GGXRD-R2/Johnny/Data: Difference between revisions

From Dustloop Wiki
Line 424: Line 424:
  |level=4 |tension=150/960 |invuln=  
  |level=4 |tension=150/960 |invuln=  
  |startup=6+4 |active=4 |recovery=26 |onBlock=-11  
  |startup=6+4 |active=4 |recovery=26 |onBlock=-11  
  |images=GGXRD Johnny HighMistFiner.png
  |images=
  |hitboxes=GGXRD-R2 Johnny High Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-12-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-13-Hitbox.png
  |hitboxes=GGXRD-R2 Johnny High Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-12-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-13-Hitbox.png
  |hitboxCaption=Frame 10\Frame 11\Frame 12\Frame 13
  |hitboxCaption=Frame 10\Frame 11\Frame 12\Frame 13
Line 436: Line 436:
  |level=4 |tension=200/1080 |invuln=  
  |level=4 |tension=200/1080 |invuln=  
  |startup=4+4 |active=4 |recovery=20 |onBlock=-5  
  |startup=4+4 |active=4 |recovery=20 |onBlock=-5  
  |images=GGXRD Johnny HighMistFiner.png
  |images=
  |hitboxes=GGXRD-R2 Johnny High Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-11-Hitbox.png
  |hitboxes=GGXRD-R2 Johnny High Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-11-Hitbox.png
  |hitboxCaption=Frame 8\Frame 9\Frame 10\Frame 11
  |hitboxCaption=Frame 8\Frame 9\Frame 10\Frame 11
Line 449: Line 449:
  |level=3 |tension=100/480 |invuln=  
  |level=3 |tension=100/480 |invuln=  
  |startup=9+6 |active=3 |recovery=26 |onBlock=-12  
  |startup=9+6 |active=3 |recovery=26 |onBlock=-12  
  |images=GGXRD_Johnny_214K Level 1.png
  |images=GGXRD Johnny MidMistFiner.png
  |hitboxes=
|caption=One of the scariest moves in the entire game
  |hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-15-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-16-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-17-Hitbox.png
|hitboxCaption=Frame 15\Frame 16\Frame 17
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Untechable for 26F, guaranteed knockdown on CH
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Untechable for 26F, guaranteed knockdown on CH
}}
}}
Line 460: Line 462:
  |level=4 |tension=150/960 |invuln=  
  |level=4 |tension=150/960 |invuln=  
  |startup=6+4 |active=3 |recovery=23 |onBlock=-7  
  |startup=6+4 |active=3 |recovery=23 |onBlock=-7  
  |images=GGXRD_Johnny_214K Level 2.png
  |images=
  |hitboxes=
|hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-12-Hitbox.png
  |hitboxCaption=Frame 10\Frame 11\Frame 12
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH
}}
}}
Line 471: Line 474:
  |level=4 |tension=200/1080 |invuln=  
  |level=4 |tension=200/1080 |invuln=  
  |startup=4+4 |active=3 |recovery=29 |onBlock=-7  
  |startup=4+4 |active=3 |recovery=29 |onBlock=-7  
  |images=GGXRD_Johnny_214K Level 3.png
  |images=GGXRD Johnny MidMistFiner-lv3.png
  |hitboxes=
|caption=One of the scariest moves in the entire franchise
  |hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-10-Hitbox.png
|hitboxCaption=Frame 8\Frame 9\Frame 10
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides and wall sticks opponent, untechable for 90F, 180F on CH;See ※2
  |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides and wall sticks opponent, untechable for 90F, 180F on CH;See ※2
}}
}}

Revision as of 19:54, 26 September 2022

Nav

Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD Johnny Portrait.png
Johnny x1.00 3 70 28 4F 11F (1~7F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
18f (1~14f foot invuln) [98] Slightly Heavy 25F 24F Step Dash (No Run)
Zweihander
GGXRD-R2 Johnny Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 5 4 6 +2 1 6 7 CSJ YRP 264
GGXRD Johnny 5P.png
With a snap of my finger.
GGXRD-R2 Johnny 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 6 5 12 -5 1 6 7 SJ YRP 264
GGXRD Johnny 5K.png
GGXRD-R2 Johnny 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 6 3 8 +3 2 10 7 SJ YRP 264
GGXRD Johnny c.S.png
GGXRD-R2 Johnny c.S-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Mid 8 3 23 -9 3 14 6 S YRP 384 Initial: 90%
GGXRD Johnny f.S.png
GGXRD-R2 Johnny f.S-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Mid 11 4 29 -14 4 20 6 S YRP 384
GGXRD Johnny 5H.png
GGXRD-R2 Johnny 5H-Frames 11 to 12-Hitbox.pngGGXRD-R2 Johnny 5H-Frames 13 to 14-Hitbox.png
Frames 11 to 12 • Frames 13 to 14

