GGXRD-R2/Kum Haehyun/Frame Data
< GGXRD-R2 | Kum Haehyun
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System Data[edit]
Defense |
x0.97 |
---|---|
Guts |
2 |
Weight |
[94] Super Heavy |
Stun Resistance |
70 |
Prejump |
3F |
backdash |
16F (1~>9F invuln) |
Wakeup |
22F (Face Up) / 27F (Face Down) |
Normal Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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5P | 16 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 5 | 4 | 9 | -2 | - | Click! |
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5K | 22 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 7 | 5 | 11 | -2 | - | Click! |
c.S | 30 | 384 | -6/+10 | - | 3 | Mid | SJ | YRP | 6 | 5 | 9 | +3 | - | Click! |
f.S | 32 | 384 | +-6/+10 | Initial: 90% | 3 | Mid | S | YRP | 9 | 3 | 22 | -8 | - | Click! |
5H | 28 x 2 | 384 | -6/+14 | Initial: 100%, 90% | 4 | Mid, High | SJ, - | YRP | 9 | 5 (3) 5 | 14 | 0 | - | Click! |
5D | 33 | 384 | -20/+20 | Initial: 80% | 4 | High | SJ, - | YRP | 26 | 5 | 12 | +2 | - | Click! |
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6P | 30 | 264 | -6/+14 | Initial: 85% | 3 | Mid | S | YRP | 13 | 6 | 15 | -4 | 1-6F Upper Body 7-18F Above Knees |
Click! |
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6K | 38 | 384 | -6/+10 | Initial: 85% | 4 | Low | S | YRP | 14 | 5 | 12 | +2 | - | Click! |
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6H | 45 | 384 | -6/+20 | Initial: 70% | 4 | Mid | - | YRP | 7 | 6 | 36 | -23 | - | Click! |
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2P | 12 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 4 | 3 | 6 | +1 | - | Click! |
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2K | 18 | 144 | -8/+3 | Initial: 80% | 0 | Low | S | YRP | 6 | 3 | 6 | +1 | - | Click! |
2S | 28 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 8 | 3 | 12 | -1 | - | Click! |
2H | 26 x 2 | 384 | -6/+14 | Initial: 90% | 4 | Mid | SJ | YRP | 8 | 2, 5 | 18 | -4 | - | Click! |
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2D | 34 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 7 | 6 | 15 | -7 | - | Click! |
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j.P | 16 | 264 | -7/+6 | - | 1 | High/Air | CS | YRP | 6 | 5 | 6 | - | - | Click! |
j.K | 20 | 264 | -7/+6 | - | 1 | High/Air | SJ | YRP | 7 | 11 | 9 | - | - | Click! |
j.S | 30 | 264 | -7/+10 | Initial: 90% | 2 | High/Air | S | YRP | 9 | 4 | 22 | - | - | Click! |
j.H | 50 | 384 | -6/+14 | - | 3 | High/Air | S | YRP | 8 | 8 | 28 | - | - | Click! |
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j.D | 32 | 384 | -6/+14 | Initial: 80% | 3 | High/Air | S | YRP | 12 | 4 | 15/4 after landing | - | - | Click! |
j.2K | 28 | 264 | -7/+10 | Initial: 80% | 2 | High/Air | S | YRP | 5 | 5 | 10 | -1 | - | Click! |
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Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tuning Ball (S) 236S |
30 | 120/200 | -7/+2 | Initial: 85% | 2 | All | - | YRP | 12 | 147 | Total: 48 | -16 | - | Click! |
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Tuning Ball (H) 236H |
26 x 3 | 120/225 | -6/+2 | Initial: 85% | 4 | All | - | YRP | 38 | 140 | Total: 69 | +22 | - | Click! |
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Four Tigers Sword 623K |
