GGXRD-R2/Faust/Frame Data: Difference between revisions

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{{NavTabs|game=GGXRD-R2|chara=Faust|forums=http://www.dustloop.com/forums/index.php?/forums/forum/289-faust/|videos={{HoribunaXRDLink|FA}}|active=frame_data}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGXRD-R2/Frame Data|System Data]]==
==[[GGXRD-R2/Frame Data|System Data]]==
{{#lsth:GGXRD-R2/Faust/Data|System Data}}
<table class="wikitable">
{{#lst:{{BASEPAGENAME}}/Data|system data}}
</table>
<br style="clear:both;"/>
<br style="clear:both;"/>


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=5P|subtitle=}}
{{AttackVersion|name=5P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5P Full}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
|-
{{AttackVersion|name=5K|subtitle=}}
{{AttackVersion|name=5K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5K Full}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
|-
{{AttackVersion|name=c.S|subtitle=}}
{{AttackVersion|name=c.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|c.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|-
|-
{{AttackVersion|name=f.S|subtitle=}}
{{AttackVersion|name=f.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|f.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
|-
{{AttackVersion|name=2P|subtitle=}}
{{AttackVersion|name=2P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2P Full}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
|-
{{AttackVersion|name=2K|subtitle=}}
{{AttackVersion|name=2K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2K Full}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
|-
{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
|-
{{AttackVersion|name=j.P|subtitle=}}
{{AttackVersion|name=j.P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
|-
{{AttackVersion|name=j.K|subtitle=}}
{{AttackVersion|name=j.K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
|-
{{AttackVersion|name=6P|subtitle=}}
{{AttackVersion|name=6P|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|6P Full}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
|-
{{AttackVersion|name=6H|subtitle=}}
{{AttackVersion|name=6H|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|6H Full}}
{{#lst:{{BASEPAGENAME}}/Data|6H}}
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}}
|-
|-
{{AttackVersion|name=j.2K|subtitle=}}
{{AttackVersion|name=j.2K|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|j.2K Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2K}}
{{#lst:{{BASEPAGENAME}}/Data|j.2K Extra}}
|-
|-
{{AttackVersion|name=2D|subtitle=}}
{{AttackVersion|name=2D|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|2D Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
|-
{{Description|14|text=*On successful reflect, immediately creates a Reflect Projectile
{{Description|14|text=*On successful reflect, immediately creates a Reflect Projectile
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|-
|-
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}
{{AttackVersion|name=Reflect Projectile|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|5D Reflect Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Reflect}}
{{#lst:{{BASEPAGENAME}}/Data|5D Reflect Extra}}
|-
|-
{{Description|14|text=*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
{{Description|14|text=*Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Ground Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
|-
|-
{{Description|14|text=*Stun: 30
{{Description|14|text=*Stun: 30
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Air Throw Full}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
|-
{{Description|14|text=*Stun: 27
{{Description|14|text=*Stun: 27
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|-
|-
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{AttackVersion|name=Dead Angle Attack|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|DAA Full}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
|-
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Blitz Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Extra}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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|-
|-
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Blitz Attack Max Charge Full}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge}}
{{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge Extra}}
|-
|-
{{Description|14|text={{ColumnList |text=*Hitstop 30F
{{Description|14|text={{ColumnList |text=*Hitstop 30F
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}
{{AttackVersion|name=Special Movement |subtitle=1 or 3}}
{{#lst:GGXRD-R2/Faust/Data|1 or 3 Full}}
{{#lst:{{BASEPAGENAME}}/Data|1 or 3}}
{{#lst:{{BASEPAGENAME}}/Data|1 or 3 Extra}}
|-
|-
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}
{{AttackVersion|name=Taunt (Face FLASH!) |subtitle=Taunt}}
{{#lst:GGXRD-R2/Faust/Data|Taunt Full}}
{{#lst:{{BASEPAGENAME}}/Data|Taunt}}
{{#lst:{{BASEPAGENAME}}/Data|Taunt Extra}}
|-
|-
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}
{{AttackVersion|name=Re-re-re Thrust |subtitle=41236K}}
{{#lst:GGXRD-R2/Faust/Data|41236K Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236K}}
{{#lst:{{BASEPAGENAME}}/Data|41236K Extra}}
|-
|-
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{AttackVersion|name=Pull Back |subtitle=Re-re-re Thrust > 4|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Re-re-re Thrust 4 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Re-re-re Thrust 4}}
{{#lst:{{BASEPAGENAME}}/Data|Re-re-re Thrust 4 Extra}}
|-
|-
{{Description|14|text=*Frame Advantage is on hit
{{Description|14|text=*Frame Advantage is on hit
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|-
|-
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{AttackVersion|name=Hello! |subtitle=Pull Back > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Pull Back 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pull Back 236P}}
{{#lst:{{BASEPAGENAME}}/Data|Pull Back 236P Extra}}
|-
|-
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{AttackVersion|name=Can't Hear You! |subtitle=Holler! > 236P}}
{{#lst:GGXRD-R2/Faust/Data|Holler! 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Holler! 236P}}
{{#lst:{{BASEPAGENAME}}/Data|Holler! 236P Extra}}
|-
|-
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{AttackVersion|name=Hello Again! |subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Can't Hear You! 236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Can't Hear You! 236P}}