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High 26 8 6 ±0 2 10 20 YRP 264 Initial: 80%
GGXRD Johnny 5D.png
GGXRD-R2 Johnny 5D-Hitbox.png
Hitstop 20F on ground hit

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 Mid 11 6 13 -5 2 10 10 SJ YRP 264 Initial: 80% 1-4F Upper Body
5-16F Above Knees
GGXRD Johnny 6P.png
GGXRD-R2 Johnny 6P Frame 1-Hitbox.pngGGXRD-R2 Johnny 6P-Hitbox.png
Frame 1 • First Active Frame
Ground hit launches opponent (untechable for 28F/guaranteed knockdown on CH)
Air hit launches opponent (untechable for 14F/ 28F on CH)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 16 4 11 -1 2 10 20 YRP 264 Initial: 80% 7-13F Upper Body
GGXRD Johnny 6K.png
GGXRD-R2 Johnny 6K Frame 1-Hitbox.pngGGXRD-R2 Johnny 6K Frame 12-Hitbox.pngGGXRD-R2 Johnny 6K-Hitbox.png
Frame 1 • Frame 12, Lowest point • Frame 16, First active frame
Launches opponent on hit (untechable for 35F/ guaranteed knockdown on CH)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
52 Mid 18 2 33 -16 4 20 6 SJ YRP 384 14-17F Upper Body
GGXRD Johnny 6H.png
GGXRD-R2 Johnny 6H Frame 15-Hitbox.pngGGXRD-R2 Johnny 6H-Hitbox.png
Frame 15, Lowest point • Lookout for that hurtbox extension
Blows opponent away on air hit (untechable for 18F/ guaranteed knockdown on CH)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 Mid 5 3 6 +1 0 3 8 CS YRP 144 Initial: 90%
GGXRD Johnny 2P.png
Stand back ladies!
GGXRD-R2 Johnny 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Low 8 4 4 +2 0 3 8 S YRP 144 Initial: 70%
GGXRD Johnny 2K.png
GGXRD-R2 Johnny 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 10 6 17 -9 2 10 7 S YRP 264 Initial: 75%
GGXRD Johnny 2S.png
This would be a great low profile move, if not for the hand.
GGXRD-R2 Johnny 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
42 Mid / Air 15 3 14 + 6 After Landing -4 4 20 6 SJ YRP 384 7F Onwards Foot
9F Onwards Lower Body
GGXRD Johnny 2H.png
Beats Grand Viper
GGXRD-R2 Johnny 2H-Hitbox.png
And Stun Dipper
Forces opponent into standing state on crouching hit
9F onwards airborne

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30, 20 Low 10 2(3)3 22 -8 3 14 6 S YRP 384
GGXRD Johnny 2D.png
GGXRD-R2 Johnny 2D hit 1-Hitbox.pngGGXRD-R2 Johnny 2D hit 2-Hitbox.png
Hit 1, Nice disjointed hitbox • Hit 2, Reaches tiny bit farther
Knocks down opponent on ground hit

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 7 5 9 0 3 8 CS YRP 144
GGXRD Johnny j.P.png
GGXRD-R2 Johnny j.P-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High/Air 8 6 8 1 6 7 SJ YRP 264
GGXRD Johnny j.K.png
GGXRD-R2 Johnny jK-Frames 8 to 10-Hitbox.pngGGXRD-R2 Johnny jK-Frames 11 to 13-Hitbox.png
Frames 8 to 10 • Frames 11 to 13, Crossup section disappears

