GGXRD-R2/Dizzy/Data: Difference between revisions

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Line 496: Line 496:
  |startup= |active= |recovery=Total 36 |onBlock=  
  |startup= |active= |recovery=Total 36 |onBlock=  
  |images=GGXRD-R_Dizzy_WeFoughtALotD.png  
  |images=GGXRD-R_Dizzy_WeFoughtALotD.png  
  |caption={{clr|D|D}} Fish attacks if the opponent hits it
  |caption={{clr|D|D}} Fish only attacks once struck
  |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png
  |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png
  |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop
  |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop
Line 509: Line 509:
  |startup= |active= |recovery=Total 45 |onBlock=  
  |startup= |active= |recovery=Total 45 |onBlock=  
  |images=GGXRD-R_Dizzy_WeFoughtALotD.png
  |images=GGXRD-R_Dizzy_WeFoughtALotD.png
  |caption={{clr|D|D}} Fish attacks if the opponent hits it
  |caption={{clr|D|D}} Fish only attacks once struck
  |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png
  |hitboxes=GGXRD-R_Dizzy_WeFoughtALot_hitbox3.png
  |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop
  |notes=57~136F If the fish is hit by the opponent, it will counterattack after hitstop

Revision as of 09:08, 27 September 2022

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Dizzy Portrait.png
Dizzy x1.06 1 50 28 3F 16F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[105] Light 25F 24F 2 Air Dashes GGXRD-R2 Dizzy Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 5 2 12 -4 0 3 8 CSJ YRP 144
GGXRD-R Dizzy 5P.png
GGXRD-R Dizzy 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 7 4 14 -4 2 10 7 SJ YRP 264
GGXRD-R Dizzy 5K.png
GGXRD-R Dizzy 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24 Mid 6 2 11 +1 2 10 7 SJ YRP 264
GGXRD-R Dizzy cS.png
Your only plus on block normal, cherish it
GGXRD-R Dizzy cS hitbox.png
Stun value: 741 (equivalent of 48 dmg move)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9 6 21 -13 2 10 7 SJ YRP 264
GGXRD-R Dizzy fS.png
Reaches lower than it looks
GGXRD-R Dizzy fS hitbox1.pngGGXRD-R Dizzy fS hitbox2.pngGGXRD-R Dizzy fS hitbox3.png
First Active Frame • Last Active Frame

4S

4S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×5 Mid 8 2×7 12 -1 3 10 6 S YRP 264
GGXRD-R Dizzy 4S.png
File:GGXRD-R Dizzy 4S hitbox1.pngFile:GGXRD-R Dizzy 4S hitbox2.pngFile:GGXRD-R Dizzy 4S hitbox3.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Mid 13 6 15 -4 3 14 6 S YRP 384
GGXRD-R Dizzy 5H.png
Tips are disjointed and hit low profiles
File:GGXRD-R Dizzy 5H hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High 27 14 15 -12 3 14 20 YRP 384 Initial: 80%
GGXRD-R Dizzy 5D.png
The oldest trick in the book
File:GGXRD-R Dizzy 5D hitbox1.pngFile:GGXRD-R Dizzy 5D hitbox2.png
First Active Frame • Last Active Frame

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 10 4 19 -9 2 10 7 S YRP 264 1~13f Upper Body
GGXRD-R Dizzy 6P.png
File:GGXRD-R Dizzy 6P hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
48 Mid 14 7 34 -22 4 20 6 S YRP 384
GGXRD-R Dizzy 6H.png
Great for combo and knockdowns
GGXRD-R Dizzy 6H hitbox1.pngGGXRD-R Dizzy 6H hitbox2.png
First Active Frame • Last Active Frame

6H Max Charge

6H Max Charge
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
56 High 33 7 34 -22 4 20 6 S YRP 384
GGXRD-R Dizzy 6H.png
GGXRD-R Dizzy 6H hitbox1.pngGGXRD-R Dizzy 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 6 3 9 -2 0 3 8 CS YRP 144 Initial: 80%
GGXRD-R Dizzy 2P.png
GGXRD-R Dizzy 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Low 7 4 9 -1 1 6 7 S YRP 264 Initial: 70%
GGXRD-R Dizzy 2K.png
Extremely important low
File:GGXRD-R Dizzy 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 7 3 22 -11 2 10 7 SJ YRP 264
GGXRD-R Dizzy 2S.png
Iconic AND effective
GGXRD-R Dizzy 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36×2 Mid 15 2, 4 25 -10 4 20 6 SJ YRP 384
GGXRD-R Dizzy 2H.png
GGXRD-R Dizzy 2H hitbox1.pngGGXRD-R Dizzy 2H hitbox2.png
Hit 1 • Hit 2

