GGXRD-R2/Bedman/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Bedman x0.98 0 3F [96] Heavy 23F (1~11F invuln) 28 24F 30F Floaty 8-way Airdash
Teleport Backdash
Crawling
Forward Dash (32F. 3~14 Guard Point)


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 12 3 8 Initial: 90% Mid 0 CSJ 144 6 4 6 ±0
5K 22 10 7 Initial: 85% Mid 2 SJ 264 8 3 15 -4 1-4 Off The Ground
5-13 Lower body
14-16 Below Knees
c.S 28 10 7 Mid 2 SJ 264 6 3 11 ±0
f.S 36 10 7 Initial: 90% Mid 2 SJ 264 9 2 19 -7
5H 28×2 14 6 Mid 3 S 384×2 12 3(3)3 18 -4
2P 12 3 8 Initial: 90% Mid 0 CS 144 5 4 7 -1
2K 15 -7/+6 Initial: 70% Low 1 S 264 6 6 8 -2
2S 30 -7/+10 Low 2 S 264 12 3 11 ±0
1H 45 20 6 Mid 4 S 384 15 14 25 -20
2H 40 20 6 Initial: 90% Mid 4 S 384 15 14 29 -24
3H 35 20 6 Initial: 90% Mid 4 S 384 19 14 33 -28
j.P 14 3 8 High / Air 0 CSJ 144 6 6 9
j.K 18 6 7 High / Air 1 SJ 264 9 6 21
j.S 28 10 7 High / Air 2 SJ 264 10 8 22
j.H 14×6 10 7 High / Air 2 S 264×6 13 12 24
j.D 50 20 6 Initial: 90% High / Air 4 384 11 8 24 +6
6P 32 10 7 Mid 2 S 264 9 6 21 -13 1-4 Upper Body
5-8 Head
6H 24,18 10 6 Mid 4 S 384 18 3(7)3 21 -5
6HH 18,24 10 6 Mid 4 384 10 3(11)5 14 ±0
2D 28 10 7 Low 2 S 264 12 6 12 -4
5D 25 20 20 Initial: 80% High 4 384 26 7 12 ±0


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,10×10,0 NA 6, 0 Forced: 55% Ground Throw: 75250 0 0,60×10,0 1 +64
Air Throw Air Throw 0,60 NA 6, 0 Forced: 65% Air Throw: 210000 0,4 480 1 +24
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 8 3 32 -21 1~10 Full
11~27 Foot
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Crawl Crouch Walk 45 / ―
Double Jump Air Hang Total 45
Air Hang > Direction Air Movement Total 25
Dash Total 32 3~14 Guard Point
236P Task A 35×2 2 7 All 2 150 / 360 18 90, until return Total 49 -5
j.236P Air Task A 35×2 2 7 All 2 150 / 360 18 90, until return Total 49 -5
214P Déjà Vu (Task A) 38×2 2 7 All 2 50 / 240 29 90,54 Total 30
j.214P Déjà Vu (Air Task A) 38×2 2 7 All 2 50 / 240 29 90,56 Total 30
236K Task A’ 35 2 7 Initial: 80% All 2 150 / 480 37 Total 70 +9
j.236K Air Task A’ 35 2 7 Initial: 80% All 2 150 / 480 37 Total 70 +9
214K Déjà Vu (Task A’) 42 2 7 Initial: 80% All 2 50 / 240 48 Total 30 +9
j.214K Déjà Vu (Aerial Task A’) 42 2 7 Initial: 80% All 2 50 / 240 48 Total 30 +9
236S Task B 14×4 2 6 All 3 250 / 360 12 4×4 26 -13
j.236S Air Task B 14×3 2 6 All 3 200 / 480 12 6,6,4 Until Landing + 8 -5
214S Déjà Vu (Task B) 18×4 2 6 All 3 50 / 120 23 16 Total 30 +28
j.214S Déjà Vu (Air Task B) 18×4 2 6 All 3 50 / 120 23 16 Total 30 +28
236H Task C 30×2, 10 2×3 6×2, 8 All, High / Air, All 3×2,0 200 / 480×2,120 11 8(17)10,10 13 -2 9~Airborne
j.236H Air Task C 30,10
[30,30]
2×2 [3×2] 6, 8 [6, 7] [Initial: 100%, 65%] High / Air, All 3,0 150 / 600,120 21 Until Landing,10 11 ±0 [+3]
214H Déjà Vu (Task C) 36×2, 10 2×3 6×2, 8 All 3×2,0 50 / 120 30 8(17)10(6)10 Total 30
j.214H Déjà Vu (Air Task C) 36, 10 2×2 6, 8 All 3,0 50 / 120 28 Until Landing (6)10 Total 30
Icon Properties Icon Properties 421
214X Déjà Vu 50 / ― Total 30
j.214X Air Déjà Vu 50 / ― Total 42+8L


