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{{# | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
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{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Notation- | {{Combo Notation | ||
| game=GGXRD-R2 | |||
}} | |||
== Character Specific Notation == | == Character Specific Notation == | ||
==Combo List== | ==Combo List== | ||
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | *All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | ||
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated. | *Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated. | ||
*If a character name is written in bold near a combo in the "Works on" section, then that specific combo does the most damage to that character. | |||
===1H starter=== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| 0 | | 0 | ||
| {{clr|3|c.S}}>{{clr|4|5H}}(2)>{{clr|4|1H}}> | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > Task C || Midscreen || 153 || || Everybody | ||
|| [1] {{clr|6|Very Easy}} || | |||
|- | |- | ||
|- | |- | ||
| 1 | | 1 | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|1|j.P}} > {{clr|2|j.K}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C || Midscreen || 186 || || No delay: Sol, Faust, Axl, Slayer, '''Ramlethal''', Sin, Leo, Johnny, Haehyun, Raven, '''Baiken''' | ||
Delay | Delay SJC slightly: Ky, Zato, Chipp, Venom, Answer | ||
Delay | Delay SJC and {{clr|3|j.S}}: '''Bedman''' | ||
|| | || [2] {{clr|3|Easy}} || | ||
{{clr|1|j.P}}>{{clr|1|j.P}}>{{clr|3|j.S}} will also work on any of those that don't need the delay besides Johnny and Raven. | |||
|- | |- | ||
|- | |- | ||
| 2 | | 2 | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|3|j.S}} > {{clr|1|j.P}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C || Midscreen || 194 || || No delay: Sol, Faust, '''Axl''', '''Slayer''', Sin, Leo, '''Haehyun''', Raven, '''Answer''' | ||
Delay | Delay SJC slightly: Zato, Chipp | ||
|| | || [2] {{clr|3|Easy}} || | ||
|- | |- | ||
|- | |- | ||
| 3a | | 3a | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|2|j.K}} > {{clr|3|3j.S}}, Task C, {{clr|3|c.S}} > JC {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C || Midscreen || 205 || || '''Sol''', '''Ky''', '''Zato''', '''Chipp''', Faust, '''Venom''', '''Sin''', '''Leo''', '''Raven''' | ||
|| [3] {{clr|7|Medium}} || | |||
Corner carry ender. | |||
For Ky and Faust, | On Potemkin, (JC){{clr|2|j.K}}>{{clr|3|3j.S}}>{{clr|4|5H}}>Task C will work. | ||
For Ky and Faust, (JC){{clr|3|j.S}}>{{clr|3|3j.S}} will increase the damage, but you will need to hit Ky with {{clr|3|c.S}} lower and Faust can tech out. | |||
|- | |- | ||
|- | |- | ||
| 3b | | 3b | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|2|j.K}} > {{clr|3|3j.S}}, Task C, ({{clr|1|2P}}>) {{clr|3|c.S}} > Task C || Midscreen || 200 || || Ky, Zato, Chipp, '''Faust''', Venom, Sin, Leo, '''Johnny''', Raven | ||
|| [3] {{clr|7|Medium}} || | |||
Stable ender. | |||
The {{clr|1|2P}} is necessary for Johnny. | |||
For Ky and Faust, | On Potemkin, (JC){{clr|2|j.K}}>{{clr|3|3j.S}}>{{clr|4|5H}}>Task C will work. | ||
For Ky and Faust, (JC){{clr|3|j.S}}>{{clr|3|3j.S}} will increase the damage (207), but you will need to hit Ky with {{clr|3|c.S}} lower. | |||
|- | |- | ||
|- | |- | ||
| 4 | | 4 | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC {{clr|1|j.P}} > {{clr|1|j.P}} > {{clr|3|j.S}} > air Task C, {{clr|2|j.K}} > {{clr|2|6j.K}} > {{clr|3|j.S}}, Task C || Midscreen || 183 || || '''Millia''', '''I-No''', '''Jack-o''', '''Dizzy''' | ||
slightly delay | slightly delay {{clr|3|j.S}}: '''Jam''' | ||
|| | || [2] {{clr|3|Easy}} || | ||
Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven. | |||
{{clr|1|j.P}}>{{clr|2|j.K}}>{{clr|3|j.S}} does more damage, so try to save this combo for light weight (female) characters except for Ramlethal. | |||
|- | |- | ||
|- | |- | ||
| 5 | | 5 | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > SJC 3 delay {{clr|1|j.P}}, Task C, {{clr|1|2P}} > {{clr|3|c.S}} > Task C || Midscreen || 188 || || '''May''', '''Elphelt''' | ||
|| [4] {{clr|4|Hard}} || This combo is notoriously difficult. It's recommended to just do {{clr|4|1H}} > Task C | |||
|- | |- | ||
|- | |- | ||
| 6 | | 6 | ||
| | | {{clr|3|c.S}} > {{clr|4|5H}}(2) > {{clr|4|1H}} > JC {{clr|3|j.S}} > {{clr|3|3j.S}}, Task C, {{clr|1|2P}} > {{clr|3|c.S}} > Task C || Midscreen || 185 || || '''Potemkin''' | ||
|| [2] {{clr|3|Easy}} || | |||
|- | |||
|} | |||
===Corner Throw=== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | |||
|- | |- | ||
| 1a | |||
| Throw > {{clr|3|f.S}} > {{clr|2|9j.K}} > {{clr|3|3j.S}} > Task C || Corner || 112 || || Everybody | |||
|| [1] {{clr|6|Very Easy}} || | |||
|- | |||
| 1b | |||
| Throw > {{clr|3|f.S}} > {{clr|2|9j.K}} > {{clr|3|3j.S}} > {{clr|4|5H(1)}} > Task C || Corner || 118 || || Everybody | |||
Delay {{clr|4|5H}} slightly: Millia, Axl, I-No, Ramlethal, Sin, Jack-O, Jam, Dizzy, Baiken | |||
|| [1] {{clr|6|Very Easy}} || | |||
|- | |||
