GGXRD-R2/Faust/Frame Data: Difference between revisions

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|-
|-
! Defense
! Defense
|| {{#lst:GGXRD-R2/Faust/Data|defense}}
|| {{#lst:{{BASEPAGENAME}}/Data|defense}}
|-
|-
! Guts
! Guts
|| {{#lst:GGXRD-R2/Faust/Data|guts}}
|| {{#lst:{{BASEPAGENAME}}/Data|guts}}
|-
|-
! Weight
! Weight
|| {{#lst:GGXRD-R2/Faust/Data|weight}}
|| {{#lst:{{BASEPAGENAME}}/Data|weight}}
|-
|-
! Stun Resistance
! Stun Resistance
|| {{#lst:GGXRD-R2/Faust/Data|stunres}}
|| {{#lst:{{BASEPAGENAME}}/Data|stunres}}
|-
|-
! Prejump
! Prejump
|| {{#lst:GGXRD-R2/Faust/Data|prejump}}
|| {{#lst:{{BASEPAGENAME}}/Data|prejump}}
|-
|-
! backdash
! backdash
|| {{#lst:GGXRD-R2/Faust/Data|backdash}}
|| {{#lst:{{BASEPAGENAME}}/Data|backdash}}
|-
|-
! Wakeup
! Wakeup
|| {{#lst:GGXRD-R2/Faust/Data|wakeup}}
|| {{#lst:{{BASEPAGENAME}}/Data|wakeup}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5P|subtitle=}}
{{AttackVersion|name=5P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
|-
|-
{{AttackVersion|name=5K|subtitle=}}
{{AttackVersion|name=5K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5K Full}}
{{#lst:{{BASEPAGENAME}}/Data|5K Full}}
|-
|-
{{AttackVersion|name=c.S|subtitle=}}
{{AttackVersion|name=c.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|c.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Full}}
|-
|-
{{AttackVersion|name=f.S|subtitle=}}
{{AttackVersion|name=f.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|f.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2P|subtitle=}}
{{AttackVersion|name=2P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2P Full}}
{{#lst:{{BASEPAGENAME}}/Data|2P Full}}
|-
|-
{{AttackVersion|name=2K|subtitle=}}
{{AttackVersion|name=2K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2K Full}}
{{#lst:{{BASEPAGENAME}}/Data|2K Full}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=j.P|subtitle=}}
{{AttackVersion|name=j.P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Full}}
|-
|-
{{AttackVersion|name=j.K|subtitle=}}
{{AttackVersion|name=j.K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Full}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=}}
{{AttackVersion|name=6P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
|-
|-
{{AttackVersion|name=6H|subtitle=}}
{{AttackVersion|name=6H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|6H Full}}
{{#lst:{{BASEPAGENAME}}/Data|6H Full}}
|-
|-
{{AttackVersion|name=j.2K|subtitle=}}
{{AttackVersion|name=j.2K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.2K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2K Full}}
|-
|-
{{AttackVersion|name=2D|subtitle=}}
{{AttackVersion|name=2D|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2D Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D Full}}
|-
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
|-
|-
{{Description|14|text=*On successful reflect, immediately creates a Reflect Projectile
{{Description|14|text=*On successful reflect, immediately creates a Reflect Projectile
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|-
|-
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|5D Reflect Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Reflect Full}}
|-
|-
{{Description|14|text=*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
{{Description|14|text=*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
Line 109: Line 109:
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Ground Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}}
|-
|-
{{Description|14|text=*Stun: 30
{{Description|14|text=*Stun: 30
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Air Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}}
|-
|-
{{Description|14|text=*Stun: 27
{{Description|14|text=*Stun: 27
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|-
|-
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|DAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Full}}
|-
|-
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Blitz Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}
{{#lst:GGXRD-R2/Faust/Data|1 or 3 Full}}
{{#lst:{{BASEPAGENAME}}/Data|1 or 3 Full}}
|-
|-
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}
{{#lst:GGXRD-R2/Faust/Data|Taunt Full}}
{{#lst:{{BASEPAGENAME}}/Data|Taunt Full}}
|-
|-
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}
{{#lst:GGXRD-R2/Faust/Data|41236K Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236K Full}}
|-
|-
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust 4 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Re-re-re Thrust 4 Full}}
|-
|-
{{Description|14|text=*Frame Advantage is on hit
{{Description|14|text=*Frame Advantage is on hit
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|-
|-
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Pull Back 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pull Back 236P Full}}
