< GGXRD-R2 | Jam Kuradoberi
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Jam Kuradoberi | x1.06 | 3 | 3F | [105] Light | 13F (1~7F invuln) | 25 | 26F | 25F |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 12 | 3 | 8 | Mid | 0 | CSJ | 144 | 3 | 3 | 7 | ±0 | |||
5K | 12 | 6 | 7 | Initial: 80% | Low | 1 | S | 264 | 4 | 4 | 6 | +2 | ||
c.S | 28 | 10 | 7 | Mid | 2 | JS | 264 | 6 | 8 | 12 | -6 | |||
f.S | 30 | 10 | 7 | Mid | 2 | JS | 264 | 6 | 5 | 11 | -2 | |||
5H | 24×3 | 14×2, 20 | 6×3 | Mid | 3,3,4 | S | 384 | 13 | 3(3)3(3)3 | 15 | +1 | 22-24F Upper Body 25-48 Low Profile 49-51 Upper Body | ||
5D | 16 | 10 | 20 | Initial: 80% | High | 2 | 264 | 25 | 4 | 12 | -2 | |||
6P | 18×2 | 10, 14 | 7,6 | Mid | 2,3 | S | 264,384 | 9 | 3(6)3 | 12 | +2 | 1-5F Upper Body 6-14 Above Knees | ||
6K | 16,26 | 6,10 | 7×2 | Mid | 1,2 | JS | 264 | 6 | 4(6)12 | 20 | -18 | |||
6H | 36 | 20 | 6 | Mid | 4 | S | 384 | 14 | 3 | 22 | -6 | 4-6 Lower Body 7-13F Foot | ||
2P | 6 | 6 | 7 | Initial: 90% | Mid | 1 | CS | 264 | 4 | 2 | 7 | +3 | ||
2K | 8 | 6 | 7 | Initial: 85% | Low | 1 | CS | 264 | 5 | 3 | 9 | ±0 | 3-12F Upper Body | |
2S | 26 | 10 | 7 | Initial: 85% | Mid | 2 | S | 264 | 6 | 5 | 9 | ±0 | ||
2H | 28,20 | 14 | 6 | Mid | 3 | S | 384 | 11 | 8(6)4 | 13 | ±0 | |||
2D | 28 | 10 | 7 | Low | 2 | JS | 264 | 6 | 4 | 16 | -6 | 4-9 Low Profile | ||
j.P | 11 | 6 | 7 | High/Air | 1 | CS | 264 | 6 | 4 | 16 | ||||
j.K | 14 | 6 | 7 | High/Air | 1 | S | 264 | 5 | 8 | 11 | ||||
j.S | 28 | 10 | 7 | High/Air | 2 | JS | 264 | 5 | 5 | 9 | ||||
j.H | 35 | 10 | 7 | High/Air | 2 | S | 264 | 5 | 10 | 16 | ||||
j.D | 16,28 | 10 | 7 | High/Air | 2 | S | 264 | 7 | 3(6)6 | 16 |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,20,31 | 6,0,0 | Forced: 90%, 55% | Ground Throw: 70000 | 0,0,4 | 0,480,0 | 1 | 1 | +18 | |||||
Air Throw | Air Throw | 0,60 | 6,7 | Forced: 65% | Air Throw: 192500 | 0,2 | 0,480 | 1 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000/264 | 10 | 9 | 20 | -15 | 1-18F All 19-23F Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
546 | Hochifu | 1 | 24 | 1-8F Catch | |||||||||||
Hochifu > P | Zekkei | 40 | 20 | 6 | Initial: 70% | Mid | 4 | 0/720 | 4 | 6 | 30 | -17 | |||
Zekkei > P | Goushao | 35 | 20 | 6 | Mid | 4 | 0/720 | 15 | 6 | 24 | -11 | ||||
Zekkei > K | Dowanga | 25 | 20 | 6 | Mid | 4 | 0/720 | 27 | 2 | 20 | -3 | 27-36F Foot | |||
j.2K | Youeikyaku | 16, 10×4 | 14 | 6,8×4 | Initial: 80% | High/Air | 3, 0×4 | 150/360,180×4 | 10 | Until Landing | 6 After Landing | +8 | |||
