GGXRD-R2/Elphelt Valentine/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Elphelt Valentine x1.03 0 3F [105] Light 13F (1~9F invuln) 32 27F 27F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 9 -8/+3 Mid 0 CSJ 144 5 3 5 +2
5K 14 -8/+3 Initial: 90% Low 0 SJ 144 7 4 5 +1
c.S 24 -6/+14 Mid 3 SJ 384 5 5 18 -6
f.S 28 -6/+14 Mid 3 SJ 384 9 5 16 -4
5H (1) 20 -6/+14 Mid 3 S 384 11 1 28 -12
5H (2-4) 18×4 -6/+6 Mid 3 384 9 1 26 -10
5H (5) 18 -6/+6 Mid 3 S 384 9 1 33 -17
2P 8 -8/+3 Initial: 80% Mid 0 CS 144 4 2 7 +1
2K 12 -8/+3 Initial: 70% Low 0 S 144 5 5 6 -1
2S 26 -7/+10 Initial: 90% Mid 2 S 264 8 6 18 -10 17-28 Above Knees
2H 22×2 -6/+20 Initial: 90% Mid 3 S 384 18 3 (3) 3 18 -4 5-17 Above Knees
j.P 10 -8/+3 High / Air 0 CSJ 144 6 6 9
j.K 18 -7/+6 High / Air 1 S 264 8 6 15
j.S 28 -7/+10 High / Air 2 SJ 264 7 5 16
j.H 34 -7/+10 High / Air 2 S 264 10 6 18
j.D 38 10 7 High / Air 2 S 264 11 3 29 + 5 after landing
6P 24 10 7 Initial: 75% High 2 S 264 23 4 22 -12 1-7F Upper Body
8-24F Above Knees
6H 50 20 6 Initial: 80% Mid 4 S 384 15 10 30 -21 18-24 Foot
2D 36 10 7 Low 2 SJ 264 8 6 18 -10 1-5 Above Knees
5D 22 10 20 Initial: 80% High 2 264 24 6 16 -8 26, 33-35 Foot
27-23 Lower Body


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6, 0 Forced: 65% Throw: 75250 4 0,480 1 +49
Air Throw Air Throw 0,60 NA 6, 0 Forced: 65% Air Throw: 192500 4 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000/264 9 4 18 -8 1-12 All
13-24 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack (Max Charge) 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236P Pineberry 150 19
Pineberry 4P Air Overhand Throw 0 2 8 [6] All 0 [3] 120×2 10 Total: 33 -3 [+7]
Pineberry 2P Underhand Throw 0 2 8 [6] All 0 [3] 120×2 10 Total: 33 -3 [+7]
Pineberry j.4P Air Overhand Throw 0 2 8 [6] All 0 [3] 120×2 13 Total: 36
Pineberry Explosion Pineberry Explosion (Throw) 40 10 7 All 2 120 1 11
Shoot Pineberry Pineberry Explosion (Shoot) 50 10 7 All 2 120 1 11
Pineberry Self Explosion Pineberry Explosion (Self) Self 10 NA 7 Initial: 80% All 2 120 1 1
214K Bridal Express 45 14 6 Initial: 90% All 3 200/720 14 12 12 -7 7-29 Foot
j.214K Air Bridal Express 40 10 7 Initial: 90% All 2 200/720 26 Until Landing 7 after landing +6
236S Miss Confire 150/-
Confire P/K/S/H Fire 35 2 6 Mid 3 200/120 3 3 Total 47 -14
Confire P/K/S/H (Charged) Fire (Powered Up) 45 NA 6 Initial: 65% Unblockable 4 200/120 3 3 Total 47
Confire Fire > 46S Reload 50 [100] 39 [27]
Confire D Cancel 27
236H Miss Travailler 50 14
Travailler H Fire Close: 30
Far: 20
2 7 Close: Initial: 90%
Far: None
All 2 S 100/120 3 1 Total 31 -2
Travailler H (Charged) Fire (Powered Up) Close: 55
Far: 35
Close: 2
Far: 2
Close: 9
Far: 6
All 4 S 100/120 1 1 Total 29 +5
Travailler Fire > 46H Reload 100 17 -1 [+6]
Travailler P Thrust 18 3 8 Mid 0 CS 240 3 3 6 +1
Travailler K Roll 24 1-10 All
Travailler S Launch 30 10 7 Initial: 80% Mid 2 S 720 11 7 7 +0 7-10 Upper Body
Travailler D Demolish 0, 47, 16 NA 6, 0×2 Forced: 60% Throw 120000 0, 720×2 15 3 35 +57 [+46] 1-17 Throw
Travailler 236H Cancel 17 -8 [-4]
236K Roll > Miss Travalier Total 28 1-4F Upper Body
5-11F Low Profile
12-13F Above Knees