|-
|-
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Holler! 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Holler! 236P Full}}
|-
|-
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Can't Hear You! 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Can't Hear You! 236P Full}}
|-
|-
{{Description|14|text=*Stun: 160
{{Description|14|text=*Stun: 160
Line 178: Line 178:
|-
|-
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{Description|14|text=*On whiff, total animation 40F
{{Description|14|text=*On whiff, total animation 40F
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|-
|-
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
{{Description|14|text=*Landing recovery becomes 0F if all hits touch opponent
{{Description|14|text=*Landing recovery becomes 0F if all hits touch opponent
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|-
|-
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236P Full}}
|-
|-
{{Description|14|text=*Item startup at 13F [25F]
{{Description|14|text=*Item startup at 13F [25F]
Line 197: Line 197:
|-
|-
{{AttackVersion|name=From The Front |subtitle=214P}}
{{AttackVersion|name=From The Front |subtitle=214P}}
{{#lst:GGXRD-R2/Faust/Data|214P Full}}
{{#lst:{{BASEPAGENAME}}/Data|214P Full}}
|-
|-
{{AttackVersion|name=From Behind |subtitle=214K}}
{{AttackVersion|name=From Behind |subtitle=214K}}
{{#lst:GGXRD-R2/Faust/Data|214K Full}}
{{#lst:{{BASEPAGENAME}}/Data|214K Full}}
|-
|-
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|-
|-
{{Description|14|text=*Startup to hit standing Sol is 64F
{{Description|14|text=*Startup to hit standing Sol is 64F
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|-
|-
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{Description|14|text=*25F onwards can cancel into followup attacks
{{Description|14|text=*25F onwards can cancel into followup attacks
Line 218: Line 218:
|-
|-
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{#lst:GGXRD-R2/Faust/Data|Pogo P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo P Full}}
|-
|-
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo K Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo K Full}}
|-
|-
{{Description|14|text=*Stun value 64
{{Description|14|text=*Stun value 64
Line 227: Line 227:
|-
|-
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [K] Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [K] Full}}
|-
|-
{{Description|14|text=*Stun value 96
{{Description|14|text=*Stun value 96
Line 233: Line 233:
|-
|-
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo S Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo S Full}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 239: Line 239:
|-
|-
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [S] Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [S] Full}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 245: Line 245:
|-
|-
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{#lst:GGXRD-R2/Faust/Data|Pogo H Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo H Full}}
|-
|-
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{#lst:GGXRD-R2/Faust/Data|Pogo D Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo D Full}}
|-
|-
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 66 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 66 Full}}
|-
|-
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 44 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 44 Full}}
|-
|-
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 9 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 9 Full}}
|-
|-
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 8 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 8 Full}}
|-
|-
{{Description|14|text=*Up input active frames: 84F
{{Description|14|text=*Up input active frames: 84F
Line 266: Line 266:
|-
|-
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 2 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 2 Full}}
|-
|-
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Line 272: Line 272:
|-
|-
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|j.236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P Full}}
|-
|-
{{Description|14|text=*Explodes on self also(Self-blow up damage 30)
{{Description|14|text=*Explodes on self also(Self-blow up damage 30)
Line 285: Line 285:
|-  
|-  
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
{{#lst:{{BASEPAGENAME}}/Data|Donut/Chocolate Full}}
|-
|-
{{Description|14|text=*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
Line 291: Line 291:
|-
|-
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
{{#lst:{{BASEPAGENAME}}/Data|Donut Box/Large Chocolate Full}}
|-
|-
{{Description|14|text=*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
Line 297: Line 297:
|-
|-
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|Hammer Full}}
