GGXRD-R2/Bedman/Combos: Difference between revisions

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| cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H ||  ||  ||  || Potemkin ||  ||  
| cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H ||  ||  ||  || Potemkin ||  ||  
|-
|-
|}
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ ~2hs starter
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
| 0
| ~2H>(JC)jS>air task B ||  || 90 ||  || Everybody || Easy mode ||
|-
|-
| 1
| ~2H>(JC)delay 6jP>jS,delay task C,2P~ ||  || 117 ||  || No delay: '''Leo''', '''Johnny'''
delay Task C slightly: '''Ky''', '''Chipp''', '''Zato''', '''Raven''', '''Venom'''
||  || for Chipp, increase the delay
|-
|-
| 2
| ~2H>9(JC)jS>3jS,task C,2P~ ||  || 132 ||  || Potemkin, Kum, Faust ||  ||
|-
|-
| 3
| ~2H>9(HJC)jP>jK>6jS>air task C,2P~ ||  || 109 ||  || Potemkin, Haehyun, Faust ||  ||
|-
|-
| 4
| ~2H>9(HJC)jK>jS>6jS>air task C,2P~ ||  || 121 ||  || '''Haehyun''', '''Faust''' ||  ||
|-
|-
| 5
| ~2H>9(HJC),3 delay jP,task C,2P~ ||  || 105 ||  || '''Elphelt''', Faust, '''May''', '''Millia''' ||  || Technically will work on May and Millia, but you have to be closer and it's annoying to space.
|-
|-
| 6
| 3hits or less>2H>9(HJC)jS>9jK>jS>air task C~ ||  || 126 ||  || Faust, Sin ||  || For Faust, 2H has to hit a little closer
|-
|-
| 7
| 4hits or less>2H>9(HJC)delay jK>jS>air task C~ ||  || 114 ||  || Faust, '''Sin''', '''Ramlethal''' ||  || For Ram, 2H has to hit closer
For Sin and Ram, hit them at the highest point with jK
Increase the delay on Faust
|-
|-
| 9
| ~2H>9(HJC)6jK,cS>task C,2P or c.S~  ||  || 137 (on Axl) ||  || '''Axl''' ||  || 2H has to hit closer
|-
|}
|}



Revision as of 15:56, 29 July 2017

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
___ starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_
~1hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
0 c.S>5H(2)>1H>task C 153 Everybody Easy mode
1 cS>5H(2)>1H>(HJC)jP>jK>jS>air task C,jK>6jK>jS,task C 186 No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven, Baiken

Delay hj slightly: Ky, Zato, Chipp, Venom, Answer

Delay hj and jS: Bedman

jP>jP>jS will also work on any of those that don't need the delay besides Johnny and Raven.
2 cS>5H(2)>1H>(HJC)jS>jP>jS>air task C,jK>6jK>jS,task C 194 No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven

Delay hj slightly: Zato, Chipp

3a (corner carry ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,cS>(JC)jK>6jK>jS,task C 205 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven, Sol On Potemkin, hjJK>3JS>5HS>task C will work.

For Ky and Faust, hjS>3jS will increase the damage, but you will need to hit Ky with cS lower and Faust can tech out.

3b (stable ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,(2P>)cS>task C 200 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven The 2P is necessary for Johnny.

On Potemkin, hjK>3jS>5H>task C will work.

For Ky and Faust, hjJS>3JS will increase the damage (207), but you will need to hit Ky with cS lower.

4 cS>5H(2)>1H>(HJC)jP>jP>jS>air task C,jK>6jK>jS,task C 183 Millia, I-No, Jack-o, Dizzy

slightly delay jS: Jam

Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.

jP>jK>jS does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.

5 cS>5H(2)>1H>(HJC)3 delay jP,task C,2P>cS>task C 188 May, Elphelt
6 cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H Potemkin

Combo Theory

5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.

Video Examples

1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)

2H combos: https://twitter.com/bukimiboll/status/770381510276812800


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