GGXRD-R2/Jam Kuradoberi/Data

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System Data

Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Jam Kuradoberi x1.06 3 65 25 3F 13F (1~7F invuln) [105] Light 26F 25F GGXRD-R Jam Portrait.png GGXRD-R2 Jam Kuradoberi Icon.png


Normal Moves

5P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5P GGXRD Jam 5P.png 12 Mid 3 3 7 ±0 0 normal 3 8 CSJ YRP 144

5K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5K GGXRD Jam 5K.png 12 Low 4 4 6 +2 1 Hitstop 6F, on CH 7F normal 6 7 S YRP 264 Initial: 80%

c.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
c.S GGXRD Jam cS.png 28 Mid 6 8 12 -6 2 normal 10 7 JS YRP 264

f.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
f.S GGXRD Jam fS.png 30 Mid 6 5 11 -2 2 normal 10 7 JS YRP 264

5H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5H GGXRD Jam 5H.png 24×3 Mid 13 3(3)3(3)3 15 +1 3,3,4 Forces opponent into crouching state on standing hit, Hitstop 7F per hit on normal hit, Hitstop 11F for hits 1 and 2 on CH, 13F for 3rd hit normal 14×2, 20 6×3 S YRP 384 22-24F Upper Body
25-48 Low Profile
49-51 Upper Body

5D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
5D GGXRD Jam 5D.png 16 High 25 4 12 -2 2 normal 10 20 YRP 264 Initial: 80%

6P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6P GGXRD Jam 6P.png 18×2 Mid 9 3(6)3 12 +2 2,3 1st hit stagger opponent on CH (Max 31F, min 15F), 2nd hit stagger opponent on CH (Max 32F, min 15F) normal 10, 14 7,6 S YRP 264,384 1-5F Upper Body
6-14 Above Knees

6K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6K GGXRD Jam 6K.png 16,26 Mid 6 4(6)12 20 -18 1,2 Forces opponent into standing state on crouching hit, Hitstop 6F, 7F on CH normal 6,10 7×2 JS YRP 264

6H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
6H GGXRD Jam 6H.png 36 Mid 14 3 22 -6 4 Blows opponent away on hit, Wall bounces opponent on CH, On ground hit, guaranteed knockddown (Face Up). On air hit, untechable for 36F normal 20 6 S YRP 384 4-6 Lower Body
7-13F Foot

2P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2P GGXRD Jam 2P.png 6 Mid 4 2 7 +3 1 Can cancel into 5P, 2P, 5K, 2K on whiff 7F onwards normal 6 7 CS YRP 264 Initial: 90%

2K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2K GGXRD Jam 2K.png 8 Low 5 3 9 ±0 1 normal 6 7 CS YRP 264 Initial: 85% 3-12F Upper Body

2S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2S GGXRD Jam 2S.png 26 Mid 6 5 9 ±0 2 Staggers opponent on ground CH (Max 38F, Min 18F) normal 10 7 S YRP 264 Initial: 85%

2H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2H GGXRD Jam 2H.png 28,20 Mid 11 8(6)4 13 ±0 3 Pulls in opponent on ground hit, Pulls in opponent on hit (untechable for 19F, guaranteed knockdown on CH) normal 14 6 S YRP 384

2D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
2D GGXRD Jam 2D.png 28 Low 6 4 16 -6 2 Knocks down opponent on ground hit (Face Down) normal 10 7 JS YRP 264 4-9 Low Profile

j.P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.P GGXRD Jam jP.png 11 High/Air 6 4 16 1 normal 6 7 CS YRP 264

j.K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.K GGXRD Jam jK.png 14 High/Air 5 8 11 1 normal 6 7 S YRP 264

j.S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.S GGXRD Jam jS.png 28 High/Air 5 5 9 2 Launches opponent on hit, untechable for 17F, guaranteed knockdown on CH normal 10 7 JS YRP 264

j.H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.H GGXRD Jam jH.png 35 High/Air 5 10 16 2 normal 10 7 S YRP 264

j.D

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
j.D GGXRD Jam jD.png 16,28 High/Air 7 3(6)6 16 2 1st hit launches opponent (untechable for 14F, 28F on CH), 2nd hit blows away opponent (untechable for 24F), 2nd hit blows away and wall bounces opponent on CH (untechable for 60F) normal 10 7 S YRP 264