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236K Judge Better Half 20, 140 [20×6] 20 [20,3×5] 6 [6, 8×5] Mid, All*5 4 [4,0×5] -5000 3+1 3(3)3,3,3,3,3 43 + 6 After landing -39 1-9 All
10~ Airborne
236236D Judge Better Half (Burst) 25, 175 [22×6] -6[-6,-8]/+20[+20,+3×5] Mid, All*5 4 [4,0×5] -5000 3+1 3(3)3,3,3,3,3 43 + 6 After landing -39 1-9 All
10~ Airborne
632146H Genoverse 55, 17×5 10 7 All 2 -5000 9+3 Until Hit(3)15 Total:39 +27


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Magnum Wedding K.O. 14 6 All 3 9+13
[5+9]
4 21 -8 9-36 All
[5-28 All]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD-R Elphelt 5P.png
Guard:
Mid
Startup:
5
Recovery:
5
Advantage:
+2
5P[+], 2P[+], 6P 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P
GGXRD-R Elphelt 2P.png
Guard:
Mid
Startup:
4
Recovery:
7
Advantage:
+1
5P[+], 2P[+], 6P 5K[+], 2K[+] c.S, f.S, 2S 2H 5D, 2D Sp, Su
6P
GGXRD-R Elphelt 6P.png
Guard:
High
Startup:
23
Recovery:
22
Advantage:
-12
- - - - - Sp, Su
5K
GGXRD-R Elphelt 5K.png
Guard:
Low
Startup:
7
Recovery:
5
Advantage:
+1
- - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp, Su
2K
GGXRD-R Elphelt 2K.png
Guard:
Low
Startup:
5
Recovery:
6
Advantage:
-1
6P 5K c.S, f.S, 2S 2H 5D, 2D Sp, Su
c.S
GGXRD-R Elphelt c.S.png
Guard:
Mid
Startup:
5
Recovery:
18
Advantage:
-6
6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S
GGXRD-R Elphelt f.S.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-4
- - 2S 5H, 2H 2D Jump, Sp, Su
2S
GGXRD-R Elphelt 2S.png
Guard:
Mid
Startup:
8
Recovery:
18
Advantage:
-10
- - - 5H, 2H 5D, 2D Sp, Su
5HNo results - - - 5H(2-5) - Sp, Su
2H
GGXRD-R Elphelt 2H.png
Guard:
Mid
Startup:
18
Recovery:
18
Advantage:
-4
- - - - 5D, 2D Sp, Su
6H
GGXRD-R Elphelt 6H.png
Guard:
Mid
Startup:
15
Recovery:
30
Advantage:
-21
- - - - - Sp, Su
5D
GGXRD-R Elphelt 5D.png
Guard:
High
Startup:
24
Recovery:
16
Advantage:
-8
- - - - - Homing Jump, Homing Dash
2D
GGXRD-R Elphelt 2D.png
Guard:
Low
Startup:
8
Recovery:
18
Advantage:
-10
- - - - - Jump, Sp, Su


Air Gatlings
P K S H D Cancel
j.P
GGXRD-R Elphelt j.P.png
Guard:
High / Air
Startup:
6
Recovery:
9
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.K
GGXRD-R Elphelt j.K.png
Guard:
High / Air
Startup:
8
Recovery:
15
Advantage:
j.P - j.S j.H j.D Sp
j.S
GGXRD-R Elphelt j.S.png
Guard:
High / Air
Startup:
7
Recovery:
16
Advantage:
j.P - j.S j.H j.D Jump, Sp
j.H
GGXRD-R Elphelt j.H.png
Guard:
High / Air
Startup:
10
Recovery:
18
Advantage:
- - - - j.D Sp
j.D
GGXRD-R Elphelt j.D.png
Guard:
High / Air
Startup:
11
Recovery:
29 + 5 after landing
Advantage:
- - - - - Sp


Shotgun Stance Gatlings
P K S H D Cancel
SG.P
GGXRD-R Elphelt Thrust.png
Guard:
Mid
Startup:
3
Recovery:
6
Advantage:
+1
SG.P[+] SG.K SG.S SG.H - Sp
SG.K
GGXRD-R Elphelt Roll.png
Guard:
Startup:
Recovery:
24
Advantage:
- - - - - -
SG.S
GGXRD-R Elphelt Launch.png
Guard:
Mid
Startup:
11
Recovery:
7
Advantage:
+0
- SG.K - - - Sp
SG.H
GGXRD Elphelt Fire.png
Guard:
All
Startup:
3
Recovery:
Total 31
Advantage:
-2
- - - - - Reload
SG.D
GGXRD-R Elphelt Demolish.png
Guard:
Throw 120000
Startup:
15
Recovery:
35
Advantage:
+57 [+46]
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Elphelt Valentine/Data.