GGXRD-R2/Bedman/Data

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System Data

Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Bedman x0.98 0 60 28 3F 23F (1~11F invuln) [96] Heavy 24F 30F Floaty 8-way Airdash
Teleport Backdash
Crawling
Forward Dash (32F. 3~14 Guard Point)
GGXRD-R Bedman Portrait.png GGXRD-R2 Bedman Icon.png


Normal Moves

5P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5P GGXRD Bedman 5P.png 12 Mid 6 4 6 ±0 0 GGXRD-R2 Bedman 5P-Hitbox.png normal 3 8 CSJ YRP 144 Initial: 90%

5K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5K GGXRD Bedman 5K.png 22 Mid 8 3 15 -4 2 GGXRD-R2 Bedman 5P-Hitbox.png normal 10 7 SJ YRP 264 Initial: 85% 1-4 Off The Ground
5-13 Lower body
14-16 Below Knees

c.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
c.S GGXRD Bedman c.S.png 28 Mid 6 3 11 ±0 2 GGXRD-R2 Bedman c.S-Hitbox.png normal 10 7 SJ YRP 264

f.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
f.S GGXRD Bedman f.S.png 36 Mid 9 2 19 -7 2 GGXRD-R2 Bedman f.S-Hitbox.png normal 10 7 SJ YRP 264 Initial: 90%

5H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5H GGXRD Bedman 5H.png 28×2 Mid 12 3(3)3 18 -4 3 2nd hit pulls in opponent normal 14 6 S YRP 384×2

2P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2P GGXRD Bedman 2P.png 12 Mid 5 4 7 -1 0 GGXRD-R2 Bedman 2P-Hitbox.png normal 3 8 CS YRP 144 Initial: 90%

2K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2K GGXRD Bedman 2K.png 15 Low 6 6 8 -2 1 GGXRD-R2 Bedman 2K-Hitbox.png normal -7/+6 S YRP 264 Initial: 70%

2S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2S GGXRD Bedman 2S.png 30 Low 12 3 11 ±0 2 normal -7/+10 S YRP 264

1H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
1H GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png 45 Mid 15 14 25 -20 4 Pulls in opponent on hit normal 20 6 S YRP 384

2H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2H GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png 40 Mid 15 14 29 -24 4 Pulls in opponent on hit normal 20 6 S YRP 384 Initial: 90%

3H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
3H GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png 35 Mid 19 14 33 -28 4 Pulls in opponent on hit normal 20 6 S YRP 384 Initial: 90%

j.P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.P GGXRD Bedman j.P.png 14 High / Air 6 6 9 0 normal 3 8 CSJ YRP 144

j.K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.K GGXRD Bedman j.K.png 18 High / Air 9 6 21 1 normal 6 7 SJ YRP 264

j.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.S GGXRD Bedman j.S.png 28 High / Air 10 8 22 2 normal 10 7 SJ YRP 264

j.H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.H GGXRD Bedman j.H.png 14×6 High / Air 13 12 24 2 normal 10 7 S YRP 264×6

j.D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.D GGXRD Bedman j.D.png 50 High / Air 11 8 24 +6 4 GGXRD-R2 Bedman j.D-Hitbox.png Recovery becomes 12F on hit or block normal 20 6 YRP 384 Initial: 90%

6P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6P 110x110px 32 Mid 9 6 21 -13 2 normal 10 7 S YRP 264 1-4 Upper Body
5-8 Head

6H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6H GGXRD-R2 Bedman 6H.png 24,18 Mid 18 3(7)3 21 -5 4 normal 10 6 S YRP 384

6HH

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6HH 110x110px 18,24 Mid 10 3(11)5 14 ±0 4 normal 10 6 YRP 384

2D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2D GGXRD Bedman 2D.png 28 Low 12 6 12 -4 2 normal 10 7 S YRP 264

5D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5D GGXRD Bedman 5D.png 25 High 26 7 12 ±0 4 normal 20 20 YRP 384 Initial: 80%


Universal Mechanics

Ground Throw

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Ground Throw Ground Throw GGXRD Bedman GroundThrow.png 0,10×10,0 Ground Throw: 75250 1 +64 0 Frame Advantage listed is on successful throw, Stun: 5×10 other NA 6, 0 R 0,60×10,0 Forced: 55%

Air Throw

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Throw Air Throw GGXRD Bedman AirThrow.png 0,60 Air Throw: 210000 1 +24 0,4 Frame Advantage listed is on successful throw, Stun: 30 other NA 6, 0 R 480 Forced: 65%

DAA

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Dead Angle Attack DAA GGXRD Bedman 5K.png 25 All 8 3 32 -21 2 other 10 7 -5000 / 264 Initial: 50% 1~10 Full
11~27 Foot

Blitz Attack

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Blitz Attack Blitz GGXRD-R Bedman BlitzAttack.png 50 Mid (15-48)+13 3 20 -2 1 Hitstop 30F, Slighty refills own Burst and slightly drains opponent's Burst on hit, Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH), Crumples opponent on ground CH (79F) other R Initial: 55% 1~Button release: Blitz

Blitz Attack Max Charge

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Blitz Attack Max Charge [Blitz] GGXRD-R Bedman BlitzAttack.png 50 Mid 50+13 3 20 +5 4 Hitstop 30F, Slighty refills own Burst and slightly drains opponent's Burst on hit, Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH), Crumples opponent on ground hit other R 1~50: Blitz


