System Data
Defense Modifier: x1.00
Guts Rating: 0
Weight: Medium
Stun Resistance: 65
Prejump:
Backdash Time 13F / Invul: 1-7F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 6 | 4 | 6 | +2 | - | Click! |
5K | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 8 | 11 | -5 | - | Click! |
c.S | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 8 | 6 | 6 | +2 | - | Click! |
f.S | 34 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 11 | 4 | 18 | -8 | - | Click! |
5H | 24×3 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 9 | 2,2,2 | 17 | -2 | - | Click! |
2P | 12 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 7 | 2 | 7 | +1 | - | Click! |
2K | 12×3 | 264 | -7/+6 | Initial: 80% | 1 | Low | SJ | YRP | 7 | 3,3,6 | 5 | +1 | - | Click! |
2S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 9 | 12 | -7 | - | Click! |
2H | 40 | 384 | -6/+20 | - | 4 | Low | S | YRP | 14 | 2 | 25 | -8 | - | Click! |
j.P | 13 | 144 | -8/+3 | - | 0 | High / Air | CS | YRP | 7 | 6 | 6 | - | - | Click! |
j.K | 20 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | SJ | YRP | 7 | 5 | 18 | - | - | Click! |
j.S | 32 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 14 | 3 | 20 | - | - | Click! |
j.H | 50 | 384 | -6/+14 | - | 3 | High / Air | S | YRP | 9 | 8 | 12 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 13 | 11 | 21 + 4 Landing Recovery | - | - | Click! |
6P | 32 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 3 | 23 | -12 | 1~6 Above Knees | Click! |
6H | 70 | 384 | -6/+28 | Initial: 90% | 4 | High | S | YRP | 25 | 9 | 45 | -35 | - | Click! |
j.2K | 35 | 384 | -6/+20 | Initial: 90% | 4 | All | S | YRP | 12 | Until Landing | 4 After Landing | - | - | Click! |
2D | 38 | 264 | -7/+10 | - | 2 | Low | SJ | YRP | 13 | 3 | 23 | -12 | - | Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 26 | 2 | 15 | -3 | 1~11 Strike 40~42 Strike |
Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,60 | 0 | -6,-0/NA | Forced: 65% | 0,4 | Ground Throw: 78750 | - | R | 1 | - | - | +51 | - | Click! |
| ||||||||||||||
Air Throw | 0,55 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 9 | 4 | 20 | -10 | 1~16 Full 17~28 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Movement 1 or 3
|
- | - | - | - | - | - | - | - | - | - | - | - | 1~ Above Knees | Click! |
Taunt (Face FLASH!) Taunt
|
0 | 144 | -8/+3 | - | 0 | Mid | - | YRP | 55 | 92 | 56 | - | - | Click! |
Re-re-re Thrust 41236K
|
20 | 150 / 240 | -15/+20 | - | 4 | Mid | - | YRP | 21 | 12 | 18 | -11 | - | Click! |
Pull Back Re-re-re Thrust > 4
|
- | - | - | - | - | - | - | Y | - | - | - | +7 | - | Click! |
| ||||||||||||||
Hello! Pull Back > 236P
|
40 | 150 / 720 | -6/NA | - | 4 | Mid | - | YRP | 7 | 12 | 12 | - | - | Click! |
Can't Hear You! Holler! > 236P
|
- | - | - | - | - | - | - | Y | - | - | Total 32 | - | 1~32 Strike | Click! |
Hello Again! Can't Hear You! > 236P
|
80 | 500 / 2400 | -6/NA | - | 4 | Mid | - | YRP | 43 | 8 | 18 | - | 1~40 Strike | Click! |
Hack n' Slash 214H
|
16×8 | 100 / 60 | -7/NA | - | 2 | Unblockable: 175000 | - | YRP | 5 | 48 | 12 | - | - | Click! |
| ||||||||||||||
Going My Way j.236H
|
18×4 | 150 / 240 | -8/+20 | - | 4 | All | - | YRP | 11 | 28 | 8 After Landing | - | - | Click! |
What Could This Be? 236P
|
- | 150 / | - | - | - | - | - | YRP | - | - | Total 23 | - | - | Click! |
| ||||||||||||||
From The Front 214P
|
44 | 50 / 360 | -7/+10 | Initial: 80% | 2 | All | - | YRP | 63 | 2 | 25 | -13 | 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw | Click! |
From Behind 214K
|
