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Overview
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Millia is a high speed rushdown character who thrives off of her terrifyingly strong high/low mixup potential. Her great mobility allows her to safely maneuver around opponents in neutral as she attempts to score a knockdown. To assist her in this, she possesses a unique toolset based around baiting and punishing opponents. Once she scores a knockdown and sets up her Tandem Top Okizeme, she has the potential to win the entire match with a single hit.
Unfortunately, she is plagued by abysmal defence and often dies in 2 to 3 combos. She also gains RISC quite easily and retains the cranked up gauge for quite a while, even long after she escaped pressure, forcing her to be more respectful in neutral. Her ground normals are weak in comparison to other characters, so she can struggle in footsie situations.
Voice: | Yuko Sumitomo |
- Possesses the strongest and most consistent okizeme in the game.
- Unmatched high/low mixup game that can be made safe with proper setups.
- Fantastic mobility with 2 airdashes and great run speed, as well as fast evasive movements, like Roll or Turbo Fall.
- Capable of converting almost any hit into a knockdown.
- Strong neutral game centered around baiting and punishing.
- Fast meter gain, allowing her to spend tension for amazing utility.
- Great damage potentials with proper optimization.
- Has the second lowest health in the game.
- Low stun resistance.
- No meterless reversal options.
- Also has the highest RISC gain rate and the slowest RISC decay rate in the game.
- Cannot confirm into a knockdown at max footsie range without spending tension.
- Requires good pin aka Silent Force management in neutral to prevent being camped on, which also stops her from getting midscreen air knockdowns.
- Ground pokes are beaten by more purebred footsie characters such as Sol and Faust.
- Lots of character specific combos depending on height and weight.
Silent Force is a unique projectile which can only be performed if Millia is holding her dagger. The dagger must be picked up by pressing 2 over top of it while not in hitstun/blockstun (or use Roll on it) before it can be thrown again. Silent Force's great deal of frame advantage means that it can easily be converted to a combo on hit and allows Millia to get in for free on block.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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6P
6K
6K |
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6H
6H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Bad Moon
Bad Moon j.236P |
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Turbo Fall
Turbo Fall j.236K |
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Tandem Top
Tandem Top 236S/H |
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Iron Savior
Iron Savior 214P |
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Forward Roll
Forward Roll 214K |
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Lust Shaker
Lust Shaker 214S or SSSS.... |
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Silent Force
Silent Force j.214S/H |
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Secret Garden
Secret Garden 214H > direction + H |
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Overdrives
Emerald Rain
Emerald Rain 236236S |
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Winger
Winger 2141236H |
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Chroming Rose
Chroming Rose 214214S |
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Instant Kill
Iron Maiden in IK mode: 236236H |
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Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.