GGXRD-R2/Kum Haehyun/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Kum Haehyun x0.97 2 3F [94] Super Heavy 16F (1~9F invuln) 32 22F 27F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 16 6 7 Mid 1 SJ 264 5 4 9 -2
5K 22 10 7 Initial: 90% Mid 2 SJ 264 7 5 11 -2
c.S 30 10 6 Mid 3 SJ 384 6 5 9 +3
f.S 32 10 6 Initial: 90% Mid 3 S 384 9 3 22 -8
5H 28×2 14 6 Initial: 100%, 90% Mid, High 4 SJ, - 384 9 5 (3) 5 14 0
5D 33 20 20 Initial: 80% High 4 SJ, - 384 26 5 12 +2
6P 30 14 6 Initial: 85% Mid 3 S 264 13 6 15 -4 1-6F Upper Body
7-18F Above Knees
6K 38 10 6 Initial: 85% Low 4 S 384 14 5 12 +2
6H 45 20 6 Initial: 70% Mid 4 384 7 6 36 -23
2P 12 3 8 Initial: 80% Mid 0 CS 144 4 3 6 +1
2K 18 3 8 Initial: 80% Low 0 S 144 6 3 6 +1
2S 28 10 7 Initial: 90% Low 2 S 264 8 3 12 -1
2H 26×2 14 6 Initial: 90% Mid 4 SJ 384 8 2, 5 18 -4
2D 34 10 7 Initial: 90% Low 2 S 264 7 6 15 -7
j.P 16 6 7 High/Air 1 CS 264 6 5 6
j.K 20 6 7 High/Air 1 SJ 264 7 11 9
j.S 30 10 7 Initial: 90% High/Air 2 S 264 9 4 22
j.H 50 14 6 High/Air 3 S 384 8 8 28
j.D 32 14 6 Initial: 80% High/Air 3 S 384 12 4 15/4 after landing
j.2K 28 10 7 Initial: 80% High/Air 2 S 264 5 5 10 -1


Universal Mechanics

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw 0,68 NA 6, 0 Forced: 65% Ground Throw: 88750 0,264 1 +59
Air Throw 0,68 NA 6, 0 Forced: 65% Air Throw: 192500 0,264 1
DAA 25 10 7 Initial: 50% All 2 -5000/264 12 11 15 -12 1-22F Full
Blitz 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236S 30 2 7 Initial: 85% All 2 120/200 12 147 Total: 48 -16
236H 26×3 2 6 Initial: 85% All 4 120/225 38 140 Total: 69 +22
623K 44 20 6 Initial: 85% Mid 4 480/225 8 14 20 + 8 landing -23 1-4F Upper Body
5-7F Above Knees
8-15F All
623[K] 9 x (1-4), 44 10×n,+20 1×n,6 Initial: 80%* Low x (1-3), Mid 2 x (1-4), 4 120×n, 720/225 15 2 (6) 2 (6) 2 (6) 2 (5) 15 19 + 8 Landing -23 1-4F Upper Body
5-42F Above Knees
45-57F All
623[K] Max 9 x (5-6), 15×3, 30 10×n,20×4 1×n,6×4 Initial: 80%* Low x (4-6), Mid x 4 2 x (4-6), 4×4 20×n, 360×4/225 14 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 32 + 8 Landing -45 1-4F Upper Body
5-60 Above Knees
61-66F All
623[K]~4 45 20 6 Forced: 70% Mid 4 720/225 12-24 6 24 -11 1-4F Upper Body
5-11F Above Knees
12-17F All
623[K]~4 Red 60 20 6 Initial: 70% Mid 4 720/225 25-61 6 24 -11 1-4F Upper Body
5-60F Above Knees
61-66F All
214[K] 44 10 6 Initial: 80% Mid 4 720/225 13-41 6 18 -5
214[K] Red 44 20 6 Initial: 80% Mid 4 720/225 40-71 5 11 +3
214[4K] 60, 50 20,14 6×2 Initial: 70%, 100% High, All 4, 3 720/225 30-80 1 (9) 6 20 +5
214[4K] Red 70, 50 20,14 6×2 Initial: 70%, 100% High, All 4, 3 720/225 81-154 1 (9) 6 20 +5
j.214K 40 14 10 Initial: 90% All 3 720/225 21 Until Landing 10 Landing +1


