(→Items) |
|||
Line 614: | Line 614: | ||
{{FrameData-GGXRD-R | {{FrameData-GGXRD-R | ||
|version=Stimulating Fists of Annihilation |subtitle=236236S | |version=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D] | ||
|damage=30,0,Refer to notes |tension=-5000 |risc=-6/+20 |prorate= |level=4 |guard=Low | |damage=30,0,Refer to notes<br/>[37,0,Refer to notes] |tension=-5000 |risc=-6/+20 |prorate= |level=4 |guard=Low | ||
|cancel= |roman=YRP |startup=11+1 |active=80 |recovery=66 |frameAdv=-46 |inv=1~15 Full<br/>16~17 Strike | |cancel= |roman=YRP |startup=11+1 |active=80 |recovery=66 |frameAdv=-46 |inv=1~15 Full<br/>16~17 Strike | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/FAU | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/FAU | ||
|description=*Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(RISC -6); Stun: 0 | |description=*Values in [ ] are for Burst version | ||
*Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0 | |||
}} | }} | ||
|- | |- |
Revision as of 08:27, 17 August 2018
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 6 | 4 | 6 | +2 | - | Click! |
5K | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 8 | 11 | -5 | - | Click! |
c.S | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 8 | 6 | 6 | +2 | - | Click! |
f.S | 34 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 11 | 4 | 18 | -8 | - | Click! |
5H | 24×3 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 9 | 2,2,2 | 17 | -2 | - | Click! |
2P | 12 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 7 | 2 | 7 | +1 | - | Click! |
2K | 12×3 | 264 | -7/+6 | Initial: 80% | 1 | Low | SJ | YRP | 7 | 3,3,6 | 5 | +1 | - | Click! |
2S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 9 | 12 | -7 | - | Click! |
2H | 40 | 384 | -6/+20 | - | 4 | Low | S | YRP | 14 | 2 | 25 | -8 | - | Click! |
j.P | 13 | 144 | -8/+3 | - | 0 | High / Air | CS | YRP | 7 | 6 | 6 | - | - | Click! |
j.K | 20 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | SJ | YRP | 7 | 5 | 18 | - | - | Click! |
j.S | 32 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 14 | 3 | 20 | - | - | Click! |
j.H | 50 | 384 | -6/+14 | - | 3 | High / Air | S | YRP | 9 | 8 | 12 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 13 | 11 | 21 + 4 Landing Recovery | - | - | Click! |
6P | 32 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 3 | 23 | -12 | 1~6 Above Knees | Click! |
6H | 70 | 384 | -6/+28 | Initial: 90% | 4 | High | S | YRP | 25 | 9 | 45 | -35 | - | Click! |
j.2K | 35 | 384 | -6/+20 | Initial: 90% | 4 | All | S | YRP | 12 | Until Landing | 4 After Landing | - | - | Click! |
2D | 38 | 264 | -7/+10 | - | 2 | Low | SJ | YRP | 13 | 3 | 23 | -12 | - | Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 26 | 2 | 15 | -3 | 1~11 Strike 24~29 Reflect 40~42 Strike |
Click! |
| ||||||||||||||
Reflect Projectile | 10 [20] | 120 [240] | -8/+3 [-7/+3] |
- | 0 [2] | All | - | - | 1 | - | - | - | - | Click! |
|
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,60 | 0 | -6,-0/NA | Forced: 65% | 0,4 | Ground Throw: 78750 | - | R | 1 | - | - | +51 | - | Click! |
| ||||||||||||||
