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Combo Notation GuideCharacter Name Abbreviations
7 InputIcon 7.png 8 InputIcon 8.png 9 InputIcon 9.png
4 InputIcon 4.png 5 InputIcon 5.png 6 InputIcon 6.png
1 InputIcon 1.png 2 InputIcon 2.png 3 InputIcon 3.png
Numbers represent direction on a keyboard numpad. For example InputIcon 236.png+GGXRD P Prompt.png becomes 236P.
> = Proceed from the previous move to the following move.
land = Indicate that the player must land at a point in the sequence.
, = Link the previous move into the following move.
->/~ = Cancel the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j = Jump
hj/sj = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
WS = Wall Stick/Wall Splat
[X] = Hold input.
]X[ = Release input
(move) = Move is optional.
[sequence]xN = Repeat sequence N amount of times.
(N) = Attack must deal N amount of hits.
[X] or [Y] = Perform X or Y.
IAD = Instant Air Dash
MC = Mortal Counter
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
AN = GGXRD-R2 Answer Icon.png Answer
AX = GGXRD-R2 Axl Low Icon.png Axl Low
BA = GGXRD-R2 Baiken Icon.png Baiken
BE = GGXRD-R2 Bedman Icon.png Bedman
CH = GGXRD-R2 Chipp Zanuff Icon.png Chipp Zanuff
DI = GGXRD-R2 Dizzy Icon.png Dizzy
EL = GGXRD-R2 Elphelt Valentine Icon.png Elphelt
FA = GGXRD-R2 Faust Icon.png Faust
IN = GGXRD-R2 I-No Icon.png I-No
JA = GGXRD-R2 Jam Kuradoberi Icon.png Jam
JC = GGXRD-R2 Jack-O Icon.png Jack-O
JO = GGXRD-R2 Johnny Icon.png Johnny
KU = GGXRD-R2 Kum Haehyun Icon.png Kum Haehyun
KY = GGXRD-R2 Ky Kiske Icon.png Ky Kiske
LE = GGXRD-R2 Leo Whitefang Icon.png Leo
MA = GGXRD-R2 May Icon.png May
MI = GGXRD-R2 Millia Rage Icon.png Millia
PO = GGXRD-R2 Potemkin Icon.png Potemkin
RA = GGXRD-R2 Ramlethal Valentine Icon.png Ramlethal
RV = GGXRD-R2 Raven Icon.png Raven
SI = GGXRD-R2 Sin Kiske Icon.png Sin Kiske
SL = GGXRD-R2 Slayer Icon.png Slayer
SO = GGXRD-R2 Sol Badguy Icon.png Sol Badguy
VE = GGXRD-R2 Venom Icon.png Venom
ZT = GGXRD-R2 Zato-1 Icon.png Zato-1

Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
cS starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
cS > 2H(7) > 214S > 66 jKS > DJC > jSH jH > j4D midscreen 208 all [1] very easy
cS > 6P > 6H(1) > IAD > jSH > j4D midscreen 152 all [1] very easy
cS > 5H(3) > 214S > jS > DJC > jSH > j4D midscreen 175 all [1] very easy
cS > 6H(2) > 214S > Blitz Attack > 66 jKS > DJC > jSH jH > j4D corner 213 all [3] medium Against Baiken and May, a dash is required before c.S.

6P starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
CH 6P > 6H(2) > 22P/K/S/H Midscreen 96 Everyone Easy A combo that serves to safely set up a Ghost or deploy an organ.
6P > c.S (JI) > 6H(2) > hj.K > j.S > dj.S > j.214S > dash j.K > j.S > dj.S > j.H(2) > j.4D Corner 207 Everyone except Slayer Medium

2S starter
Combo Position Damage Tension Gain Works on: Difficulty Notes
CH 2S > c.S > j.K > j.S > dj.S > j.H(2) > j.4D Midscreen 150 Everyone Easy

Combo Theory

(Note: The following listings may differ depending on an opponent’s wakeup timing)

Common Enders:

   3H – 1 option above and a grounded meaty
   2H – 2 option above and a grounded meaty
   Low to ground 4D – 1 option above and grounded meaty
   High in the air 4D – 2 options above or 1 and a grounded meaty

Video Examples