|-
|-
{{Description|14|text=*Stun: 88
{{Description|14|text=*Stun: 88
Line 303: Line 303:
|-
|-
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Golden Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|Golden Hammer Full}}
|-
|-
{{Description|14|text={{ColumnList |text=*Stun: 132
{{Description|14|text={{ColumnList |text=*Stun: 132
Line 311: Line 311:
|-
|-
{{AttackVersion|name=Chibi Faust|subtitle=}}
{{AttackVersion|name=Chibi Faust|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Chibi Faust Full}}
{{#lst:{{BASEPAGENAME}}/Data|Chibi Faust Full}}
|-
|-
{{AttackVersion|name=Large Faust|subtitle=}}
{{AttackVersion|name=Large Faust|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Large Faust Full}}
{{#lst:{{BASEPAGENAME}}/Data|Large Faust Full}}
|-
|-
{{AttackVersion|name=Bomb|subtitle=}}
{{AttackVersion|name=Bomb|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|Bomb Full}}
|-
|-
{{AttackVersion|name=Fireworks|subtitle=}}
{{AttackVersion|name=Fireworks|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Fireworks Full}}
{{#lst:{{BASEPAGENAME}}/Data|Fireworks Full}}
|-
|-
{{AttackVersion|name=Meteors|subtitle=}}
{{AttackVersion|name=Meteors|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Meteors Full}}
{{#lst:{{BASEPAGENAME}}/Data|Meteors Full}}
|-
|-
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
{{#lst:{{BASEPAGENAME}}/Data|Gigantic Meteor Full}}
|-
|-
{{Description|14|text=*Hits standing Sol on 277F
{{Description|14|text=*Hits standing Sol on 277F
Line 332: Line 332:
|-
|-
{{AttackVersion|name=Poison|subtitle=}}
{{AttackVersion|name=Poison|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Poison Full}}
{{#lst:{{BASEPAGENAME}}/Data|Poison Full}}
|-
|-
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
{{#lst:{{BASEPAGENAME}}/Data|100 Ton Weight Full}}
|-
|-
{{Description|14|text=*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
Line 341: Line 341:
|-
|-
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
{{#lst:{{BASEPAGENAME}}/Data|10000 Ton Weight Full}}
|-
|-
{{Description|14|text=*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
Line 347: Line 347:
|-
|-
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Drum Can Full}}
{{#lst:{{BASEPAGENAME}}/Data|Drum Can Full}}
|-
|-
{{Description|14|text=*Oil startup 124F,Stays for 420F
{{Description|14|text=*Oil startup 124F,Stays for 420F
Line 353: Line 353:
|-
|-
{{AttackVersion|name=Oil Combustion|subtitle=}}
{{AttackVersion|name=Oil Combustion|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Oil Combustion Full}}
{{#lst:{{BASEPAGENAME}}/Data|Oil Combustion Full}}
|-
|-
{{AttackVersion|name=Jump Pad|subtitle=}}
{{AttackVersion|name=Jump Pad|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Jump Pad Full}}
{{#lst:{{BASEPAGENAME}}/Data|Jump Pad Full}}
|-
|-
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Black Hole Full}}
{{#lst:{{BASEPAGENAME}}/Data|Black Hole Full}}
|-
|-
{{Description|14|text=*68F onwards pulls in characters and items towards Black Hole
{{Description|14|text=*68F onwards pulls in characters and items towards Black Hole
Line 365: Line 365:
|-
|-
{{AttackVersion|name=Helium Gas|subtitle=}}
{{AttackVersion|name=Helium Gas|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Helium Gas Full}}
{{#lst:{{BASEPAGENAME}}/Data|Helium Gas Full}}
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{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}
{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Full}}
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{{Description|14|text=*Values in [ ] are for Burst version
{{Description|14|text=*Values in [ ] are for Burst version
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{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}
{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236P Full}}
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{{Description|14|text=*Item startup at 7,17,27,42
{{Description|14|text=*Item startup at 7,17,27,42
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{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}
{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236236P Full}}
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{{Description|14|text=*Item startup at 4,8,12,16,20,24,28,32,36,40
{{Description|14|text=*Item startup at 4,8,12,16,20,24,28,32,36,40
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{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}
{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|IK Full}}
{{#lst:{{BASEPAGENAME}}/Data|IK Full}}
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{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
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: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:GGXRD-R2/Faust/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}

