GGXRD-R2/Baiken/Frame Data
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System Data[edit]
Defense |
x1.12 |
---|---|
Guts |
4 |
Weight |
Lightweight (1.05x) |
Stun Resistance |
55 |
Prejump |
3f |
backdash |
16f (1~>8f invuln) |
Wakeup |
25f (Face Up) / 21f (Face Down) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Tatami Gaeshi 236K |
40 | 250/120 | -7/+2 | - | 2 | All | - | YRP | 15 | 17 | Total 45 | -4 | - | Click! |
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Air Tatami Gaeshi j.236K |
40 | 250/120 | -7/+2 | - | 2 | All | - | YRP | 20 | Until Ground | Until landing + 12 | +17 | - | Click! |
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Yozan Sen j.623S |
44 | 100/480 | -7/+10 | - | 2 | High/Air | - | YRP | 6 | 12 | 14+ 6 after Landing | -17 | - | Click! |
Suzuran 63214K |
- | 200/- | - | - | - | - | - | - | - | - | Total 28 | - | 4-25 Guard | Click! |
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Ground Azami S+H or 2S+H |
- | 0/100 | - | - | - | - | - | - | 1 | 12 ~Max100F(hold) | Total 34~122 | - | Parry 1~100F | Click! |
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Guard > Azami During Blockstun > S+H | ||||||||||||||
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Kuchinashi Ground Azami or Suzuran > P |
42 | 150/360 | -7/+3 | Initial: 70% | 2 | Mid | - | Azami:R Suzuran:YRP |
12 | 6 | 32+6 after landing | -34 | 1-11 Upper Body | Click! |
Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | ||||||||||||||
Mawari-komi Ground Azami or Suzuran > K |
- | 250/- | - | - | - | - | - | Suzuran:YRP | - | - | Total 30 | - | Azami: 1~16 strike | Click! |
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Sakura Ground Azami or Suzuran > S |
30 | 150/360 | -6/+20 | - | 4 | Mid | - | Azami:R Suzuran:YRP | 17 | 2 | Azami: 31 Suzuran: 25 |
Azami: -14 Suzuran: -8 |
Azami: 1~18 Strike | Click! |
Rokkon Sogi Ground Azami or Suzuran > H |
40 | 150/360 | -6/+20 | Azami: initial 85% | 4 | Mid | - | Azami:R Suzuran:YRP | 13~23 | 4 | Azami: 24 Suzuran: 17 |
Azami: -9 Suzuran: -2 |
- | Click! |
Yasha Gatana Ground Azami or Suzuran > D |
25 | 150/120 | -8/+2 | - | 0 | All | - | YRP | 33 | - | Total 48 | +5 | - | Click! |
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Air Azami j.S+H |
- | -/100 | - | - | - | - | - | - | 1 | 11 ~Max100(Hold) | Total 35~124 +10 after landing | - | Parry 1~100F | Click! |
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Guard > Air Azami Guard > j.S+H |
- | -/100 | - | - | - | - | - | - | 1 | 3 | Total Until Landing + 6 | - | Parry 1-3F | - |
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P Tsubaki Air Azami > P |
44 | 150/480 | -7/+10 | Initial: 80% | 2 | All | - | R | 9 | 11 | 16 | - | - | Click! |
K Tsubaki Air Azami > K |
44 | 150/480 | -7/+10 | Initial: 80% | 2 | All | - | R | 14 | 10 | 16 | - | - | Click! |
S Kykyo Air Azami > S |
40 | 200/480 | -7/+10 | Initial:80% | 2 | All | - | R | 19 | Until Landing | Until L+26 | -15 | - | Click! |
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H Kykyo Air Azami > H |
40 | 200/480 | -7/+10 | Initial:80% | 2 | All | - | R | 22 | Until Landing | Until L+26 | -15 | - | Click! |
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S Kabari 41236S |
30 | 100/480 | -6/+14 | - | 3 | Mid | - | YRP | 26 | 11 | 14 | +2 | - | Click! |
| ||||||||||||||
H Kabari 41236H |
30 | 100/480 | -6/+14 | - | 3 | Mid | - | YRP | 21 | 11 | 14 | +2 | - | Click! |
| ||||||||||||||
Himawari Kabari > P |
0, 70 | -/480 | -6,-8/NA | Initial:70% | - | Ground Throw: 90000 | - | YRP | 36 | 1 | 53 | +86 | - | Click! |
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Tetsuzan Sen Kabari > S |
36 | 200/960 | -6/+14 | - | 3 | Mid | - | YRP | 22 | 3 | 16 | -2 | 1-8 All 9-21 Throw |
Click! |
Rokkon Sogi Kabari > H |
30 | 150/960 | -6/+14 | - | 3 | Mid | - | YRP | 14 | 3 | 21 | -7 | - | Click! |
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P | 5K[+], 2K[+],, 6K | c.S, 2s | 5H, 2H, 6H | 5D | jump, Special |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+], 6K | c.S, 2S | 5H, 2H | 5D | Special |
6P | - | - | 2S | 5H, 2H | 5D | jump, Special |
5K | 6P | - | c.S, 2S | 5H, 2H | 5D, 2D | jump, Special |
2K | 6P | 6K | c.S, 2S | 2H | 5D | Special |
6K | - | - | - | - | - | Special |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D,2D | jump, Special |
f.S | - | - | 2S | 5H, 2H | 5D | jump, Special |
2S | - | - | - | 5H, 2H | 5D | Special |
5H | - | 6K | - | - | 5D | Special |
2H | - | - | - | - | - | Special |
6H | - | - | - | - | 2D | Special |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | jump, Special |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Special |
j.K | j.P | - | j.S | j.H | j.D | jump, Special |
j.S | j.P | - | - | j.H | j.D | Special |
j.H | - | - | - | - | - | Special |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog[edit]
streamable.com hitboxes are at 50% speed and are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 16.08.2019, alt src: https://mega.nz/#F!EqpwVSKK!9WPqf5CdKE9RFUsJ018_Zg missing: Guard > Azami; Blitzshield(not charged), Dead Angle Attack
[edit]
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To edit frame data, edit values in GGXRD-R2/Baiken/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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May [★]
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Click [★] for character's full frame data
System Explanations