(removing roadmap links) |
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|- | |- | ||
! Defense | ! Defense | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|defense}} | ||
|- | |- | ||
! Guts | ! Guts | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|guts}} | ||
|- | |- | ||
! Weight | ! Weight | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|weight}} | ||
|- | |- | ||
! Stun Resistance | ! Stun Resistance | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|stunres}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! backdash | ! backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
! Wakeup | ! Wakeup | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|wakeup}} | ||
|- | |- | ||
|} | |} | ||
Line 36: | Line 36: | ||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H (1)|subtitle=|rowspan=2}} | {{AttackVersion|name=5H (1)|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H (1) Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Followup hits can be inputted on frames 22, 31, 40, 49 | {{Description|14|text={{ColumnList |text=*Followup hits can be inputted on frames 22, 31, 40, 49 | ||
Line 56: | Line 56: | ||
|- | |- | ||
{{AttackVersion|name=5H (2-4)|subtitle=}} | {{AttackVersion|name=5H (2-4)|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H (2-4) Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H (5)|subtitle=}} | {{AttackVersion|name=5H (5)|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H (5) Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=}} | {{AttackVersion|name=2P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=}} | {{AttackVersion|name=2S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*On YRC, the attack can be blocked Mid | {{Description|14|text={{ColumnList |text=*On YRC, the attack can be blocked Mid | ||
Line 93: | Line 93: | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Staggers opponent on hit. Max duration 35F, Frame Adv: -8 to +10 | {{Description|14|text={{ColumnList |text=*Staggers opponent on hit. Max duration 35F, Frame Adv: -8 to +10 | ||
Line 100: | Line 100: | ||
|- | |- | ||
{{AttackVersion|name=6H|subtitle=}} | {{AttackVersion|name=6H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=}} | {{AttackVersion|name=2D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | {{AttackVersion|name=5D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
|} | |} | ||
Line 116: | Line 116: | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun: 30 | {{Description|14|text=*Stun: 30 | ||
Line 122: | Line 122: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun: 30 | {{Description|14|text=*Stun: 30 | ||
Line 128: | Line 128: | ||
|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=}} | {{AttackVersion|name=Dead Angle Attack|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 141: | Line 141: | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
Line 158: | Line 158: | ||
|- | |- | ||
{{AttackVersion|name=Pineberry |subtitle=236P}} | {{AttackVersion|name=Pineberry |subtitle=236P}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236P Full}} | ||
|- | |- | ||
{{AttackVersion|name=Overhand Throw |subtitle=Pineberry>4P|rowspan=2}} | {{AttackVersion|name=Overhand Throw |subtitle=Pineberry>4P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Pineberry 4P Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | {{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | ||
}} | }} | ||
{{AttackVersion|name=Underhand Throw |subtitle=Pineberry>2P|rowspan=2}} | {{AttackVersion|name=Underhand Throw |subtitle=Pineberry>2P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Pineberry 2P Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | {{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | ||
}} | }} | ||
{{AttackVersion|name=Air Overhand Throw |subtitle=Pineberry>j.4P|rowspan=2}} | {{AttackVersion|name=Air Overhand Throw |subtitle=Pineberry>j.4P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Pineberry j.4P Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | {{Description|14|text=*[ ] Values are when Pineberry is thrown with under 1 second left on timer | ||
}} | }} | ||
{{AttackVersion|name=Pineberry Explosion (Normal) |subtitle=Throw Pineberry}} | {{AttackVersion|name=Pineberry Explosion (Normal) |subtitle=Throw Pineberry}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Throw Pineberry Full}} | ||
|- | |- | ||
{{AttackVersion|name=Pineberry Explosion (Shoot) |subtitle=Shoot Pineberry|rowspan=2}} | {{AttackVersion|name=Pineberry Explosion (Shoot) |subtitle=Shoot Pineberry|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Shoot Pineberry Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Shoot the Pineberry with 5H, j.D, Miss Travallier, Miss Confire, or Genoise | {{Description|14|text={{ColumnList |text=*Shoot the Pineberry with 5H, j.D, Miss Travallier, Miss Confire, or Genoise | ||
Line 186: | Line 186: | ||
}} | }} | ||
