GGXRD-R2/Chipp Zanuff/Data

From Dustloop Wiki

Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Chipp Portrait.png
Chipp Zanuff x1.30 4 50 36 3F 21F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 30F 24F Triple Jump
Tsuyoshishiki Ten'i
Wall Cling
GGXRD-R2 Chipp Zanuff Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6 Mid 3 1 8 +1 0 3 8 CSJ YRP 144
GGXRD Chipp 5P.png
GGXRD Chipp 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 5 5 8 -3 0 3 8 CSJ YRP 144 Initial: 85%
GGXRD Chipp 5K.png
It's mashable if you will
GGXRD Chipp 5K hitbox.pngGGXRD Chipp 5K hitbox2.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 4 2 10 +2 2 10 7 SJ YRP 264
GGXRD Chipp c.S.png
Pressure starter
GGXRD Chipp c.S hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 7 2 18 -6 2 10 7 S YRP 264
GGXRD Chipp f.S.png
GGXRD Chipp f.S hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 10 7 16 -4 4 20 6 SJ YRP 384 Initial: 95%
GGXRD Chipp 5H.png
GGXRD Chipp 5H hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High 27 4 9 +1 2 10 10 YRP 264 Initial: 80%
GGXRD Chipp 5D.png
GGXRD Chipp 5D hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 Mid 9 3 25 -14 2 10 7 SJ YRP 264 1~3 Above Knees
4~11 Low Profile
GGXRD Chipp 6P.png
GGXRD Chipp 6P hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High / Air 19 5 5+3 After Landing -1 1 6 7 YRP 264 1~4 Throw
5~Airborne& Foot
GGXRD Chipp 6K.png
GGXRD Chipp 6K hitbox.png
Airborne from 5F

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 Mid 17 6 15 -2 4 20 6 SJ YRP 384
GGXRD Chipp 6H.png
Not an overhead
GGXRD Chipp 6H hitbox1.pngGGXRD Chipp 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6 Mid 4 2 7 +1 0 3 8 CS YRP 144 Initial: 80%
GGXRD Chipp 2P.png
GGXRD Chipp 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Low 5 4 7 -1 0 3 8 CS YRP 144 Initial: 70%
GGXRD Chipp 2K.png
GGXRD Chipp 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 4 11 -1 2 10 7 S YRP 264
GGXRD Chipp 2S.png
GGXRD Chipp 2S hitbox1.pngGGXRD Chipp 2S hitbox2.png
Staggers opponent on CH. Max duration 39F, Frame Adv: +9 to +29

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Mid 7 9 18 -8 4 20 6 S YRP 384 Initial: 90%
GGXRD Chipp 2H.png
GGXRD Chipp 2H hitbox1.pngGGXRD Chipp 2H hitbox2.pngGGXRD Chipp 2H hitbox3.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Low 9 2 17 -7 1 6 7 S YRP 264
GGXRD Chipp 2D.png
GGXRD Chipp 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 High / Air 5 4 4 0 3 8 CS YRP 144
GGXRD Chipp j.P.png
GGXRD Chipp j.P hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16×2 High / Air 5 6,2 8 0 3 8 CSJ YRP 144
GGXRD Chipp j.K.png
GGXRD Chipp j.K hitbox1.pngGGXRD Chipp j.K hitbox2.pngGGXRD Chipp j.K hitbox3.pngGGXRD Chipp j.K hitbox4.png

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16×3 All 8 Until Landing 0 0 3 8 YRP 144
GGXRD Chipp j.2K.png
GGXRD Chipp j.2K hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High / Air 9 10 18 2 10 7 SJ YRP 264
GGXRD Chipp j.S.png
GGXRD Chipp j.S hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×2 High / Air 8 6,6 29 2 10 7 S YRP 264
GGXRD Chipp j.H.png
GGXRD Chipp j.H hitbox1.pngGGXRD Chipp j.H hitbox2.pngGGXRD Chipp j.H hitbox3.pngGGXRD Chipp j.H hitbox4.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 High / Air 6 8 18 + 5 Landing Recovery 2 -7/+10 S YRP 264
GGXRD Chipp j.D.png
DAIJOUBU!
GGXRD Chipp j.D hitbox1.pngGGXRD Chipp j.D hitbox2.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Ground Throw: 63000 1 +40 0 NA 6,0 R 480 Forced: 65%
GGXRD Chipp GroundThrow.png
Stun: 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 192500 1 0,4 NA 6,0 R 480 Forced: 65%
GGXRD Chipp AirThrow.png
Stun: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 11 8 14 -8 2 10 7 -5000 / 264 Initial: 50% 1~18 Full
19~24 Throw
GGXRD Chipp 5H.png
GGXRD Chipp 5H hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Chipp BlitzAttack.png
GGXRD-R Chipp BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Chipp BlitzAttack.png
GGXRD-R Chipp BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236P

