GGXRD-R2/Leo Whitefang/Frame Data
< GGXRD-R2 | Leo Whitefang
Jump to navigation
Jump to search
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums | Videos |
System Data[edit]
Defense |
x1.00 |
---|---|
Guts |
3 |
Weight |
[98] Slightly Heavy |
Stun Resistance |
70 |
Prejump |
4F |
backdash |
16F (1~>9F invuln) |
Wakeup |
28F (Face Up) / 26F (Face Down) |
Normal Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 12 | 144 | -8/+3 | - | 0 | Mid | CJS | YRP | 6 | 5 | 7 | -2 | - | Click! |
| ||||||||||||||
5K | 16 | 264 | -7/+6 | - | 1 | Mid | S | YRP | 8 | 5 | 6 | +1 | 8-12F Lower Body | Click! |
c.S | 32 | 384 | -6/+14 | - | 3 | Mid | JS | YRP | 7 | 2 | 13 | +2 | - | Click! |
f.S | 34 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 10 | 6 | 19 | -11 | - | Click! |
| ||||||||||||||
f.S~P | - | - | - | - | - | - | - | P | - | - | T51~91 | - | 1-47~77 High/Mid Guard Point | Click! |
| ||||||||||||||
5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 15 | 6 [3] | 16 | -3 | - | Click! |
| ||||||||||||||
5H~P | - | - | - | - | - | - | - | P | - | - | T51~91 | - | 1-47~77 High/Mid Guard Point | Click! |
| ||||||||||||||
2P | 10 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CS | YRP | 5 | 3 | 10 | -3 | - | Click! |
| ||||||||||||||
2K | 12 | 264 | -7/+6 | Initial: 75% | 1 | Low | S | YRP | 7 | 5 | 8 | -1 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Low | S | YRP | 10 | 3 | 7 | +4 | 5-9 Above Knees | Click! |
2H | 44 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 10 | 8 | 26 | -15 | - | Click! |
j.P | 8 | 144 | -8/+3 | - | 0 | High/Air | CJS | YRP | 5 | 2 | 9 | - | - | Click! |
j.K | 34 | 264 | -9/+10 | - | 2 | High/Air | JS | YRP | 10 | 14 | 21 | - | - | Click! |
j.S | 24*2 | 264 | -7/+10 | - | 2 | High/Air | JS | YRP | 7 | 3(1)3 | 18 | - | - | Click! |
j.H | 42 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 11 | 3 | 20 | - | - | Click! |
j.D | 18*3 | 264 | -7/+10 | - | 2 | All | S | YRP | 22 | 4,4,4 | Until Landing+8 | +3 | - | Click! |
| ||||||||||||||
6P | 38 | 264 | -6/+20 | Initial: 80% | 4 | Mid | S | YRP | 13 | 4 | 20 | -5 | 5~14 Armor | Click! |
| ||||||||||||||
6K | 30 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 15 | 3 | 10 | +4 | 3~15F Throw | Click! |
6H | 50 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 24 | 2 | 12 | +5 | 16~25F Feet | Click! |
| ||||||||||||||
5D | 22 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 3 | 12 | -1 | - | Click! |
2D | 25 | 384 | -6/+14 | - | 3 | Low | - | YRP | 12 | 6 | 16 | -5 | 5~6, 18~19F Foot 7-17F Lower Body 5~21F Throw |
Click! |
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Graviert Würde(S) [4]6S | ||||||||||||||
| ||||||||||||||
Graviert Würde(H) [4]6H |
16*4 | 200 / 240*4 | -7/+3 | - | 2 | All | - | YRP | 35 | Until Corner | (72T) | +11 | - | Click! |
| ||||||||||||||
Eisen Sturm(S) [2]8S |
36,32 | 250/600*2 | -7,-6/+10,+14 | Initial: 85% | 2,3 | Mid | - | R | 5 | 2,12 | 26+12 after landing | -32 | 1~4F All | Click! |
| ||||||||||||||
Eisen Sturm(H) [2]8+H |
43,30,28 | 300/600*2,240 | -7,-6,-6/+10,+14,+20 | Initial: 75% | 2,3,4 | Mid | - | R | 8 | 2,12(11)6 | 30+12 after landing | -54 | 1~13F All | Click! |
