GGXRD-R2/Leo Whitefang/Frame Data

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System Data[edit]

Defense

x1.00

Guts

3

Weight

[98] Slightly Heavy

Stun Resistance

70

Prejump

4F

backdash

16F (1~>9F invuln)

Wakeup

28F (Face Up) / 26F (Face Down)

Normal Moves[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
5P 12 144 -8/+3 - 0 Mid CJS YRP 6 5 7 -2 - Click!
  • Can cancel into 5P, 2P, 5K(?) even on whiff from frame 12
5K 16 264 -7/+6 - 1 Mid S YRP 8 5 6 +1 8-12F Lower Body Click!
c.S 32 384 -6/+14 - 3 Mid JS YRP 7 2 13 +2 - Click!
f.S 34 264 -7/+10 - 2 Mid JS YRP 10 6 19 -11 - Click!
  • Can cancel into f.S~P or 5H from 17F onwards
f.S~P - - - - - - - P - - T51~91 - 1-47~77 High/Mid Guard Point Click!
  • Can cancel into 5H/6H/2H upon Guard Point activation and from 27F onwards on whiff
  • Can be held to prolong Guard Point from 37F up to 77F, with 14F of recovery after you let go of the button
  • Guard Point doesn't work against Overdrives and Instant Kills
5H 42 384 -6/+20 - 4 Mid S YRP 15 6 [3] 16 -3 - Click!
  • Pulls in opponent on hit or block
  • [ ] values are for the back sword
  • Stance transition is 11F long (last 1F can be canceled into any action other than walk)
  • Frame Adv on 5H > Stance is -3
  • Can cancel into 5H~P from 25F onwards
5H~P - - - - - - - P - - T51~91 - 1-47~77 High/Mid Guard Point Click!
  • Can cancel into 5H/6H/2H upon Guard Point activation and from 27F onwards on whiff
  • Can be held to prolong Guard Point from 37F up to 77F, with 14F of recovery after you let go of the button
  • Guard Point doesn't work against Overdrives and Instant Kills
2P 10 144 -8/+3 Initial: 90% 0 Mid CS YRP 5 3 10 -3 - Click!
  • Can cancel into 5P, 2P, 5K even on whiff from frame 9
2K 12 264 -7/+6 Initial: 75% 1 Low S YRP 7 5 8 -1 - Click!
2S 26 264 -7/+10 - 2 Low S YRP 10 3 7 +4 5-9 Above Knees Click!
2H 44 384 -6/+20 - 4 Mid S YRP 10 8 26 -15 - Click!
j.P 8 144 -8/+3 - 0 High/Air CJS YRP 5 2 9 - - Click!
j.K 34 264 -9/+10 - 2 High/Air JS YRP 10 14 21 - - Click!
j.S 24*2 264 -7/+10 - 2 High/Air JS YRP 7 3(1)3 18 - - Click!
j.H 42 264 -7/+10 - 2 High/Air S YRP 11 3 20 - - Click!
j.D 18*3 264 -7/+10 - 2 All S YRP 22 4,4,4 Until Landing+8 +3 - Click!
  • Frame Adv listed is when j.D is done from lowest height possible
  • Landing recovery can be special cancelled
6P 38 264 -6/+20 Initial: 80% 4 Mid S YRP 13 4 20 -5 5~14 Armor Click!
  • Armor is for 1 hit
  • When armoring through an attack, the move becomes active 2f after exiting hitstop, potentially making its startup as short as 7f
6K 30 384 -6/+14 - 3 Mid S YRP 15 3 10 +4 3~15F Throw Click!
6H 50 384 -6/+20 - 4 Mid S YRP 24 2 12 +5 16~25F Feet Click!
  • Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  • Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
5D 22 264 -20/+10 Initial: 80% 2 High - YRP 25 3 12 -1 - Click!
2D 25 384 -6/+14 - 3 Low - YRP 12 6 16 -5 5~6, 18~19F Foot
7-17F Lower Body
5~21F Throw
Click!