| 2a | |||
| Throw > {{clr|3|f.S}} > {{clr|2|9j.K}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > Task C || Corner || 126 || || Sol, May, Millia, Zato, Axl, Slayer, Ramlethal, Elphelt | |||
Delay first {{clr|3|3j.S}}: Jack-O, Baiken | |||
|| || {{clr|3|j.S}} Loop (Short) | |||
This combo will also work on those characters for which the longer variations work. | |||
|- | |||
| 2b | |||
| Throw > {{clr|3|f.S}} > {{clr|2|9j.K}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > Task C || Corner || 134 || || Chipp, Sin, Raven | |||
Delay first {{clr|3|3j.S}}: Answer | |||
|| || {{clr|3|j.S}} Loop (Medium) | |||
This combo will also work on those characters for which the longer variation works. | |||
|- | |||
| 2c | |||
| Throw > {{clr|3|f.S}} > {{clr|2|9j.K}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > {{clr|3|9j.S}} > {{clr|3|3j.S}} > Task C || Corner || 141 || || Potemkin, Venom, Bedman, Leo, Johnny, Haehyun | |||
Change first {{clr|3|3j.S}} to {{clr|3|2j.S}}: Faust | |||
|| || {{clr|3|j.S}} Loop (Long) | |||
|- | |||
|} | |} | ||
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==Video Examples== | ==Video Examples== | ||
{{clr|4|1H}} combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html) | {{clr|4|1H}} combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html) | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:GGXRD-R2/Bedman/Data|Links}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
Revision as of 06:53, 27 March 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Character Specific Notation
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
- If a character name is written in bold near a combo in the "Works on" section, then that specific combo does the most damage to that character.
1H starter
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
0 | c.S > 5H(2) > 1H > Task C | Midscreen | 153 | Everybody | [1] Very Easy | ||
1 | c.S > 5H(2) > 1H > SJC j.P > j.K > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 186 | No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven, Baiken
Delay SJC slightly: Ky, Zato, Chipp, Venom, Answer Delay SJC and j.S: Bedman |
[2] Easy |
j.P>j.P>j.S will also work on any of those that don't need the delay besides Johnny and Raven. | |
2 | c.S > 5H(2) > 1H > SJC j.S > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 194 | No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven, Answer
Delay SJC slightly: Zato, Chipp |
[2] Easy | ||
3a | c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, c.S > JC j.K > 6j.K > j.S, Task C | Midscreen | 205 | Sol, Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven | [3] Medium |
Corner carry ender. On Potemkin, (JC)j.K>3j.S>5H>Task C will work. For Ky and Faust, (JC)j.S>3j.S will increase the damage, but you will need to hit Ky with c.S lower and Faust can tech out. | |
3b | c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, (2P>) c.S > Task C | Midscreen | 200 | Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven | [3] Medium |
Stable ender. The 2P is necessary for Johnny. On Potemkin, (JC)j.K>3j.S>5H>Task C will work. For Ky and Faust, (JC)j.S>3j.S will increase the damage (207), but you will need to hit Ky with c.S lower. | |
4 | c.S > 5H(2) > 1H > SJC j.P > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 183 | Millia, I-No, Jack-o, Dizzy
slightly delay j.S: Jam |
[2] Easy |
Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven. j.P>j.K>j.S does more damage, so try to save this combo for light weight (female) characters except for Ramlethal. | |
5 | c.S > 5H(2) > 1H > SJC 3 delay j.P, Task C, 2P > c.S > Task C | Midscreen | 188 | May, Elphelt | [4] Hard | This combo is notoriously difficult. It's recommended to just do 1H > Task C | |
6 | c.S > 5H(2) > 1H > JC j.S > 3j.S, Task C, 2P > c.S > Task C | Midscreen | 185 | Potemkin | [2] Easy |
Corner Throw
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1a | Throw > f.S > 9j.K > 3j.S > Task C | Corner | 112 | Everybody | [1] Very Easy | ||
1b | Throw > f.S > 9j.K > 3j.S > 5H(1) > Task C | Corner | 118 | Everybody
Delay 5H slightly: Millia, Axl, I-No, Ramlethal, Sin, Jack-O, Jam, Dizzy, Baiken |
[1] Very Easy | ||
2a | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > Task C | Corner | 126 | Sol, May, Millia, Zato, Axl, Slayer, Ramlethal, Elphelt
Delay first 3j.S: Jack-O, Baiken |
j.S Loop (Short)
This combo will also work on those characters for which the longer variations work. | ||
2b | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > Task C | Corner | 134 | Chipp, Sin, Raven
Delay first 3j.S: Answer |
j.S Loop (Medium)
This combo will also work on those characters for which the longer variation works. | ||
2c | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > Task C | Corner | 141 | Potemkin, Venom, Bedman, Leo, Johnny, Haehyun
Change first 3j.S to 2j.S: Faust |
j.S Loop (Long) |
Combo Theory
5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.
Video Examples
1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)