GGXRD-R2/Faust/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Faust x1.00 0 3F [100] Medium 13F (1~7F invuln) 26 25F 29F Crawl
Slow Air Dash


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 6 7 Mid 1 SJ 264 6 4 6 +2
5K 30 10 7 Mid 2 SJ 264 7 8 11 -5
c.S 30 10 7 Mid 2 SJ 264 8 6 6 +2
f.S 34 10 7 Initial: 90% Mid 2 S 264 11 4 18 -8
5H 24×3 14 6 Mid 3 S 384 9 2,2,2 17 -2
2P 12 3 8 Initial: 70% Low 0 S 144 7 2 7 +1
2K 12×3 6 7 Initial: 80% Low 1 SJ 264 7 3,3,6 5 +1
2S 28 10 7 Mid 2 SJ 264 9 9 12 -7
2H 40 20 6 Low 4 S 384 14 2 25 -8
j.P 13 3 8 High / Air 0 CS 144 7 6 6
j.K 20 10 7 Initial: 90% High / Air 2 SJ 264 7 5 18
j.S 32 10 7 High / Air 2 S 264 14 3 20
j.H 50 14 6 High / Air 3 S 384 9 8 12
j.D 40 10 7 High / Air 2 S 264 13 11 21 + 4 Landing Recovery
6P 32 10 7 Mid 2 S 264 7 3 23 -12 1~6 Above Knees
6H 70 28 6 Initial: 90% High 4 S 384 25 9 45 -35
j.2K 35 20 6 Initial: 90% All 4 S 384 12 Until Landing 4 After Landing
2D 38 10 7 Low 2 SJ 264 13 3 23 -12
5D 25 10 20 Initial: 80% High 2 264 26 2 15 -3 1~11 Strike
24~29 Reflect
40~42 Strike
5D Reflect 10 [20] 3 8 [7] All 0 [2] 120 [240] 1


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6, 0 Forced: 65% Ground Throw: 78750 0,4 0 1 +51
Air Throw Air Throw 0,55 NA 6, 0 Forced: 65% Air Throw: 192500 0 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 9 4 20 -10 1~16 Full
17~28 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz
Taunt Face FLASH! 0 3 8 Mid 0 144 55 92 56
1 or 3 Crawl 1~ Above Knees


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
41236K 20 20 15 Mid 4 150 / 240 21 12 18 -11
41236K > 4 Pull Back +7
Pull > 236P Holler! 40 NA 6 Mid 4 150 / 720 7 12 12
Pull > 236P > 236P Can't Hear You! Total 32 1~32 Strike
Pull > 236P > 236P > 236P Hello Again! 80 NA 6 Mid 4 500 / 2400 43 8 18 1~40 Strike
214H Hack n' Slash 16×8 NA 7 Unblockable: 175000, All*7 2 100 / 60 5 48 12
j.236H Going My Way 18×4 20 8 All 4 150 / 240 11 28 8 After Landing
236P What Could This Be? 150 / Total 23 [35]
214P From The Front 44 10 7 Initial: 80% All 2 50 / 360 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
214K From Behind 44 10 7 All 2 50 / 360 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
214S From Above 38 10 7 High 2 50 / 360 52 Until Landing 32 -26 21~42 Strike
43~47 Full
236S Spear Point Centripetal Dance 44 10 10 Mid 2 250 / 600 17 4 7 +3
Pogo P Just A Taste! 32 10 7 High 2 100 / 240 10 3 8 +3
Pogo K Growing Flower 36 10 7 Mid 2 500 / 480 7 6 23 1~6 Strike
Pogo [K] Growing Flower (Charged) 52 20 6 Mid 4 750 / 720 24 10 23 24-28 All
Pogo S See? I'm A Flower! 36 10 7 Low 2 100 / 480 16 2 7 +5
Pogo [S] See? I'm A Flower! (Charged) 48 20 6 Low 4 150 / 720 32 10 7 +2
Pogo H Going My Way (Pogo) 14×4 20 6 All 4 200 / 360 13 28 23+3 After Landing -23
Pogo D What Could This Be? (Pogo) 150 / 9 Total 17
Pogo 66 Forward 40 10 7 Mid 2 100 / 360 4 3 16 -5
Pogo 44 Backward 24 10 7 Mid 2 50 / 360 4 3 16 -5
Pogo 9 Small Jump 25 / Total 16
Pogo 8 Doctor-Copter 20×n 10 7 All 2 150 / 360 16 68 25
Pogo 2 Cancel Total 24 -18
j.236P Love 1,40 2 7 All 1,2 200 / 120 21 Until Landing (15)3 Total 43


