< GGXRD-R2 | Jam Kuradoberi
Elite Soba (talk | contribs) (Parity with http://www.4gamer.net/guide/ggxrd/031723052/#table_result_21) |
Elite Soba (talk | contribs) |
||
Line 416: | Line 416: | ||
|version=Ground Throw | |version=Ground Throw | ||
|subtitle= | |subtitle= | ||
|damage=0,20, | |damage=0,20,31 | ||
|tension=0,480,0 | |tension=0,480,0 | ||
|risc=-6,0,0 | |risc=-6,0,0 | ||
|prorate=Forced: 90%, 55% | |prorate=Forced: 90%, 55% | ||
|level= | |level=0,0,4 | ||
|guard=Ground Throw: 70000 | |guard=Ground Throw: 70000 | ||
|cancel= | |cancel= | ||
Line 441: | Line 441: | ||
|risc=-6,-7 | |risc=-6,-7 | ||
|prorate=Forced: 65% | |prorate=Forced: 65% | ||
|level= | |level=0,2 | ||
|guard=Air Throw: 192500 | |guard=Air Throw: 192500 | ||
|cancel= | |cancel= | ||
Line 482: | Line 482: | ||
|subtitle= | |subtitle= | ||
|damage=50 | |damage=50 | ||
|tension= | |tension=0 | ||
|risc= | |risc=-6/+6 | ||
|prorate=Initial: 55% | |prorate=Initial: 55% | ||
|level=1 | |level=1 | ||
Line 505: | Line 505: | ||
|subtitle=Max Charge | |subtitle=Max Charge | ||
|damage=50 | |damage=50 | ||
|tension= | |tension=0 | ||
|risc= | |risc=-6/+20 | ||
|prorate= | |prorate= | ||
|level=4 | |level=4 |
Revision as of 03:25, 11 July 2017
System Data
Defense Modifier: x1.06
Guts Rating: 3
Weight: Light
Stun Resistance: 65
Prejump:
Backdash Time 13F / Invul: 1-7F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 12 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 3 | 3 | 7 | ±0 | - | Click! |
| ||||||||||||||
5K | 12 | 264 | -7/+6 | Initial: 80% | 1 | Low | S | YRP | 4 | 4 | 6 | +2 | - | Click! |
| ||||||||||||||
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 6 | 8 | 12 | -6 | - | Click! |
f.S | 30 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 6 | 5 | 11 | -2 | - | Click! |
5H | 24*3 | 384 | -6/+14*2, -6/+20 | - | 3,3,4 | Mid | S | YRP | 13 | 3(3)3(3)3 | 15 | +1 | 22-24F Upper Body 25-48 Low Profile 49-51 Upper Body |
Click! |
| ||||||||||||||
5D | 16 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 4 | 12 | -2 | - | Click! |
6P | 18*2 | 264,384 | -7/+10, -6/+14 | - | 2,3 | Mid | S | YRP | 9 | 3(6)3 | 12 | +2 | 1-5F Above Thigh 6-8 Above Knees 9-14 Upper Body |
Click! |
| ||||||||||||||
6K | 16,26 | 264 | -7/+6, -7/+10 | - | 1,2 | Mid | JS | YRP | 6 | 4(6)12 | 20 | -18 | - | Click! |
| ||||||||||||||
6H | 36 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 14 | 3 | 22 | -6 | 4-13F Foot | Click! |
| ||||||||||||||
2P | 6 | 264 | -7/+6 | Initial: 90% | 1 | Mid | CS | YRP | 4 | 2 | 7 | +3 | - | Click! |
| ||||||||||||||
2K | 8 | 264 | -7/+6 | Initial: 85% | 1 | Low | CS | YRP | 5 | 3 | 9 | ±0 | 3-12F Upper Body | Click! |
2S | 26 | 264 | -7/+10 | Initial: 85% | 2 | Mid | S | YRP | 6 | 5 | 9 | ±0 | - | Click! |
| ||||||||||||||
