GGXRD-R2/Millia Rage/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Millia Rage x1.22 3 3F [105] Light 11F (1~5F invuln) 40 25F 23F Turbo Fall
second airdash


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 14 3 8 Initial: 90% Mid 0 CSJ 144 7 5 6 -1
5K 12 3 8 Mid 0 CSJ 144 5 6 14 -10
c.S 22×2 10 7 Mid 2 SJ 264 7 3, 3 17 -6
f.S 28 6 7 Initial: 90% Mid 1 S 264 7 2 16 -6
5H 30×2 20 6 Mid 4 S 384 6 4(2)2 21 -4
2P 9 3 8 Initial: 85% Mid 0 CS 144 5 2 6 +2
2K 8 3 8 Initial: 70% Low 0 CS 144 5 2 7 +1
2S 26 10 7 Low 2 SJ 264 9 2 15 -3
2H 33 14 12 Mid 3 SJ 384 11 7 12 -2
j.P 10 3 8 High/Air 0 CS 144 5 6 8
j.K 12 3 8 High/Air 0 SJ 144 4 6 12
j.S 26 10 7 High/Air 2 S 264 10 6 12
j.H 28 10 7 High/Air 2 S 264 8 10 25
j.D 36 10 7 High/Air 2 SJ 264 11 7 9+ landing 6
6P 22 10 7 Initial: 90% Mid 2 S 264 10 5 22 -13 1-14 Upper Body
6K 25 20 6 Initial: 70% High 3 S 384 19 4 12 +1 5-20 lower body
21-22 feet
6H 35×2 14 6, 9 Initial: 100%, 80% Mid, High 3 SJ, S 384 15 3(6)5 18 -6
2D 26 10 7 Low 2 S 264 13 3 12 -1 10-21 feet
5D 23 10 20 Initial: 80% High 2 264 28 4 20 -10 9-14 low profile
15-17 above knees


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0, 55 NA 6, 0 Forced: 55% Ground Throw: 70000 0 0, 480 1 +60
Air Throw Air Throw 0, 55, 0 NA 6, 0 Forced: 65% Air Throw: 192500 0 0, 480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000/264 10 3 23 -12 1-12 Full
13-39 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
j.236P Bad Moon 24x(2~10) 10 7 Initial: 85% High/Air 2 150/180 11 till landing See notes -17
j.236K Turbo Fall 200/- 8 after landing
236S S Tandem Top 40 2 7 Initial: 90% All 2 125/120 11 13 Total: 38 -1
236H H Tandem Top 25×2 2 7 Initial: 80% All 2 125/120 60 32, 2 Total: 35
214S Lust Shaker 18×4 10 7 All 2 100/300 17 1(3)1(3)1(3)1 7 +6
SSSS Lust Shaker 15xN 10 7 All 2 150/300 10 {1(3)}×N 7 +6
214P Iron Savior 36 10 7 Initial: 90% Low 2 200/480 17 till reaches corner 18+landing 8 -13
214K Forward Roll 100/- Total: 28 4-15 really low profile
16-24 above knees
Roll > K Roll Again 100/- Total: 18 4-11 really low profile
12-18 above knees
Roll > S Lust Shaker 18×4 10 7 All 2 100/300 17 1(3)1(3)1(3)1 7 +6
Roll > H Digitalis 45 20 5 Initial: 75% Mid 4 100/480 8 4 26 -11
Roll > D Dust 23 10 20 Initial: 80% High 2 264 25 4 20 -10 7-11 low profile
12-14 Above Knees
j.214S S Silent Force 20 2 6 Initial: 80% All 1 150/240 11 Until ground 23 Total
j.214H H Silent Force 20 2 6 Initial: 80% All 1 150/240 11 Until ground 27 Total
214H Secret Garden 30×1~5 2 7 Forced: 90% All 2 300/120 77 18 Total: 74


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
2141236H Winger 40, 25×4, 80
[50, 31×4, 100]
20 6×5,15 Initial: 80% Mid*5, High 4 -5000/0 5+1 10(10)15 30 -22 1-7 Full
8F onwards Upper Body
236236S Emerald Rain 36×3 10 7 Initial: 80% All 2 -5000/0 4+1 Total: 74 -3 4 Strike
214214S Chroming Rose -5000/0 23+0 4-10 feet
Rose Chroming Rose (projectile) 16 2 3 All 0 31 40


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Iron Maiden Destroy 14 6 All 3 9+12
[5+12]
6 34 -23 5-27 Full
[3-22 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Millia 5P.png
Guard:
Mid
Startup:
7
Recovery:
6
Advantage:
-1
5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P
GGXRD Millia 2P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
+2
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P
GGXRD Millia 6P.png
Guard:
Mid
Startup:
10
Recovery:
22
Advantage:
-13
- - c.S, f.S, 2S 5H, 2H, 6H 5D Sp
5K
GGXRD Millia 5K.png
Guard:
Mid
Startup:
5
Recovery:
14
Advantage:
-10
6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K
GGXRD Millia 2K.png
Guard:
Low
Startup:
5
Recovery:
7
Advantage:
+1
6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K
GGXRD Millia 6K.png
Guard:
High
Startup:
19
Recovery:
12
Advantage:
+1
- - - - - Sp
c.S
GGXRD Millia cS.png
Guard:
Mid
Startup:
7
Recovery:
17
Advantage:
-6
6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S
GGXRD Millia fS.png
Guard:
Mid
Startup:
7
Recovery:
16
Advantage:
-6
- - 2S 5H, 2H 5D Sp
2S
GGXRD Millia 2S.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-3
- - - 5H, 2H 5D Jump, Sp
5H
GGXRD Millia 5H.png
Guard:
Mid
Startup:
6
Recovery:
21
Advantage:
-4
- - - - 5D, 2D Sp
2H
GGXRD Millia 2H.png
Guard:
Mid
Startup:
11
Recovery:
12
Advantage:
-2
- - - - 5D, 2D Jump, Sp
6H
GGXRD Millia 6H.png
Guard:
Mid, High
Startup:
15
Recovery:
18
Advantage:
-6
- - - - - Jump(1st hit), Sp
5D
GGXRD Millia 5D.png
Guard:
High
Startup:
28
Recovery:
20
Advantage:
-10
- - - - - Homing Jump
2D
GGXRD Millia 2D.png
Guard:
Low
Startup:
13
Recovery:
12
Advantage:
-1
- - - - - Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Millia jP.png
Guard:
High/Air
Startup:
5
Recovery:
8
Advantage:
j.P[+] j.K[+] j.S j.H j.D Sp
j.K
GGXRD Millia jK.png
Guard:
High/Air
Startup:
4
Recovery:
12
Advantage:
j.P - j.S - j.D Jump, Sp
j.S
GGXRD Millia jS.png
Guard:
High/Air
Startup:
10
Recovery:
12
Advantage:
j.P - - j.H j.D Sp
j.H
GGXRD Millia jH.png
Guard:
High/Air
Startup:
8
Recovery:
25
Advantage:
- - - - - Sp
j.D
GGXRD Millia jD.png
Guard:
High/Air
Startup:
11
Recovery:
9+ landing 6
Advantage:
- - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Millia Rage/Data.