{{#lst:{{BASEPAGENAME}}/Data|Can't Hear You! 236P Extra}}
|-
|-
{{Description|14|text=*Stun: 160
{{Description|14|text=*Stun: 160
Line 156: Line 189:
|-
|-
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}
{{AttackVersion|name=Hack n' Slash |subtitle=214H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
|-
{{Description|14|text=*On whiff, total animation 40F
{{Description|14|text=*On whiff, total animation 40F
Line 162: Line 196:
|-
|-
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}
{{AttackVersion|name=Going My Way |subtitle=j.236H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Extra}}
|-
|-
{{Description|14|text=*Landing recovery becomes 0F if all hits touch opponent
{{Description|14|text=*Landing recovery becomes 0F if all hits touch opponent
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|-
|-
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}
{{AttackVersion|name=What Could This Be? |subtitle=236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236P}}
{{#lst:{{BASEPAGENAME}}/Data|236P Extra}}
|-
|-
{{Description|14|text=*Item startup at 13F [25F]
{{Description|14|text=
{{ColumnList|text=*Item startup at 13F [25F]
*Values in [ ] are for Charged version
*Values in [ ] are for Charged version
}}
}}
}}
|-
|-
{{AttackVersion|name=From The Front |subtitle=214P}}
{{AttackVersion|name=From The Front |subtitle=214P}}
{{#lst:GGXRD-R2/Faust/Data|214P Full}}
{{#lst:{{BASEPAGENAME}}/Data|214P}}
{{#lst:{{BASEPAGENAME}}/Data|214P Extra}}
|-
|-
{{AttackVersion|name=From Behind |subtitle=214K}}
{{AttackVersion|name=From Behind |subtitle=214K}}
{{#lst:GGXRD-R2/Faust/Data|214K Full}}
{{#lst:{{BASEPAGENAME}}/Data|214K}}
{{#lst:{{BASEPAGENAME}}/Data|214K Extra}}
|-
|-
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}
{{AttackVersion|name=From Above |subtitle=214S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}}
|-
|-
{{Description|14|text=*Startup to hit standing Sol is 64F
{{Description|14|text=
{{ColumnList|text=
*Startup to hit standing Sol is 64F
*Switches to Bounce Recovery Animation on hit or block
*Switches to Bounce Recovery Animation on hit or block
*Bounce Recovery Animation: Until landing+6
*Bounce Recovery Animation: Until landing+6
*Frame advantage is against Sol
*Frame advantage is against Sol
}}
}}
}}
|-
|-
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}
{{AttackVersion|name=Spear Point Centripetal Dance |subtitle=236S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S}}
{{#lst:{{BASEPAGENAME}}/Data|236S Extra}}
|-
|-
{{Description|14|text=*25F onwards can cancel into followup attacks
{{Description|14|text=*25F onwards can cancel into followup attacks
Line 196: Line 241:
|-
|-
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{AttackVersion|name=Just A Taste! |subtitle=on Pogo > P}}
{{#lst:GGXRD-R2/Faust/Data|Pogo P Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo P}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo P Extra}}
|-
|-
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{AttackVersion|name=→Growing Flower |subtitle=on Pogo > K|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo K Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo K}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo K Extra}}
|-
|-
{{Description|14|text=*Stun value 64
{{Description|14|text=*Stun value 64
Line 205: Line 252:
|-
|-
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{AttackVersion|name=Growing Flower (Charged) |subtitle=on Pogo > [K]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [K] Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [K]}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [K] Extra}}
|-
|-
{{Description|14|text=*Stun value 96
{{Description|14|text=*Stun value 96
Line 211: Line 259:
|-
|-
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! |subtitle=on Pogo > S|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo S Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo S}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo S Extra}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 217: Line 266:
|-
|-
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{AttackVersion|name=See? I'm A Flower! (Charged) |subtitle=on Pogo > [S]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo [S] Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [S]}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo [S] Extra}}
|-
|-
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
{{Description|14|text=*On YRC, becomes a Projectile that can be blocked Mid
Line 223: Line 273:
|-
|-
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{AttackVersion|name=→Going My Way (Pogo) |subtitle=on Pogo > H}}
{{#lst:GGXRD-R2/Faust/Data|Pogo H Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo H}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo H Extra}}
|-
|-
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{AttackVersion|name=→What Could This Be? (Pogo) |subtitle=on Pogo > D}}
{{#lst:GGXRD-R2/Faust/Data|Pogo D Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo D}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo D Extra}}
|-
|-
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{AttackVersion|name=→Forward |subtitle=on Pogo > 66}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 66 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 66}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 66 Extra}}
|-
|-
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{AttackVersion|name=→Backward |subtitle=on Pogo > 44}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 44 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 44}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 44 Extra}}
|-
|-
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{AttackVersion|name=→Small Jump |subtitle=on Pogo > 9}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 9 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 9}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 9 Extra}}
|-
|-
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{AttackVersion|name=Doctor-Copter |subtitle=on Pogo > 8|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 8 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 8}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 8 Extra}}
|-
|-
{{Description|14|text=*Up input active frames: 84F
{{Description|14|text=*Up input active frames: 84F
Line 244: Line 300:
|-
|-