236P
Alpha Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 Mid 17 15 32 -30 3 14 6 YRP 150 / 360 1~Airborne
5~16 Low Profile
17~22 Strike
GGXRD Chipp AlphaBlade.png
GGXRD Chipp AlphaBlade hitbox1.pngGGXRD Chipp AlphaBlade hitbox2.pngGGXRD Chipp AlphaBlade hitbox3.png
Low profile frames • Strike invincible frames • Vulnerable frames

j.236P

j.236P
Air Alpha Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 14 14 18 After Landing -19 2 10 7 YRP 75 / 360
GGXRD Chipp AlphaBlade.png
GGXRD Chipp AlphaBlade Air hitbox.png
Air version has a larger Hitbox
Frame Advantage is on lowest height

236P > H

236P > H
Alpha Plus
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Mid 9 12 18 -13 3 14 6 YRP 150 / 600
GGXRD Chipp AlphaBladePlus.png
GGXRD-R2 Chipp Zanuff 236P H hitbox.png

623S

623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30,26 Mid 5 4,18 16+10 After Landing -30 2 10 7 R 200 / 600,240 1~8 All
9~12 Strike
9~Airborne
GGXRD Chipp BetaBlade.png
GGXRD Chipp BetaBlade hitbox1.pngGGXRD Chipp BetaBlade hitbox2.pngGGXRD Chipp BetaBlade hitbox3.png

j.623S

j.623S
Air Beta Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28,18 All 3 2,16 5 After Landing 4 20 6 R 200 / 480,240 1~4 Strike
GGXRD Chipp BetaBlade.png
GGXRD Chipp BetaBlade hitbox1.pngGGXRD Chipp BetaBlade hitbox2.pngGGXRD Chipp BetaBlade hitbox3.png

41236H

41236H
Gamma Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 19 9 Total 56 +5 2 10 20 YRP 200 / 120
GGXRD Chipp GammaBlade.pngGGXRD Chipp GammaBlade2.png
  • Traps opponent in place on hit
GGXRD Chipp GammaBlade hitbox.png

214K

214K
Tsuyoshishiki Meisai
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 29 Y
GGXRD Chipp TsuyoshishikiMeisei.png
FIND ME!
GGXRD Chipp TsuyoshishikiMeisei hitbox.png

22P

22P
P Tsuyoshishiki Ten'i
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 21 Y 50 / 7~15 Strike
GGXRD Chipp TsuyoshishikiTeni.png
GGXRD Chipp TsuyoshishikiTeni hitbox.png

22K

22K
K Tsuyoshishiki Ten'i
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 30 Y 50 / 10~12 Strike
GGXRD Chipp TsuyoshishikiTeni.png
GGXRD Chipp TsuyoshishikiTeni hitbox.png

22S/H

22S/H
S/H Tsuyoshishiki Ten'i
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 20 Y 50 / 10~12 Strike
GGXRD Chipp TsuyoshishikiTeni.png
GGXRD Chipp TsuyoshishikiTeni hitbox.png

63214S

63214S
Genrouzan
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,90 Ground Throw 27 11 12 +54 0,4 NA 6, 0 YRP 300 / 0,720 Forced: 60% 9 Strike
10~Airborne& Foot
GGXRD Chipp Genrouzan.pngGGXRD Chipp Genrouzan2.png
GGXRD Chipp Genrouzan hitbox.png
Stun: 45

236S

236S
Resshou
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Mid 13 5 10 -1 2 10 7 YRP 125 / 300
GGXRD Chipp Resshou.png
Ninja rekka!
GGXRD Chipp Resshou hitbox.png

236S > 236S

236S > 236S
Rokusai
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 Low 8 1 25 -7 4 20 6 YRP 125 / 300
GGXRD Chipp Rokusai.png
Ninja low!
GGXRD Chipp Rokusai hitbox.png

236S > 236K

236S > 236K
Senshuu
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 High 25 6 10+12 After Landing -11 3 14 6 YRP 125 / 480 15~Airborne& Low Body
GGXRD Chipp Senshuu.png
Ninja overhead!
GGXRD Chipp Senshuu hitbox.png
CH recovery state