2H | 28,20 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 11 | 8(6)4 | 13 | ±0 | - | Click! |
| ||||||||||||||
2D | 28 | 264 | -7/+10 | - | 2 | Low | JS | YRP | 6 | 4 | 16 | -6 | 2-3 Upper Body 4-9 Low Profile |
Click! |
| ||||||||||||||
j.P | 11 | 264 | -7/+6 | - | 1 | High/Air | CS | YRP | 6 | 4 | 16 | - | - | Click! |
j.K | 14 | 264 | -7/+6 | - | 1 | High/Air | S | YRP | 5 | 8 | 11 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High/Air | JS | YRP | 5 | 5 | 9 | - | - | Click! |
| ||||||||||||||
j.H | 35 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 5 | 10 | 16 | - | - | Click! |
j.D | 16,28 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 7 | 3(6)6 | 16 + 4 After landing | - | - | Click! |
|
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,20,31 | 0,480,0 | -6,0,0 | Forced: 90%, 55% | 0,0,4 | Ground Throw: 70000 | - | R | 1 | 1 | - | +18 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 0,480 | -6,-7 | Forced: 65% | 0,2 | Air Throw: 192500 | - | R | 1 | 1 | - | - | - | Click! |
Dead Angle Attack | 25 | -5000/264 | -7/+10 | Initial: 50% | 2 | All | - | - | 10 | 9 | 20 | -15 | 1-18F All 19-23F Throw |
Click! |
| ||||||||||||||
Blitz Attack | 50 | 0 | -6/+6 | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | 0 | -6/+20 | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hochifu 546
|
- | - | - | - | - | - | - | YRP | 1 | - | - | - | 1-8F Catch | Click! |
| ||||||||||||||
Zekkei Hochifu > P
|
40 | 0/720 | -6/+20 | Initial: 70% | 4 | Mid | - | YRP | 4 | 6 | 30 | -17 | - | Click! |
| ||||||||||||||
Goushao Zekkei > P
|
35 | 0/720 | -6/+20 | - | 4 | Mid | - | YRP | 15 | 6 | 24 | -11 | - | Click! |
| ||||||||||||||
Dowanga Zekkei > K
|
25 | 0/720 | -6/+20 | - | 4 | Mid | - | YRP | 27 | 2 | 20 | -3 | 27-36F Foot | Click! |
| ||||||||||||||
Youeikyaku j.2K
|
16, 10*4 | 150/360,180*4 | -6,-8*4/+14 | Initial: 80% | 3, 0*4 | High/Air | - | YRP | 10 | Until Landing | 6 After Landing | +8 | - | Click! |
| ||||||||||||||
Bakushuu 236S
|
- | - | - | - | - | - | - | Y | - | - | Total: 46 | - | 10-31F Low Profile | Click! |
| ||||||||||||||
Mawarikomi Bakushuu > P
|
- | - | - | - | - | - | - | Y | - | - | Total: 25 | - | Entire move: Above Feet | Click! |
| ||||||||||||||
Hamonkyaku Bakushuu > K
|
30 | 0/720 | -10/+10 | Initial: 90% | 2 | Low | - | YRP | 8 | 6 | 23 | -15 | 8-28F Low Profile | Click! |
| ||||||||||||||
Hyappo Shinshou Bakushuu > S
|
50 | 200/720 | -6/+14 | Initial: 75% | 4 | Mid | - | YRP | 17 | 3 | 15 | +1 | - | Click! |
| ||||||||||||||
Senri Shinshou Bakushuu > H
|
50 [44] |
200/1440 [200/960] |
- | Initial: 75% | 4 | Mid | - | YRP | 23 [28] |
1 [3] |
13 | +5 [+3] |
1-8F Upper Body [1-9F Upper Body] |
Click! |
| ||||||||||||||
Senri Shinshou (Followup) Hyappo Shinshou > H
|
