GGXRD-R2/Leo Whitefang/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Leo Whitefang x1.00 3 4F [98] Slightly Heavy 16F (1~9F invuln) 28F 26F Step Dash during Byrnhildr Stance


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 12 3 8 - Mid 0 CJS 144 6 5 7 -2
5K 16 6 7 - Mid 1 S 264 8 5 6 +1 8-12F Lower Body
c.S 32 14 6 Mid 3 JS 384 7 2 13 +2
f.S 34 10 7 - Mid 2 JS 264 10 6 19 -11
f.S~P T51~91 1-47~77 High/Mid Guard Point
5H 42 20 6 - Mid 4 S 384 15 6 [3] 16 -3
5H~P T51~91 1-47~77 High/Mid Guard Point
2P 10 3 8 Initial: 90% Mid 0 CS 144 5 3 10 -3
2K 12 6 7 Initial: 75% Low 1 S 264 7 5 8 -1
2S 26 10 7 Low 2 S 264 10 3 7 +4 5-9 Above Knees
2H 44 20 6 - Mid 4 S 384 10 8 26 -15
j.P 8 3 8 - High/Air 0 CJS 144 5 2 9
j.K 34 10 9 - High/Air 2 JS 264 10 14 21
j.S 24×2 10 7 - High/Air 2 JS 264 7 3(1)3 18
j.H 42 10 7 - High/Air 2 S 264 11 3 20
j.D 18×3 10 7 - All 2 S 264 22 4,4,4 Until Landing+8 +3
6P 38 20 6 Initial: 80% Mid 4 S 264 13 4 20 -5 5~14 Armor
6K 30 14 6 - Mid 3 S 384 15 3 10 +4 3~15F Throw
6H 50 20 6 - Mid 4 S 384 24 2 12 +5 16~25F Feet
5D 22 10 20 Initial: 80% High 2 264 25 3 12 -1
2D 25 14 6 - Low 3 384 12 6 16 -5 5~6, 18~19F Foot
7-17F Lower Body
5~21F Throw


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0, 60 NA 6, 0 Forced: 65% Ground Throw (85750) 0, 4 0, 480 1 +54
Air Throw Air Throw 60 NA 6, 0 Forced: 65% Air Throw (192500) 0, 4 0, 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 12 4 22 -12 1~15F All, 16~19F Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
[4]6S S Graviert Würde 16×2 3 7 All 2 200 / 240×2 10 31 36(46T) -8
[4]6H H Graviert Würde 16×4 3 7 All 2 200 / 240×4 35 Until Corner (72T) +11
[2]8S S Eisen Sturm 36,32 10,14 7,6 Initial: 85% Mid 2,3 250/600×2 5 2,12 26+12 after landing -32 1~4F All
[2]8H H Eisen Sturm 43,30,28 10,14,20 7,6,6 Initial: 75% Mid 2,3,4 300/600×2,240 8 2,12(11)6 30+12 after landing -54 1~13F All
236S Keltos Gestöber Erst 24 10 7 Mid 2 S* 125/300 15 3 12 -1
236S > 236H Kaltes Gestöber Zweit 25 10 7 Mid 2 S* 125/300 11 [12] 4 [5] 14 -3
236S > 236H > 214S Kaltes Gestöber Dritt 40 20 6 Mid 4 125/480 14 5 21 -7 1-18F Throw
10-18 Foot
236H Kaltes Gestöber Zweit 32 20 6 Mid 4 S*R 250/384 24 [26] 4 [5] 14 +1 [+2]
j.236H Siegesparade 16,24,10 10,20×2 7,6×2 All 2,4×2 250/480×3 13 Until landing + 6 24 -13


Brynhildr Moves

  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Stance 66 Frontdash 17T
Stance 44 Backdash 17T 1~13F All
Stance 22 Cancel 12T
Stance P bt.P 30 10 7 - Mid 2 JS 264 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
Stance K bt.K 16 6 7 Initial: 70% Low 1 S 264 5 3 7 +2 1~6F Throw
Stance S bt.S 28 20 6 - Mid 4 S 384 6 6 14 -1
Stance H bt.H 32 20 6 Initial: 90% High 4 384 18 4 9 +6
Stance D Kahn Schild 0,60 NA 8,6 Forced: 80% Unb 0,4 720×2 37T 1-2 Strike
3-20 Catch and Reflect
Stance 214S Kaltes Gestöber Dritt 60 20 6 Forced: 70% All 4 250/720 14 5 21 -7 1-18 Throw
10-18F Foot
Stance 214H Blitzschlag 60 20 6 Forced: 60% High* 4 300/720 27 1 29 +36~+3 (Stagger)


