GGXRD-R2/May/Frame Data

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< GGXRD-R2‎ | May
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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
May x1.06 3 3F [105] Light 13F (1~9F invuln) 32 25F 22F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 Initial: 80% Mid 0 CSJ 144 5 4 6 ±0
5K 20 6 7 Mid 1 SJ 264 9 6 9 -3 4~17 Foot
c.S 30 14 6 Mid 3 SJ 384 7 3 15 -1
f.S 33 10 7 Mid 2 SJ 264 12 3 20 -9
5H 50 20 6 Mid 4 SJ 384 13 4 8 +7 Foot 13~16F
2P 10 3 8 Initial: 80% Mid 0 CSJ 144 4 4 6 ±0
2K 14 3 8 Initial: 80% Low 0 S 144 5 4 9 -3
2S 26 10 7 Mid 2 SJ 264 9 3 15 -4
2H 40 14 8 Mid 3 S 384 11 13 29 -25
j.P 8,8 3 8 High / Air 0 CS 144,144 5 2(2)2 9
j.K 24 6 7 High / Air 1 S 264 7 6 10
j.S 30 14 6 High / Air 3 SJ 384 12 4 5
j.H 38 14 6 High / Air 3 S 384 12 10 15
j.D 35 14 6 High / Air 3 SJ 384 10 12 24 + 5 Landing Recovery
6P 44 14 6 Mid 3 S 384 16 [19~45] {[46~47]} 6 18 [17] {[17]} -7 [-7~+7] {[+11]} 1~18 [1~9] {[1~39]} Above Knees
6K 35 10 7 Initial: 80% High / Air 2 264 20 5 8 +1 6~24 Foot
3K 24 6 7 Low 1 264 8 21 18 -27 8~28 Low Profile
6H 70 {[90]} 20 6 Mid {[High]} 4 S 384 16 [20~25] {[26]} 6 34 [31] {[21]} -21 [-18] {[-8]} 8~28 Low Profile
j.2H 34 20 6 High / Air 4 384 13 Until Landing 0
2D 30 14 6 Low 3 S 384 7 10 8 -1
5D 25 10 20 Initial: 80% High 2 264 27 3 18 -7


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw 0,55 NA 6,0 Forced: 65% Ground Throw: 75250 0 480 1 +46
Air Throw 0,55 NA 6,0 Forced: 65% Air Throw: 210000 0 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 16 6 18 -10 1~21 Full
22~36 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 Hit: 11
Whiff: 20
-2
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 Hit: 11
Whiff: 20
+5


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
[4]6S S Mr. Dolphin Horizontal 35 14 6 All 3 150 / 480 5 14 6+5 After Landing -4
[4]6H H Mr. Dolphin Horizontal 45 14 6 Initial: 80% All 3 150 / 480 13 20 9+5 After Landing -5
[2]8S S Mr. Dolphin Vertical 40 14 6 Mid,High / Air 3 150 / 480 8 20 2+5 After Landing -9 1~34 Throw
[2]8H H Mr. Dolphin Vertical 45 14 6 Mid,High / Air 3 150 / 480 15 26 2+5 After Landing -9
623K Overhead Kiss 0,40 NA 6,0,1 Forced: 75% Ground Throw: 157500 0,4 0 / 720 4 1~5 Throw
41236P P Applause for the Victim 20 0 8 All 0 250 / 120 25 36 Total 43 +2
41236K K Applause for the Victim 20 2 8 All 0 250 / 120 24 35 Total 37 +7
41236S S Applause for the Victim 20 2 8 All 0 250 / 120 25 36 Total 43 +2
41236H H Applause for the Victim 20 2 8 All 0 250 / 120 24 35 Total 37 +7
Jump on Dolphin Dolphin Boarding 50 10 7 Forced: 70% All 2 0 / 480 13 18 Until Landing+5
214P P Don't Miss It 40 2 7 All 2 250 / 120 37 Total 45
214K K Don't Miss It 40 2 7 All 2 250 / 120 37 Total 55
Ball Jump Ball Jump 40 2 7 All 2 0 / 120 7 6
j.41236H Ensenga? 30,20 20,10 6,7 High / Air 4,2 480 / 480,720 14 5(18) Until Landing 17 After Landing -15


