GGXRD-R2/I-No/Frame Data
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Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data[edit]
Defense |
x1.06 |
---|---|
Guts |
1 |
Weight |
[105] Light |
Stun Resistance |
55 |
Prejump |
3f |
backdash |
16f (1~>8f invuln) |
Wakeup |
24f (Face Up) / 20f (Face Down) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Hover Dash 66 |
- | - | - | - | - | - | - | Y | - | - | - | - | - | Click! |
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Hover Dash > Air Dash Hover > 66 |
- | - | - | - | - | - | - | Y | - | - | - | - | - | Click! |
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Antidepressant Scale 214P |
12×n | 250 / 120×n | -8, -7×N/+3×N | - | 0,1×n | All | - | YRP | 18 | Until Corner | Total 50 | -12 | - | Click! |
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Antidepressant Scale (Aerial) j.214P |
12×n | 250 / 120×n | -8, -7×N/+3×N | - | 0,1×n | All | - | YRP | 15 | Until Corner | Until Landing | - | - | Click! |
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Stroke the Big Tree (S) 41236S |
40 | 200 / 720 | -6/+20 | - | 4 | Low | - | YRP | 20 | 2 | 17 | ±0 | 3~19 Above Knees 6~15 Throw |
Click! |
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Stroke the Big Tree (H) 41236H |
40 | 200 / 720 | -6/+20 | Initial: 90% | 4 | Low | - | YRP | 28 | 2 | 14 | +3 | 5~27 Above Knees 11~23 Throw |
Click! |
Sultry Performance (P) j.236P |
30 | 200 / 480 | -7/+10 | - | 2 | High / Air | - | YRP | 14[53] | Until Landing | 15 | - | - | Click! |
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Sultry Performance (K) j.236K |
30 | 200 / 480 | -7/+10 | Initial: 85% | 2 | High / Air | - | YRP | 13[52] | Until Landing | 12 | - | - | Click! |
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Sultry Performance (S) j.236S |
30 | 200 / 480 | -19/+10 | Forced: 70% | 2 | High / Air | - | YRP | 13[52] | Until Landing | 14 | - | - | Click! |
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Sultry Performance (H) j.236H |
20×3 | 200 / 480 | -7/+10 | - | 2 | All | - | YRP | 10[50] | 32(3 Hit) | 10 After Landing | - | - | Click! |
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Chemical Love 214K |
35 | 250 / 120 | -6/+2 | - | 4 | All | - | YRP | 11 | 10 | 13+8 After Landing | +3 | 1~Airborne | Click! |
Chemical Love (Aerial) j.214K |
35 | 250 / 120 | -6/+2 | - | 4 | All | - | YRP | 11 | 10 | 12 After Landing | - | - | Click! |
→Chemical Love (Followup) Chemical Love > 214S |
25 | 0 / 120 | -8/+2 | - | 0 | All | - | YRP | 13 | - | 9 After Landing | - | - | Click! |
Chemical Love (Vertical) 214S |
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 11 | 11 | 11+9 After Landing | -4 | 1~Airborne | Click! |
Chemical Love (Vertical)(Aerial) j.214S |
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 11 | 11 | 8 After Landing | - | - | Click! |
Sterilization Method 214H |
0,60 | 0 / 480 | -6,-6/NA | Forced: 60% | 0,3 | Air Throw: 227500 | - | YRP | 19 | 4 | Total 26+3 After Landing | - | 1~9 Above Knees 10~22 Upper body 13~Airborne 17~22 Throw |
Click! |
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Sterilization Method (Aerial) j.214H |
0,60 | 0 / 480 | -6,-6/NA | Forced: 60% | 0,3 | Air Throw: 227500 | - | YRP | 6 | 6 | 8 After Landing | - | 1~11 Upper Body 4~11 Throw |
Click! |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Dash |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Dash |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Dash |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Dash |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D, 2D | Jump, Sp, Dash |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Dash |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Dash |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp, Dash |
2H | - | - | - | - | 5D, 2D | Sp, Dash |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp, Dash |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog[edit]
[edit]
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To edit frame data, edit values in GGXRD-R2/I-No/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
System Explanations