236S | Bakushuu | 200/- | Total: 46 | 10-23F Super Low Profile 24-31F Above Knees | |||||||||||
Bakushuu > P | Mawarikomi | Total: 25 | 1-End Low Profile | ||||||||||||
Bakushuu > K | Hamonkyaku | 30 | 10 | 10 | Initial: 90% | Low | 2 | 0/720 | 8 | 6 | 23 | -15 | 8-28F Above Knees | ||
Bakushuu > S | Hyappo Shinshou | 50 | 10 | 6 | Initial: 75% | Mid | 4 | 200/720 | 17 | 3 | 15 | +1 | 1-16F Upper Body | ||
Bakushuu > S > H | Senri Shinshou (Followup) | 40 | 10 | 6 | Initial: 75% | Mid | 3 | 50/720 | 28 | 1 | 13 | +3 | 1-27F Upper Body | ||
Bakushuu > H | Senri Shinshou | 50 [44] | 14 | 6 | Initial: 75% | Mid | 4 | 200/1440 [200/960] | 23 [28] | 1 [3] | 13 | +5 [+3] | 1-23F Upper Body [1-9F Upper Body] [22-28F Upper Body] | ||
22K/S/H | Asanagi no Kokyuu | Total: 56~77 | |||||||||||||
236K | Ryuujin (Normal) | 55 | 20 | 6 | Initial: 80% | Mid | 4 | 250/840 | 17 | 6 | 30 + 11 After Landing | -28 | |||
236K Card | Ryuujin (Card) | 80 | 20 | 6 | Initial: 80% | Mid | 4 | 250/840 | 16 | 24 | 14 + 11 After Landing | -30 | 10-17F Strike | ||
236K MAX | Ryuujin (MAX) | 110 | 20 | 6 | Initial: 80% | Mid | 4 | 250/840 | 16 | 24 | 14 + 11 After Landing | -30 | 10-17F Strike | ||
j.236K | Air Ryuujin (Normal) | 50 [28] | 20 | 6 | Initial: 80% | All | 4 | 200/720 [0/1200] | 8 | 4 | Until Landing + 11 | ||||
j.236K Card | Air Ryuujin (Card) | 75 [65] | 3 [20] | 8 [6] | Initial: 80% | All | 4 | 200/720 [0/1200] | 8 | 22 | Until Landing + 11 | 1-8F Strike [1-8F Strike] | |||
j.236K MAX | Air Ryuujin (MAX) | 110 [100] | 3 [20] | 8 [6] | Initial: 80% | All | 4 | 200/720 [0/1200] | 8 | 22 | Until Landing + 11 | 1-8F Strike [1-8F Strike] | |||
214K | Gekirin (Normal) | 35 [16] | 10 [3] | 7 [8] | High/Air | 2 [0] | 200/480 [0/480] | 19 [17] | 13 | 3+10 After Landing [Until Landing + 10] | -13 | ||||
214K Card | Gekirin (Card) | 28×3 [22×3] | 10 [3] | 7 [8] | High/Air | 2 [0] | 200/480 [0/480] | 18 [12] | 3,4,6 | 4+10 After Landing [Until Landing + 10] | -6 | ||||
214K MAX | Gekirin (MAX) | 55 [45] | 10 [3] | 7 [8] | High/Air | 2 [0] | 200/480 [0/480] | 18 [12] | 13 | Until Landing + 5 | -1 | 4-Onward Lower Body | |||
j.214K | Air Gekirin (Normal) | 30 [16] | 10 [3] | 7 [8] | High/Air | 2 [0] | 150/360 [0/480] | 16 [17] | 13 | Until Landing + 10 | |||||
j.214K Card | Air Gekirin (Card) | 24 [22×3] | 10 [3] | 7 [8] | High/Air | 2 [0] | 150/360 [0/480] | 15 [12] | 13 [3,4,6] | Until Landing + 10 | |||||
j.214K MAX | Air Gekirin (MAX) | 50 [45] | 10 [3] | 7 [8] | High/Air | 2 [0] | 150/360 [0/480] | 15 [12] | 13 | Until Landing + 5 | |||||