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 High/Air 10 2 17 2 10 7 SJ YRP 264
GGXRD Johnny j.S.png
Might as well be air mist finer with that kind of range
GGXRD-R2 Johnny j.S-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 High/Air 13 5 21 2 10 7 S YRP 264
GGXRD Johnny j.H.png
GGXRD-R2 Johnny j.H-Hitbox.png
Staggers opponent for 29F on ground CH
Plummets opponent on air hit (untechable for 19F/guaranteed knockdown on CH)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 High/Air 8 7 14 + 5 After Landing 2 10 7 S YRP 264
GGXRD Johnny j.D.png
How many wallbounces does one man need?
GGXRD-R2 Johnny jD-Frames 8 to 10-Hitbox.pngGGXRD-R2 Johnny jD-Frames 11 to 14-Hitbox.png
Frames 8 to 10 • Frames 11 to 14

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 40 Ground Throw: 63000 1 1 +17 -6,+8/- R 0,480 Forced: 50%
GGXRD Johnny GroundThrow.png
Untechable for 47F
Stun: 20

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Air Throw: 192500 1 1 -6,0/- R 0,480 Forced: 65%
GGXRD Johnny AirThrow.png
Stun: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 14 10 10 -6 2 10 7 -5000 / 264 Initial: 50% 1-23 Full
24-28 Throw
GGXRD Johnny 6P.png
GGXRD-R2 Johnny Dead Angle Attack-Hitbox.png
Same as 6P, But no hurtbox or throwbox
Blows away and wall bounces opponent on ground hit (untechable for 28F/guaranteed knockdown on CH)
Blows away and wall bounces opponent on air hit (untechable for 14F/28F on CH)
Causes special knockdown on CH (regular knockdown time -11F)

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55%
GGXRD-R Johnny BlitzAttack.png
GGXRD-R2 Johnny Blitz Attack-Hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R
GGXRD-R Johnny BlitzAttack.png
GGXRD-R2 Johnny Blitz Attack-Hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236H

236H
Glitter is Gold
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 All 6 31 Total: 17 +8 2 2 12 YRP
GGXRD Johnny GlitterIsGold.png
Pay to Win
GGXRD-R2 Johnny Glitter Is Gold-Hitbox.png
Showing the Coin's travel arc.
Costs 1 Coin
Raises Mist Level on hit. Max Level 3.
Hitstop 6F on normal hit, 8F on CH

41236P

41236P
Bacchus Sigh
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
17 Total: 56 YRP 100/-
GGXRD Johnny BaccusSigh.png
GGXRD-R2 Johnny Bacchus Sigh-Hitbox.png
Showing start and end points
After opponent touches Bacchus Sigh, blocked Mist Finer staggers opponent.
Max Stagger duration for Mist Finer High: 53F/75F/71F, stagger Frame Adv: +6 to +33/+8 to +46/+12 to +48
Max Stagger duration for Mist Finer Mid: 69F/67F/75F, stagger Frame Adv: +6 to +41/+8 to +42/+12 to +50
Max Stagger duration for Mist Finer Low: 73F/65F/67F, stagger Frame Adv: +6 to +43/+8 to +41/+12 to +46
Max Stagger duration for Air Mist Finer: 55F/59F/67F
Staggering an opponent with this has Initial Prorate: 60%
Bacchus Sigh lasts for about 8 seconds or until opponent is hit by Mist Finer

214P/K/S

214P/K/S
Mist Stance
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Lv1: 9
Lv2: 6
Lv3: 4
YR 0/-
GGXRD Johnny MistStance.png
Hold button to stay in Mist Stance, release button to attack.
GGXRD-R2 Johnny Mist Finer Stance-Hitbox.png
Ground Mist Stance
Hold button to maintain Mist Stance, release button to attack.
Press left/right to walk in direction during Stance

j.214P/K/S

j.214P/K/S
Air Mist Stance
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Lv1: 8
Lv2: 6
Lv3: 4
YR 50/-
GGXRD Johnny AirMistStance.png
GGXRD-R2 Johnny Mist Finer Stance Air-Hitbox.png
Air Mist Stance
Hold button to maintain Mist Stance, release button to attack.
Max Air Mist Stance duration 38F

Ground Stance 66

Ground Stance 66
Mist Step Forward
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total: 14
Can cancel into Mist Finer from 10F onwards
Can cancel into Treasure Hunt from 1F onwards

