GGXRD-R2/Millia Rage/Frame Data
< GGXRD-R2 | Millia Rage
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System Data[edit]
Defense |
x1.22 |
---|---|
Guts |
3 |
Weight |
[105] Light |
Stun Resistance |
55 |
Prejump |
3F |
backdash |
11F (1~>5F invuln) |
Wakeup |
25F (Face Up) / 23F (Face Down) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bad Moon j.236P |
24x(2~10) | 150/180 | -7/+10 | Initial: 85% | 2 | High/Air | - | YRP | 11 | till landing | See notes | -17 | - | Click! |
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Turbo Fall j.236K |
- | 200/- | - | - | - | - | - | Y | - | - | 8 after landing | - | - | Click! |
S Tandem Top 236S |
40 | 125/120 | -7/+2 | Initial: 90% | 2 | All | - | YRP | 11 | 13 | Total: 38 | -1 | - | Click! |
H Tandem Top 236H |
25x2 | 125/120 | -7/+2 | Initial: 80% | 2 | All | - | YRP | 60 | 32, 2 | Total: 35 | - | - | Click! |
Lust Shaker 214S |
18x4 | 100/300 | -7/+10 | - | 2 | All | - | YRP | 17 | 1(3)1(3)1(3)1 | 7 | +6 | - | Click! |
Lust Shaker SSSS... | ||||||||||||||
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Iron Savior 214P |
36 | 200/480 | -7/+10 | Initial: 90% | 2 | Low | - | YRP | 17 | till reaches corner | 18+landing 8 | -13 | - | Click! |
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Forward Roll 214K |
- | 100/- | - | - | - | - | - | Y | - | - | Total: 28 | - | 4-15 really low profile 16-24 above knees |
Click! |
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Roll Again Roll>K |
- | 100/- | - | - | - | - | - | Y | - | - | Total: 18 | - | 4-11 really low profile 12-18 above knees |
Click! |
Lust Shaker Roll>S |
18x4 | 100/300 | -7/+10 | - | 2 | All | - | YRP | 17 | 1(3)1(3)1(3)1 | 7 | +6 | - | Click! |
Digitalis Roll>H |
45 | 100/480 | -5/+20 | Initial: 75% | 4 | Mid | - | YRP | 8 | 4 | 26 | -11 | - | Click! |
Dust Roll>D |
23 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 4 | 20 | -10 | 7-11 low profile 12-14 Above Knees |
Click! |
S Silent Force j.214S |
20 | 150/240 | -6/+2 | Initial: 80% | 1 | All | - | YRP | 11 | Until ground | 23 Total | - | - | Click! |
H Silent Force j.214H |
20 | 150/240 | -6/+2 | Initial: 80% | 1 | All | - | YRP | 11 | Until ground | 27 Total | - | - | Click! |
Secret Garden 214H>Direction+H |
30x1~5 | 300/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 77 | 18 | Total: 74 | - | - | Click! |
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Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Sp |
5K | 6P | 5K[+], 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K[+] | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Jump(1st hit), Sp |
5D | - | - | - | - | - | Homing Jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K[+] | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Millia Rage/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
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Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
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Click [★] for character's full frame data
System Explanations