GGXRD-R2/Jack-O/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Jack-O x1.03 2 3F [105] Light 13F (1~9F invuln) 32 25F 23F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 Mid 0 144 4 4 6 ±0
5K 26 6 7 Mid 1 264 6 6 13 -7
c.S 28 10 7 Mid 2 264 7 5 6 +3
f.S 30 10 7 Mid 2 264 8 6 20 -12
5H 36, 16×2 -6×3/+20,+14×2 Mid 4, 3, 3 384 10 3(2)2(2)2(4)2(2)2(4)2(2)2 24 -13 8-60 Feet
5D 22 10 20 Initial: 80% High 2 -1000/720 [-/720] 26 [31] 4 16 [21] -6 [-11] 9-14 Above Knee [12-19 Above Knee]
6P 28 10 7 Mid 2 264 10 6 20 -12 1-7 Upper Body
8-15 Above Knee
6K 20×2 10 7 High / Air 2 264 24 2(3)3 11 ±0 1-23 Throw
10-end Foot
12-end Low Body
6H 30, 50 -6×2 / +14,+20 Mid 3, 4 384 7 2(9)8 19 -8
2P 12 3 8 Mid 0 144 5 4 6 ±0
2K 14 6 7 Low 1 264 6 3 6 +3 6-14 Low Profile
2S 28 10 7 Mid 2 264 8 7 22 -15 1-14F Upper Body
2H 8xN,26 6 1 Mid 4 384 13 3(3)3(3)3(3)3(9)3 18 -2
3H 30 10 7 Low 2 264 11 15 9 -10 11F-30F Low Profile
j.P 8 3 8 High / Air 0 144 6 4 6
j.K 16 6 7 High / Air 1 264 5 6 12
j.S 28 10 7 High / Air 2 264 9 5 21
j.H 26×2 10 7 High / Air 2 264 11 3,3 32


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0, 60 -6,0/NA Forced: 65% Ground Throw 63000 0,480 1 1 +54
Air Throw Air Throw 0, 60 -6,0/NA Forced: 65% Air Throw 192500 0,480 1 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000/264 13 6 20 -12 1-18 All
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
j.D Remove the Chain of Chiron 24×3 [24] 2 7 All 2 -1000/120 [0/120] 21 12 After Landing Total: 32+10 After Landing
[Total: 51+10 After Landing]
[-8]
6D Elysion Driver 90 6,8×2 Initial: 50% Ground Throw: 157500 [90000] 0 -1000/360,345 [-/360,345] 17 [22] 4 43
[48]
+66 1-16 [1-21] Throw
3-20 [5-25] Lower Body
21-51 [26-57] Feet
j.6D Air Elysion Driver 0,90,0 6,8×2 Initial: 50% Air Throw: 157500 [110000] 0 -1000/360,345 [-/360,345] 10 [15] 4 Total:Until Landing + 9 1-9 [1-14] Throw
4D Hunger of Dopros 10, 40 20 6,8 All 4,0 -1000/720,480 [-/720,480] 11 [13] 9 26 [31] -11 [-16] 11-15, 20-35 [16-20, 25-41] Feet
16-19 [21-24] Lower Body
j.4D Air Hunger of Dopros 10, 40 20 All 4,0 -1000/720,480 [-/720,480] 10 [12] 6 Until Landing + 8
2D Zest 30, 25 10 7 Initial: 80% Mid 2 -1000/720 [-/720] 9 [14] 3(6)9 Total: 26+15 -45 1-17 [1-22] Strike
18 [23] onwards Airborne
j.2D Air Zest 50 10 7 Mid 2 -1000/720 [-/720] 17 [20] Until Landing Total: Until Landing + 13 After 0
22H Organ Deployment -/120 13 Total: 24
Organ > P Recover All 12
Organ > K Clock Up 12
Organ > S Explode See notes -/120 192 19 12
Organ > H Aegis Field 360 12
Organ > D Release 12


Ghost and Servant Attacks

  • Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
  • First Servant spawns after 30F, 2nd after 379F
  • Servants have 155F attack cooldown
  • some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Near Ghost 2P Ghost Pick Up Total: 18
22P/K/S Ghost Set Total: 24
Ghost 2P/K/S Ghost Place Total: 24
Ghost 4P/K/S Ghost Put Away Total: 12
Ghost 5P/K/S Ghost Throw 35
40
45
2 7 4 -/120 12 32 Total: 32 -7
Ghost j.5P/K/S Air Ghost Throw 35 2 7 4 -/120 12 Until Landing Total: 32
P Servant Level 1 Lancer Level 1 10 2 6 All 0 -/120 15[108] 6 Total: 45
P Servant Level 2 Lancer Level 2 15 2 6 All 1 -/120 15[108] 6 Total: 45
P Servant Level 3 Lancer Level 3 20 2 6 All 2 -/120 15[108] 6 Total: 45
K Servant Level 1 Knight Level 1 10 2 6 All 0 -/120 12[105] 3
K Servant Level 2 Knight Level 2 10×2 2 4 All 0 -/120 12[105] 3(3)3
K Servant Level 3 Knight Level 3 10×4 2 3 All 0 -/120 12[105] 3(3)3(3)3(3)6
S Servant Level 1 Magician Level 1 10 2 6 All 0 -/120 15[108]
S Servant Level 2 Magician Level 2 10 2 6 All 1 -/120 15[108]
S Servant Level 3 Magician Level 3 10 2 6 All 2 -/120 15[108]