Universal Mechanics

Ground Throw

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Ground Throw Ground Throw GGXRD-R Jam GroundThrow.png 0,20,31 Ground Throw: 70000 1 1 +18 0,0,4 Floats opponent on hit, untechable for 52F, Proration values work out to be 55% after both hits other 6,0,0 R 0,480,0 Forced: 90%, 55%

Air Throw

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Throw Air Throw GGXRD-R Jam AirThrow.png 0,60 Air Throw: 192500 1 1 0,2 other 6,7 R 0,480 Forced: 65%

DAA

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Dead Angle Attack DAA GGXRD Jam fS.png 25 All 10 9 20 -15 2 Blows away and wall bounces opponent on hit, Ground hit is untechable for 28F, guaranteed knockdown on CH, Air hit is untechable for 14F, 28F on CH, 2nd hit blows away opponent (untechable for 24F), 2nd hit blows away and wall bounces opponent on CH (untechable for 60F), Causes special knockdown on CH (regular knockdown time -11F) other 10 7 -5000/264 Initial: 50% 1-18F All
19-23F Throw

Blitz Attack

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Blitz Attack Blitz GGXRD-R Jam BlitzAttack.png 50 Mid (15-48)+13 3 20 -2 1 Hitstop 30F, Slighty refills own Burst and slightly drains opponent's Burst on hit, Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH), Crumples opponent on ground CH (79F) other R Initial: 55% 1~Button release: Blitz

Blitz Attack Max Charge

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Blitz Attack Max Charge [Blitz] GGXRD-R Jam BlitzAttack.png 50 Mid 50+13 3 20 +5 4 Hitstop 30F, Slighty refills own Burst and slightly drains opponent's Burst on hit, Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH), Crumples opponent on ground hit other R 1~50: Blitz


Special Moves

546

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Hochifu 546 GGXRD Jam Hochifu.png 1 24 Can cancel into crouching, FD 9F onwards on whiff, After successful catch, Jam can move on 7F, opponent can move on 9F, Can cancel into followup after successful catch or afte 10F, On successful catch, gain 200 Tension special YRP 1-8F Catch

Hochifu > P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Zekkei Hochifu > P GGXRD Jam Zekkei.png 40 Mid 4 6 30 -17 4 Hitstop 20F, 32F on CH, Staggers opponent on ground CH (Max 49F, min 24F), Hitstun 23F on ground normal hit, Untechable for 28F on air hit, guaranteed knockdown on CH (Face Up), Can cancel into followups on 4F on hit, Can cancel into followups on 21F on whiff special 20 6 YRP 0/720 Initial: 70%

Zekkei > P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Goushao Zekkei > P GGXRD Jam Goushao.png 35 Mid 15 6 24 -11 4 Hitstop 25F, 37F on CH, Blows away opponent on hit, guaranteed knockdown (Face Up) special 20 6 YRP 0/720

Zekkei > K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Dowanga Zekkei > K GGXRD Jam Dowanga.png 25 Mid 27 2 20 -3 4 Launches opponent on hit, untechable for 50F (guaranteed knockdown on CH) special 20 6 YRP 0/720 27-36F Foot

j.2K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Youeikyaku j.2K GGXRD Jam Youeikyaku.png 16, 10×4 High/Air 10 Until Landing 6 After Landing +8 3, 0×4 2nd-5th hits only occur if 1st hit hits opponent, 2nd-5th hits each have hitstop 5F, Fastest possible startup from standing position is 14F (Tiger Knee'd), Frame advantage listed is from Tiger Knee'd special 14 6,8×4 YRP 150/360,180×4 Initial: 80%

236S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Bakushuu 236S GGXRD Jam Bakushuu.png Total: 46 Can cancel into followups 9F-24F special Y 200/- 10-23F Super Low Profile
24-31F Above Knees

Bakushuu > P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Mawarikomi Bakushuu > P GGXRD Jam Mawarikomi.png Total: 25 Can pass through opponent 2-14F special Y 1-End Low Profile

