GGXRD-R2/Bedman/Combos

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< GGXRD-R2‎ | Bedman
Revision as of 20:05, 15 April 2019 by PrivateTarkus (talk | contribs)
Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
DJC = Double Jump Cancel
SJC = Super Jump Cancel
JI = Jump Install
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???]xN = Repeat ??? N amount of times.
[X]or[Y] = Perform series of actions X or Y.
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato


Character Specific Notation

Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
~1hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
0 c.S>5H(2)>1H>task C 153 Everybody Easy mode
1 cS>5H(2)>1H>(HJC)jP>jK>jS>air task C,jK>6jK>jS,task C 186 No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven, Baiken

Delay hj slightly: Ky, Zato, Chipp, Venom, Answer

Delay hj and jS: Bedman

jP>jP>jS will also work on any of those that don't need the delay besides Johnny and Raven.
2 cS>5H(2)>1H>(HJC)jS>jP>jS>air task C,jK>6jK>jS,task C 194 No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven

Delay hj slightly: Zato, Chipp

3a (corner carry ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,cS>(JC)jK>6jK>jS,task C 205 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven, Sol On Potemkin, hjJK>3JS>5HS>task C will work.

For Ky and Faust, hjS>3jS will increase the damage, but you will need to hit Ky with cS lower and Faust can tech out.

3b (stable ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,(2P>)cS>task C 200 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven The 2P is necessary for Johnny.

On Potemkin, hjK>3jS>5H>task C will work.

For Ky and Faust, hjJS>3JS will increase the damage (207), but you will need to hit Ky with cS lower.

4 cS>5H(2)>1H>(HJC)jP>jP>jS>air task C,jK>6jK>jS,task C 183 Millia, I-No, Jack-o, Dizzy

slightly delay jS: Jam

Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.

jP>jK>jS does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.

5 cS>5H(2)>1H>(HJC)3 delay jP,task C,2P>cS>task C 188 May, Elphelt
6 cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H Potemkin

Combo Theory

5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.

Video Examples

1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)

2H combos: https://twitter.com/bukimiboll/status/770381510276812800



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