This page has been marked for cleanup.
This can be for a variety of reasons including but not limited to: spelling mistakes, unnecessary information, poor formatting, and other metrics per common sense reasoning.
Consider helping rewrite it.
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
Ground Combos
DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2K > 2D | Any | 48 | All | [1] Very Easy | Basic combo |
_ | 2P > 2K > 2D | Any | 54 | All | [1] Very Easy | Basic combo |
_ | 2K > c.S > 2S > 6K > Hammer Fall | Close | 150 | Wide, crouching | [1] Very Easy | Basic combo close up |
_ | 2K > 5S > 2D | Any | 77(f.S) or 80(c.S) | All | [1] Very Easy | Basic combo |
_ | 2K > c.S > f.S > 2D | Any | 106 | All | [1] Very Easy | Basic combo |
_ | 5K > c.S > 2S >2D | Any | 113 | All | [1] Very Easy | Basic combo |
_ | j.H > 2K > 5S > 2D | Any | 115(f.S) or 118(c.S) | All | [1] Very Easy | Basic combo |
_ | 5K > 2S > 6K > [4]6H | Any | 133 | All | [1] Very Easy | Basic combo |
_ | 2H > 623H~63214H | Any | 143 | All | [1] Very Easy | Basic combo |
_ | 632146P RRC > 6H | Any | 162 | All | [1] Very Easy | Basic combo |
_ | [4]6H > RRC > walk forward > c.S > 2S > 623H~63214H | Any | 164 | All | [1] Easy | Basic combo |
_ | 5K / c.S > 2H > [4]6H~P > (SJ) j.P > j.K > j.S > j.41236H (Omit j.S against lightweights) | Close | 0 | All | [4] Hard | Basic combo close up |
_ | Air hit starter 7x (6K > [4]6H~P) > 623H~63214H | Near Corner | 0 | All | [4] Hard | Basic combo close up |
_ | 6H > [4]6H~P > 2S > 2x (6K > [4]6H~P) > 2S > 2x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H | Corner | 0 | Medium/Heavy | [3] Medium | Basic 6H Starter combo on Medium and Heavy weights |
_ | 6H > [4]6H~P > 2x (6K > [4]6H~P) > 2S > 2x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H | Corner | 0 | Light | [3] Medium | Basic 6H Starter combo on light weights |
Anti-Air Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | CH 6P (SJ) j.P > j.K > j.S > j.41236H | Any | 139 | All | [1] Very Easy | Basic route if opponent is above you on hit |
_ | CH 6P > c.S>/f.S/5H > 623H~63214H | Any | 174 | All | [1] Very Easy | Basic confirm out of CH 6noP |
_ | CH 6P > 5x (6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H | Near Corner | 0 | All | [4] Hard | 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill |
Counter Hit Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | CH 5H > [4]6H | Any | 110 | All | [1] Very Easy | Basic confirm out of CH 5H |
RRC Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2D RRC > 2x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H | Any | 0 | All | [1] Very Easy | Can do more reps of the 6K loops |
_ | 2K > c.S/f.S > 2D RRC > 3x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H | Any | 0 | All | [3] Medium | |
_ | 5K > c.S > 2S > 6K > [4]6H RRC > 2x (6K > [4]6H~P) > 214K > 6K > 214K > j.K (JC) j.H > j.41236H | Any | 0 | All | [3] Medium | |
_ | [4]6H RRC [4]6H~P > 2H > [4]6H~P > (SJ) j.P > j.K > j.S > j.41236H (Omit j.S against lightweights) | Any | 0 | All | [4] Hard | |
_ | 632146P RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > j.41236H | Any | 0 | All but KY, ZA, CH, RA, JO, RV, BA | [1] Very Easy |
Dust Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 5D8 > j.H > j.H > j.P > j.K (JC) j.S > j.H | Any | 125 | All | [1] Very Easy | Basic day 1 combo, Works on every character |
_ | 5D > j.H > j.H > j.S > j.H > j.41236H | Any | 135 | All | [1] Very Easy | Basic combo |
_ | 5D8 > j.H > j.H > j.S > j.P > j.K (JC) j.S > j.H > j.41236H | KY, MA, MI, ZA, PO, CH, AX, BE, SI, LE, JO, JC, JA, RV, BA, AN | 0 | All | [1] Very Easy | Basic day1 combo |
_ | 5D6 > 2H > 2H > 6H > [4]6H~P > 2x(6K > [4]6H~P) > 214K > j.K (JC) j.H > j.41236H | Near Corner | 0 | Light | [1] Very Easy | Basic Combo off from side 5D |
_ | 5D6 > 2H > 2H > [4]6H~P > 6H > 214K > 6K > 214K > j.K (JC) j.H > j.41236H | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side 5D |
_ | 5D6 > 6H > 6H > Trishula > 6K > [4]6H~P > 6K > 214K > j.K (JC) j.H > j.41236H | Near Corner | 0 | All but RV, KU | [1] Very Easy | Basic 6H 2x combo from 5D |
_ | 5D6 > 6H > 6H > [4]6H~P > 6K > 214K > 6K > 214K > j.K (JC) j.H > j.41236H | Near Corner | 0 | Light | [1] Very Easy | Basic 6H 2x combo from 5D |
_ | 5D6 > 2H > 2H > 6H > 632146H > 6H > [4]6H~P > 5H > [4]6H | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side dust that stuns 60 stun rating characters |
Combo Theory
6K loops
- Go to staple combo filler
- High Execution
- High reward (great meterless damage and great meter build)
System Links
Mechanics
Application & Advanced Information
Archived Information