Universal Mechanics[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
Ground Throw 0, 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Ground Throw (85750) - R 1 - - +54 - Click!
  • Transitions into Brynhildr stance afterwards
  • Stun value: 30
Air Throw 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Air Throw (192500) - R 1 - - - - Click!
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 12 4 22 -12 1~15F All, 16~19F Throw Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
Graviert Würde(S)
[4]6S
  • 40f charge time
  • Special hit stop 6F
  • 3F gap between each hit
Graviert Würde(H)
[4]6H
16*4 200 / 240*4 -7/+3 - 2 All - YRP 35 Until Corner (72T) +11 - Click!
  • 40f charge time
  • Special hit stop 6F
  • 3F gap between each hit
Eisen Sturm(S)
[2]8S
36,32 250/600*2 -7,-6/+10,+14 Initial: 85% 2,3 Mid - R 5 2,12 26+12 after landing -32 1~4F All Click!
  • 40f charge time
  • Special hit stop 6F(For first hit)
  • 8F onwards airborne
Eisen Sturm(H)
[2]8+H
43,30,28 300/600*2,240 -7,-6,-6/+10,+14,+20 Initial: 75% 2,3,4 Mid - R 8 2,12(11)6 30+12 after landing -54 1~13F All Click!
  • 40f charge time
  • 1st hit has hitstop 6F
  • 10F onwards airborne
Keltos Gestöber Erst
236S
24 125/300 -7/+10 - 2 Mid S* YRP 15 3 12 -1 - Click!
→Zweit
Keltos Gestöber Erst>236H
25 125/300 -7/+10 - 2 Mid S* YRP 11 [12] 4 [5] 14 -3 - Click!
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 12F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
→Dritt
Zweit>214S
40 125/480 -6/+20 - 4 Mid - YRP 14 5 21 -7 1-18F Throw
10-18 Foot
Click!
Kaltes Gestöber Zweit
236H
32 250/384 -6/+20 - 4 Mid S*R - 24 [26] 4 [5] 14 +1 [+2] - Click!
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 25F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
  • 28F untech duration on air hit
Siegesparade
j.236H
16,24,10 250/480*3 -7,-6*2/+10,+20*2 - 2,4*2 All - YRP 13 Until landing + 6 24 -13 - Click!
  • Only mortal counters from second hit
  • Unburstable until the end
  • On successful hit, frame advantage is +3

Brynhildr Moves[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
Brynhildr Stance - - - - - - - YRP - - - - - Click!
  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance
→Frontdash
Stance>66
- - - - - - - YRP - - 17T - - Click!
  • Can go through opponent
  • Last frame can be canceled into any action except front or back walk
→Backdash
Stance>44
- - - - - - - YRP - - 17T - 1~13F All Click!

Last frame can be canceled into any action except front or back walk

→Cancel
Stance>22
- - - - - - - YRP - - 12T - - Click!
→bt.P
Stance>P
30 264 -7/+10 - 2 Mid JS YRP 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
Click!
→bt.K
Stance>K
16 264 -7/+6 Initial: 70% 1 Low S YRP 5 3 7 +2 1~6F Throw Click!
→bt.S
Stance>S
28 384 -6/+20 - 4 Mid S YRP 6 6 14 -1 - Click!
  • Special hit stop for 6F
→bt.H
Stance>H
32 384 -6/+20 Initial: 90% 4 High - YRP 18 4 9 +6 - Click!
  • Hits crouching opponents on 20F (tested on Sol)
→Kahn Schild
Stance>D
0,60 720*2 -8,-6/NA Forced: 80% 0,4 Unb - RP - - 37T - 1-2 Strike
3-20 Catch and Reflect
Click!
  • 90F wallstick upon successful counter
  • Rejected for 60F if done from a distance
  • Reflects projectiles(except Elphelt grenade)
  • Counters everything except throws and unblockables
→Kaltes Gestöber Dritt
Stance>214S
60 250/720 -6/+20 Forced: 70% 4 All - YRP 14 5 21 -7 1-18 Throw
10-18F Foot
Click!
  • Exits stance
→Blitzschlag
Stance>214H
60 300/720 -6/+20 Forced: 60% 4 High* - YRP 27 1 29 +36~+3 (Stagger) - Click!
  • Staggers/Guard crushes opponents blocking while standing/crouching
  • Upon hit, applies ground bounce effect(lands face down)
  • Exits stance

Overdrives[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
→Stahl Wirbel
Brynhildr Stance>632146S
[Brynhildr Stance>632146D]
130 [162] -5000 / 0 -10/+2 Forced: 80% 4 All - YRP 5+(104)+0 - 24 +8 5 All
[1-5F All]
Click!
  • Values in [ ] are for Burst version
  • Stun: 65
  • Projectile lasts until it goes out of screen
Leidenschaft Dirigent
632146H
26*4,60 -5000 / 0 -6/+20 - 4 Mid - YRP 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All Click!
  • Hold H while landing to enter Brynhildr Stance

Instant Kill[edit]

Version Damage TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. ProrateAdditional Proration. LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. GuardHow this attack can be guarded. Throws have their throw range listed. CancelWhat this attack can cancel into. RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.Invincibility HitboxHitbox link for this move
Windrad des Weltraum DESTROY 0 -6/+14 - 3 All - - 9+(30)+18
[5+(30)+17]
6 32 -21 9-32F All
[5-27F All]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 73T [5+(63)+5]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P - - - - - Sp, Su
5K 6P - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K 6P - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S - 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - 6K 2S 5H[+], 2H, 6H[+] 2D Jump, Sp, Su
2S - 6K - 5H, 2H 5D, 2D Sp, Su
5H - - - 6H[+] 2D Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp, Su
BT K BT P - BT S BT H BT D Sp, Su
BT S - - - BT H BT D Sp, Su
BT H - - - - - -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K - - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear Xrd REV 2e
Click [★] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc