GGXRD-R2/I-No/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
I-No x1.06 1 3F [105] Light 16F (1~8F invuln) 32 24F 20F Hoverdash
Hoverdash->Vertical Dash (663)


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 12 3 8 Mid 0 CSJ 144 4 4 6 ±0
5K 20 6 7 Mid 1 SJ 264 7 7 12 -7
c.S 34 10 7 Mid 2 SJ 264 6 2 12 ±0
f.S 28 10 7 Mid 2 S 264 11 8 12 -6
5H 38 20 6 Mid 4 SJ 384 13 4 18 -3
2P 10 3 8 Initial: 80% Mid 0 CS 144 5 2 5 +3
2K 15 3 8 Initial: 75% Low 0 S 144 5 2 8 ±0
2S 28 10 7 Mid 2 S 264 9 2 17 -5
2H 35 20 6 Mid 4 S 384 11 2 11 +6
j.P 18 3 8 High / Air 0 CS 144 5 5 12
j.K 13 6 7 Initial: 90% High / Air 1 S 264 5 12 18
j.S 23 10 7 High / Air 2 SJ 264 8 6 23
j.H 35 10 7 High / Air 2 S 264 12 6 24
j.D 40 10 7 Initial: 80% High / Air 2 SJ 264 16 5 20 + 9 After Landing
6P 32 10 7 Initial: 90% Mid 2 S 264 9 3 21 -10 1~4 Upper Body
5~11 Above Knees
6S 30 10 7 Mid 2 S 264 13 8 15 -9
6H 20,45 14,20 6×2 Initial: 80%,― Mid 3,4 S 384×2 5 4(12)8 17 -6
2D 26 10 7 Low 2 S 264 10 3 18 -7
5D 25 10 20 Initial: 80% High 2 264 26 12 9 -7


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6, 0 Forced: 65% Ground Throw: 78750 0,2 480 1 +54
Air Throw Air Throw 0,60 NA 6,0 Forced: 65% Air Throw: 201250 0,4 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 11 3 25 -14 1~13 Full
14~33 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
66 Hover Dash
Hover > 66 Hover Dash > Air Dash
214P Antidepressant Scale 12×n 3, 3×N 8, 7×N All 0,1×n 250 / 120×n 18 Until Corner Total 50 -12
j.214P Air Antidepressant Scale 12×n 3, 3×N 8, 7×N All 0,1×n 250 / 120×n 15 Until Corner Until Landing
41236S S Stroke the Big Tree 40 20 6 Low 4 200 / 720 20 2 17 ±0 3~19 Above Knees
6~15 Throw
41236H H Stroke the Big Tree 40 20 6 Initial: 90% Low 4 200 / 720 28 2 14 +3 5~27 Above Knees
11~23 Throw
j.236P P Sultry Performance 30 10 7 High / Air 2 200 / 480 14 [53] Until Landing 15
j.236K K Sultry Performance 30 10 7 Initial: 85% High / Air 2 200 / 480 13 [52] Until Landing 12
j.236S S Sultry Performance 30 10 19 Forced: 70% High / Air 2 200 / 480 13 [52] Until Landing 14
j.236H H Sultry Performance 20×3 10 7 All 2 200 / 480 10 [50] 32 10 After Landing
214K Chemical Love 35 2 6 All 4 250 / 120 11 10 13+8 After Landing +3 1~Airborne
j.214K Air Chemical Love 35 2 6 All 4 250 / 120 11 10 12 After Landing
214K > 214S Followup Chemical Love 25 2 8 All 0 0 / 120 13 9 After Landing
214S Vertical Chemical Love 40 2 7 All 2 250 / 120 11 11 11+9 After Landing -4 1~Airborne
j.214S Air Vertical Chemical Love 40 2 7 All 2 250 / 120 11 11 8 After Landing
214H Sterilization Method 0,60 -NA 6×2 Forced: 60% Air Throw: 227500 0,3 0 / 480 19 4 Total 26+3 After Landing 1~9 Above Knees
10~22 Upper body
13~Airborne
17~22 Throw
j.214H Air Sterilization Method 0,60 -NA 6×2 Forced: 60% Air Throw: 227500 0,3 0 / 480 6 6 8 After Landing 1~11 Upper Body
4~11 Throw


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H Longing Desperation 50×3
[62×3]
10 7 80 Mid 2 -5000 / 0 7+2 20 10 +1 1~13 Strike
[1~13 All]
j.2363214S Ultimate Fortissimo 50×3 14 6 Mid 3 -5000 / 0 7+0 7 16 1~7 Strike


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Megalomania DESTROY 14 6 All 3 9+12
[5+9]
6 30 -19 9~30 Full
[5~19 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Ino 5P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
±0
5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Dash
2P
GGXRD Ino 2P.png
Guard:
Mid
Startup:
5
Recovery:
5
Advantage:
+3
5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Dash
6P
GGXRD Ino 6P.png
Guard:
Mid
Startup:
9
Recovery:
21
Advantage:
-10
- - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Dash
5K
GGXRD Ino 5K.png
Guard:
Mid
Startup:
7
Recovery:
12
Advantage:
-7
6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Dash
2K
GGXRD Ino 2K.png
Guard:
Low
Startup:
5
Recovery:
8
Advantage:
±0
6P - c.S, f.S, 2S 2H 5D, 2D Sp, Dash
c.S
GGXRD Ino c.S.png
Guard:
Mid
Startup:
6
Recovery:
12
Advantage:
±0
6P - 2S, f.S 5H, 2H 5D, 2D Jump, Sp, Dash
f.S
GGXRD Ino f.S.png
Guard:
Mid
Startup:
11
Recovery:
12
Advantage:
-6
- - 2S 5H, 2H 5D, 2D Sp, Dash
2S
GGXRD Ino 2S.png
Guard:
Mid
Startup:
9
Recovery:
17
Advantage:
-5
- - - 5H, 2H 5D, 2D Sp, Dash
5H
GGXRD Ino 5H.png
Guard:
Mid
Startup:
13
Recovery:
18
Advantage:
-3
- - - 2H 5D, 2D Jump, Sp, Dash
2H
GGXRD Ino 2H.png
Guard:
Mid
Startup:
11
Recovery:
11
Advantage:
+6
- - - - 5D, 2D Sp, Dash
6H
GGXRD Ino 6H.png
Guard:
Mid
Startup:
5
Recovery:
17
Advantage:
-6
- - - - - Sp
5D
GGXRD Ino 5D.png
Guard:
High
Startup:
26
Recovery:
9
Advantage:
-7
- - - - - Homing Jump, Homing Dash
2D
GGXRD Ino 2D.png
Guard:
Low
Startup:
10
Recovery:
18
Advantage:
-7
- - - - - Sp, Dash
Air Gatlings
P K S H D Cancel
j.P
GGXRD Ino j.P.png
Guard:
High / Air
Startup:
5
Recovery:
12
Advantage:
j.P j.K j.S j.H j.D Sp
j.K
GGXRD Ino j.K.png
Guard:
High / Air
Startup:
5
Recovery:
18
Advantage:
j.P - j.S - j.D Sp
j.S
GGXRD Ino j.S.png
Guard:
High / Air
Startup:
8
Recovery:
23
Advantage:
- j.K - j.H j.D Jump, Sp
j.H
GGXRD Ino j.H.png
Guard:
High / Air
Startup:
12
Recovery:
24
Advantage:
- - - - j.D Sp
j.D
GGXRD Ino j.D.png
Guard:
High / Air
Startup:
16
Recovery:
20 + 9 After Landing
Advantage:
- - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R2/1.03 patch notes

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/I-No/Data.