GGXRD-R2/Baiken/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Baiken x1.12 4 3F [105] Light 16F (1~8F invuln) 32 25F 21F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 8 3 8 Mid 0 CSJ 144 5 2 6 +2
5K 14 6 7 Mid 1 SJ 264 7 5 8 -1
c.S 28 10 7 Mid 2 SJ 264 9 2 16 -4
f.S 30 10 7 Mid 2 SJ 264 9 6 15 -7
5H 44 20 6 Mid 4 S 384 11 2 22 -5
5D 20 20 20 Initial 80% High 4 - 384 25 2 26 -9
6P 30 10 7 Mid 2 SJ 264 9 7 15 -8 1-4 Upper Body
5-8 Above knee
9-11 Low profile
6K 24 14 6 Mid 3 S 384 12 9 6 +2 1-11 Throw
6H 52 20 6 Mid 4 S 384 14 8 28 -17
2P 8 3 8 Initial:80% Mid 0 CS 144 6 3 7 ±0
2K 12 3 8 Initial:70% Low 0 S 144 5 5 6 -1
2S 32 10 7 Mid 2 S 264 11 3 13 -2
2H 48 20 6 Low 4 S 384 17 6 22 -9 10-42 Above knees
2D 30 10 7 Initial:80% Low 2 SJ 264 8 9 16 -11
j.P 10 12 8 High/Air 0 CS 144 5 8 10
j.K 18 10 7 High/Air 2 SJ 264 7 8 12
j.S 32 10 7 High/Air 2 S 264 8 7 19
j.H 40 20 6 High/Air 4 S 384 15 Until L 0
j.D 38 14 7 High/Air 3 384 12 3 26 + 6 after landing


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0, 60 NA 6, 0 Forced: 50% Ground Throw: 70000 0 0, 480 1 +66
Air Throw Air Throw 0,60 NA 6, 0 Forced: 65% Air Throw: 192500 0 0, 480 1
DAA Dead Angle Attack 25 Initial: 50% All 2 -5000 / 264 11 7 15 -8 1~17 All
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236K Tatami Gaeshi 40 2 7 All 2 250/120 15 17 Total 45 -4
j.236K Air Tatami Gaeshi 40 2 7 All 2 250/120 20 Until Ground Until landing + 12 +19
j.623S Youzansen 44 10 7 High/Air 2 100/480 6 12 14+ 6 after Landing -17
63214K Suzuran 200/- Total 28 4-25 Guard
Ground Azami Azami 0/100 1 12 ~Max100F(hold) Total 34~122 Parry 1~100F
Guard > Ground Azami Azami 0/100 1 3 Total 46 Parry 1-3~8F
Ground Azami > P Kuchinashi 42 3 7 Initial: 70% Mid 2 150/360 12 6 32+6 after landing -34
Ground Azami > K Mawarikomi 250/- Total 30 Azami: 1~16 full
Ground Azami > S Sakura 30 20 6 Mid 4 150/360 17 2 Azami: 31
Suzuran: 25
Azami: -14
Suzuran: -8
Azami: 1~18 Strike
Ground Azami > H Rokkonsogi 40 20 6 Azami: initial 85% Mid 4 150/360 13~23 4 Azami: 24
Suzuran: 17
Azami: -9
Suzuran: -2
Ground Azami > D Yashagatana 25 2 8 All 0 150/120 33 Total 48 +5
Air Azami Air Azami -/100 1 11 ~Max100(Hold) Total 35~124 +10 after landing Parry 1~100F
Guard > Air Azami Air Azamai -/100 1 3 Total Until Landing + 6 Parry 1-3F
Air Azami > P P Tsubaki 44 10 7 Initial: 80% All 2 150/480 9 11 16
Air Azami > K K Tsubaki 44 10 7 Initial: 80% All 2 150/480 14 10 16
Air Azami > S S Kikyou 40 10 7 Initial: 80% All 2 200/480 19 Until Landing Until L+26 -15
Air Azami > H H Kikyou 40 10 7 Initial:80% All 2 200/480 22 Until Landing Until L+26 -15
41236S S Kabari 30 14 6 Mid 3 100/480 26 11 14 +2
41236H H Kabari 30 14 6 Mid 3 - 100/480 21 11 14 +2
Kabari > P Himawari 0, 70 NA 6, 8 Initial:70% Ground Throw: 90000 -/480 36 1 53 +86
Kabari > S Tetsuzansen 36 14 6 Mid 3 200/960 22 3 16 -2 1-8 All
9-21 Throw
Kabari > H Rokkonsogi 30 14 6 Mid 3 150/960 14 3 21 -7