Bakushuu > K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Hamonkyaku Bakushuu > K GGXRD Jam Ashibarai.png 30 Low 8 6 23 -15 2 Staggers opponent on ground hit (Max 29F, min 17F), See ※3 special 10 10 YRP 0/720 Initial: 90% 8-28F Above Knees

Bakushuu > S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Hyappo Shinshou Bakushuu > S GGXRD Jam HyappoShinshou.png 50 Mid 17 3 15 +1 4 Blows opponent away on hit (untechable for 28F), Blows away and ground slides opponent on CH (untechable for 70F, slides for 40F, guaranteed knockdown), Can cancel into Senri Shinshou (Followup) 18-29F, See ※4 special 10 6 YRP 200/720 Initial: 75% 1-16F Upper Body

Bakushuu > S > H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Senri Shinshou (Followup) Bakushuu > S > H GGXRD Jam SenriShinshou.png 40 Mid 28 1 13 +3 3 Blows opponent away on hit, guaranteed knockdown (Face Up), Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown) special 10 6 YRP 50/720 Initial: 75% 1-27F Upper Body

Bakushuu > H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Senri Shinshou Bakushuu > H GGXRD Jam SenriShinshou.png 50 [44] Mid 23 [28] 1 [3] 13 +5 [+3] 4 [ ] values are when Jam passes through opponent, 1-6F Can pass through opponent, Blows opponent away on hit, guaranteed knockdown (Face Up), Blows away and wall sticks opponent on CH (untechable for 80F, sticks for 40F, guaranteed knockdown), See ※4 special 14 6 YRP 200/1440
[200/960]
Initial: 75% 1-23F Upper Body
[1-9F Upper Body]
[22-28F Upper Body]


22K/S/H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Asanagi no Kokyuu 22K/S/H GGXRD Jam AsanagiNoKokyuu.pngGGXRD Jam AsanagiIcons.png Total: 56~77 Hold button to charge, K for Ryuujin, S for Gekirin, H for Kenroukaku, Gains Card on 41F, MAX on 66F special YR

236K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Ryuujin (Normal) 236K GGXRD Jam Ryuujin.png 55 Mid 17 6 30 + 11 After Landing -28 4 [ ] values are when done as followup, Blows away opponent on normal hit, untechable for 22F, Blows away and wall bounces opponent on CH, untechable for 44F special 20 6 YRP 250/840 Initial: 80%

236K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Ryuujin (Card) 236K Card GGXRD Jam Ryuujin.png 80 Mid 16 24 14 + 11 After Landing -30 4 Blows away opponent on normal hit, guaranteed knockdown, Blows away and wall bounces opponent on CH, guaranteed knockdown, 9F onward Airborne special 20 6 YRP 250/840 Initial: 80% 10-17F Strike

236K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Ryuujin (MAX) 236K MAX GGXRD Jam Ryuujin.png 110 Mid 16 24 14 + 11 After Landing -30 4 Blows away opponent on normal hit, guaranteed knockdown, Blows away and wall sticks opponent on CH, guaranteed knockdown, Stun: 80, 10F onward Airborne special 20 6 YRP 250/840 Initial: 80% 10-17F Strike

j.236K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Ryuujin (Normal) j.236K GGXRD Jam Ryuujin.png 50 [28] All 8 4 Until Landing + 11 4 [ ] values are when done as followup, Blows away opponent on normal hit, untechable for 22F, Blows away and wall bounces opponent on CH, untechable for 44F special 20 6 YRP 200/720
[0/1200]
Initial: 80%


j.236K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Ryuujin (Card) j.236K Card GGXRD Jam Ryuujin.png 75 [65] All 8 22 Until Landing + 11 4 [ ] values are when done as followup, Blows away opponent on normal hit, untechable for 75F, Blows away and wall bounces opponent on CH, guaranteed knockdown special 3 [20] 8 [6] YRP 200/720
[0/1200]
Initial: 80% 1-8F Strke
[1-8F Strike]


j.236K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Ryuujin (MAX) j.236K MAX GGXRD Jam Ryuujin.png 110 [100] All 8 22 Until Landing + 11 4 [ ] values are when done as followup, Blows away opponent on normal hit, untechable for 75F, Blows away and wall sticks opponent on CH, guaranteed knockdown special 3 [20] 8 [6] YRP 200/720
[0/1200]
Initial: 80% 1F-End Strike


