Line 137: | Line 137: | ||
|- | |- | ||
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}} | {{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust | {{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust 4 Full}} | ||
|- | |- | ||
{{Description|14|text=*Frame Advantage is on hit | {{Description|14|text=*Frame Advantage is on hit | ||
Line 143: | Line 143: | ||
|- | |- | ||
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}} | {{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pull Back | {{#lst:GGXRD-R2/Faust/Data|Pull Back 236P Full}} | ||
|- | |- | ||
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}} | {{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}} | ||
{{#lst:GGXRD-R2/Faust/Data|Holler! | {{#lst:GGXRD-R2/Faust/Data|Holler! 236P Full}} | ||
|- | |- | ||
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}} | {{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Can't Hear You! | {{#lst:GGXRD-R2/Faust/Data|Can't Hear You! 236P Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun: 160 | {{Description|14|text=*Stun: 160 | ||
Line 195: | Line 195: | ||
|- | |- | ||
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}} | {{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo P Full}} | ||
|- | |- | ||
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}} | {{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo K Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value 64 | {{Description|14|text=*Stun value 64 | ||
Line 204: | Line 204: | ||
|- | |- | ||
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}} | {{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo [K] Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value 96 | {{Description|14|text=*Stun value 96 | ||
Line 210: | Line 210: | ||
|- | |- | ||
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}} | {{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo S Full}} | ||
|- | |- | ||
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid | {{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid | ||
Line 216: | Line 216: | ||
|- | |- | ||
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}} | {{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo [S] Full}} | ||
|- | |- | ||
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid | {{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid | ||
Line 222: | Line 222: | ||
|- | |- | ||
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}} | {{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo H Full}} | ||
|- | |- | ||
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}} | {{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo D Full}} | ||
|- | |- | ||
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}} | {{AttackVersion|name=→Forward |subtitle=on Pogo > 66}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo 66 Full}} | ||
|- | |- | ||
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}} | {{AttackVersion|name=→Backward |subtitle=on Pogo > 44}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo 44 Full}} | ||
|- | |- | ||
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}} | {{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo 9 Full}} | ||
|- | |- | ||
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}} | {{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo 8 Full}} | ||
|- | |- | ||
{{Description|14|text=*Up input active frames: 84F | {{Description|14|text=*Up input active frames: 84F | ||
Line 243: | Line 243: | ||
|- | |- | ||
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}} | {{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}} | ||
{{#lst:GGXRD-R2/Faust/Data|Pogo | {{#lst:GGXRD-R2/Faust/Data|Pogo 2 Full}} | ||
|- | |- | ||
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel | {{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel |
Revision as of 08:12, 5 March 2020
System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
j.D | |||||||||||||
6P | |||||||||||||
6H | |||||||||||||
j.2K | |||||||||||||
2D | |||||||||||||
5D | |||||||||||||
| |||||||||||||
Reflect Projectile | |||||||||||||
|
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Movement 1 or 3 | |||||||||||||
Taunt (Face FLASH!) Taunt | |||||||||||||
Re-re-re Thrust 41236K | |||||||||||||
Pull Back Re-re-re Thrust > 4 | |||||||||||||
| |||||||||||||
Hello! Pull Back > 236P | |||||||||||||
Can't Hear You! Holler! > 236P | |||||||||||||
Hello Again! Can't Hear You! > 236P | |||||||||||||
| |||||||||||||
Hack n' Slash 214H | |||||||||||||
| |||||||||||||
Going My Way j.236H | |||||||||||||
| |||||||||||||
What Could This Be? 236P | |||||||||||||
| |||||||||||||
From The Front 214P | |||||||||||||
From Behind 214K | |||||||||||||
From Above 214S | |||||||||||||
| |||||||||||||
Spear Point Centripetal Dance 236S | |||||||||||||
| |||||||||||||
Just A Taste! on Pogo > P | |||||||||||||
→Growing Flower on Pogo > K | |||||||||||||
| |||||||||||||
Growing Flower (Charged) on Pogo > [K] | |||||||||||||
| |||||||||||||
See? I'm A Flower! on Pogo > S | |||||||||||||
| |||||||||||||
See? I'm A Flower! (Charged) on Pogo > [S] | |||||||||||||
| |||||||||||||
→Going My Way (Pogo) on Pogo > H | |||||||||||||
→What Could This Be? (Pogo) on Pogo > D | |||||||||||||
→Forward on Pogo > 66 | |||||||||||||
→Backward on Pogo > 44 | |||||||||||||
→Small Jump on Pogo > 9 | |||||||||||||
Doctor-Copter on Pogo > 8 | |||||||||||||
| |||||||||||||
Cancel on Pogo > 2 | |||||||||||||
| |||||||||||||
Love j.236P | |||||||||||||
|
Items
Overdrives
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This is... Me? During IK Mode: 236236H | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 2H, 6H | D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | f.S | 5H | 5D, 2D | Jump, Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Faust/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.