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System Data
Portrait | Name | Defense | Guts | Stun Resistance | RISC Gain Rate | Prejump | Backdash |
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Johnny | x1.00 | 3 | 70 | 28 | 4F | 11F (1~7F invuln) | |
Forward Dash | Weight | Wakeup (Face Up) | Wakeup (Face Down) | Unique Movement Options | Icon | ||
18f (1~14f foot invuln) | [98] Slightly Heavy | 25F | 24F | Step Dash (No Run) Zweihander |
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
5D | |||||||||||||
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6P | |||||||||||||
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6K | |||||||||||||
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6H | |||||||||||||
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2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2H | |||||||||||||
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2D | |||||||||||||
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j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
j.H | |||||||||||||
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j.D |
Universal Mechanics
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | |||||||||||||
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Air Throw | |||||||||||||
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Dead Angle Attack | |||||||||||||
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Blitz Attack | |||||||||||||
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Blitz Attack Max Charge | |||||||||||||
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Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Glitter is Gold 236H | |||||||||||||
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Bacchus Sigh 41236P | |||||||||||||
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Mist Stance 214P/K/S | |||||||||||||
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Air Mist Stance j.214P/K/S | |||||||||||||
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Mist Step Forward Ground Stance > 66 | |||||||||||||
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Mist Step Backward Ground Stance > 44 | |||||||||||||
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Air Mist Step Air Stance > 66/44 | |||||||||||||
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High Mist Finer 214P | |||||||||||||
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Mid Mist Finer 214K | |||||||||||||
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Low Mist Finer 214S | |||||||||||||
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Air High Mist j.214P | |||||||||||||
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Air Mid Mist j.214K | |||||||||||||
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Air Low Mist j.214S | |||||||||||||
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Stance Cancel Stance > H | |||||||||||||
Zweihander Transport 623K | |||||||||||||
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Zweihander Transport > K | |||||||||||||
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Air Zweihander j.623K | |||||||||||||
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- ※2 Since the tumble-state time is a fixed 60F, if the total amount of frames from tumble-state plus landing surpass the untechable time, the opponent will automatically recover from hitstun after tumble-state.
Overdrives
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Joker Trick During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | 5D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | - | |
c.S | 6P | 2K | - | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 2H, 6H | 5D | Sp |
2S | - | - | - | 2H | - | Sp |
5H | - | - | - | - | 5D | Sp |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Johnny/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.