214K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Gekirin (Normal) 214K GGXRD Jam Gekirin.png 35 [16] High/Air 19 [17] 13 3+10 After Landing
[Until Landing + 10]
-13 2 [0] [ ] values are when done as followup, Launches opponent on ground hit, guaranteed knockdown (Face Up), Hits crouching sol on 25F special 10 [3] 7 [8] YRP 200/480
[0/480]


214K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Gekirin (Card) 214K Card GGXRD Jam Gekirin.png 28×3 [22×3] High/Air 18 [12] 3,4,6 4+10 After Landing
[Until Landing + 10]
-6 2 [0] [ ] values are when done as followup, Launches opponent on ground hit, guaranteed knockdown (Face Up), Air hit causes guaranteed knockdown (Face Up), Hits crouching Sol on 26F special 10 [3] YRP 200/480
[0/480]


214K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Gekirin (MAX) 214K MAX GGXRD Jam Gekirin.png 55 [45] High/Air 18 [12] 13 Until Landing + 5 -1 2 [0] [ ] values are when done as followup, Blows away opponent on ground hit, guaranteed knockdown (Face Down), Air hit causes guaranteed knockdown (Face Down), Hits crouching Sol on 23F, 4F [1F] onward Airborne special 10 [3] 7 [8] YRP 200/480
[0/480]
4-Onward Lower Body


j.214K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Gekirin (Normal) j.214K GGXRD Jam Gekirin.png 30 [16] High/Air 16 [17] 13 Until Landing + 10 2 [0] [ ] values are when done as followup, Launches opponent on ground hit, guaranteed knockdown special 10 [3] 7 [8] YRP 150/360
[0/480]

j.214K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Gekirin (Card) j.214K Card GGXRD Jam Gekirin.png 24 [22×3] High/Air 15 [12] 13
[3,4,6]
Until Landing + 10 2 [0] [ ] values are when done as followup, Launches opponent on ground hit, guaranteed knockdown, Air hit causes guaranteed knockdown special 10 [3] 7 [8] YRP 150/360
[0/480]

j.214K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Gekirin (MAX) j.214K MAX GGXRD Jam Gekirin.png 50 [45] High/Air 15 [12] 13 Until Landing + 5 2 [0] [ ] values are when done as followup, Blows away opponent on ground hit, guaranteed knockdown, Air hit causes guaranteed knockdown special 10 [3] 7 [8] YRP 150/360
[0/480]

623K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Kenroukaku (Normal) 623K GGXRD Jam Kenroukaku.png 11×4 Mid 7 4(1)4(1)2(2)1(1)9 20 + 6 After Landing -37 2 Max 4 hits, Hitstop 6F per hit, Launches opponent on ground hit. Each hit is untechable for 22F, 44F on CH, On air hit, each hit is untechable for 22F, 44F on CH, 1st hit launches and pulls in opponent, Stun: 5 per hit, 4F onwards Airborne special 10 3 R 200/240 Initial: 90% 1-6F All

623K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Kenroukaku (Card) 623K Card GGXRD Jam Kenroukaku.png 11×6 Mid 7 2,2(1)4(1)2(2)1(1)9 26 + 6 After Landing -38 2 Max 6 hits, Hitstop 6F per hit, Launches opponent on ground hit. Each hit causes guaranteed knockdown, On air hit, each hit causes guaranteed knockdown, 1st hit launches and pulls in opponent, Stun: 3 per hit, Airborne on frame 4 special 10 2 R 200/240 Initial: 90% 1-13F All