Special Moves

Crawl

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Crouch Walk Crawl GGXRD Bedman CrouchWalk.png Tension gain only on down forward direction special Y 45 / ―

Double Jump

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Hang Double Jump Total 45 Can cancel into Air Movement from 11F onwards special Y

Air Dash

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Movement Air Hang > Direction GGXRD Bedman AirDash.png Total 25 Can cancel into Attacks from 2F onwards special Y


Dash

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Dash GGXRD Bedman Dash.png Total 32 On successful guard point, 15F recovery, Guard point recovery in invulnerable, Can cancel into jump 1-12F special Y 3~14 Guard Point

236P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Task A 236P GGXRD Bedman TaskA.png 35×2 All 18 90, until return Total 49 -5 2 special 2 7 YRP 150 / 360

j.236P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Task A j.236P GGXRD Bedman TaskA.png 35×2 All 18 90, until return Total 49 -5 2 special 2 7 YRP 150 / 360


214P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Task A) 214P GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.png 38×2 All 29 90,54 Total 30 2 Deja Vu starts at 6F special 2 7 50 / 240

j.214P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Air Task A) j.214P GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.png 38×2 All 29 90,56 Total 30 2 Deja Vu starts at 6F special 2 7 50 / 240


236K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Task A’ 236K GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png 35 All 37 Total 70 +9 2 special 2 7 YRP 150 / 480 Initial: 80%


j.236K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Task A’ j.236K GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png 35 All 37 Total 70 +9 2 special 2 7 YRP 150 / 480 Initial: 80%

214K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Task A’) 214K GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png 42 All 48 Total 30 +9 2 Deja Vu starts at 6F special 2 7 50 / 240 Initial: 80%

j.214K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Aerial Task A’) j.214K GGXRD Bedman DejaVu.pngGGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png 42 All 48 Total 30 +9 2 Deja Vu starts at 6F special 2 7 50 / 240 Initial: 80%

236S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Task B 236S GGXRD Bedman TaskB.png 14×4 All 12 4×4 26 -13 3 special 2 6 YRP 250 / 360

j.236S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Task B j.236S GGXRD Bedman TaskB.png 14×3 All 12 6,6,4 Until Landing + 8 -5 3 special 2 6 YRP 200 / 480

214S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Task B) 214S GGXRD Bedman DejaVu.pngGGXRD Bedman TaskB.png 18×4 All 23 16 Total 30 +28 3 Deja Vu starts at 6F special 2 6 50 / 120

j.214S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Air Task B) j.214S GGXRD Bedman DejaVu.pngGGXRD Bedman TaskB.png 18×4 All 23 16 Total 30 +28 3 Deja Vu starts at 6F special 2 6 50 / 120

236H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Task C 236H GGXRD Bedman TaskC.png 30×2, 10 All, High / Air, All 11 8(17)10,10 13 -2 3×2,0 special 2×3 6×2, 8 YRP 200 / 480×2,120 9~Airborne

j.236H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Task C j.236H GGXRD Bedman TaskC.png 30,10
[30,30]
High / Air, All 21 Until Landing,10 11 ±0 [+3] 3,0 Values in [] are when Task C is done from high altitude special 2×2 [3×2] 6, 8 [6, 7] YRP 150 / 600,120 [Initial: 100%, 65%]


214H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Task C) 214H GGXRD Bedman DejaVu.pngGGXRD Bedman TaskC.png 36×2, 10 All 30 8(17)10(6)10 Total 30 3×2,0 special 2×3 6×2, 8 50 / 120

j.214H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu (Air Task C) j.214H GGXRD Bedman DejaVu.pngGGXRD Bedman TaskC.png 36, 10 All 28 Until Landing (6)10 Total 30 3,0 Values in [] are when Deja Vu (Task C) is done from high altitude special 2×2 6, 8 50 / 120

Icon Properties

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Icon Properties Icon Properties GGXRD Bedman DejaVu2.png 421 special

Deja Vu

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Déjà Vu 214X GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png Total 30 Deja Vu starts at 6F special Y 50 / ―

Air Deja Vu

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Déjà Vu j.214X GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png Total 42+8L Deja Vu starts at 6F special Y 50 / ―


Overdrives

632146H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Sinusoidal Helios 632146H GGXRD Bedman SinusoidalHelios.pngGGXRD Bedman SinusoidalHelios2.png 28×6
35×6
All 6+8 2×6 Total 39 +11 2 Values in [ ] are for Burst version super 10 7 YR -5000/0 1-15 Strike
[1-15 All]


632146S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Hemi Jack 632146S GGXRD Bedman HemiJack.png 0,15 Unblockable 17+183 536 Total 59 0 Stun: 800, Sheep disappears after getting hit 3 times super NA 8 Y -5000/0


Instant Kill

236236H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Theater Of Pain 236236H GGXRD Bedman TheatreOfPain.pngGGXRD Bedman TheatreOfPain2.pngGGXRD Bedman TheatreOfPain3.png DESTROY All 9+12
[5+9]
8 27 -18 3 [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension, IK Mode Activation: 96F [5F+5F] instantkill 14 6 9~28 Full
[5~21 Full]


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