |onBlock=-37 | |startup=9+27<br/>[5+22] |active=16 |recovery=38 |onBlock=-37 | ||
|images=GGXRD_Baiken_IK1.png;GGXRD_Baiken_IK2.png | |images=GGXRD_Baiken_IK1.png;GGXRD_Baiken_IK2.png | ||
|caption="The Finishing | |caption="The Finishing Touch"\Now with 100% more shamisen | ||
|hitboxes=GGXRD_Baiken_IK_hitbox.png | |hitboxes=GGXRD_Baiken_IK_hitbox.png | ||
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation 68F [5F+5F] | |notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation 68F [5F+5F] | ||
Line 645: | Line 640: | ||
==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 00:43, 3 December 2023
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 | 2 | 6 | +2 | 0 | 3 | 8 | CSJ | YRP | 144 | |||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | Mid | 7 | 5 | 8 | -1 | 1 | 6 | 7 | SJ | YRP | 264 | |||
Deceptively far-reaching | ||||||||||||||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 9 | 2 | 16 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 9 | 6 | 15 | -7 | 2 | 10 | 7 | SJ | YRP | 264 | |||
Strong, highly active disjoint. | ||||||||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | Mid | 11 | 2 | 22 | -5 | 4 | 20 | 6 | S | YRP | 384 | |||
Stronger, less active disjoint | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | High | 25 | 2 | 26 | -9 | 4 | 20 | 20 | - | YRP | 384 | Initial: 80% | ||
6P
6K
6H
6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
52 | Mid | 14 | 8 | 28 | -17 | 4 | 20 | 6 | S | YRP | 384 | |||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 7 | ±0 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Low | 5 | 5 | 6 | -1 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
Mind your feet | ||||||||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Mid | 11 | 3 | 13 | -2 | 2 | 10 | 7 | S | YRP | 264 | |||
Riskier than it used to be | ||||||||||||||
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | High/Air | 5 | 8 | 10 | 0 | 12 | 8 | CS | YRP | 144 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | High/Air | 7 | 8 | 12 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
Hopkicks | ||||||||||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | High/Air | 8 | 7 | 19 | 2 | 10 | 7 | S | YRP | 264 | ||||
Ol'reliable | ||||||||||||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | High/Air | 15 | Until L | 0 | 4 | 20 | 6 | S | YRP | 384 | ||||
j.D
Universal Mechanics
Ground Throw
Air Throw
Air Throw Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0,60 | Air Throw: 192500 | 1 | 0 | NA | 6, 0 | R | 0, 480 | Forced: 65% | ||||||
DAA
DAA Dead Angle Attack other |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 11 | 7 | 15 | -8 | 2 | -5000 / 264 | Initial: 50% | 1~17 All | |||||
Blitz Attack
Blitz Attack Max Charge
Special Moves
236K
j.236K
Ground Azami
Guard > Ground Azami
Ground Azami > P
Ground Azami > K
Ground Azami > S
Ground Azami > H
Ground Azami > H Rokkonsogi special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | Mid | 13~23 | 4 | Azami: 24 Suzuran: 17 |
Azami: -9 Suzuran: -2 |
4 | 20 | 6 | Azami:R Suzuran:YRP |
150/360 | Azami: Initial 85% | |||
"Sever the Six Roots of Perception" | ||||||||||||||
Ground Azami > D
Ground Azami > D Yashagatana special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | All | 33 | Total 48 | +5 | 0 | 2 | 8 | YRP | 150/120 | |||||
"Sword of the Yaksha" | ||||||||||||||
Can YRC on 25F and attack will still come out |
Air Azami
Guard > Air Azami
Air Azami > P
Air Azami > P P Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | All | 9 | 11 | 16 | 2 | 10 | 7 | R | 150/480 | Initial: 80% | ||||
"Ki Swordguard" | ||||||||||||||
Air Azami > K
Air Azami > K K Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | All | 14 | 10 | 16 | 2 | 10 | 7 | R | 150/480 | Initial: 80% | ||||
"Ki Swordguard" | ||||||||||||||
Air Azami > S
Air Azami > H
63214K
41236S
41236H
Kabari > P
Kabari > S
Kabari > H
Kabari > H Rokkonsogi special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 14 | 3 | 21 | -7 | 3 | 14 | 6 | YRP | 150/960 | ||||
j.623S
Overdrives
236236S
Azami > 236236H
Instant Kill
236236H
Unused Hitbox Data
Delete if unnessecary:
- Mindgames/Neutral stance https://streamable.com/oqwhr
- Azami Air https://streamable.com/178j3
- Azami Crouching https://streamable.com/295bl
- Backdash https://streamable.com/9jp5d
- Run/dash https://streamable.com/g2k26
- Jump https://streamable.com/g3ulf
- Kabari horizontal(H) no background https://streamable.com/uz3wa
- Kabari diagonal(S) no background https://streamable.com/jyzon
- Kabari P follow-up no background https://streamable.com/8mkto
- Kabari S follow-up no background https://streamable.com/fnpue
- Kabari H follow-up no background https://streamable.com/eeh5l
- Air Tatami spacing example hitbox vs animation: https://streamable.com/isnkf
- Tsurane Zanzuwatashi Burst https://streamable.com/lz6u2
- Instant Kill Full Scene https://streamable.com/l15xv
Category
System Links
Mechanics
Application & Advanced Information
Archived Information