GGXRD-R2/Jack-O/Frame Data
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System Data[edit]
Defense |
x1.03 |
---|---|
Guts |
2 |
Weight |
[105] Light |
Stun Resistance |
60 |
Prejump |
3F |
backdash |
13F (1~>9F invuln) |
Wakeup |
25F (Face Up) / 23F (Face Down) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Remove the Chain of Chiron j.D |
24x3 [24] | -1000/120 [0/120] | -7/+2 | - | 2 | All | - | YRP | 21 | 12 After Landing | Total: 32+10 After Landing [Total: 51+10 After Landing] |
[-8] | - | Click! |
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Elysion Driver 6D |
90 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 50% | 0 | Ground Throw: 157500 [90000] | - | - | 17 [22] | 4 | 43 [48] |
+66 | 1-16 [1-21] Throw 3-20 [5-25] Lower Body 21-51 [26-57] Feet |
Click! |
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Air Elysion Driver j.6D |
0,90,0 | -1000/360,345 [-/360,345] | -6,-8x2 | Initial: 50% | 0 | Air Throw: 157500 [110000] | - | - | 10 [15] | 4 | Total:Until Landing + 9 | - | 1-9 [1-14] Throw | Click! |
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Hunger of Dopros 4D |
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4,0 | All | - | - | 11 [13] | 9 | 26 [31] | -11 [-16] | 11-15, 20-35 [16-20, 25-41] Feet 16-19 [21-24] Lower Body |
Click! |
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Air Hunger of Dopros j.4D |
10, 40 | -1000/720,480 [-/720,480] | -6,-8/+20 | - | 4,0 | All | - | - | 10 [12] | 6 | Until Landing + 8 | - | - | Click! |
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Zest 2D |
30, 25 | -1000/720 [-/720] | -7/+10 | Initial: 80% | 2 | Mid | - | - | 9 [14] | 3(6)9 | Total: 26+15 | -45 | 1-17 [1-22] Strike 18 [23] onwards Airborne |
Click! |
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Air Zest j.2D |
50 | -1000/720 [-/720] | -7/+10 | - | 2 | Mid | - | - | 17 [20] | Until Landing | Total: Until Landing + 13 After | 0 | - | Click! |
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Organ Deploy 22H |
- | -/120 | - | - | - | - | - | - | 13 | - | Total: 24 | - | - | Click! |
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Ghost Return Organ > P |
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
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Clock Up Organ > K |
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
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Explode Organ > S |
See notes | -/120 | - | - | - | - | - | - | 192 | 19 | 12 | - | - | Click! |
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Aegis Field Organ > H |
- | - | - | - | - | - | - | - | - | 360 | 12 | - | - | Click! |
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Cancel Organ > D |
- | - | - | - | - | - | - | - | - | - | 12 | - | - | Click! |
Ghost and Servant Attacks[edit]
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Set Ghost 22P/K/S |
- | - | - | - | - | - | - | - | - | - | Total: 24 | - | - | Click! |
Pick Up Ghost 2P near Ghost |
- | - | - | - | - | - | - | - | - | - | Total: 18 | - | - | Click! |
Place Ghost 2P/K/S while holding Ghost |
- | - | - | - | - | - | - | - | - | - | Total: 24 | - | - | Click! |
Put Away Ghost 4P/K/S while holding Ghost |
- | - | - | - | - | - | - | - | - | - | Total: 12 | - | - | Click! |
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Throw Ghost 5P/K/S while holding Ghost |
35 40 45 |
-/120 | -7/+2 | - | 4 | - | - | - | 12 | 32 | Total: 32 | -7 | - | Click! |
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Throw Ghost (Air) j.5P/K/S while holding Ghost |
35 | -/120 | -7/+2 | - | 4 | - | - | - | 12 | Until Landing | Total: 32 | - | - | Click! |
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Knight P Servant Level 1/2/3 |
10 | -/120 | -6/+2 | - | 0 | All | - | - | 15[108] | 6 | Total: 45 | - | - | Click! |
15 | -/120 | -6/+2 | - | 1 | All | - | - | 15[108] | 6 | Total: 45 | - | - | Click! | |
20 | -/120 | -6/+2 | - | 2 | All | - | - | 15[108] | 6 | Total: 45 | - | - | Click! | |
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Lancer K Servant Level 1/2/3 |
10 | -/120 | -6/+2 | - | 0 | All | - | - | 12[105] | 3 | - | - | - | Click! |
10 * 2 | -/120 | -4/+2 | - | 0 | All | - | - | 12[105] | 3(3)3 | - | - | - | Click! | |
10 * 4 | -/120 | -3/+2 | - | 0 | All | - | - | 12[105] | 3(3)3(3)3(3)6 | - | - | - | Click! | |
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Magician S Servant Level 1/2/3 |
10 | -/120 | -6/+2 | - | 0 | All | - | - | 15[108] | - | - | - | - | Click! |
10 | -/120 | -6/+2 | - | 1 | All | - | - | 15[108] | - | - | - | - | Click! | |
10 | -/120 | -6/+2 | - | 2 | All | - | - | 15[108] | - | - | - | - | Click! | |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H, 3H | 5D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
2K | 5P, 6P | 5K | c.S, f.S, 2S | 2H, 6H, 3H | 5D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
f.S | 6P | - | 2S | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H, 3H | 5D | Jump, Sp |
5H | - | - | - | - | 5D | Jump (1st hit), Sp |
2H | - | - | - | - | 5D | Sp (last hit) |
6H | - | - | - | - | 5D | Jump, Sp |
3H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
P | K | S | H | Cancel | |
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j.P | j.P | j.K | j.S | j.H | Sp |
j.K | j.P | - | j.S | j.H | Jump, Sp |
j.S | j.P | - | - | j.H | Jump, Sp |
j.H | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Jack-O'/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
System Explanations