| ||||||||||||||
Keltos Gestöber Erst 236S |
24 | 125/300 | -7/+10 | - | 2 | Mid | S* | YRP | 15 | 3 | 12 | -1 | - | Click! |
→Zweit Keltos Gestöber Erst>236H |
25 | 125/300 | -7/+10 | - | 2 | Mid | S* | YRP | 11 [12] | 4 [5] | 14 | -3 | - | Click! |
| ||||||||||||||
→Dritt Zweit>214S |
40 | 125/480 | -6/+20 | - | 4 | Mid | - | YRP | 14 | 5 | 21 | -7 | 1-18F Throw 10-18 Foot |
Click! |
Kaltes Gestöber Zweit 236H |
32 | 250/384 | -6/+20 | - | 4 | Mid | S*R | - | 24 [26] | 4 [5] | 14 | +1 [+2] | - | Click! |
| ||||||||||||||
Siegesparade j.236H |
16,24,10 | 250/480*3 | -7,-6*2/+10,+20*2 | - | 2,4*2 | All | - | YRP | 13 | Until landing + 6 | 24 | -13 | - | Click! |
|
Brynhildr Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brynhildr Stance | - | - | - | - | - | - | - | YRP | - | - | - | - | - | Click! |
| ||||||||||||||
→Frontdash Stance>66 |
- | - | - | - | - | - | - | YRP | - | - | 17T | - | - | Click! |
| ||||||||||||||
→Backdash Stance>44 |
- | - | - | - | - | - | - | YRP | - | - | 17T | - | 1~13F All | Click! |
Last frame can be canceled into any action except front or back walk | ||||||||||||||
→Cancel Stance>22 |
- | - | - | - | - | - | - | YRP | - | - | 12T | - | - | Click! |
→bt.P Stance>P |
30 | 264 | -7/+10 | - | 2 | Mid | JS | YRP | 7 | 4 | 12 | -2 | 1~10F Above Knees 11~16F Above Waist 1~8F Throw |
Click! |
→bt.K Stance>K |
16 | 264 | -7/+6 | Initial: 70% | 1 | Low | S | YRP | 5 | 3 | 7 | +2 | 1~6F Throw | Click! |
→bt.S Stance>S |
28 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 6 | 6 | 14 | -1 | - | Click! |
| ||||||||||||||
→bt.H Stance>H |
32 | 384 | -6/+20 | Initial: 90% | 4 | High | - | YRP | 18 | 4 | 9 | +6 | - | Click! |
| ||||||||||||||
→Kahn Schild Stance>D |
0,60 | 720*2 | -8,-6/NA | Forced: 80% | 0,4 | Unb | - | RP | - | - | 37T | - | 1-2 Strike 3-20 Catch and Reflect |
Click! |
| ||||||||||||||
→Kaltes Gestöber Dritt Stance>214S |
60 | 250/720 | -6/+20 | Forced: 70% | 4 | All | - | YRP | 14 | 5 | 21 | -7 | 1-18 Throw 10-18F Foot |
Click! |
| ||||||||||||||
→Blitzschlag Stance>214H |
60 | 300/720 | -6/+20 | Forced: 60% | 4 | High* | - | YRP | 27 | 1 | 29 | +36~+3 (Stagger) | - | Click! |
|
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | - | - | - | Sp, Su |
5K | 6P | - | cS, fS, 2S | 5H, 2H | 5D, 2D | Sp, Su |
2K | 6P | - | cS, fS, 2S | 5H, 2H, 6H | 5D, 2D | Sp, Su |
6K | - | - | - | - | - | Sp, Su |
c.S | - | 6K | fS, 2S | 5H, 2H | 5D, 2D | Jump, Sp, Su |
f.S | - | 6K | 2S | 5H[+], 2H, 6H[+] | 2D | Jump, Sp, Su |
2S | - | 6K | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | 6H[+] | 2D | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
BT P | - | BT K | BT S | BT H | BT D | Jump, Sp, Su |
BT K | BT P | - | BT S | BT H | BT D | Sp, Su |
BT S | - | - | - | BT H | BT D | Sp, Su |
BT H | - | - | - | - | - | - |
BT D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | - | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
![]() |
To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
|
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
System Explanations