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Low 12 3 33 -17 4 20 6 S YRP 384 Initial: 85% 9~11F Above Knees
12~14F
Low Profile
15~35 Above Knees
GGXRD-R Dizzy 2D.png
GGXRD-R Dizzy 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 6 4 10 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD-R Dizzy jP.png
File:GGXRD-R Dizzy jP hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 High/Air 7 6 12 1 6 7 SJ YRP 264 Initial: 90%
GGXRD-R Dizzy jK.png
Your best friend in airdash strings
File:GGXRD-R Dizzy jK hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 High/Air 9 4 16 2 10 7 SJ YRP 264
GGXRD-R Dizzy jS.png
GGXRD-R Dizzy jS hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 High/Air 10 4 28 3 14 6 S YRP 384
GGXRD-R Dizzy jH.png
GGXRD-R Dizzy jH hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30, 40 High/Air 8 10, 4 16 3 14 6 S YRP 384
GGXRD-R Dizzy jD.png
Often trades in Dizzy's favor
File:GGXRD-R Dizzy jD hitbox1.pngFile:GGXRD-R Dizzy jD hitbox2.pngFile:GGXRD-R Dizzy jD hitbox3.pngFile:GGXRD-R Dizzy jD hitbox4.png
Stun value increased: 431

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Ground Throw: 75250 1 +72 NA 6, 0 R 0, 480 Forced: 50%
GGXRD-R Dizzy GroundThrow.png
Stun value 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Air Throw: 192500 1 NA 6, 0 R 0, 480 Forced: 65%
GGXRD-R Dizzy AirThrow.png
Stun value 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 10 4 19 -9 2 10 7 -5000 / 264 Initial: 50% 1~13F Full
GGXRD-R Dizzy 6P.png
This will get low-profiled and you will be sad
File:GGXRD-R Dizzy 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Dizzy BlitzAttack.png
GGXRD-R Dizzy BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Dizzy BlitzAttack.png
GGXRD-R Dizzy BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236S

236S
I Use This to Catch Fish
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 13 8 Total 62 -23 2 2 8 YRP 200/120 Initial: 90%
GGXRD-R Dizzy ToCatchFish.png
Ice Pillar / Ice Spike
GGXRD-R Dizzy ToCatchFish hitbox.png
Stun value lowered: 103

236H

236H
For Searing Cod...
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 26 8 Total 63 -11 2 2 8 YRP 200/120 Inital: 90%
GGXRD-R Dizzy ForSearingCod.png
Fire Pillar
GGXRD-R Dizzy ForSearingCod hitbox.png
Stun value lowered: 138

421S

421S
I Use This to Pick Fruit
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25, 40 All 22 18 (15) until fullscreen Total 37 +11 2, 2 2 7 YRP 250/120
GGXRD-R Dizzy ToPickFruit.pngGGXRD-R Dizzy ToPickFruit2.png
Ice Spear / Ice Dagger
GGXRD-R Dizzy ToPickFruit hitbox1.pngGGXRD-R Dizzy ToPickFruit hitbox2.png
Hits on the way up • and when it turns into a dagger
Frame advantage calculated on a standing opponent

421H

421H
For Roasting Chestnusts
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25, 40, 25 All 36 18 (17) until fullscreen (7)4 Total 48 (uncharged) +14 2, 1, 2 2 7 YRP 250/120
GGXRD-R Dizzy ForRoastingChestnuts.pngGGXRD-R Dizzy ForRoastingChestnuts2.png
Fire Spear(s)/Fire Dagger(s) • Hold for more daggers
maximum of 3.
GGXRD-R Dizzy ForRoastingChestnuts hitbox1.pngGGXRD-R Dizzy ForRoastingChestnuts hitbox2.png
Hits on the way up • and when it turns into a dagger
Damage and Active Frames listed are for each Dagger
Frame advantage calculated on a standing opponent
Additional daggers appear on 70F and 100F

214P

214P
P We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×3 All 60 3 (33) 3 (33) 3 Total 36 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
Ice Fish
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

214K

214K
K We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×2 All 69 3 (43) 3 Total 36 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

j.214P

j.214P
Air P We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×3 All 60 3 (33) 3 (33) 3 Total 45 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

j.214K

j.214K
Air K We Talked a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×2 All 69 3 (43) 3 Total 45 0 2 8 YRP 100/120
GGXRD-R Dizzy WeTalkedALot.png
GGXRD-R Dizzy WeTalkedALot hitbox1.pngGGXRD-R Dizzy WeTalkedALot hitbox2.png

214S

214S
S We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 73 41 Total 36 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
S and H Fish.
Setplay and screen control, all in one.
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

j.214S

j.214S
Air S We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 53 41 Total 45 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
S and H Fish.
Setplay and screen control, all in one.
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

214H

214H
H We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 73 36 Total 36 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
S and H Fish.
Setplay and screen control, all in one.
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

j.214H

j.214H
Air H We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 All 53 36 Total 45 2 2 7 YRP 100/120
GGXRD-R Dizzy WeFoughtALot.png
S and H Fish.
Setplay and screen control, all in one.
GGXRD-R Dizzy WeFoughtALot hitbox1.pngGGXRD-R Dizzy WeFoughtALot hitbox2.png

214D

214D
D We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 36 YRP 100/-
GGXRD-R Dizzy WeFoughtALotD.png
D Fish only attacks once struck
GGXRD-R Dizzy WeFoughtALot hitbox3.png
57~136F If the fish is hit by the opponent, it will counterattack after hitstop

j.214D

j.214D
Air D We Fought a Lot Together
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 45 YRP 100/-
GGXRD-R Dizzy WeFoughtALotD.png
D Fish only attacks once struck
GGXRD-R Dizzy WeFoughtALot hitbox3.png
57~136F If the fish is hit by the opponent, it will counterattack after hitstop

214D Counterattack

214D Counterattack
D We Fought a Lot Together (Counterattack)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 21 7 4 2 6 YRP -/120
GGXRD-R Dizzy WeFoughtALotD.png
Maximum delay before the counterattack is completed is 29F

236P

236P
For Putting Out the Light
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 17 36 Total 50 -14 2 2 7 YRP 200/120 Initial: 90%
GGXRD-R Dizzy ForPuttingOutTheLight.png
Ice Scythe / Ice Wheel
GGXRD-R Dizzy ForPuttingOutTheLight hitbox.png
Early and late active frames

236K

236K
The Light Was So Small In the Beginning
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3 All 33 49 Total 54 +9 0 2 8 YRP 200/120 Initial: 90%
GGXRD-R Dizzy TheLightWasSoSmall.png
Fire Scythe / Fire Wheel
GGXRD-R Dizzy TheLightWasSoSmall hitbox.png
Early and late active frames

j.236P

j.236P
Please Leave Me Alone
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 12 4 Total 24 2 2 7 100/120
GGXRD-R Dizzy PleaseLeaveMeAlone.png
Bubble
GGXRD-R Dizzy PleaseLeaveMeAlone hitbox1.pngGGXRD-R Dizzy PleaseLeaveMeAlone hitbox2.png
Bubble Hitbox • Bubble Pop Hitbox
12F Bubble formed
Bubble lasts for 157F or until it gets popped

j.236K

j.236K
What happens When I'm TOO Alone
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 29 10 Total 29 2 2 7 100/120
GGXRD-R Dizzy WhenI'mTOOAlone.png
Fire Bubble
GGXRD-R Dizzy WhenI'mTOOAlone hitbox1.pngGGXRD-R Dizzy WhenI'mTOOAlone hitbox2.png
Fire Bubble Hitbox • Bubble Pop Hitbox
21F Bubble formed
Bubble lasts for 148F or until it gets popped

Overdrives

632146S

632146S
Imperial Ray
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35×7 [43×7] All 7+1 10×7 Total 32 +49 2 2 9 -5000 5~6F Strike
7F Full
[1~8F Full]
GGXRD-R Dizzy ImperialRay.png
Not a great use of meter
GGXRD-R Dizzy ImperialRay hitbox.png
[ ] Values are for Burst version
Stun value 258 for 1 hit, 1083 for 9 hits

632146P

632146P
Don't Be Overprotective
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
100 All 14+2 5 20 -6 4 20 6 YRP -5000 Forced: 40% 1~14F Full
15~20F Strike
GGXRD-R Dizzy Don'tBeOverprotective.png
GGXRD-R Dizzy Don'tBeOverprotective hitbox.png
Stun Value 1683 normal 3363 CH
0F Hitstop

64641236H

64641236H
Gamma Ray
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
13×2, 16×32 All 13+6 6(24)6(35)46 {32 hit} 72 -61 4 2×33 6, 4×32 -10000 Initial: 150%
GGXRD-R Dizzy GammaRay.pngGGXRD-R Dizzy GammaRay2.png
We know there's only one reason you're using this move • Mostly used in setups where you disconnect the opponent's controller
GGXRD-R Dizzy GammaRay hitbox1.pngGGXRD-R Dizzy GammaRay hitbox2.pngGGXRD-R Dizzy GammaRay hitbox3.png
Only first 2 hits have stun value, 0 for 2nd phase

Instant Kill

236236H

236236H
Emotional Gamma Ray
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
SURRENDER All 22+5
[10+5]
14 15 -12 3 14 6 22~40F Full
[10~28F Full]
GGXRD-R Dizzy EmotionalGammaRay.pngGGXRD-R Dizzy EmotionalGammaRay2.pngGGXRD-R Dizzy EmotionalGammaRay3.png
• • Making her mother proud
File:GGXRD-R Dizzy EmotionalGammaRay hitbox1.pngFile:GGXRD-R Dizzy EmotionalGammaRay hitbox2.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: ??F [5F+5F]

Category

GGXRD-R2/Navigation