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236S Great Yamada Attack 140 [175] 20 6 Forced: 65% Mid 4 -5000 / 0 9+0 28 38 -33 5-11 Strike
[1-9 Full]
[10-11 Strike]
63214H Ultimate Whiner 16,9×31 20 6,3×31 Mid 4 -5000 / 0 8+1 1 31 -13 1~9 All
10~14 Strike
63214S Ultimate Spinning Whirlwind 18×10 10 3 Mid 4 -5000 / 0 1+8 [2(12)]×9,2 21 -4 1 Full
1-End Throw
63214S > P Deluxe Goshogawara Bomber 48 14 12 Mid 3 0 11 10 24 +9


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H And Then She Said... Farewell DESTROY 14 6 All 3 9+19
[5+14]
3 34 -20 9~30 Full
[5~21 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD May 5P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
±0
5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2P
GGXRD May 2P.png
Guard:
Mid
Startup:
4
Recovery:
6
Advantage:
±0
5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6P
GGXRD May 6P.png
Guard:
Mid
Startup:
16 [19~45] {[46~47]}
Recovery:
18 [17] {[17]}
Advantage:
-7 [-7~+7] {[+11]}
- 6K, 3K c.S 5H, 2H 5D, 2D Special, Super
5K
GGXRD May 5K.png
Guard:
Mid
Startup:
9
Recovery:
9
Advantage:
-3
6P 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2K
GGXRD May 2K.png
Guard:
Low
Startup:
5
Recovery:
9
Advantage:
-3
6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
6K
GGXRD May 6K.png
Guard:
High / Air
Startup:
20
Recovery:
8
Advantage:
+1
- - - - - -
3K
GGXRD May 3K.png
Guard:
Low
Startup:
8
Recovery:
18
Advantage:
-27
- - - - - -
c.S
GGXRD May cS.png
Guard:
Mid
Startup:
7
Recovery:
15
Advantage:
-1
6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.S
GGXRD May fS.png
Guard:
Mid
Startup:
12
Recovery:
20
Advantage:
-9
- 6K 2S 5H, 2H 5D, 2D Jump, Special, Super
2S
GGXRD May 2S.png
Guard:
Mid
Startup:
9
Recovery:
15
Advantage:
-4
- 6K, 3K - 5H, 2H 5D, 2D Special, Super
5H
GGXRD May 5H.png
Guard:
Mid
Startup:
13
Recovery:
8
Advantage:
+7
- 6K - - 5D, 2D Special, Super
2H
GGXRD May 2H.png
Guard:
Mid
Startup:
11
Recovery:
29
Advantage:
-25
- 6K - - 5D, 2D Special, Super
6H
GGXRD May 6H.png
Guard:
Mid {[High]}
Startup:
16 [20~25] {[26]}
Recovery:
34 [31] {[21]}
Advantage:
-21 [-18] {[-8]}
- - - - - Special, Super
5D
GGXRD May 5D.png
Guard:
High
Startup:
27
Recovery:
18
Advantage:
-7
- - - - - Homing Jump, Homing Dash
2D
GGXRD May 2D.png
Guard:
Low
Startup:
7
Recovery:
8
Advantage:
-1
- - - - - Special, Super


Air Gatlings
P K S H D Cancel
j.P
GGXRD May jP.png
Guard:
High / Air
Startup:
5
Recovery:
9
Advantage:
j.P j.K j.S j.H j.D Special
j.K
GGXRD May jK.png
Guard:
High / Air
Startup:
7
Recovery:
10
Advantage:
j.P - j.S j.H j.D Special
j.S
GGXRD May jS.png
Guard:
High / Air
Startup:
12
Recovery:
5
Advantage:
- - - j.H j.D Jump, Special
j.H
GGXRD May jH.png
Guard:
High / Air
Startup:
12
Recovery:
15
Advantage:
- - - - j.D Special
j.2H
GGXRD May j2H.png
Guard:
High / Air
Startup:
13
Recovery:
0
Advantage:
- - - - - -
j.D
GGXRD May jD.png
Guard:
High / Air
Startup:
10
Recovery:
24 + 5 Landing Recovery
Advantage:
- - - - - Jump, Special
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

External References

Hitbox videos on Streamable

Changelog

streamable.com hitboxes are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 27.05.2017, alt src: https://mega.nz/#F!V7QXVIwA!DKcHZ0rBUdkl_7NwuQJfMA

See GGXRD-R2/1.03 patch notes

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/May/Data.