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Revision as of 09:18, 14 December 2021

System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Elphelt Valentine x1.03 0 3F [105] Light 13F (1~9F invuln) 32 27F 27F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 9 -8/+3 Mid 0 CSJ 144 5 3 5 +2
5K 14 -8/+3 Initial: 90% Low 0 SJ 144 7 4 5 +1
c.S 24 -6/+14 Mid 3 SJ 384 5 5 18 -6
f.S 28 -6/+14 Mid 3 SJ 384 9 5 16 -4
5H (1) 20 -6/+14 Mid 3 S 384 11 1 28 -12
5H (2-4) 18 -6/+6 Mid 3 384 9 1 26 -10
5H (5) 18 -6/+6 Mid 3 S 384 9 1 33 -17
5D 22 10 20 Initial: 80% High 2 264 24 6 16 -8 26, 33-35 Foot
27-23 Lower Body
6P 24 10 7 Initial: 75% High 2 S 264 23 4 22 -12 1-7F Upper Body
8-24F Above Knees
6H 50 20 6 Initial: 80% Mid 4 S 384 15 10 30 -21 18-24 Foot
2P 8 -8/+3 Initial: 80% Mid 0 CS 144 4 2 7 +1
2K 12 -8/+3 Initial: 70% Low 0 S 144 5 5 6 -1
2S 26 -7/+10 Initial: 90% Mid 2 S 264 8 6 18 -10 17-28 Above Knees
2H 22×2 -6/+20 Initial: 90% Mid 3 S 384 18 3 (3) 3 18 -4 5-17 Above Knees
2D 36 10 7 Low 2 SJ 264 8 6 18 -10 1-5 Above Knees
j.P 10 -8/+3 High / Air 0 CSJ 144 6 6 9
j.K 18 -7/+6 High / Air 1 S 264 8 6 15
j.S 28 -7/+10 High / Air 2 SJ 264 7 5 16
j.H 34 -7/+10 High / Air 2 S 264 10 6 18
j.D 38 10 7 High / Air 2 S 264 11 3 29 + 5 after landing

Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6, 0 Forced: 65% Throw: 75250 4 0,480 1 +49
Air Throw Air Throw 0,60 NA 6, 0 Forced: 65% Air Throw: 192500 4 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000/264 9 4 18 -8 1-12 All
13-24 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack (Max Charge) 50 Mid 4 50+13 3 20 +5 1~50: Blitz

Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236P Berry Pine 150 19
Berry Pine 4P High Toss 0 2 8 [6] All 0 [3] 120×2 10 Total: 33 -3 [+7]
Berry Pine 2P Low Toss 0 2 8 [6] All 0 [3] 120×2 10 Total: 33 -3 [+7]
Berry Pine j.4P Air High Toss All 0 [3] 120×2 13 Total: 36
Berry Pine Explosion Berry Pine Explosion (Throw) 40 10 7 All 2 120 1 11
Shoot Berry Pine Berry Pine Explosion (Shoot) 50 10 7 All 2 120 1 11
Berry Pine Self-Explosion Berry Pine Explosion (Self) Self 10 NA 7 Initial: 80% All 2 120 1 1
214K Bridal Express 45 14 6 Initial: 90% All 3 200/720 14 12 12 -7 7-29 Foot
j.214K Air Bridal Express 40 10 7 Initial: 90% All 2 200/720 26 Until Landing 7 after landing +6
236K Roll > Miss Travalier Total 28 1-4F Upper Body
5-11F Low Profile
12-13F Above Knees
236S Miss Confire 150/-
Confire P/K/S/H Fire 35 2 6 Mid 3 200/120 3 3 Total 47 -14
Confire P/K/S/H (Charged) Fire (Powered Up) 45 NA 6 Initial: 65% Unblockable 4 200/120 3 3 Total 47
Confire Fire > 46S Reload 50 [100] 39 [27]
Confire D Cancel 27
236H Miss Travailler 50 14
Travailler H Fire Close: 30
Far: 20
2 7 Close: Initial: 90%
Far: None
All 2 100/120 3 1 Total 31 -2
Travailler H (Charged) Fire (Powered Up) Close: 55
Far: 35
Close: 2
Far: 2
Close: 9
Far: 6
All 4 100/120 1 1 Total 29 +5
Travailler Fire > 46H Reload 100 17 -1 [+6]
Travailler P Thrust 18 3 8 Mid 0 CS 240 3 3 6 +1
Travailler K Roll 24 1-10 All
Travailler S Launch 30 10 7 Initial: 80% Mid 2 S 720 11 7 7 +0 7-10 Upper Body
Travailler D Demolish 0, 47, 16 NA 6, 0×2 Forced: 60% Throw 120000 S 0, 720×2 15 3 35 +57 [+46] 1-17 Throw
Travailler 236H Cancel 17 -8 [-4]

Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236K Judge Better Half 20, 140 [20×6] 20 [20,3×5] 6 [6, 8×5] Mid, All*5 4 [4,0×5] -5000 3+1 3(3)3,3,3,3,3 43 + 6 After landing -39 1-9 All
10~ Airborne
236236D Judge Better Half (Burst) 25, 175 [22×6] -6[-6,-8]/+20[+20,+3×5] Mid, All*5 4 [4,0×5] -5000 3+1 3(3)3,3,3,3,3 43 + 6 After landing -39 1-9 All
10~ Airborne
632146H Genoverse 55, 17×5 10 7 All 2 -5000 9+3 Until Hit(3)15 Total:39 +27

Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Magnum Wedding K.O. 14 6 All 3 9+13
[5+9]
4 21 -8 9-36 All
[5-28 All]

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGXRD-R Elphelt 5P.pngGuardMidStartup5Recovery5Advantage+2 5P[+], 2P[+], 6P 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2PGGXRD-R Elphelt 2P.pngGuardMidStartup4Recovery7Advantage+1 5P[+], 2P[+], 6P 5K[+], 2K[+] c.S, f.S, 2S 2H 5D, 2D Sp, Su
6PGGXRD-R Elphelt 6P.pngGuardHighStartup23Recovery22Advantage-12 - - - - - Sp, Su
5KGGXRD-R Elphelt 5K.pngGuardLowStartup7Recovery5Advantage+1 - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp, Su
2KGGXRD-R Elphelt 2K.pngGuardLowStartup5Recovery6Advantage-1 6P 5K c.S, f.S, 2S 2H 5D, 2D Sp, Su
c.SGGXRD-R Elphelt c.S.pngGuardMidStartup5Recovery18Advantage-6 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.SGGXRD-R Elphelt f.S.pngGuardMidStartup9Recovery16Advantage-4 - - 2S 5H, 2H 2D Jump, Sp, Su
2SGGXRD-R Elphelt 2S.pngGuardMidStartup8Recovery18Advantage-10 - - - 5H, 2H 5D, 2D Sp, Su
5H - - - 5H(2-5) - Sp, Su
2HGGXRD-R Elphelt 2H.pngGuardMidStartup18Recovery18Advantage-4 - - - - 5D, 2D Sp, Su
6HGGXRD-R Elphelt 6H.pngGuardMidStartup15Recovery30Advantage-21 - - - - - Sp, Su
5DGGXRD-R Elphelt 5D.pngGuardHighStartup24Recovery16Advantage-8 - - - - - Homing Jump, Homing Dash
2DGGXRD-R Elphelt 2D.pngGuardLowStartup8Recovery18Advantage-10 - - - - - Jump, Sp, Su


Air Gatlings
P K S H D Cancel
j.PGGXRD-R Elphelt j.P.pngGuardHigh / AirStartup6Recovery9Advantage- j.P j.K j.S j.H j.D Jump, Sp
j.KGGXRD-R Elphelt j.K.pngGuardHigh / AirStartup8Recovery15Advantage- j.P - j.S j.H j.D Sp
j.SGGXRD-R Elphelt j.S.pngGuardHigh / AirStartup7Recovery16Advantage- j.P - j.S j.H j.D Jump, Sp
j.HGGXRD-R Elphelt j.H.pngGuardHigh / AirStartup10Recovery18Advantage- - - - - j.D Sp
j.DGGXRD-R Elphelt j.D.pngGuardHigh / AirStartup11Recovery29 + 5 after landingAdvantage- - - - - - Sp


Shotgun Stance Gatlings
P K S H D Cancel
SG.PGGXRD-R Elphelt Thrust.pngGuardMidStartup3Recovery6Advantage+1 SG.P[+] SG.K SG.S SG.H - Sp
SG.KGGXRD-R Elphelt Roll.pngGuardStartupRecovery24Advantage- - - - - - -
SG.SGGXRD-R Elphelt Launch.pngGuardMidStartup11Recovery7Advantage+0 - SG.K - - - Sp
SG.HGGXRD-R Elphelt Fire2.pngGuardAllStartup3RecoveryTotal 31Advantage-2 - - - - - Reload
SG.DGGXRD-R Elphelt Demolish.pngGuardThrow 120000Startup15Recovery35Advantage+57 [+46] - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Elphelt Valentine/Data.

GGXRD-R2/Navigation