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System Data
Normal Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | |||||||||||||
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5K | |||||||||||||
c.S | |||||||||||||
f.S | |||||||||||||
5H | |||||||||||||
2P | |||||||||||||
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2K | |||||||||||||
2S | |||||||||||||
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2H | |||||||||||||
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j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
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j.H | |||||||||||||
j.D | |||||||||||||
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6P | |||||||||||||
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6K | |||||||||||||
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6H | |||||||||||||
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2D | |||||||||||||
knockdown on ground hit | |||||||||||||
5D | |||||||||||||
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Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Heat Knuckle 623H | |||||||||||||
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→Heat Extend Heat Knuckle > 63214H | |||||||||||||
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Mega Fist Forward 236P | |||||||||||||
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Mega Fist Backward 214P | |||||||||||||
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Slide Head 236S | |||||||||||||
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Hammer Fall [4]6H | |||||||||||||
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Hammer Fall Break Hammer Fall > P | |||||||||||||
F.D.B. 63214S | |||||||||||||
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Charged F.D.B. 63214[S] | |||||||||||||
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F.D.B. Projectile Reflect Projectile | |||||||||||||
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Potemkin Buster 632146P | |||||||||||||
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Trishula 214K | |||||||||||||
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I.C.P.M. j.41236H | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Heavenly Potemkin Buster 236236S [236236D] | |||||||||||||
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Giganter Kai 632146H | |||||||||||||
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→Gigantic Bullet Kai Giganter Kai > 4123641236P | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Infernal Tour During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | - |
5K | - | 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | 6K | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | - | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | 6K | - | 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
D | - | - | - | - | - | homing jump, dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | - | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | Sp | |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump/Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Potemkin/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.