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{AttackVersion|name=Cancel |subtitle=on Pogo > 2|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Pogo 2 Full}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 2}}
{{#lst:{{BASEPAGENAME}}/Data|Pogo 2 Extra}}
|-
|-
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
{{Description|14|text=*Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Line 250: Line 307:
|-
|-
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}
{{AttackVersion|name=Love |subtitle=j.236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|j.236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P Extra}}
|-
|-
{{Description|14|text=*Explodes on self also(Self-blow up damage 30)
{{Description|14|text=*Explodes on self also(Self-blow up damage 30)
Line 260: Line 318:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-  
|-  
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}
{{AttackVersion|name=Donut/Chocolate|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Donut/Chocolate Full}}
{{#lst:{{BASEPAGENAME}}/Data|Donut/Chocolate}}
{{#lst:{{BASEPAGENAME}}/Data|Donut/Chocolate Extra}}
|-
|-
{{Description|14|text=*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
Line 269: Line 328:
|-
|-
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}
{{AttackVersion|name=Donut Box/Large Chocolate|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Donut Box/Large Chocolate Full}}
{{#lst:{{BASEPAGENAME}}/Data|Donut Box/Large Chocolate}}
{{#lst:{{BASEPAGENAME}}/Data|Donut Box/Large Chocolate Extra}}
|-
|-
{{Description|14|text=*Both items are functionally identical
{{Description|14|text=*Both items are functionally identical
Line 275: Line 335:
|-
|-
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|Hammer Extra}}
|-
|-
{{Description|14|text=*Stun: 88
{{Description|14|text=*Stun: 88
Line 281: Line 342:
|-
|-
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}
{{AttackVersion|name=Golden Hammer|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Golden Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|Golden Hammer}}
{{#lst:{{BASEPAGENAME}}/Data|Golden Hammer Extra}}
|-
|-
{{Description|14|text={{ColumnList |text=*Stun: 132
{{Description|14|text={{ColumnList |text=*Stun: 132
Line 289: Line 351:
|-
|-
{{AttackVersion|name=Chibi Faust|subtitle=}}
{{AttackVersion|name=Chibi Faust|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Chibi Faust Full}}
{{#lst:{{BASEPAGENAME}}/Data|Chibi Faust}}
{{#lst:{{BASEPAGENAME}}/Data|Chibi Faust Extra}}
|-
|-
{{AttackVersion|name=Large Faust|subtitle=}}
{{AttackVersion|name=Large Faust|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Large Faust Full}}
{{#lst:{{BASEPAGENAME}}/Data|Large Faust}}
{{#lst:{{BASEPAGENAME}}/Data|Large Faust Extra}}
|-
|-
{{AttackVersion|name=Bomb|subtitle=}}
{{AttackVersion|name=Bomb|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|Bomb}}
{{#lst:{{BASEPAGENAME}}/Data|Bomb Extra}}
|-
|-
{{AttackVersion|name=Fireworks|subtitle=}}
{{AttackVersion|name=Fireworks|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Fireworks Full}}
{{#lst:{{BASEPAGENAME}}/Data|Fireworks}}
{{#lst:{{BASEPAGENAME}}/Data|Fireworks Extra}}
|-
|-
{{AttackVersion|name=Meteors|subtitle=}}
{{AttackVersion|name=Meteors|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Meteors Full}}
{{#lst:{{BASEPAGENAME}}/Data|Meteors}}
{{#lst:{{BASEPAGENAME}}/Data|Meteors Extra}}
|-
|-
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}
{{AttackVersion|name=Gigantic Meteor|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Gigantic Meteor Full}}
{{#lst:{{BASEPAGENAME}}/Data|Gigantic Meteor}}
{{#lst:{{BASEPAGENAME}}/Data|Gigantic Meteor Extra}}
|-
|-
{{Description|14|text=*Hits standing Sol on 277F
{{Description|14|text=*Hits standing Sol on 277F
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|-
|-
{{AttackVersion|name=Poison|subtitle=}}
{{AttackVersion|name=Poison|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Poison Full}}
{{#lst:{{BASEPAGENAME}}/Data|Poison}}
{{#lst:{{BASEPAGENAME}}/Data|Poison Extra}}
|-
|-
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}
{{AttackVersion|name=100 Ton Weight|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|100 Ton Weight Full}}
{{#lst:{{BASEPAGENAME}}/Data|100 Ton Weight}}
{{#lst:{{BASEPAGENAME}}/Data|100 Ton Weight Extra}}
|-
|-
{{Description|14|text=*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
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|-
|-
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}
{{AttackVersion|name=10000 Ton Weight|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|10000 Ton Weight Full}}
{{#lst:{{BASEPAGENAME}}/Data|10000 Ton Weight}}
{{#lst:{{BASEPAGENAME}}/Data|10000 Ton Weight Extra}}
|-
|-
{{Description|14|text=*Stun: 88, 0
{{Description|14|text=*Stun: 88, 0
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|-
|-
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}
{{AttackVersion|name=Drum Can|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Drum Can Full}}
{{#lst:{{BASEPAGENAME}}/Data|Drum Can}}
{{#lst:{{BASEPAGENAME}}/Data|Drum Can Extra}}
|-
|-
{{Description|14|text=*Oil startup 124F,Stays for 420F
{{Description|14|text=*Oil startup 124F,Stays for 420F
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|-
|-
{{AttackVersion|name=Oil Combustion|subtitle=}}
{{AttackVersion|name=Oil Combustion|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Oil Combustion Full}}
{{#lst:{{BASEPAGENAME}}/Data|Oil Combustion}}
{{#lst:{{BASEPAGENAME}}/Data|Oil Combustion Extra}}
|-
|-
{{AttackVersion|name=Jump Pad|subtitle=}}
{{AttackVersion|name=Jump Pad|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Jump Pad Full}}
{{#lst:{{BASEPAGENAME}}/Data|Jump Pad}}
{{#lst:{{BASEPAGENAME}}/Data|Jump Pad Extra}}
|-
|-
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}
{{AttackVersion|name=Black Hole|subtitle=|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|Black Hole Full}}
{{#lst:{{BASEPAGENAME}}/Data|Black Hole}}
{{#lst:{{BASEPAGENAME}}/Data|Black Hole Extra}}
|-
|-
{{Description|14|text=*68F onwards pulls in characters and items towards Black Hole
{{Description|14|text=*68F onwards pulls in characters and items towards Black Hole
Line 343: Line 418:
|-
|-
{{AttackVersion|name=Helium Gas|subtitle=}}
{{AttackVersion|name=Helium Gas|subtitle=}}
{{#lst:GGXRD-R2/Faust/Data|Helium Gas Full}}
{{#lst:{{BASEPAGENAME}}/Data|Helium Gas}}
{{#lst:{{BASEPAGENAME}}/Data|Helium Gas Extra}}
|-
|-
|}
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-
|-