Ground Stance 44

Ground Stance 44
Mist Step Backward
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total: 13
Can cancel into Mist Finer from 10F onwards
Can cancel into Treasure Hunt from 1F onwards

Air Stance 66/44

Air Stance 66/44
Air Mist Step
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total: 16
Can cancel into Mist Finer from 9F onwards

214P Level 1

214P Level 1
High Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 9+4 4 17 -4 3 14 12 YRP 100/480 Forced: 80%
GGXRD Johnny HighMistFiner.png
GGXRD-R2 Johnny High Mist Finer LV1 Frame-13-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV1 Frame-14-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV1 Frame-15-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV1 Frame-16-Hitbox.png
Frame 13 • Frame 14 • Frame 15 • Frame 16
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Untechable for 38F, guaranteed knockdown on CH

214P Level 2

214P Level 2
High Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 6+4 4 26 -11 4 20 10 YRP 150/960 Initial: 85%
GGXRD-R2 Johnny High Mist Finer LV2 Frame-10-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV2 Frame-11-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV2 Frame-12-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV2 Frame-13-Hitbox.png
Frame 10 • Frame 11 • Frame 12 • Frame 13
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Wall bounces opponent, untechable for 60F, guaranteed knockdown on CH

214P Level 3

214P Level 3
High Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 Mid 4+4 4 20 -5 4 20 6 YRP 200/1080
GGXRD-R2 Johnny High Mist Finer LV3 Frame-8-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV3 Frame-9-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV3 Frame-10-Hitbox.pngGGXRD-R2 Johnny High Mist Finer LV3 Frame-11-Hitbox.png
Frame 8 • Frame 9 • Frame 10 • Frame 11
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Wall bounces opponent, guaranteed knockdown

214K Level 1

214K Level 1
Mid Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 9+6 3 26 -12 3 14 6 YRP 100/480 Initial: 85%
GGXRD Johnny MidMistFiner.png
One of the scariest moves in the entire game
GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-15-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV1 Frame-16-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV1 Frame-17-Hitbox.png
Frame 15 • Frame 16 • Frame 17
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Untechable for 26F, guaranteed knockdown on CH

214K Level 2

214K Level 2
Mid Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 6+4 3 23 -7 4 20 10 YRP 150/960 Initial: 85%
GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-10-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV2 Frame-11-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV2 Frame-12-Hitbox.png
Frame 10 • Frame 11 • Frame 12
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH

214K Level 3

214K Level 3
Mid Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 All 4+4 3 29 -7 4 20 6 YRP 200/1080
GGXRD Johnny MidMistFiner-lv3.png
One of the scariest moves in the entire franchise
GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-8-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV3 Frame-9-Hitbox.pngGGXRD-R2 Johnny Mid Mist Finer LV3 Frame-10-Hitbox.png
Frame 8 • Frame 9 • Frame 10
Startups show time to get into Mist Stance + attack startup
Blows away opponent on hit.
Hitstop 0F
Can clash with projectiles
Ground slides and wall sticks opponent, untechable for 90F, 180F on CH
See ※2

214S Level 1

214S Level 1
Low Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
29 Low/Air 9+11 2 29 -14 3 14 6 YRP 100/480 Initial: 85%
GGXRD Johnny LowMistFiner.png
GGXRD-R2 Johnny Low Mist Finer LV1 Frame-20-Hitbox.pngGGXRD-R2 Johnny Low Mist Finer LV1 Frame-21-Hitbox.png
Startups show time to get into Mist Stance + attack startup
Hitstop 0F
Can clash with projectiles
Knocks down opponent

214S Level 2

214S Level 2
Low Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Low/Air 6+5 2 29 -6 4 14 6 YRP 150/960 Initial: 85%
GGXRD Johnny LowMistFiner.png
GGXRD-R2 Johnny Low Mist Finer LV2 Frame-11-Hitbox.pngGGXRD-R2 Johnny Low Mist Finer LV2 Frame-12-Hitbox.png
Startups show time to get into Mist Stance + attack startup
Hitstop 0F
Can clash with projectiles
Floats and pulls in opponent opponent, guranteed knockdown