623H

623H
Shinkirou
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 16 12 16 -14 2 10 7 YRP 150 / 360 16~Airborne
GGXRD Chipp Shinkirou.png
Alternate ending to Rekka, use varies
GGXRD Chipp Shinkirou hitbox.png

j.214P Slow

j.214P Slow
Shuriken (Slow)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 All 23 Until Landing+6 After Landing 0 2 8 YRP 50 / 120
GGXRD Chipp Shuriken.png
Always remember which version is gonna come out
GGXRD Chipp Shuriken hitbox.png

j.214P Fast

j.214P Fast
Shuriken (Fast)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 All 8 Total 16 + 3 Landing Recovery 0 2 8 YRP 50 / 120
GGXRD Chipp Shuriken.png
Always remember which version is gonna come out
GGXRD Chipp Shuriken hitbox.png

Wall > 64

Wall > 64
Wall Cling
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
YRP
GGXRD Chipp WallCling.png
12~Followup moves possible

Wall Cling > 8

Wall Cling > 8
Vertical Movement
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
YRP
GGXRD Chipp WallCling.png
10~Double Jump or Air Dash or Air Backdash possible

Wall Cling > 6

Wall Cling > 6
Horizontal Movement
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Until Landing YRP
GGXRD Chipp WallCling.png

Wall Cling > 4

Wall Cling > 4
Jump Down
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 6 YRP
GGXRD Chipp WallCling.png

Wall Cling > P

Wall Cling > P
Alpha Blade
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 17 Until Landing 23 2 10 7 YRP 75 / 360
GGXRD Chipp Zanuff wP.png
Wall Alpha
GGXRD Chipp WallCling AlphaBlade Hitbox.png

Wall Cling > K

Wall Cling > K
Kunai
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 All 9 Total 18 0 3 8 Y 50 / 120
GGXRD Chipp Zanuff wK.png
Kunai
GGXRD Chipp WallCling Kunai Hitbox.png

Wall Cling > S

Wall Cling > S
Genrouzan (Ground)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,90 Ground Throw: 17500 17 Until Landing 18 After Landing 0,4 NA 6, 0= YRP 300 / 0,720 Forced: 60%
GGXRD Chipp Zanuff wS.png
Green Leaf Grab
GGXRD Chipp WallCling Genrouzan Hitbox.png
Stun: 45

Wall Cling > H

Wall Cling > H
Genouzan (Air)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,90 Air Throw: 17500 17 19 Until Landing+10 After Landing 0,4 NA 6, 0 YRP 300 / 0,720 Forced: 60%
GGXRD Chipp Zanuff wH.png
Red Leaf Grab
GGXRD Chipp WallCling Genrouzan Hitbox.png
Stun: 45

Overdrives

632146H

632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24×5,150
[30×5, 187]
Mid 21+0
[18+0]
Until Corner 26 After Landing -91 4 20 6 YRP -5000/0 1~5 Throw
6~21 Full
21~Airborne
[1~18 All]
[19~ Airborne]
GGXRD Chipp ZanseiRouga.pngGGXRD Chipp ZanseiRouga2.png
GGXRD Chipp ZanseiRouga hitbox.png
Frame Advantage listed is on crouching block Sol
Values in [ ] are for Burst version
Minimum damage: 20% [30%]

236236K

236236K
Banki Messai
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6×32,38×4 Mid×32, All×4 7+0 3(6)3(8)3(3)×3,3(6)6(3)6(3)60 -14 2×32,4×4 5×36 2×32, 6×4 YRP -5000/0 3~10 Strike
GGXRD Chipp BankaiMesai.png
"FUJIYAMA GEISHA!"
GGXRD Chipp BankaiMesai hitbox1.pngGGXRD Chipp BankaiMesai hitbox2.png
Startup depends on distance.
On whiff, total animation is 49F
Minimum damage 20% except for the last 4 hits hits which are 12% (4 damage)

j.214214K

j.214214K
Ryuu Yanagi
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×12 All 1+2 Total 21 2 10 7 Y -5000/0
GGXRD Chipp RyuuYanagi.png
Ninja Daggers!
GGXRD Chipp RyuuYanagi hitbox.png
Minimum damage of each hit is 15% (3 damage)

Instant Kill

236236H

236236H
Raisetsudan
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+13
[5+9]
5 30 -18 3 14 6 9~26 Full
[5~18 Full]
GGXRD Chipp Raisetsudan.pngGGXRD Chipp Raisetsudan2.png
  • Shadow clones, exploding shurikens, and a lightning strike, all in one IK
GGXRD Chipp Raisetsuda hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 102F [5F+5F]

Category

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Application & Advanced Information
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