{{AttackVersion|name=Pineberry Self Explosion |subtitle=Don't Throw Pineberry or get hit|rowspan=2}} | {{AttackVersion|name=Pineberry Self Explosion |subtitle=Don't Throw Pineberry or get hit|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Don't Throw Pineberry or get hit Full}} | ||
|- | |- | ||
{{Description|14|text=*Opponent gains Tension listed | {{Description|14|text=*Opponent gains Tension listed | ||
Line 192: | Line 192: | ||
|- | |- | ||
{{AttackVersion|name=Bridal Express |subtitle=214K}} | {{AttackVersion|name=Bridal Express |subtitle=214K}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air Bridal Express |subtitle=j.214K|rowspan=2}} | {{AttackVersion|name=Air Bridal Express |subtitle=j.214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214K Full}} | ||
|- | |- | ||
{{Description|14|text=*Frame Advantage Listed is from Tiger Knee-ing this attack | {{Description|14|text=*Frame Advantage Listed is from Tiger Knee-ing this attack | ||
}} | }} | ||
{{AttackVersion|name=Miss Confire |subtitle=236S|rowspan=2}} | {{AttackVersion|name=Miss Confire |subtitle=236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Can Cancel and move reticule on 13F | {{Description|14|text={{ColumnList |text=*Can Cancel and move reticule on 13F | ||
Line 208: | Line 208: | ||
}} | }} | ||
{{AttackVersion|name=Fire |subtitle=Confire>P/K/S/H|rowspan=2}} | {{AttackVersion|name=Fire |subtitle=Confire>P/K/S/H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Confire P/K/S/H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*20F onwards can cancel into Reload | {{Description|14|text={{ColumnList |text=*20F onwards can cancel into Reload | ||
Line 215: | Line 215: | ||
}} | }} | ||
{{AttackVersion|name=Fire (Powered Up) |subtitle=Confire>P/K/S/H|rowspan=2}} | {{AttackVersion|name=Fire (Powered Up) |subtitle=Confire>P/K/S/H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Confire P/K/S/H (Charged) Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*20F onwards can cancel into Reload | {{Description|14|text={{ColumnList |text=*20F onwards can cancel into Reload | ||
Line 222: | Line 222: | ||
}} | }} | ||
{{AttackVersion|name=Reload |subtitle=Confire Fire>46S|rowspan=2}} | {{AttackVersion|name=Reload |subtitle=Confire Fire>46S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Confire Fire 46S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*[ ] values are for Perfect Reload | {{Description|14|text={{ColumnList |text=*[ ] values are for Perfect Reload | ||
Line 229: | Line 229: | ||
}} | }} | ||
{{AttackVersion|name=Cancel |subtitle=Confire>D}} | {{AttackVersion|name=Cancel |subtitle=Confire>D}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Confire D Full}} | ||
|- | |- | ||
{{AttackVersion|name=Miss Travailler |subtitle=236H}} | {{AttackVersion|name=Miss Travailler |subtitle=236H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{AttackVersion|name=Fire |subtitle=Travailler>H|rowspan=2}} | {{AttackVersion|name=Fire |subtitle=Travailler>H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler H Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Stand still for 13F to power up shot | {{Description|14|text={{ColumnList |text=*Stand still for 13F to power up shot | ||
Line 243: | Line 243: | ||
|- | |- | ||
{{AttackVersion|name=Fire (Powered Up) |subtitle=Travailler>H|rowspan=2}} | {{AttackVersion|name=Fire (Powered Up) |subtitle=Travailler>H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler H (Charged) Full}} | ||
|- | |- | ||
{{Description|14|text=*12F onwards Can cancel into Reload | {{Description|14|text=*12F onwards Can cancel into Reload | ||
}} | }} | ||
{{AttackVersion|name=Reload |subtitle=Travailler Fire>46H|rowspan=2}} | {{AttackVersion|name=Reload |subtitle=Travailler Fire>46H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler 46H Full}} | ||
|- | |- | ||
{{Description|14|text=* [ ] Values are for Powered Up Shot > Reload | {{Description|14|text=* [ ] Values are for Powered Up Shot > Reload | ||
Line 254: | Line 254: | ||
|- | |- | ||
{{AttackVersion|name=Thrust |subtitle=Travailler>P}} | {{AttackVersion|name=Thrust |subtitle=Travailler>P}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler P Full}} | ||
|- | |- | ||
{{AttackVersion|name=Roll |subtitle=Travailler>K|rowspan=2}} | {{AttackVersion|name=Roll |subtitle=Travailler>K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler K Full}} | ||
|- | |- | ||
{{Description|14|text=*Can pass through opponent 1-10F | {{Description|14|text=*Can pass through opponent 1-10F | ||
}} | }} | ||
{{AttackVersion|name=Launch |subtitle=Travailler>S}} | {{AttackVersion|name=Launch |subtitle=Travailler>S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Demolish |subtitle=Travailler>D|rowspan=2}} | {{AttackVersion|name=Demolish |subtitle=Travailler>D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler D Full}} | ||
|- | |- | ||
{{Description|14|text=* [ ] Values are when opponent is in corner | {{Description|14|text=* [ ] Values are when opponent is in corner | ||
Line 273: | Line 273: | ||
|- | |- | ||