214S Level 3

214S Level 3
Low Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 Low/Air 4+5 2 20 -3 4 20 6 YRP 200/1080 Initial: 90%
GGXRD Johnny LowMistFiner.png
GGXRD-R2 Johnny Low Mist Finer LV3 Frame-9-Hitbox.pngGGXRD-R2 Johnny Low Mist Finer LV3 Frame-10-Hitbox.png
Startups show time to get into Mist Stance + attack startup
Hitstop 0F
Can clash with projectiles
Floats and pulls in opponent opponent, guranteed knockdown

j.214P Level 1

j.214P Level 1
Air High Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 8+5 4 26 3 14 6 YRP 100/480 Initial: 85%
GGXRD Johnny AirHighMistFiner.png
GGXRD-R2 Johnny High Air Mist Finer LV1 Frame-13-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV1 Frame-14-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV1 Frame-15-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV1 Frame-16-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Untechable for 40F, guaranteed knockdon on CH

j.214P Level 2

j.214P Level 2
Air High Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 6+5 4 17 3 14 10 YRP 150/960 Initial: 85%
GGXRD Johnny AirHighMistFiner.png
GGXRD-R2 Johnny High Air Mist Finer LV2 Frame-11-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV2 Frame-12-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV2 Frame-13-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV2 Frame-14-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Wall bounces opponent, untechable for 70F, guaranteed knockdon on CH

j.214P Level 3

j.214P Level 3
Air High Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
55 All 4+5 4 16 4 20 6 YRP 200/1080
GGXRD Johnny AirHighMistFiner.png
GGXRD-R2 Johnny High Air Mist Finer LV3 Frame-9-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV3 Frame-10-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV3 Frame-11-Hitbox.pngGGXRD-R2 Johnny High Air Mist Finer LV3 Frame-12-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Wall bounces opponent, guaranteed knockdown

j.214K Level 1

j.214K Level 1
Air Mid Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 All 8+6 3 33 3 14 6 YRP 100/480 Initial: 85%
GGXRD Johnny AirMidMistFiner.png
GGXRD-R2 Johnny Mid Air Mist Finer LV1 Frame-14-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV1 Frame-15-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV1 Frame-16-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Ground hit guaranteed knockdown
Air hit untechable for 32F, 64F on CH

j.214K Level 2

j.214K Level 2
Air Mid Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 6+6 3 17 3 14 10 YRP 150/960 Initial: 85%
GGXRD Johnny AirMidMistFiner.png
GGXRD-R2 Johnny Mid Air Mist Finer LV2 Frame-12-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV2 Frame-13-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV2 Frame-14-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Ground hit ground slides opponent for 40F + knockdown
Air hit ground slides, untechable for 80F, can recover during slide. Opponent slides for 60F + guaranteed knockdown on CH
See ※2

j.214K Level 3

j.214K Level 3
Air Mid Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
55 All 4+6 3 16 3 14 6 YRP 200/1080
GGXRD Johnny AirMidMistFiner.png
GGXRD-R2 Johnny Mid Air Mist Finer LV3 Frame-10-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV3 Frame-11-Hitbox.pngGGXRD-R2 Johnny Mid Air Mist Finer LV3 Frame-12-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Blows away opponent on hit
Wall sticks opponent, untechable for 80F

j.214S Level 1

j.214S Level 1
Air Low Mist Finer Lv 1
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
29 High/Air 8+10 3 36 -14 3 14 6 YRP 100/480 Initial: 85%
GGXRD Johnny AirLowMistFiner.png
GGXRD-R2 Johnny Low Air Mist Finer LV1 Frame-18-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV1 Frame-19-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV1 Frame-20-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
Frame Advantage Listed is for lowest possible Air Low Mist Finer
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Automatically attacks after 47F
Ground hit knocks down opponent
Air hit plummets opponent, untechable for 36F, guaranteed knockdown on CH

j.214S Level 2

j.214S Level 2
Air Low Mist Finer Lv 2
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 High/Air 6+10 3 20 -4 4 20 10 YRP 150/960 Initial: 85%
GGXRD Johnny AirLowMistFiner.png
GGXRD-R2 Johnny Low Air Mist Finer LV2 Frame-16-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV2 Frame-17-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV2 Frame-18-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
Frame Advantage Listed is for lowest possible Air Low Mist Finer
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Automatically attacks after 45F
Ground hit blows away opponent, guaranteed knockdown
Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH

j.214S Level 3

j.214S Level 3
Air Low Mist Finer Lv 3
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
55 High/Air 4+10 3 20 -4 4 20 10 YRP 200/1080 Initial: 90%
GGXRD Johnny AirLowMistFiner.png
GGXRD-R2 Johnny Low Air Mist Finer LV3 Frame-14-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV3 Frame-15-Hitbox.pngGGXRD-R2 Johnny Low Air Mist Finer LV3 Frame-16-Hitbox.png
Startups show time to get into Mist stance + attack startup
Hitstop 0F
Can clash with projectiles
Frame Advantage Listed is for lowest possible Air Low Mist Finer
If Johnny lands during startup/recovery of the attack, then additional landing recovery 14F
Automatically attacks after 43F
Ground hit blows away opponent, guaranteed knockdown
Air hit blows away opponent, untechable for 60F, guaranteed knockdown on CH

Stance H

Stance H
Stance Cancel
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
4 YR

623K

623K
Zweihander Transport
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 + 7 after landing Y 200/- 4-6 Throw
GGXRD Johnny ZweihanderTransport.png
Hit 1, The Kick • Hit 2, The Fire
8F onwards can cancel into Zweihander
7F onwards airborne

623K > K

623K > K
Zweihander
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35, 55 All 1 1(4)10 Until Landing + 10 4, 2 -6,-7/+20,+2 YRP 0/360,120 200%, Initial: 90%
GGXRD Johnny Zweihander.png
GGXRD-R2 Johnny Zweihander Hit 1-Hitbox.pngGGXRD-R2 Johnny Zweihander Hit 2-Hitbox.png
On air hit, Kick blows opponent away and guranteed knockdown
Fire floats opponent on hit

j.623K

j.623K
Air Zweihander
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Kick: 35
Fire: 40
All 15 1(4)10 Until Landing + 5 After Kick: 4
Fire: 2
-6,-7/+20,+2 YRP 300/0,120 None
Initial: 90%
GGXRD Johnny AirZweihander.png
GGXRD-R2 Johnny Zweihander Hit 1-Hitbox.pngGGXRD-R2 Johnny Zweihander Hit 2-Hitbox.png
On air hit, Kick blows opponent away and guranteed knockdown
Fire floats opponent on hit

Overdrives

2363214H

2363214H
That's My Name
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20, 65×2
[25,81×2]
Mid 4+4 3 22 -6 4 -0,-6×3/+20 YRP -5000/- 1-10F All
11-17F Throw
GGXRD Johnny ThatsMyName1.pngGGXRD Johnny ThatsMyName2.png
GGXRD-R2 Johnny Thats My Name-Htibox.png
[ ] Values are for Burst version
Minimum Damage: 20% [50%]
Stun: 0,10,32,32 [0,20,65,65]

632146S

632146S
Treasure Hunt
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60 [70] Mid 8+3~82
[4+3]
2 Total: 8+70~148 4 20 6 YRP -5000/- 9-12 All
[5-8 All]
GGXRD Johnny TreasureHunt1.pngGGXRD Johnny TreasureHunt2.png
You really thought this combo was over?
GGXRD-R2 Johnny Treasure Hunt Hitbox.png
Values in [ ] are when performed during Mist Stance Step
If performed during , damage becomes 70 and floats opponent on hit with guaranteed knockdown
Becomes unblockable when max charged
Gains 2 coins on hit, 3 if max charged
Minimum Damage: 20%
Hitstop 1F
Crumples opponent on ground hit
Knocks down opponent on air hit

Instant Kill

236236H

236236H
Joker Trick
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY 9+25
[5+25]
4 30 -17 9-37F All
[5-33F All]
GGXRD Johnny JokerTrick1.pngGGXRD Johnny JokerTrick2.pngGGXRD Johnny JokerTrick3.pngGGXRD Johnny JokerTrick4.png
GGXRD-R2 Johnny Instant Kill Attack-Hitbox.png
Same as 5H, but no hurtbox or throwbox
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 84F [5F+5F]

Category

GGXRD-R2/Navigation