GGXRD-R2/Faust/Frame Data: Difference between revisions

From Dustloop Wiki
Line 137: Line 137:
|-
|-
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust > 4 Full}}
{{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust 4 Full}}
|-
|-
{{Description|14|text=*Frame Advantage is on hit
{{Description|14|text=*Frame Advantage is on hit
Line 143: Line 143:
|-
|-
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Pull Back > 236P Full}}
{{#lst:GGXRD-R2/Faust/Data|Pull Back 236P Full}}
|-
|-
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Holler! > 236P Full}}
{{#lst:GGXRD-R2/Faust/Data|Holler! 236P Full}}
|-
|-
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Can't Hear You! > 236P Full}}
{{#lst:GGXRD-R2/Faust/Data|Can't Hear You! 236P Full}}
|-
|-
{{Description|14|text=*Stun: 160
{{Description|14|text=*Stun: 160
Line 195: Line 195:
|-
|-
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > P Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo P Full}}
|-
|-
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > K Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo K Full}}
|-
|-
{{Description|14|text=*Stun value 64
{{Description|14|text=*Stun value 64
Line 204: Line 204:
|-
|-
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > [K] Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [K] Full}}
|-
|-
{{Description|14|text=*Stun value 96
{{Description|14|text=*Stun value 96
Line 210: Line 210:
|-
|-
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > S Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo S Full}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 216: Line 216:
|-
|-
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > [S] Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [S] Full}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 222: Line 222:
|-
|-
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > H Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo H Full}}
|-
|-
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > D Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo D Full}}
|-
|-
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > 66 Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 66 Full}}
|-
|-
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > 44 Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 44 Full}}
|-
|-
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > 9 Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 9 Full}}
|-
|-
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > 8 Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 8 Full}}
|-
|-
{{Description|14|text=*Up input active frames: 84F
{{Description|14|text=*Up input active frames: 84F
Line 243: Line 243:
|-
|-
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo > 2 Full}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 2 Full}}
|-
|-
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel

Revision as of 08:12, 5 March 2020

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Faust Portrait.png
Faust x1.00 0 65 26 3F 13F (1~7F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 29F Crawl
Slow Air Dash
GGXRD-R2 Faust Icon.png


Normal Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
6H
j.2K
2D
5D
  • On successful reflect, immediately creates a Reflect Projectile
Reflect Projectile
  • Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)

Universal Mechanics

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Stun: 30
Air Throw
  • Stun: 27
Dead Angle Attack
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Special Movement
1 or 3
Taunt (Face FLASH!)
Taunt
Re-re-re Thrust
41236K
Pull Back
Re-re-re Thrust > 4
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
Can't Hear You!
Holler! > 236P
Hello Again!
Can't Hear You! > 236P
  • Stun: 160
Hack n' Slash
214H
  • On whiff, total animation 40F
Going My Way
j.236H
  • Landing recovery becomes 0F if all hits touch opponent
What Could This Be?
236P
  • Item startup at 13F [25F]
  • Values in [ ] are for Charged version
From The Front
214P
From Behind
214K
From Above
214S
  • Startup to hit standing Sol is 64F
  • Switches to Bounce Recovery Animation on hit or block
  • Bounce Recovery Animation: Until landing+6
  • Frame advantage is against Sol
Spear Point Centripetal Dance
236S
  • 25F onwards can cancel into followup attacks
Just A Taste!
on Pogo > P
→Growing Flower
on Pogo > K
  • Stun value 64
Growing Flower (Charged)
on Pogo > [K]
  • Stun value 96
See? I'm A Flower!
on Pogo > S
  • On YRC, becomes a Projectile that can be blocked Mid
See? I'm A Flower! (Charged)
on Pogo > [S]
  • On YRC, becomes a Projectile that can be blocked Mid
→Going My Way (Pogo)
on Pogo > H
→What Could This Be? (Pogo)
on Pogo > D
→Forward
on Pogo > 66
→Backward
on Pogo > 44
→Small Jump
on Pogo > 9
Doctor-Copter
on Pogo > 8
  • Up input active frames: 84F
Cancel
on Pogo > 2
  • Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Love
j.236P
  • Explodes on self also(Self-blow up damage 30)

Items

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Donut/Chocolate
  • Both items are functionally identical
Donut Box/Large Chocolate
  • Both items are functionally identical
Hammer
  • Stun: 88
Golden Hammer
  • Stun: 132
  • Hitstop 20F
Chibi Faust
Large Faust
Bomb
Fireworks
Meteors
Gigantic Meteor
  • Hits standing Sol on 277F
Poison
100 Ton Weight
  • Stun: 88, 0
10000 Ton Weight
  • Stun: 88, 0
Drum Can
  • Oil startup 124F,Stays for 420F
Oil Combustion
Jump Pad
Black Hole
  • 68F onwards pulls in characters and items towards Black Hole
Helium Gas

Overdrives

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stimulating Fists of Annihilation
236236S
[236236D]
  • Values in [ ] are for Burst version
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
This is... Me?
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Faust/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-GGXRD-R2