Revision as of 08:13, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Forums   Videos    

System Data

Defense
Guts
Weight
Stun Resistance
Prejump
backdash
Wakeup

Normal Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P
5K
c.S
f.S
5H
2P
2K
2S
2H
j.P
j.K
j.S
j.H
j.D
6P
6H
j.2K
2D
5D
  • On successful reflect, immediately creates a Reflect Projectile
Reflect Projectile
  • Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)

Universal Mechanics

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw
  • Stun: 30
Air Throw
  • Stun: 27
Dead Angle Attack
Blitz Attack
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Special Movement
1 or 3
Taunt (Face FLASH!)
Taunt
Re-re-re Thrust
41236K
Pull Back
Re-re-re Thrust > 4
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
Can't Hear You!
Holler! > 236P
Hello Again!
Can't Hear You! > 236P
  • Stun: 160
Hack n' Slash
214H
  • On whiff, total animation 40F
Going My Way
j.236H
  • Landing recovery becomes 0F if all hits touch opponent
What Could This Be?
236P
  • Item startup at 13F [25F]
  • Values in [ ] are for Charged version
From The Front
214P
From Behind
214K
From Above
214S
  • Startup to hit standing Sol is 64F
  • Switches to Bounce Recovery Animation on hit or block
  • Bounce Recovery Animation: Until landing+6
  • Frame advantage is against Sol
Spear Point Centripetal Dance
236S
  • 25F onwards can cancel into followup attacks
Just A Taste!
on Pogo > P
→Growing Flower
on Pogo > K
  • Stun value 64
Growing Flower (Charged)
on Pogo > [K]
  • Stun value 96
See? I'm A Flower!
on Pogo > S
  • On YRC, becomes a Projectile that can be blocked Mid
See? I'm A Flower! (Charged)
on Pogo > [S]
  • On YRC, becomes a Projectile that can be blocked Mid
→Going My Way (Pogo)
on Pogo > H
→What Could This Be? (Pogo)
on Pogo > D
→Forward
on Pogo > 66
→Backward
on Pogo > 44
→Small Jump
on Pogo > 9
Doctor-Copter
on Pogo > 8
  • Up input active frames: 84F
Cancel
on Pogo > 2
  • Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Love
j.236P
  • Explodes on self also(Self-blow up damage 30)

Items

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Donut/Chocolate
  • Both items are functionally identical
Donut Box/Large Chocolate
  • Both items are functionally identical
Hammer
  • Stun: 88
Golden Hammer
  • Stun: 132
  • Hitstop 20F
Chibi Faust
Large Faust
Bomb
Fireworks
Meteors
Gigantic Meteor
  • Hits standing Sol on 277F
Poison
100 Ton Weight
  • Stun: 88, 0
10000 Ton Weight
  • Stun: 88, 0
Drum Can
  • Oil startup 124F,Stays for 420F
Oil Combustion
Jump Pad
Black Hole
  • 68F onwards pulls in characters and items towards Black Hole
Helium Gas

Overdrives

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Stimulating Fists of Annihilation
236236S
[236236D]
  • Values in [ ] are for Burst version
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
This is... Me?
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Faust/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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