Air Throw | 0,55 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 9 | 4 | 20 | -10 | 1~16 Full 17~28 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Movement 1 or 3
|
- | - | - | - | - | - | - | - | - | - | - | - | 1~ Above Knees | Click! |
Taunt (Face FLASH!) Taunt
|
0 | 144 | -8/+3 | - | 0 | Mid | - | YRP | 55 | 92 | 56 | - | - | Click! |
Re-re-re Thrust 41236K
|
20 | 150 / 240 | -15/+20 | - | 4 | Mid | - | YRP | 21 | 12 | 18 | -11 | - | Click! |
Pull Back Re-re-re Thrust > 4
|
- | - | - | - | - | - | - | Y | - | - | - | +7 | - | Click! |
| ||||||||||||||
Hello! Pull Back > 236P
|
40 | 150 / 720 | -6/NA | - | 4 | Mid | - | YRP | 7 | 12 | 12 | - | - | Click! |
Can't Hear You! Holler! > 236P
|
- | - | - | - | - | - | - | Y | - | - | Total 32 | - | 1~32 Strike | Click! |
Hello Again! Can't Hear You! > 236P
|
80 | 500 / 2400 | -6/NA | - | 4 | Mid | - | YRP | 43 | 8 | 18 | - | 1~40 Strike | Click! |
| ||||||||||||||
Hack n' Slash 214H
|
16×8 | 100 / 60 | -7/NA | - | 2 | Unblockable: 175000, All*7 | - | YRP | 5 | 48 | 12 | - | - | Click! |
| ||||||||||||||
Going My Way j.236H
|
18×4 | 150 / 240 | -8/+20 | - | 4 | All | - | YRP | 11 | 28 | 8 After Landing | - | - | Click! |
| ||||||||||||||
What Could This Be? 236P
|
- | 150 / | - | - | - | - | - | YRP | - | - | Total 23 [35] | - | - | Click! |
| ||||||||||||||
From The Front 214P
|
44 | 50 / 360 | -7/+10 | Initial: 80% | 2 | All | - | YRP | 63 | 2 | 25 | -13 | 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw | Click! |
From Behind 214K
|
44 | 50 / 360 | -7/+10 | - | 2 | All | - | YRP | 63 | 2 | 25 | -13 | 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw | Click! |
From Above 214S
|
38 | 50 / 360 | -7/+10 | - | 2 | High | - | YRP | 52 | Until Landing | 32 | -26 | 21~42 Strike 43~47 Full |
Click! |
| ||||||||||||||
Spear Point Centripetal Dance 236S
|
44 | 250 / 600 | -10/+10 | - | 2 | Mid | - | YRP | 17 | 4 | 7 | +3 | - | Click! |
| ||||||||||||||
Just A Taste! on Pogo > P
|
32 | 100 / 240 | -7/+10 | - | 2 | High | - | YRP | 10 | 3 | 8 | +3 | - | Click! |
→Growing Flower on Pogo > K
|
36 | 500 / 480 | -7/+10 | - | 2 | Mid | - | YRP | 7 | 6 | 23 | - | 1~6 Strike | Click! |
| ||||||||||||||
Growing Flower (Charged) on Pogo > [K]
|
52 | 750 / 720 | -6/+20 | - | 4 | Mid | - | YRP | 24 | 10 | 23 | - | 24-28 All | Click! |
| ||||||||||||||
See? I'm A Flower! on Pogo > S
|
36 | 100 / 480 | -7/+10 | - | 2 | Low | - | YRP | 16 | 2 | 7 | +5 | - | Click! |
| ||||||||||||||
See? I'm A Flower! (Charged) on Pogo > [S]
|
48 | 150 / 720 | -6/+20 | - | 4 | Low | - | YRP | 32 | 10 | 7 | +2 | - | Click! |
| ||||||||||||||
→Going My Way (Pogo) on Pogo > H
|
14×4 | 200 / 360 | -6/+20 | - | 4 | All | - | YRP | 13 | 28 | 23+3 After Landing | -23 | - | Click! |
→What Could This Be? (Pogo) on Pogo > D
|
- | 150 / | - | - | - | - | - | YR | 9 | - | Total 17 | - | - | Click! |
→Forward on Pogo > 66
|
40 | 100 / 360 | -7/+10 | - | 2 | Mid | - | YRP | 4 | 3 | 16 | -5 | - | Click! |
→Backward on Pogo > 44
|
24 | 50 / 360 | -7/+10 | - | 2 | Mid | - | YRP | 4 | 3 | 16 | -5 | - | Click! |
→Small Jump on Pogo > 9
|
- | 25 / | - | - | - | - | - | Y | - | - | Total 16 | - | - | Click! |