623K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Kenroukaku (MAX) 623K MAX GGXRD Jam Kenroukaku.png 11×6,30 Mid 7 3(1)2(1)3(1)4(2)3(1)4(2)2(2)1(1)9 20 -41 2 Max 7 hits, Hitstop 6F per hit except for last hit (30F), Launches opponent on ground hit. Each hit causes guaranteed knockdown, On air hit, each hit causes guaranteed knockdown, First 3 hits launch and pull in opponent, Airborne on frame 4, See ※2 special 10 1 R 200/240×7 Initial: 90% 1-13F All

j.623K

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Kenroukaku (Normal) j.623K GGXRD Jam Kenroukaku.png 12×3 [8×3] All 5 4(1)4(1)2(2)1(1)9 Until Landing + 6
[Until Landing + 12]
2 [ ] values are when done as followup, Max 3 hits, Hitstop 6F per hit, Launches opponent on ground hit. Each hit is untechable for 22F, 44F on CH, On air hit, each hit is untechable for 22F, 44F on CH, 1st hit launches and pulls in opponent, Stun: 4 per hit special 10 3 R 150/180
[0/240]
Initial: 90% 1-4F All

j.623K Card

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Kenroukaku (Card) j.623K Card GGXRD Jam Kenroukaku.png 9×6 [8×6] All 5 2,2(1)4(1)2(2)1(1)9 20 2 [ ] values are when done as followup, Max 7 hits, Hitstop 6F per hit, Launches opponent on ground hit. Each hit causes guaranteed knockdown, On air hit, each hit causes guaranteed knockdown, 1st hit launches and pulls in opponent, Stun: 4 per hit special 10 1 R 150/180
[0/240]
Initial: 90% 1-11F All

j.623K MAX

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Air Kenroukaku (MAX) j.623K MAX GGXRD Jam Kenroukaku.png 9×6,30
[8×6,30]
All 5 3(1)2(1)3(1)4(2)3(1)4(2)2(2)1(1)9 20 2 [ ] values are when done as followup, Max 7 hits, Launches opponent on ground hit. Each hit causes guaranteed knockdown, On air hit, each hit causes guaranteed knockdown, First 3 hits launch and pull in opponent, Stun: 4 per hit, Hitstop 6F per hit except for last hit (30F), See ※2 special 10 1 R 150/180×7
[0/240×7]
Initial: 90% 1-11F All


Overdrives

632146S

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Choukyaku Hou'Oushou 632146S GGXRD Jam ChoukyakuHou'Oushou1.pngGGXRD Jam ChoukyakuHou'Oushou2.png 20,7×16,40,80
[25,8×16,50,100]
Mid 7+Flash 123+0
[6+Flash 123+0]
20 27 -29 4 [ ] value are for Burst version, Minimum Damge: 20% [40%], Each hit floats opponent and causes guaranteed knockdown super 20 6,2×16,6×2 YRP -5000/0 1-10 Strike
[1-10 All]

236236H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Bao Saishinshou 236236H GGXRD Jam BaoSaishinshou.png 60 Mid 1+4 6 36 -23 4 Minimum Damage: 50%, Blows away opponent on hit, guaranteed knockdown, If attack hits opponent (not blocked) can cancel into Kaorinkuen, but can not RC, Jam is fully invinicible if attack hits opponent (not blocked) super 20 6 YRP -5000/0 1-7 Strike

Saishinshou > P

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Kaorinkuen Saishinshou > P GGXRD Jam Kaorinkuen.png 70 [70, 60] Mid 61 Until Wall Until Landing + 41
Until Landing + 23
Until Landing + 50
4 [4, 0] [ ] indicates clean hit, Recovery values are Whiff/Weak Hit/Clean Hit, Minimum Damage: 50%, 1st hit causes guaranteed knockdown, 2nd hit only occurs if 1st hit Clean Hits opponent, 2nd hit has hitstop 40F, Clean Hit window is 7F super 6 [6, 8] RP 1F onwards airborne


632146H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Renhoukyaku 632146H GGXRD Jam Renhoukyaku.png 16×13 All 20+1 48 11 +3 2 Minimum Damage: 20%, Launches opponent on hit, untechable for 14F, 28F on CH super 6 3 YRP -5000/0 1-5 Throw
6-23 All

Instant Kill

236236H

Name Input Images Damage Guard Startup Active Recovery On-Block Level Hitboxes Notes Type RISC Gain RISC Minus Cancel Roman Tension Prorate Invuln
Gasenkotsu 236236H GGXRD Jam Goushao.pngGGXRD Jam Gasenkotsu2.pngGGXRD Jam Gasenkotsu3.png DESTROY All 9+12
[5+12]
4 36 -23 3 [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension, IK Mode Activation: 62F [5F+5F] instantkill 14 6 3-24F All
[2-20F All]


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