Items

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Donut/Chocolate Donut/Chocolate 16 Heal 50 194
Donut Box/Large Chocolate Donut Box/Large Chocolate 48 Heal 50 194
Hammer Hammer 44 20 6 All 4 -/120 13 41
Golden Hammer Golden Hammer 44 20 6 All 4 -/120 13 41
Chibi Faust Chibi Faust 25 10 7 All 2 -/120 45
Large Faust Large Faust 25 10 7 All 2 -/120 45
Bomb Bomb 80 20 6 All 4 -/120 131 12
Fireworks Fireworks 80 20 6 All 4 -/120 192 12
Meteors Meteors 36×6 20 10 All 4 -/120 196~ 0
Gigantic Meteor Gigantic Meteor 36×7 20 10 All 4 -/120 196~ 0
Poison 10 6 7 All 1 -/120 85 50
100 Ton Weight 100 Ton Weight 44,0 20 6 All,Unblockable 4 -/120 13 43,1
10,000 Ton Weight 10000 Ton Weight 44,0 20 6 All,Unblockable 4 -/120 13 43,1
Drum Can Drum Can
Oil Combustion Oil Combustion 80 20 6 All 4 -/120 11 20
Jump Pad Jump Pad 0 -8/NA Initial: 70% Unblockable 0 -/120 87 196
Black Hole Black Hole 68 180
Helium Gas Helium Gas 112 425


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236S Stimulating Fists of Annihilation 30,0,Refer to notes
[37,0,Refer to notes]
-6/+20 Low 4 -5000 11+1 80 66 -46 1~15 Full
16~17 Strike
236236P W-W-What Could This Be? -5000 Total 46(Super Freeze 1) 1~6 Strike
236236236P W-W-What Could This Be? (100% Ver.) -10000 Total 51(Super Freeze 1) 1~6 Strike


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H This is... Me? DESTROY 14 6 All 3 9+8
[5+5]
6 31 -20 9~22 Full
[5~15 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Faust 5P.png
Guard:
Mid
Startup:
6
Recovery:
6
Advantage:
+2
- - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P
GGXRD Faust 2P.png
Guard:
Low
Startup:
7
Recovery:
7
Advantage:
+1
- - 2S 2H D, 2D Sp
6P
GGXRD Faust 6P.png
Guard:
Mid
Startup:
7
Recovery:
23
Advantage:
-12
- - - - - Sp
5K
GGXRD Faust 5K.png
Guard:
Mid
Startup:
7
Recovery:
11
Advantage:
-5
- - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K
GGXRD Faust 2K.png
Guard:
Low
Startup:
7
Recovery:
5
Advantage:
+1
- - f.S 5H 5D, 2D Jump, Sp
c.S
GGXRD Faust c.S.png
Guard:
Mid
Startup:
8
Recovery:
6
Advantage:
+2
5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S
GGXRD Faust f.S.png
Guard:
Mid
Startup:
11
Recovery:
18
Advantage:
-8
- - - 5H 5D Sp
2S
GGXRD Faust 2S.png
Guard:
Mid
Startup:
9
Recovery:
12
Advantage:
-7
- - - 5H, 2H 5D, 2D Jump, Sp
5H
GGXRD Faust 5H.png
Guard:
Mid
Startup:
9
Recovery:
17
Advantage:
-2
- - - - 5D, 2D Sp
2H
GGXRD Faust 2H.png
Guard:
Low
Startup:
14
Recovery:
25
Advantage:
-8
6P - - - 5D Sp
6H
GGXRD Faust 6H.png
Guard:
High
Startup:
25
Recovery:
45
Advantage:
-35
- - - - - Sp
5D
GGXRD Faust 5D.png
Guard:
High
Startup:
26
Recovery:
15
Advantage:
-3
- - - - - -
2D
GGXRD Faust 2D.png
Guard:
Low
Startup:
13
Recovery:
23
Advantage:
-12
- - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Faust j.P.png
Guard:
High / Air
Startup:
7
Recovery:
6
Advantage:
- j.K j.S j.H j.D Sp
j.K
GGXRD Faust j.K.png
Guard:
High / Air
Startup:
7
Recovery:
18
Advantage:
j.P - j.S - j.D Jump, Sp
j.S
GGXRD Faust j.S.png
Guard:
High / Air
Startup:
14
Recovery:
20
Advantage:
j.P - - j.H - Sp
j.H
GGXRD Faust j.H.png
Guard:
High / Air
Startup:
9
Recovery:
12
Advantage:
- - - - - Sp
j.D
GGXRD Faust j.D.png
Guard:
High / Air
Startup:
13
Recovery:
21 + 4 Landing Recovery
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Faust/Data.