Doctor-Copter on Pogo > 8
|
20×n | 150 / 360 | -7/+10 | - | 2 | All | - | YRP | 16 | 68 | 25 | - | - | Click! |
| ||||||||||||||
Cancel on Pogo > 2
|
- | - | - | - | - | - | - | Y | - | - | Total 24 | -18 | - | Click! |
| ||||||||||||||
Love j.236P
|
1,40 | 200 / 120 | -7/+2 | - | 1,2 | All | - | YRP | 21 | Until Landing (15)3 | Total 43 | - | - | Click! |
|
Items
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Donut/Chocolate | 16 Heal | - | - | - | - | - | - | - | 50 | 194 | - | - | - | Click! |
| ||||||||||||||
Donut Box/Large Chocolate | 48 Heal | - | - | - | - | - | - | - | 50 | 194 | - | - | - | Click! |
| ||||||||||||||
Hammer | 44 | -/120 | -6/+20 | - | 4 | All | - | - | 13 | 41 | - | - | - | Click! |
| ||||||||||||||
Golden Hammer | 44 | -/120 | -6/+20 | - | 4 | All | - | - | 13 | 41 | - | - | - | Click! |
| ||||||||||||||
Chibi Faust | 25 | -/120 | -7/+10 | - | 2 | All | - | - | 45 | - | - | - | - | Click! |
Large Faust | 25 | -/120 | -7/+10 | - | 2 | All | - | - | 45 | - | - | - | - | Click! |
Bomb | 80 | -/120 | -6/+20 | - | 4 | All | - | - | 131 | 12 | - | - | - | Click! |
Fireworks | 80 | -/120 | -6/+20 | - | 4 | All | - | - | 192 | 12 | - | - | - | Click! |
Meteors | 36×6 | -/120 | -10/+20 | - | 4 | All | - | - | 196~ | 0 | - | - | - | Click! |
Gigantic Meteor | 36×7 | -/120 | -10/+20 | - | 4 | All | - | - | 196~ | 0 | - | - | - | Click! |
| ||||||||||||||
Poison | 10 | -/120 | -7/+6 | - | 1 | All | - | - | 85 | 50 | - | - | - | Click! |
100 Ton Weight | 44,0 | -/120 | -6/+20 | - | 4 | All,Unblockable | - | - | 13 | 43,1 | - | - | - | Click! |
| ||||||||||||||
10000 Ton Weight | 44,0 | -/120 | -6/+20 | - | 4 | All,Unblockable | - | - | 13 | 43,1 | - | - | - | Click! |
| ||||||||||||||
Drum Can | - | - | - | - | - | - | - | - | - | - | - | - | - | Click! |
| ||||||||||||||
Oil Combustion | 80 | -/120 | -6/+20 | - | 4 | All | - | - | 11 | 20 | - | - | - | Click! |
Jump Pad | 0 | -/120 | -8/NA | Initial: 70% | 0 | Unblockable | - | - | 87 | 196 | - | - | - | Click! |
Black Hole | - | - | - | - | - | - | - | - | 68 | 180 | - | - | - | Click! |
| ||||||||||||||
Helium Gas | - | - | - | - | - | - | - | - | 112 | 425 | - | - | - | Click! |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stimulating Fists of Annihilation 236236S
[236236D] |
30,0,Refer to notes [37,0,Refer to notes] |
-5000 | -6/+20 | - | 4 | Low | - | YRP | 11+1 | 80 | 66 | -46 | 1~15 Full 16~17 Strike |
Click! |
| ||||||||||||||
W-W-What Could This Be? 236236P
|
- | -5000 | - | - | - | - | - | YRP | - | - | Total 46(Super Freeze 1) | - | 1~6 Strike | Click! |
| ||||||||||||||
W-W-What Could This Be? (100% Ver.) 236236236P
|
- | -10000 | - | - | - | - | - | - | - | - | Total 51(Super Freeze 1) | - | 1~6 Strike | Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This is... Me? | DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+8 [5+5] |
6 | 31 | -20 | 9~22 Full [5~15 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 2H, 6H | D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | f.S | 5H | 5D, 2D | Jump, Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)