623K | Kenroukaku (Normal) | 11×4 | 10 | 3 | Initial: 90% | Mid | 2 | 200/240 | 7 | 4(1)4(1)2(2)1(1)9 | 20 + 6 After Landing | -37 | 1-6F All | ||
623K Card | Kenroukaku (Card) | 11×6 | 10 | 2 | Initial: 90% | Mid | 2 | 200/240 | 7 | 2,2(1)4(1)2(2)1(1)9 | 26 + 6 After Landing | -38 | 1-13F All | ||
623K MAX | Kenroukaku (MAX) | 11×6,30 | 10 | 1 | Initial: 90% | Mid | 2 | 200/240×7 | 7 | 3(1)2(1)3(1)4(2)3(1)4(2)2(2)1(1)9 | 20 | -41 | 1-13F All | ||
j.623K | Air Kenroukaku (Normal) | 12×3 [8×3] | 10 | 3 | Initial: 90% | All | 2 | 150/180 [0/240] | 5 | 4(1)4(1)2(2)1(1)9 | Until Landing + 6 [Until Landing + 12] | 1-4F All | |||
j.623K Card | Air Kenroukaku (Card) | 9×6 [8×6] | 10 | 1 | Initial: 90% | All | 2 | 150/180 [0/240] | 5 | 2,2(1)4(1)2(2)1(1)9 | 20 | 1-11F All | |||
j.623K MAX | Air Kenroukaku (MAX) | 9×6,30 [8×6,30] | 10 | 1 | Initial: 90% | All | 2 | 150/180×7 [0/240×7] | 5 | 3(1)2(1)3(1)4(2)3(1)4(2)2(2)1(1)9 | 20 | 1-11F All |
- ※2 The hit that has the special hitstop (30F) is normally on the 7th hit of Kenroukaku (MAX). However if the first hit of Kenroukaku (MAX) misses, then the hit with special hitstop is on the second to last hit.
- ※3 Stagger on normal hit being longer than on CH was not a mistake on their part. After testing in Training Mode, this turned out to be accurate.
- (There was a misprint that the stagger time increases on Counter Hit. Trying it out in training mode will show the stagger times are the same)
- ※4 Since the tumble-state time is a fixed amount of time, if the total amount of frames from tumble-state plus landing surpass the untechable time, the opponent will automatically recover from hitstun after tumble-state.
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146S | Choukyaku Hou'Oushou | 20,7×16,40,80 [25,8×16,50,100] | 20 | 6,2×16,6×2 | Mid | 4 | -5000/0 | 7+Flash 123+0 [6+Flash 123+0] | 20 | 27 | -29 | 1-10 Strike [1-10 All] | |||
236236H | Bao Saishinshou | 60 | 20 | 6 | Mid | 4 | -5000/0 | 1+4 | 6 | 36 | -23 | 1-7 Strike | |||
236236H > P | Kaorinkuen | 70 [70, 60] | 6 [6, 8] | Mid | 4 [4, 0] | 61 | Until Wall | Until Landing + 41 Until Landing + 23 Until Landing + 50 | 1F onwards airborne | ||||||
632146H | Renhoukyaku | 16×13 | 6 | 3 | All | 2 | -5000/0 | 20+1 | 48 | 11 | +3 | 1-5 Throw 6-23 All |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Gasenkotsu | DESTROY | 14 | 6 | All | 3 | 9+12 [5+12] | 4 | 36 | -23 | 3-24F All [2-20F All] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog
To edit frame data, edit values in GGXRD-R2/Jam Kuradoberi/Data.