44 | 480/225 | -6/+20 | Initial: 85% | 4 | Mid | - | YR | 8 | 14 | 20 + 8 landing | -23 | 1-4F Upper Body 5-7F Above Knees 8-15F All |
Click! |
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Four Tigers Sword (Hold) 623[K] |
9 x (1-4), 44 | 120*n, 720/225 | -1*n,-6/+10*n,+20 | Initial: 80%* | 2 x (1-4), 4 | Low x (1-3), Mid | - | YRP* | 15 | 2 (6) 2 (6) 2 (6) 2 (5) 15 | 19 + 8 Landing | -23 | 1-4F Upper Body 5-42F Above Knees 45-57F All |
Click! |
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Four Tigers Sword (Hold Max) 623[K] |
9 x (5-6), 15 x 3, 30 | 20*n, 360*4/225 | -1*n,-6*4/+10*n,+20*4 | Initial: 80%* | 2 x (4-6), 4 x 4 | Low x (4-6), Mid x 4 | - | YRP* | 14 | 2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 | 32 + 8 Landing | -45 | 1-4F Upper Body 5-60 Above Knees 61-66F All |
Click! |
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Four Tigers Sword (Reverse Blue) 623[K]~1/4/7 |
45 | 720/225 | -6/+20 | Forced: 70% | 4 | Mid | - | YRP | 12-24 | 6 | 24 | -11 | 1-4F Upper Body 5-11F Above Knees 12-17F All |
Click! |
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Four Tigers Sword (Reverse Red) 623[K]~1/4/7 |
60 | 720/225 | -6/+20 | Initial: 70% | 4 | Mid | - | YRP | 25-61 | 6 | 24 | -11 | 1-4F Upper Body 5-60F Above Knees 61-66F All |
Click! |
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Falcon Dive (Blue) 214[K] |
44 | 720/225 | -6/+10 | Initial: 80% | 4 | Mid | - | YRP | 13-41 | 6 | 18 | -5 | - | Click! |
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Falcon Dive (Red) 214[K] |
44 | 720/225 | -6/+20 | Initial: 80% | 4 | Mid | - | YRP | 40-71 | 5 | 11 | +3 | - | Click! |
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Falcon Dive (Reverse Blue) 214[4K] |
60, 50 | 720/225 | -6,-6/+20,+14 | Initial: 70%, 100% | 4, 3 | High, All | - | YRP | 30-80 | 1 (9) 6 | 20 | +5 | - | Click! |
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Falcon Dive (Reverse Red) 214[4K] |
70, 50 | 720/225 | -6,-6/+20,+14 | Initial: 70%, 100% | 4, 3 | High, All | - | YRP | 81-154 | 1 (9) 6 | 20 | +5 | - | Click! |
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Air Falcon Dive j.214K |
40 | 720/225 | -10/+14 | Initial: 90% | 3 | All | - | YRP | 21 | Until Landing | 10 Landing | +1 | - | Click! |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
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5P | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H*, 6H* | 5D, 2D* | Jump, Sp |
2P | 5P*, 2P, 6P* | 5K*, 2K*, 6K* | c.S*, f.S* | 5H* | 5D, 2D* | Sp |
6P | 5P*, 2P* | 5K*, 6K* | c.S*, f.S* | 5H* | 2D* | Sp |
5K | 5P*, 2P*, 6P* | 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
2K | 5P*, 2P*, 6P* | 5K*, 6K* | c.S*, f.S*, 2S* | 5H*, 2H* | 5D, 2D* | Sp |
6K | - | - | - | - | - | Sp |
c.S | 5P*, 2P*, 6P* | 5K*, 2K*, 6K* | c.S*, f.S*, 2S* | 5H* | 5D, 2D* | Jump, Sp |
f.S | - | 6K* | 2S* | 5H* | - | Sp |
2S | 6P* | 6K* | c.S*, f.S* | 5H* | 2D | Sp |
5H | - | - | - | - | - | Jump (1st hit), Sp (1st hit) |
2H | - | - | - | - | - | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | - | - | Sp |
j.K | - | - | - | - | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X* = X is a delayed gatling
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Kum Haehyun/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations