GGXRD-R2/Chipp Zanuff/Frame Data
< GGXRD-R2 | Chipp Zanuff
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System Data[edit]
Defense |
x1.30 |
---|---|
Guts |
4 |
Weight |
[100] Medium |
Stun Resistance |
50 |
Prejump |
3f |
backdash |
21f (1~>9f invuln) |
Wakeup |
30f (Face Up) / 24f (Face Down) |
Movement |
Triple Jump, 1 Airdash, Ground Dash (Run) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Alpha Blade 236P |
36 | 150 / 360 | -6/+14 | - | 3 | Mid | - | YRP | 17 | 15 | 32 | -30 | 1~Airborne 5~16 Low Profile 17~22 Strike |
Click! |
Aerial Alpha Blade j.236P |
32 | 75 / 360 | -7/+10 | - | 2 | All | - | YRP | 14 | 14 | 18 After Landing | -19 | - | Click! |
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Alpha Plus Alpha Blade > H | ||||||||||||||
Beta Blade 623S |
30,26 | 200 / 600,240 | -7/+10 | - | 2 | Mid | - | R | 5 | 4,18 | 16+10 After Landing | -30 | 1~8 All 9~12 Strike 9~Airborne |
Click! |
Aerial Beta Blade j.623S |
28,18 | 200 / 480,240 | -6/+20 | - | 4 | All | - | R | 3 | 2,16 | 5 After Landing | - | 1~4 Strike | Click! |
Gamma Blade 41236H |
32 | 200 / 120 | -20/+10 | - | 2 | All | - | YRP | 19 | 9 | Total 56 | +5 | - | Click! |
Genrouzan 63214S |
0,90 | 300 / 0,720 | -6,-0/NA | Forced: 60% | 0,4 | Ground Throw | - | YRP | 27 | 11 | 12 | +54 | 9 Strike 10~Airborne& Foot |
Click! |
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Tsuyoshishiki Meisai 214K |
- | - | - | - | - | - | - | Y | - | - | Total 29 | - | - | Click! |
Tsuyoshishiki Ten'i (P) 22P |
- | 50 / | - | - | - | - | - | Y | - | - | Total 21 | - | 7~15 Strike | Click! |
Tsuyoshishiki Ten'i (K) 22K |
- | 50 / | - | - | - | - | - | Y | - | - | Total 30 | - | 10~12 Strike | Click! |
Tsuyoshishiki Ten'i (S) 22S |
- | 50 / | - | - | - | - | - | Y | - | - | Total 20 | - | 10~12 Strike | Click! |
Tsuyoshishiki Ten'i (H) 22H |
- | 50 / | - | - | - | - | - | Y | - | - | Total 20 | - | 10~12 Strike | Click! |
Resshou 236S |
18 | 125 / 300 | -7/+10 | - | 2 | Mid | - | YRP | 13 | 5 | 10 | -1 | - | Click! |
Rokusai Resshou > 236S |
22 | 125 / 300 | -6/+20 | - | 4 | Low | - | YRP | 8 | 1 | 25 | -7 | - | Click! |
Senshuu Resshou or Rokusai > 236K |
30 | 125 / 480 | -6/+14 | - | 3 | High | - | YRP | 25 | 6 | 10+12 After Landing | -11 | 15~Airborne& Low Body | Click! |
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Shuriken (Slow) j.214P |
10 | 50 / 120 | -8/+2 | - | 0 | All | - | YRP | 23 | - | Until Landing+6 After Landing | - | - | Click! |
Shuriken (Fast) j.214P |
10 | 50 / 120 | -8/+2 | - | 0 | All | - | YRP | 8 | - | Total 16 + 3 Landing Recovery | - | - | Click! |
Shinkirou 623H |
20 | 150 / 360 | -7/+10 | - | 2 | All | - | YRP | 16 | 12 | 16 | -14 | 16~Airborne | Click! |
Wall Cling Near Wall > 64 |
- | - | - | - | - | - | - | YRP | - | - | - | - | - | Click! |
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Up and Down Movement Wall Cling > 8 or 2 |
- | - | - | - | - | - | - | YRP | - | - | - | - | - | Click! |
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Horizontal Movement Wall Cling > 6 or 3 or 9 |
- | - | - | - | - | - | - | YRP | - | - | Until Landing | - | - | Click! |
Jump Down Wall Cling > 4 |
- | - | - | - | - | - | - | YRP | - | - | Total 6 | - | - | Click! |
Wall Followup Alpha Blade Wall Cling > P |
32 | 75 / 360 | -7/+10 | - | 2 | All | - | YRP | 17 | Until Landing | 23 | - | - | Click! |
Wall Followup Kunai Wall Cling > K |
10 | 50 / 120 | -8/+3 | - | 0 | All | - | Y | 9 | - | Total 18 | - | - | Click! |
Wall Followup Genrouzan Wall Cling > S |
0,90 | 300 / 0,720 | -6,-0/NA | Forced: 60% | 0,4 | Ground Throw: 17500 | - | YRP | 17 | Until Landing | 18 After Landing | - | - | Click! |
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Wall Followup Genouzan Wall Cling > H |
0,90 | 300 / 0,720 | -6,-0/NA | Forced: 60% | 0,4 | Air Throw: 17500 | - | YRP | 17 | 19 | Until Landing+10 After Landing | - | - | Click! |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 5P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 5P 2P 6P | 2K 5K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D | Sp |
5H | - | - | - | - | 5D | Jump, Sp |
2H | - | - | - | - | - | Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing jump, Homing dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.S | - | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Chipp Zanuff/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
System Explanations