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Stance 632146S Stahl Wirbel 130 [162] 2 10 Forced: 80% All 4 -5000 / 0 5+(104)+0 24 +8 5 All
[1-5F All]
632146H Leidenschaft Dirigent 26×4,60 20 6 Mid 4 -5000 / 0 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Windrad des Weltraum DESTROY 14 6 All 3 0 9+(30)+18
[5+(30)+17]
6 32 -21 9-32F All
[5-27F All]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Leo 5P.png
Guard:
Mid
Startup:
6
Recovery:
7
Advantage:
-2
5P[+], 2P[+], 6P[+] 5K[+], 2K[+] cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P
GGXRD Leo 2P.png
Guard:
Mid
Startup:
5
Recovery:
10
Advantage:
-3
5P[+], 2P[+], 6P[+] 5K[+], 2K[+] cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P
GGXRD Leo 6P.png
Guard:
Mid
Startup:
13
Recovery:
20
Advantage:
-5
- - - - - Sp, Su
5K
GGXRD Leo 5K.png
Guard:
Mid
Startup:
8
Recovery:
6
Advantage:
+1
6P - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K
GGXRD Leo 2K.png
Guard:
Low
Startup:
7
Recovery:
8
Advantage:
-1
6P - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K
GGXRD Leo 6K.png
Guard:
Mid
Startup:
15
Recovery:
10
Advantage:
+4
- - - - - Sp, Su
c.S
GGXRD Leo c.S.png
Guard:
Mid
Startup:
7
Recovery:
13
Advantage:
+2
- 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S
GGXRD Leo f.S.png
Guard:
Mid
Startup:
10
Recovery:
19
Advantage:
-11
- 6K 2S 5H[+], 2H, 6H[+] 2D Jump, Sp, Su
2S
GGXRD Leo 2S.png
Guard:
Low
Startup:
10
Recovery:
7
Advantage:
+4
- 6K - 5H, 2H 5D, 2D Sp, Su
5H
GGXRD Leo 5H.png
Guard:
Mid
Startup:
15
Recovery:
16
Advantage:
-3
- - - 6H[+] 2D Sp, Su
2H
GGXRD Leo 2H.png
Guard:
Mid
Startup:
10
Recovery:
26
Advantage:
-15
- - - - 5D, 2D Sp, Su
6H
GGXRD Leo 6H.png
Guard:
Mid
Startup:
24
Recovery:
12
Advantage:
+5
- - - - - Sp, Su
5D
GGXRD Leo 5D.png
Guard:
High
Startup:
25
Recovery:
12
Advantage:
-1
- - - - - Homing Jump, Homing Dash
2D
GGXRD Leo 2D.png
Guard:
Low
Startup:
12
Recovery:
16
Advantage:
-5
- - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P
GGXRD Leo btP.png
Guard:
Mid
Startup:
7
Recovery:
12
Advantage:
-2
- BT K BT S BT H BT D Jump, Sp, Su
BT K
GGXRD Leo btK.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
+2
BT P - BT S BT H BT D Sp, Su
BT S
GGXRD Leo btS.png
Guard:
Mid
Startup:
6
Recovery:
14
Advantage:
-1
- - - BT H BT D Sp, Su
BT H
GGXRD Leo btH.png
Guard:
High
Startup:
18
Recovery:
9
Advantage:
+6
- - - - - -
BT D
GGXRD Leo KahnSchild.png
Guard:
Unb
Startup:
Recovery:
37T
Advantage:
- - - - - -
Air Gatlings
P K S H D Cancel
j.P
GGXRD Leo j.P.png
Guard:
High/Air
Startup:
5
Recovery:
9
Advantage:
j.P[+] j.K j.S j.H j.D Jump, Sp
j.K
GGXRD Leo j.K.png
Guard:
High/Air
Startup:
10
Recovery:
21
Advantage:
- - j.S j.H j.D Jump, Sp
j.S
GGXRD Leo j.S.png
Guard:
High/Air
Startup:
7
Recovery:
18
Advantage:
j.P - - j.H - Jump, Sp
j.H
GGXRD Leo j.H.png
Guard:
High/Air
Startup:
11
Recovery:
20
Advantage:
- - - - j.D Sp
j.D
GGXRD Leo j.D.png
Guard:
All
Startup:
22
Recovery:
Until Landing+8
Advantage:
+3
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data.