44 | 50 / 360 | -7/+10 | - | 2 | All | - | YRP | 63 | 2 | 25 | -13 | 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw | Click! |
From Above 214S
|
38 | 50 / 360 | -7/+10 | - | 2 | High | - | YRP | 52 | Until Landing | 32 | -31 | 21~42 Strike,43~47 Full, | Click! |
| ||||||||||||||
Spear Point Centripetal Dance 236S
|
44 | 250 / 600 | -10/+10 | - | 2 | Mid | - | YRP | 17 | 4 | 7 | +3 | - | Click! |
Just A Taste! on Pogo > P
|
32 | 100 / 240 | -7/+10 | - | 2 | High | - | YRP | 10 | 3 | 8 | +3 | - | Click! |
→Growing Flower on Pogo > K
|
36 | 500 / 480 | -7/+10 | - | 2 | Mid | - | YRP | 7 | 6 | 23 | - | 1~6 Strike | Click! |
Growing Flower (Charged) on Pogo > [K]
|
52 | 750 / 720 | -6/+20 | - | 4 | Mid | - | YRP | 24 | 10 | 23 | - | - | Click! |
See? I'm A Flower! on Pogo > S
|
36 | 100 / 480 | -7/+10 | - | 2 | Low | - | YRP | 16 | 2 | 7 | +5 | - | Click! |
See? I'm A Flower! (Charged) on Pogo > [S]
|
48 | 150 / 720 | -6/+20 | - | 4 | Low | - | YRP | 32 | 10 | 7 | +2 | - | Click! |
→Going My Way (Pogo) on Pogo > H
|
16×4 | 200 / 360 | -6/+20 | - | 4 | All | - | YRP | 13 | 28 | 23+3 After Landing | -23 | - | Click! |
→What Could This Be? (Pogo) on Pogo > D
|
- | 150 / | - | - | - | - | - | YR | 9 | - | Total 17 | - | - | Click! |
→Forward on Pogo > 66
|
40 | 100 / 360 | -7/+10 | - | 2 | Mid | - | YRP | 4 | 3 | 16 | -5 | - | Click! |
→Backward on Pogo > 44
|
40 | 50 / 360 | -7/+10 | - | 2 | Mid | - | YRP | 4 | 3 | 16 | -5 | - | Click! |
→Small Jump on Pogo > 9
|
- | 25 / | - | - | - | - | - | Y | - | - | Total 16 | - | - | Click! |
Doctor-Copter on Pogo > 8
|
13×n | 150 / 360 | -7/+10 | - | 2 | All | - | YRP | 21 | 68 | 25 | - | - | Click! |
| ||||||||||||||
Cancel on Pogo > 2
|
- | - | - | - | - | - | - | Y | - | - | Total 24 | -21 | - | Click! |
| ||||||||||||||
Love j.236P
|
1,40 | 200 / 120 | -7/+2 | - | 1,2 | All | - | YRP | 21 | Until Landing (15)3 | Total 39 | - | - | Click! |
|
Items
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Donut | 16 Heal | - | - | - | - | - | - | - | 50 | 194 | - | - | - | Click! |
Chocolate | 16 Heal | - | - | - | - | - | - | - | 50 | 194 | - | - | - | Click! |
Hammer | 44 | 120 | -6/+20 | - | 4 | All | - | - | 13 | 41 | - | - | - | Click! |
| ||||||||||||||
Chibi Faust | 25 | 120 | -7/+10 | - | 2 | All | - | - | 45 | - | - | - | - | Click! |
Bomb | 80 | 120 | -6/+20 | - | 4 | All | - | - | 131 | 12 | - | - | - | Click! |
Meteors | 36×6 | 120 | -10/+20 | - | 4 | All | - | - | 196~ | 0 | - | - | - | Click! |
Poison | 10 | 120 | -7/+6 | - | 1 | All | - | - | 85 | 50 | - | - | - | Click! |
100 Ton Weight | 44,0 | 120 | -6/+20 | - | 4 | All,Unblockable | - | - | 13 | 43,1 | - | - | - | Click! |
| ||||||||||||||
Drum Can | - | - | - | - | - | - | - | - | - | - | - | - | - | Click! |
| ||||||||||||||
Oil Combustion | 80 | 120 | -6/+20 | - | 4 | All | - | - | 11 | 20 | - | - | - | Click! |
Jump Pad | 0 | 120 | -8/NA | Initial: 70% | 0 | Unblockable | - | - | 87 | 196 | - | - | - | Click! |
Black Hole | - | - | - | - | - | - | - | - | - | 180F | - | - | - | Click! |
| ||||||||||||||
Helium Gas | - | - | - | - | - | - | - | - | 112 | 425 | - | - | - | Click! |
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This is... Me? | DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+8 [5+5] |
6 | 31 | -20 | 9~22 Full [5~15 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 2H, 6H | D, 2D | Jump, Sp |
2P | - | - | 2S | 2H | D, 2D | Sp |
6P | - | - | - | - | - | Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | f.S | 5H | 5D, 2D | Jump, Sp |
c.S | 5P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | 6P | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)