GGXRD-R2/Ky Kiske/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Ky Kiske x1.03 2 3F [100] Medium 16F (1~9F invuln) 32 23F 21F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 8 3 8 Mid 0 CSJ 144 5 4 5 +1
5K 12 3 8 Initial: 80% Low 0 SJ 144 5 8 7 -5
c.S 28 20 6 Mid 4 SJ 384 7 2 18 -1
f.S 28 10 7 Mid 2 S 264 10 6 19 -11
5H 42 20 6 Mid 4 S 384 10 6 12 +1
2P 6 3 8 Initial: 80% Mid 0 CS 144 5 4 4 +2
2K 14 3 8 Initial: 70% Low 0 S 144 5 4 6 ±0
2S 25 10 7 Low 2 S 264 9 2 15 -3
2H 28×2 14 6 Initial: 90% Mid 3 SJ 384 11 1,4 20 -7
j.P 12 3 8 High/Air 0 CSJ 144 6 6 6
j.K 16 3 8 High/Air 0 S 144 7 4 12
j.S 28 10 7 High/Air 2 SJ 264 7 3 21
j.H 38 10 7 High/Air 2 S 264 13 4 23
j.D 40 10 7 All 2 264 38 13 Total 25+8 after landing
6P 30 10 7 Initial: 90% Mid 2 S 264 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
6K 32 10 8 Mid 3 S 384 19 2 11 +4
6H 30×2 10 6 Mid 4 S 384 23 6,(8),2 6 +11
3H 35 14 6 Mid 3 S 384 15 4 25 -12
2D 30 10 7 Low 2 SJ 264 7 12 12 -10
5D 25 20 20 Initial 80% High 4 384 28 13 11 -5


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6,0 Forced: 65% Ground Throw: 75250 0 0,480 1 +49
Air Throw Air Throw 0,60 NA 6,0 Forced: 65% Air Throw: 192500 0,4 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000/264 12 3 24 -13 1-14F Full
15-32F Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236S Stun Edge 30 2 7 Initial: 90% All 2 275/480 10 Until Corner Total 46 -10
236S Grinder Stun Edge (Fortified) 40 3 6 All 4 480 ~+9 3 +8
236H Charged Stun Edge 20×3 3 6 All 4 250/240 38 Until Corner Total 69 +14
236H Grinder Charged Stun Edge (Fortified) 20×6 3 6 All 4 120 ~+9 59 +18
j.236S Air S Stun Edge 33 2 6 Initial: 90% All 3 150/240 21 Until Ground 41+14 Landing +2
j.236S Grinder Air S Stun Edge (Fortified) 43 3 6 All 4 240 ~+9 3
j.236H Air H Stun Edge 33 2 6 Initial: 90% All 3 150/240 21 Until Ground 41+14 Landing
j.236H Grinder Air H Stun Edge (Fortified) 43 3 6 All 4 240 ~+9 3
236K Stun Dipper 12,32 14,10 2,5 Initial: 90%, -- Low, All 3,2 200/480,720 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
214K Greed Sever 30 14 7 Initial: 70% High/Air 3 200/600 19 14 5+11 Landing -10 4F onwards Foot
623S S Vapor Thrust 48 10 7 Mid 2 250/480 9 3 32+9 Landing -30 1-8F Full
623H H Vapor Thrust 48 10 10 Initial: 80% Mid 2 250/480 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
j.623S/H Air Vapor Thrust 48 10 7 All 2 250/480 9 3 9 After Landing 1-8F Strike
236D Split Ciel 40 10 7 All 3 200/600 15 3 15 -1 5-12F Lower Body


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H Ride the Lightning 36×5
[45×5]
10 7 Mid 2 -5000 10+1 42 18 -22 1-25F Full
j.632146H Air Ride the Lightning 36×5
[45×5]
10 7 All 2 -5000 8+1 42 Until Landing +6 After Landing 1-17F Full
236236P Sacred Edge 27×5 3 6 All 2 -5000 4+3 Until Corner Total 36 +7 4-6F Strike
236236P Grinder Sacred Edge (Fortified) 100 20 15 All 4 ~+1 3 +6


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Rising Force DESTROY 14 6 All 3 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Ky 5P.png
Guard:
Mid
Startup:
5
Recovery:
5
Advantage:
+1
5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGXRD Ky 2P.png
Guard:
Mid
Startup:
5
Recovery:
4
Advantage:
+2
5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P
GGXRD Ky 6P.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-6
- 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K
GGXRD Ky 5K.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
-5
6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K
GGXRD Ky 2K.png
Guard:
Low
Startup:
5
Recovery:
6
Advantage:
±0
6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K
GGXRD Ky 6K.png
Guard:
Mid
Startup:
19
Recovery:
11
Advantage:
+4
- - - - - Sp
c.S
GGXRD Ky cS.png
Guard:
Mid
Startup:
7
Recovery:
18
Advantage:
-1
6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGXRD Ky fS.png
Guard:
Mid
Startup:
10
Recovery:
19
Advantage:
-11
- 6K 2S 3H 5D, 2D Sp
2S
GGXRD Ky 2S.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-3
- 6K - 5H, 2H, 6H 5D, 2D Sp
5H
GGXRD Ky 5H.png
Guard:
Mid
Startup:
10
Recovery:
12
Advantage:
+1
- 6K - - 5D, 2D Sp
2H
GGXRD Ky 2H.png
Guard:
Mid
Startup:
11
Recovery:
20
Advantage:
-7
- - - - 5D, 2D Jump, Sp
6H
GGXRD-R2 Ky 6H.png
Guard:
Mid
Startup:
23
Recovery:
6
Advantage:
+11
- - - - - Jump, Sp
3H
GGXRD Ky 3H.png
Guard:
Mid
Startup:
15
Recovery:
25
Advantage:
-12
- - - - - Sp
5D
GGXRD Ky 5D.png
Guard:
High
Startup:
28
Recovery:
11
Advantage:
-5
- - - - - Homing Jump, Homing Dash
2D
GGXRD Ky 2D.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-10
- - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Ky jP.png
Guard:
High/Air
Startup:
6
Recovery:
6
Advantage:
j.P j.K j.S j.H j.D Jump, Sp
j.K
GGXRD Ky jK.png
Guard:
High/Air
Startup:
7
Recovery:
12
Advantage:
j.P - j.S j.H j.D Sp
j.S
GGXRD Ky jS.png
Guard:
High/Air
Startup:
7
Recovery:
21
Advantage:
j.P - - j.H j.D Jump, Sp
j.H
GGXRD Ky jH.png
Guard:
High/Air
Startup:
13
Recovery:
23
Advantage:
- - - - j.D Sp
j.D
GGXRD Ky jD.png
Guard:
All
Startup:
38
Recovery:
Total 25+8 after landing
Advantage:
- - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Ky Kiske/Data.