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236S 45×2,55
[56×2,68]
20 6 Mid 4 -5000/0 6+1 6(18)6(26)3 23 -7 1-7 All
Azami > 236236H Metsudo Kushoudou 80, 70 20 6 All 4 -5000/0 6+1 3 35+21 after L -40 1-9 All


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Garyo Tensei DESTROY 14 6 All 3 9+27
[5+22]
16 38 -37 9-51 All
[5-42 All]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Baiken 5P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
+2
5P[+], 2P[+], 6P 5K[+], 2K[+],, 6K c.S, 2s 5H, 2H, 6H 5D jump, Special
2P
GGXRD Baiken 2P.png
Guard:
Mid
Startup:
6
Recovery:
7
Advantage:
±0
5P[+], 2P[+], 6P 5K[+], 2K[+], 6K c.S, 2S 5H, 2H 5D Special
6P
GGXRD Baiken 6P.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-8
- - 2S 5H, 2H 5D jump, Special
5K
GGXRD Baiken 5K.png
Guard:
Mid
Startup:
7
Recovery:
8
Advantage:
-1
6P - c.S, 2S 5H, 2H 5D, 2D jump, Special
2K
GGXRD Baiken 2K.png
Guard:
Low
Startup:
5
Recovery:
6
Advantage:
-1
6P 6K c.S, 2S 2H 5D Special
6K
GGXRD Baiken 6K.png
Guard:
Mid
Startup:
12
Recovery:
6
Advantage:
+2
- - - - - Special
c.S
GGXRD Baiken c.S.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-4
6P - 2S, f.S 5H, 2H 5D,2D jump, Special
f.S
GGXRD Baiken f.S.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-7
- - 2S 5H, 2H 5D jump, Special
2S
GGXRD Baiken 2S.png
Guard:
Mid
Startup:
11
Recovery:
13
Advantage:
-2
- - - 5H, 2H 5D Special
5H
GGXRD Baiken 5H.png
Guard:
Mid
Startup:
11
Recovery:
22
Advantage:
-5
- 6K - - 5D Special
2H
GGXRD Baiken 2H.png
Guard:
Low
Startup:
17
Recovery:
22
Advantage:
-9
- - - - - Special
6H
GGXRD Baiken 6H.png
Guard:
Mid
Startup:
14
Recovery:
28
Advantage:
-17
- - - - 2D Special
5D
GGXRD Baiken 5D.png
Guard:
High
Startup:
25
Recovery:
26
Advantage:
-9
- - - - - Homing Jump, Homing Dash
2D
GGXRD Baiken 2D.png
Guard:
Low
Startup:
8
Recovery:
16
Advantage:
-11
- - - - - jump, Special
-
Air Gatlings
P K S H D Cancel
j.P
GGXRD Baiken j.P.png
Guard:
High/Air
Startup:
5
Recovery:
10
Advantage:
j.P j.K j.S j.H j.D Special
j.K
GGXRD Baiken j.K.png
Guard:
High/Air
Startup:
7
Recovery:
12
Advantage:
j.P - j.S j.H j.D jump, Special
j.S
GGXRD Baiken j.S.png
Guard:
High/Air
Startup:
8
Recovery:
19
Advantage:
j.P - - j.H j.D Special
j.H
GGXRD Baiken j.H.png
Guard:
High/Air
Startup:
15
Recovery:
0
Advantage:
- - - - - Special
j.D
GGXRD Baiken j.D.png
Guard:
High/Air
Startup:
12
Recovery:
26 + 6 after landing
Advantage:
- - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

streamable.com hitboxes are at 50% speed and are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 16.08.2019, alt src: https://mega.nz/#F!EqpwVSKK!9WPqf5CdKE9RFUsJ018_Zg missing: Guard > Azami; Blitzshield(not charged), Dead Angle Attack

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Baiken/Data.