{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}
{{AttackVersion|name=Stimulating Fists of Annihilation |subtitle=236236S<br/>[236236D]|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236S}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}}
|-
|-
{{Description|14|text=*Values in [ ] are for Burst version
{{Description|14|text=*Values in [ ] are for Burst version
Line 361: Line 438:
|-
|-
{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}
{{AttackVersion|name=W-W-What Could This Be? |subtitle=236236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236P}}
{{#lst:{{BASEPAGENAME}}/Data|236236P Extra}}
|-
|-
{{Description|14|text=*Item startup at 7,17,27,42
{{Description|14|text=*Item startup at 7,17,27,42
Line 367: Line 445:
|-
|-
{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}
{{AttackVersion|name=W-W-What Could This Be? (100% Ver.) |subtitle=236236236P|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|236236236P Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236236P}}
{{#lst:{{BASEPAGENAME}}/Data|236236236P Extra}}
|-
|-
{{Description|14|text=*Item startup at 4,8,12,16,20,24,28,32,36,40
{{Description|14|text=*Item startup at 4,8,12,16,20,24,28,32,36,40
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGXRD-R2}}
{{FullFrameDataHeader-GGXRD-R2}}
|-
|-
{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}
{{AttackVersion|name=This is... Me? |subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lst:GGXRD-R2/Faust/Data|IK Full}}
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
|-
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
Line 465: Line 545:
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:GGXRD-R2/Faust/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GGXRD-R2/Faust/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}
[[Category: Guilty Gear Xrd REV 2]]
[[Category:Frame Data]]

Revision as of 06:53, 27 March 2021


System Data


Normal Moves

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
5P


5K


c.S


f.S


5H


2P


2K


2S


2H


j.P


j.K


j.S


j.H


j.D


6P


6H


j.2K


2D


5D


  • On successful reflect, immediately creates a Reflect Projectile
Reflect Projectile


  • Values in [ ] are when projectile is reflected on first 2 possible frames (24-25)

Universal Mechanics

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
Ground Throw


  • Stun: 30
Air Throw


  • Stun: 27
Dead Angle Attack


Blitz Attack


  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge


  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
Special Movement
1 or 3


Taunt (Face FLASH!)
Taunt


Re-re-re Thrust
41236K


Pull Back
Re-re-re Thrust > 4


  • Frame Advantage is on hit
Hello!
Pull Back > 236P


Can't Hear You!
Holler! > 236P


Hello Again!
Can't Hear You! > 236P


  • Stun: 160
Hack n' Slash
214H


  • On whiff, total animation 40F
Going My Way
j.236H


  • Landing recovery becomes 0F if all hits touch opponent
What Could This Be?
236P


  • Item startup at 13F [25F]
  • Values in [ ] are for Charged version
From The Front
214P


From Behind
214K


From Above
214S


  • Startup to hit standing Sol is 64F
  • Switches to Bounce Recovery Animation on hit or block
  • Bounce Recovery Animation: Until landing+6
  • Frame advantage is against Sol
Spear Point Centripetal Dance
236S


  • 25F onwards can cancel into followup attacks
Just A Taste!
on Pogo > P


→Growing Flower
on Pogo > K


  • Stun value 64
Growing Flower (Charged)
on Pogo > [K]


  • Stun value 96
See? I'm A Flower!
on Pogo > S


  • On YRC, becomes a Projectile that can be blocked Mid
See? I'm A Flower! (Charged)
on Pogo > [S]


  • On YRC, becomes a Projectile that can be blocked Mid
→Going My Way (Pogo)
on Pogo > H


→What Could This Be? (Pogo)
on Pogo > D


→Forward
on Pogo > 66


→Backward
on Pogo > 44


→Small Jump
on Pogo > 9


Doctor-Copter
on Pogo > 8


  • Up input active frames: 84F
Cancel
on Pogo > 2


  • Frame Advantage is fastest Spear Point Centripetal Dance > Cancel
Love
j.236P


  • Explodes on self also(Self-blow up damage 30)

Items

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
Donut/Chocolate


  • Both items are functionally identical
Donut Box/Large Chocolate


  • Both items are functionally identical
Hammer


  • Stun: 88
Golden Hammer


  • Stun: 132
  • Hitstop 20F
Chibi Faust


Large Faust


Bomb


Fireworks


Meteors


Gigantic Meteor


  • Hits standing Sol on 277F
Poison


100 Ton Weight


  • Stun: 88, 0
10000 Ton Weight


  • Stun: 88, 0
Drum Can


  • Oil startup 124F,Stays for 420F
Oil Combustion


Jump Pad


Black Hole


  • 68F onwards pulls in characters and items towards Black Hole
Helium Gas


Overdrives

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
Stimulating Fists of Annihilation
236236S
[236236D]


  • Values in [ ] are for Burst version
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100 [125],Reaper(Green):140 [175],Reaper(Purple):180 [225],Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P


  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P


  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hitbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. HitboxHitbox link for this move
This is... Me?
During IK Mode: 236236H


  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Faust/Data.

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