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
214S Calvados 40, 25×3
[50, 31×3]
2 8 All 0 -5000/0 7+5 10, 5, 5, 35 Until Landing + 12 After +9 [1-7 Full]
3-End Feet
7 Strike
j.214S Air Calvados 40, 25×3
[50, 31×3]
2 8 All 0 -5000/0 7+5 Until it hits the ground,5,5,35 Until Landing + 12 After Landing [1-7 Full]
7-End Strike
360P Forever Elysion Driver 0, 150, 0×2 6, 8×2 Initial 50% Ground Throw 0 -5000/0 5+2 3 42 +70 1-6 Full
j.360P Air Forever Elysion Driver 0, 150, 0×2 6, 8×2 Initial 50% Air Throw -5000/0 5+2 3 Until Landing + 9 After +70 1-6 Full


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H I Want Out DESTROY 14 6 Mid / Air 3 9+8
[5+8]
2 34 -19 9-18 Full [5-14 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD-R JackO 5P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
±0
5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2P
GGXRD-R JackO 2P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
±0
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6P
GGXRD-R JackO 6P.png
Guard:
Mid
Startup:
10
Recovery:
20
Advantage:
-12
- - c.S, f.S, 2S 5H, 2H, 6H, 3H 5D Sp
5K
GGXRD-R JackO 5K.png
Guard:
Mid
Startup:
6
Recovery:
13
Advantage:
-7
6P - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
2K
GGXRD-R JackO 2K.png
Guard:
Low
Startup:
6
Recovery:
6
Advantage:
+3
5P, 6P 5K c.S, f.S, 2S 2H, 6H, 3H 5D Sp
6K
GGXRD-R JackO 6K.png
Guard:
High / Air
Startup:
24
Recovery:
11
Advantage:
±0
- - - - - -
c.S
GGXRD-R JackO cS.png
Guard:
Mid
Startup:
7
Recovery:
6
Advantage:
+3
6P - f.S, 2S 5H, 2H, 6H, 3H 5D Jump, Sp
f.S
GGXRD-R JackO fS.png
Guard:
Mid
Startup:
8
Recovery:
20
Advantage:
-12
6P - 2S 5H, 2H, 6H, 3H 5D Jump, Sp
2S
GGXRD-R JackO 2S.png
Guard:
Mid
Startup:
8
Recovery:
22
Advantage:
-15
- - - 5H, 2H, 6H, 3H 5D Jump, Sp
5H
GGXRD-R JackO 5H.png
Guard:
Mid
Startup:
10
Recovery:
24
Advantage:
-13
- - - - 5D Jump (1st hit), Sp
2H
GGXRD-R JackO 2H.png
Guard:
Mid
Startup:
13
Recovery:
18
Advantage:
-2
- - - - 5D Sp (last hit)
6H
GGXRD-R JackO 6H.png
Guard:
Mid
Startup:
7
Recovery:
19
Advantage:
-8
- - - - 5D Jump, Sp
3H
GGXRD-R JackO 3H.png
Guard:
Low
Startup:
11
Recovery:
9
Advantage:
-10
- - - - - -
5D
GGXRD-R JackO 5D.png
Guard:
High
Startup:
26 [31]
Recovery:
16 [21]
Advantage:
-6 [-11]
- - - - - Homing Jump, Homing Dash
Air Gatlings
P K S H Cancel
j.P
GGXRD-R JackO j.P.png
Guard:
High / Air
Startup:
6
Recovery:
6
Advantage:
j.P j.K j.S j.H Sp
j.K
GGXRD-R JackO j.K.png
Guard:
High / Air
Startup:
5
Recovery:
12
Advantage:
j.P - j.S j.H Jump, Sp
j.S
GGXRD-R JackO j.S.png
Guard:
High / Air
Startup:
9
Recovery:
21
Advantage:
j.P - - j.H Jump, Sp
j.H
GGXRD-R JackO j.H.png
Guard:
High / Air
Startup:
11
Recovery:
32
Advantage:
- - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

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