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H Sinusoidal Helios 28×6
35×6
10 7 All 2 -5000/0 6+8 2×6 Total 39 +11 1-15 Strike
[1-15 All]
632146S Hemi Jack 0,15 NA 8 Unblockable 0 -5000/0 17+183 536 Total 59


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Theater Of Pain DESTROY 14 6 All 3 9+12
[5+9]
8 27 -18 9~28 Full
[5~21 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Bedman 5P.png
Guard:
Mid
Startup:
6
Recovery:
6
Advantage:
±0
5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGXRD Bedman 2P.png
Guard:
Mid
Startup:
5
Recovery:
7
Advantage:
-1
5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P
Guard:
Mid
Startup:
9
Recovery:
21
Advantage:
-13
- - c.S 2H, 6H - Sp
5K
GGXRD Bedman 5K.png
Guard:
Mid
Startup:
8
Recovery:
15
Advantage:
-4
- - c.S, f.S, 2S 5H, 1H/2H/3H, 6H 5D, 2D Jump, Sp
2K
GGXRD Bedman 2K.png
Guard:
Low
Startup:
6
Recovery:
8
Advantage:
-2
- - c.S, f.S, 2S 1H/2H/3H 5D, 2D Sp
c.S
GGXRD Bedman c.S.png
Guard:
Mid
Startup:
6
Recovery:
11
Advantage:
±0
6P - f.S, 2S 5H, 1H/2H/3H 5D, 2D Jump, Sp
f.S
GGXRD Bedman f.S.png
Guard:
Mid
Startup:
9
Recovery:
19
Advantage:
-7
- - 2S 5H, 2H, - Jump, Sp
2S
GGXRD Bedman 2S.png
Guard:
Low
Startup:
12
Recovery:
11
Advantage:
±0
- - - 5H, 1H/2H/3H 5D, 2D Sp
5H
GGXRD Bedman 5H.png
Guard:
Mid
Startup:
12
Recovery:
18
Advantage:
-4
- - - 2H 5D, 2D Jump (2nd hit), Sp
1H/2H/3H
GGXRD Bedman 2H.png
Guard:
Mid
Startup:
15
Recovery:
29
Advantage:
-24
- - - - - Jump, Sp
6H
GGXRD-R2 Bedman 6H.png
Guard:
Mid
Startup:
18
Recovery:
21
Advantage:
-5
- - - - - Sp
5D
GGXRD Bedman 5D.png
Guard:
High
Startup:
26
Recovery:
12
Advantage:
±0
- - - - - Homing Jump, Homing Dash
2D
GGXRD Bedman 2D.png
Guard:
Low
Startup:
12
Recovery:
12
Advantage:
-4
- - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Bedman j.P.png
Guard:
High / Air
Startup:
6
Recovery:
9
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.K
GGXRD Bedman j.K.png
Guard:
High / Air
Startup:
9
Recovery:
21
Advantage:
j.P - j.S j.H j.D Jump, Sp
j.S
GGXRD Bedman j.S.png
Guard:
High / Air
Startup:
10
Recovery:
22
Advantage:
j.P - - j.H j.D Jump, Sp
j.H
GGXRD Bedman j.H.png
Guard:
High / Air
Startup:
13
Recovery:
24
Advantage:
- - - - - Sp
j.D
GGXRD Bedman j.D.png
Guard:
High / Air
Startup:
11
Recovery:
24
Advantage:
+6
- - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Bedman/Data.