{{AttackVersion|name=Cancel |subtitle=Travailler>236H|rowspan=2}} | {{AttackVersion|name=Cancel |subtitle=Travailler>236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Travailler 236H Full}} | ||
|- | |- | ||
{{Description|14|text=* Frame advantage is after Thrust > Cancel [Launch > Cancel] | {{Description|14|text=* Frame advantage is after Thrust > Cancel [Launch > Cancel] | ||
Line 279: | Line 279: | ||
|- | |- | ||
{{AttackVersion|name=Roll > Miss Travalier |subtitle=236K}} | {{AttackVersion|name=Roll > Miss Travalier |subtitle=236K}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236K Full}} | ||
|} | |} | ||
Line 288: | Line 288: | ||
|- | |- | ||
{{AttackVersion|name=Judge Better Half |subtitle=236236H|rowspan=2}} | {{AttackVersion|name=Judge Better Half |subtitle=236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236K Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Vales are when first hit is blocked or misses | {{Description|14|text=*[ ] Vales are when first hit is blocked or misses | ||
Line 294: | Line 294: | ||
|- | |- | ||
{{AttackVersion|name=Judge Better Half (Burst) |subtitle=236236D|rowspan=2}} | {{AttackVersion|name=Judge Better Half (Burst) |subtitle=236236D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236D Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Vales are when first hit is blocked or misses | {{Description|14|text=*[ ] Vales are when first hit is blocked or misses | ||
Line 300: | Line 300: | ||
|- | |- | ||
{{AttackVersion|name=Genoise |subtitle=632146H|rowspan=2}} | {{AttackVersion|name=Genoise |subtitle=632146H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146H Full}} | ||
|- | |- | ||
{{Description|14|text=*Explosion stats up 3F after missile touches opponent. Explosion lasts for 15F | {{Description|14|text=*Explosion stats up 3F after missile touches opponent. Explosion lasts for 15F | ||
Line 312: | Line 312: | ||
|- | |- | ||
{{AttackVersion|name=Magnum Wedding |subtitle=During IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Magnum Wedding |subtitle=During IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
Line 439: | Line 439: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data
Defense | |
---|---|
Guts | |
Weight | |
Stun Resistance | |
Prejump | |
backdash | |
Wakeup |
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H (1) | |||||||||||||
| |||||||||||||
5H (2-4) | |||||||||||||
5H (5) | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
| |||||||||||||
6P | |||||||||||||
| |||||||||||||
6H | |||||||||||||
2D | |||||||||||||
5D |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pineberry 236P | |||||||||||||
Overhand Throw Pineberry>4P | |||||||||||||
| |||||||||||||
Underhand Throw Pineberry>2P | |||||||||||||
| |||||||||||||
Air Overhand Throw Pineberry>j.4P | |||||||||||||
| |||||||||||||
Pineberry Explosion (Normal) Throw Pineberry | |||||||||||||
Pineberry Explosion (Shoot) Shoot Pineberry | |||||||||||||
| |||||||||||||
Pineberry Self Explosion Don't Throw Pineberry or get hit | |||||||||||||
| |||||||||||||
Bridal Express 214K | |||||||||||||
Air Bridal Express j.214K | |||||||||||||
| |||||||||||||
Miss Confire 236S | |||||||||||||
| |||||||||||||
Fire Confire>P/K/S/H | |||||||||||||
| |||||||||||||
Fire (Powered Up) Confire>P/K/S/H | |||||||||||||
| |||||||||||||
Reload Confire Fire>46S | |||||||||||||
| |||||||||||||
Cancel Confire>D | |||||||||||||
Miss Travailler 236H | |||||||||||||
Fire Travailler>H | |||||||||||||
| |||||||||||||
Fire (Powered Up) Travailler>H | |||||||||||||
| |||||||||||||
Reload Travailler Fire>46H | |||||||||||||
| |||||||||||||
Thrust Travailler>P | |||||||||||||
Roll Travailler>K | |||||||||||||
| |||||||||||||
Launch Travailler>S | |||||||||||||
Demolish Travailler>D | |||||||||||||
| |||||||||||||
Cancel Travailler>236H | |||||||||||||
| |||||||||||||
Roll > Miss Travalier 236K |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Judge Better Half 236236H | |||||||||||||
| |||||||||||||
Judge Better Half (Burst) 236236D | |||||||||||||
| |||||||||||||
Genoise 632146H | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Magnum Wedding During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+] | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
6P | - | - | - | - | - | Sp, Su |
5K | - | - | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp, Su |
2K | 6P | 5K | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 2D | Jump, Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | 5H(2-5) | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp, Su |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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SG.P | SG.P[+] | SG.K | SG.S | SG.h, SG.H | - | Sp |
SG.K | - | - | - | - | - | - |
SG.S | - | SG.K | - | - | - | Sp |
SG.h | - | - | - | - | - | Rel |
SG.H | - | - | - | - | - | Rel |
SG.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
- Rel = Reload
To edit frame data, edit values in GGXRD-R2/Elphelt Valentine/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.