40 | 50/720 | - | Initial: 75% | 3 | Mid | - | YRP | 28 | 1 | 13 | +3 | 1-8F Upper Body | Click! |
| ||||||||||||||
Asanagi no Kokyuu 22K/S/H
|
- | - | - | - | - | - | - | YR | - | - | Total: 56~77 | - | - | Click! |
| ||||||||||||||
Ground Ryuujin (Normal) 236K
|
55 [28] |
250/840 [0/1200] |
-6/+20 | Initial: 80% | 4 | Mid [All] |
- | YRP | 17 [8] |
6 [4] |
30 + 11 After Landing | -28 [-26] |
- | Click! |
| ||||||||||||||
Ground Ryuujin (Card) 236K
|
80 [65] |
250/840 [0/1200] |
-6/+20 | Initial: 80% | 4 | Mid [All] |
- | YRP | 16 [8] |
24 [22] |
14 + 11 After Landing | -30 [-28] |
10-16F Strke [1-8F Strike] |
Click! |
| ||||||||||||||
Ground Ryuujin (MAX) 236K
|
110 [100] |
250/840 [0/1200] |
- | Initial: 80% | 4 | Mid [All] |
- | YRP | 16 [8] |
24 [22] |
14 + 11 After Landing | -30 [-28] |
10-16F Strke [1-8F Strike] |
Click! |
| ||||||||||||||
Air Ryuujin (Normal) j.236K
|
50 [28] |
- | - | Initial: 80% | 4 | All | - | YRP | 8 | 4 | Until Landing + 11 | - | - | Click! |
| ||||||||||||||
Air Ryuujin (Card) 236K
|
75 [65] |
- | - | Initial: 80% | 4 [0] |
All | - | YRP | 8 | 22 | Until Landing + 11 | - | 1-8F Strke [1-8F Strike] |
Click! |
| ||||||||||||||
Air Ryuujin (MAX) j.236K
|
110 [100] |
- | - | Initial: 80% | 4 [0] |
All | - | YRP | 8 | 22 | Until Landing + 11 | - | 1-8F Strke [1-8F Strike] |
Click! |
| ||||||||||||||
Ground Gekirin (Normal) 214K
|
35 [16] |
200/480 [0/480] |
-7/+10 [-8/+3] |
- | 2 [0] |
High/Air | - | YRP | 19 [17] |
13 | 3+10 After Landing [Until Landing + 10] |
-12 [-13] |
- | Click! |
| ||||||||||||||
Ground Gekirin (Card) 214K
|
28*3 [22*3] |
200/480 [0/480] |
-7/+10[-8/+3] | - | 2 [0] |
High/Air | - | YRP | 18 [12] |
3,4,6 | 4+10 After Landing [Until Landing + 10] |
-6 | - | Click! |
| ||||||||||||||
Ground Gekirin (MAX) 214K
|
55 [45] |
200/480 [0/480] |
-7/+10 [-8/+3] |
- | 2 [0] |
High/Air | - | YRP | 18 [12] |
13 [10] |
Until Landing + 5 | -4 [-5] |
- | Click! |
| ||||||||||||||
Air Gekirin (Normal) j.214K
|
30 [16] |
- | - | - | 2 [0] |
High/Air | - | YRP | 16 [17] |
13 | Until Landing + 10 | - | - | Click! |
| ||||||||||||||
Air Gekirin (Card) j.214K
|
24 [22*3] |
- | - | - | 2 [0] |
High/Air | - | YRP | 15 [12] |
13 [3,4,6] |
Until Landing + 10 | - | - | Click! |
| ||||||||||||||
Air Gekirin (MAX) j.214K
|
50 [45] |
- | - | - | 2 [0] |
High/Air | - | YRP | 15 [12] |
13 | Until Landing + 5 | - | - | Click! |
| ||||||||||||||
Ground Kenroukaku (Normal) 623K
|
11*4 [8*3] |
200/240 [0/240] |
-3/+10 | Initial: 90% | 2 | Mid [Mid/Air] |
- | R | 7 [5] |
4(1)/4(1)/2(2)1(1)/9 ※1 | 20 + 6 After Landing [15 + 12 After Landing] |
-21 [-22] |
1-6F All [1-4F All] |
Click! |
| ||||||||||||||
Ground Kenroukaku (Card) 623K
|
11*6 [8*6] |
200/240 [0/240] |
-2/+10 | Initial: 90% | 2 | Mid [Mid/Air] |
- | R | 7 [5] |
2/2(1)/4(1)/2(2)1(1)/9 ※1 | 26 + 6 After Landing [20 + 12 After Landing] |
-27 | 1-13F All [1-11F All] |
Click! |
| ||||||||||||||
Ground Kenroukaku (MAX) 623K
|
11*6,30 [8*6,30] |
200/240*7 [0/240*7] |
-1/+10 | Initial: 90% | 2 | Mid [Mid/Air] |
- | R | 7 [5] |
3(1)2(1)/3(1)/4(2)/3(1)/4(2)/2(2)/1(1)/9 ※1 | 20 | -15 | 1-13F All [1-11F All] |
Click! |
| ||||||||||||||
Air Kenroukaku (Normal) j.623K
|
12*3 [8*3] |
- | - | - | 2 | Mid/Air | - | R | 5 | 4(1)4(1)/2(2)1(1)/9 ※1 | Until Landing + 6 [Until Landing + 12] |
- | 1-4F All | Click! |
| ||||||||||||||
Air Kenroukaku (Card) j.623K
|
9*6 [8*6] |
- | - | Initial: 90% | 2 | Mid/Air | - | R | 5 | 2/2(1)/4(1)/2(2)1(1)/9 ※1 | Until Landing + 6 [Until Landing + 12] |
- | 1-11F All | Click! |
| ||||||||||||||
Air Kenroukaku (MAX) j.623K
|
9*6,30 [8*6,30] |
- | - | Initial: 90% | 2 | Mid/Air | - | R | 5 | 3(1)2(1)/3(1)/4(2)/3(1)/4(2)/2(2)/1(1)/9 ※1 | 20 | - | 1-11F All | Click! |
|
- ※1 「/」での区切りが段数の区切りとなる。
- ※2 ヒットし始めによって当たる攻撃の種類が変化。後半部分からヒットし始めた時のみ最終段の1段前の攻撃も特殊ヒットストップ(通常時、CH時共に30F)となる。
- ※3 CH時より通常時の方がよろけ時間が長いのは誤植ではなく、実際にトレーニングモードでの検証結果がそうなっていた為。
- (There was a misprint that the stagger time increases on Counter Hit. Trying it out in training mode will show the stagger times are the same)
- ※4 ころがり時間がそれぞれ固定されている為、接地までのフレームところがり時間の合計が受身不能時間を越えた際は、復帰されてしまう。
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Choukyaku Hou'Oushou 632146S
[632146D] |
20,7*16,40,80 [25,8*16,50,100] |
-5000/0 | -6,2*16,-6*2/20 | - | 4 | Mid | - | YRP | 7+演出123+0 [6+演出123+0] |
21 | 27 | -29 | 1-10 Strike [1-10 All] |
Click! |
| ||||||||||||||
Bao Saishinshou 236236H
|
60 | -5000/0 | -6/+20 | - | 4 | Mid | - | YRP | 1+4 | 6 | 36 | -23 | 1-7 Strike | Click! |
| ||||||||||||||
Kaorinkuen Saishinshou > P
|
70 [70, 60] | - | -6,-8 | - | 4 | Mid | - | RP | 60 | - | Until Landing + 41 Until Landing + 23 Until Landing + 50 |
- | 1F onwards airborne | Click! |
| ||||||||||||||
Renhoukyaku 632146H
|
16*13 | -5000/0 | -3/+6 | - | 2 | All | - | YRP | 20+1 | 2,4*11,2 | 9 | +3 | 1-5 Throw 6-20 All 21-23 Strike |
Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gasenkotsu During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+12 [5+12] |
4 | 36 | -23 | 3-24F All [2-20F All] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 2P | 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
5K | 5P, 2P, 6P | 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | 5K, 2K | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Sp |
6K | 2P | 2K | c.S, f.S, 2S | 2H, 6H | 5D, 2D | Jump, Sp |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | 5K, 2K | - | 5H, 2H | 5D, 2D | Sp |
5H | - | 6K | f.S | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K[+] | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)