Overdrives

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H 0, 100
[0,125]
20 1, 6 1st hit Forced: 60%
2nd hit Initial: 60%
Mid 0, 4 -5000/0 6+1-151 2 41 -24 1-8F All
236236S 24×5 2 6 Initial 85% All 3 -5000/0 20+5 231 Total: 20+21 +59 20F Full


Instant Kill

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H DESTROY 14 6 All 3 9+13
[5+10]
4 32 -19 9-25F All
[5-18F All]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD-R Haehyun 5P.png
Guard:
Mid
Startup:
5
Recovery:
9
Advantage:
-2
5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H*, 6H* 5D, 2D* Jump, Sp
2P
GGXRD-R Haehyun 2P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
+1
5P*, 2P, 6P* 5K*, 2K*, 6K* c.S*, f.S* 5H* 5D, 2D* Sp
6P
GGXRD-R Haehyun 6P.png
Guard:
Mid
Startup:
13
Recovery:
15
Advantage:
-4
5P*, 2P* 5K*, 6K* c.S*, f.S* 5H* 2D* Sp
5K
GGXRD-R Haehyun 5K.png
Guard:
Mid
Startup:
7
Recovery:
11
Advantage:
-2
5P*, 2P*, 6P* 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
2K
GGXRD-R Haehyun 2K.png
Guard:
Low
Startup:
6
Recovery:
6
Advantage:
+1
5P*, 2P*, 6P* 5K*, 6K* c.S*, f.S*, 2S* 5H*, 2H* 5D, 2D* Sp
6K
GGXRD-R Haehyun 6K.png
Guard:
Low
Startup:
14
Recovery:
12
Advantage:
+2
- - - - - Sp
c.S
GGXRD-R Haehyun cS.png
Guard:
Mid
Startup:
6
Recovery:
9
Advantage:
+3
5P*, 2P*, 6P* 5K*, 2K*, 6K* c.S*, f.S*, 2S* 5H* 5D, 2D* Jump, Sp
f.S
GGXRD-R Haehyun fS.png
Guard:
Mid
Startup:
9
Recovery:
22
Advantage:
-8
- 6K* 2S* 5H* - Sp
2S
GGXRD-R Haehyun 2S.png
Guard:
Low
Startup:
8
Recovery:
12
Advantage:
-1
6P* 6K* c.S*, f.S* 5H* 2D Sp
5H
GGXRD-R Haehyun 5H.png
Guard:
Mid, High
Startup:
9
Recovery:
14
Advantage:
0
- - - - - Jump (1st hit), Sp (1st hit)
2H
GGXRD-R Haehyun 2H.png
Guard:
Mid
Startup:
8
Recovery:
18
Advantage:
-4
- - - - - Jump, Sp
6H
GGXRD-R Haehyun 6H.png
Guard:
Mid
Startup:
7
Recovery:
36
Advantage:
-23
- - - - - -
5D
GGXRD-R Haehyun 5D.png
Guard:
High
Startup:
26
Recovery:
12
Advantage:
+2
- - - - - Homing Jump, Homing Dash
2D
GGXRD-R Haehyun 2D.png
Guard:
Low
Startup:
7
Recovery:
15
Advantage:
-7
- - - - - Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD-R Haehyun jP.png
Guard:
High/Air
Startup:
6
Recovery:
6
Advantage:
j.P j.K j.S - - Sp
j.K
GGXRD-R Haehyun jK.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
- - - - - Jump, Sp
j.S
GGXRD-R Haehyun jS.png
Guard:
High/Air
Startup:
9
Recovery:
22
Advantage:
- - - j.H - Sp
j.H
GGXRD-R Haehyun jH.png
Guard:
High/Air
Startup:
8
Recovery:
28
Advantage:
- - - - - Sp
j.D
GGXRD-R Haehyun jD.png
Guard:
High/Air
Startup:
12
Recovery:
15/4 after landing
Advantage:
- - - - - Sp
j.2K
GGXRD-R Haehyun j2K.png
Guard:
High/Air
Startup:
5
Recovery:
10
Advantage:
-1
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X* = X is a delayed gatling
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data.