GGXRD-R2/Potemkin/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Potemkin x0.94 3 5F [94] Super Heavy 21F (1~20F invuln) 32 24F 22F No Run
Hammer Fall
I.C.P.M


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 11 6 7 Mid 1 CSJ 144 5 5 6 1
5K 22 10 7 Low 2 SJ 264 10 9 9 -4
c.S 40 10 7 Mid 2 SJ 264 8 3 11 -1
f.S 36 10 7 Mid 2 SJ 264 11 7 18 -11
5H 55 20 6 Mid 4 S 384 15 7 16 -4
2P 12 3 8 Mid 0 CS 144 6 4 6 ±0
2K 16 6 7 Low 1 S 264 7 4 14 -6
2S 36 14 6 Mid 3 S 384 14 3 20 -6
2H 60 20 6 Mid 4 S 384 13 5 35 -21
j.P 18 3 8 High / Air 0 CS 144 7 6 6
j.K 24 10 7 High / Air 2 SJ 264 10 8 13
j.S 36 10 7 High / Air 2 S 264 13 6 23
j.H 45 14 6 High / Air 3 S 384 12 6 16
j.D 50 14 6 All 3 S 384 13 Until Grounded 9 After Landing
6P 42 14 5 Mid 3 384 11 7 19 -9 1~4F Upper body
5~12F Above Knees
6K 40 20 6 Mid 4 S 384 16 8 20 -9
6H 80 20 6 Mid 4 S 384 23 5 30 -16
2D 35 14 6 Low 3 384 12 5 14 -2
5D 30 20 20 Initial: 80% High 4 384 27 2(2)2(2)2 8 +1

Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,60 NA 6,0 Forced: 65% Ground Throw: 96250 0 0,480 1 +37
Air Throw Air Throw 0,70 NA 6,0 Forced: 65% Air Throw: 201250 0 0,480 1
DAA Dead Angle Attack 35 10 7 Initial: 50% All 2 -5000 / 264 13 5 18 -9 1~17 Full
18~32 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz

Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
623H 0,15×2,40 NA 8,6×3 Unblockable Hit Grab 0,4×3 200 / 0,600×2,2400 12 2 21 +14
Heat Knuckle > 63214H →Heat Extend 90 NA 6 4 0 / 1440 +53
236P Mega Fist Forward 50 10 7 High / Air 2 150 / 360 24 8 8 -4 1~39 Lower Body
214P Mega Fist Backward 50 20 6 High / Air 4 150 / 360 25 9 6 +4 1~39 Lower Body
236S Slide Head 40[0] 20 [NA] 6 Low[Unblockable] 4[4] 200 / 360 25[29] 2[1] Total 54 -11 1-16 Above Knees
[4]6H Hammer Fall 60 20 6 Mid 4 375 / 720 18[31] 2 33 -16 1~Super Armor
Hammer Fall > P Hammer Fall Brake Total 15
63214S F.D.B. 40 14 6 Mid 3 150 / 600 19 3 12 +2 4~18 Reflect
63214[S] F.D.B. 40 14 6 Mid 3 150 / 600 19~36 3 12 +2 4~9 Reflect
1~9 after release Reflect
Reflect Projectile F.D.B. Projectile 16 10 7 All 2 0 / 120 2 150 Total 22 1~22 Strike
632146P Potemkin Buster 0,150,0 NA 6,0,15 Forced: 50% Ground Throw: 308000 0 0 / 1440 3 Total 40 +62 1~2 Throw
3~5 All
214K Trishula 48 10 7 Forced: 80% Mid 2 200 / 600 25 15 18 -6 1~39 Above Knees
j.41236H I.C.P.M. 0,60 20 7,6 Mid 4 240 / 720 13 Until Landing 29

Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236S Heavenly Potemkin Buster 0,170,0
[0,212,0]
NA 6 Unblockable 4 -5000 / 0 10+1 15 10 +56 1~12 Full
13~25 Throw & Upper Body
632146H Giganter Kai 30 20 10 Mid 4 -5000 / 0 9+8 60 Total 50 ±0 1~9 Full
Giganter Kai > 4123641236P Gigantic Bullet Kai 145 20 10 Mid 4 -5000 / 0 49 24 17 -22

Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Infernal Tour DESTROY NA 6 Throw: 230000 0 9+8
[5+6]
3 62

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGXRD Potemkin 5P.pngGuardMidStartup5Recovery6Advantage1 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2PGGXRD Potemkin 2P.pngGuardMidStartup6Recovery6Advantage±0 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6PGGXRD Potemkin 6P.pngGuardMidStartup11Recovery19Advantage-9 - - - - - -
5KGGXRD Potemkin 5K.pngGuardLowStartup10Recovery9Advantage-4 - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2KGGXRD Potemkin 2K.pngGuardLowStartup7Recovery14Advantage-6 - 6K c.S, f.S, 2S 2H 5D, 2D Sp
6KGGXRD Potemkin 6K.pngGuardMidStartup16Recovery20Advantage-9 - - - - - Sp
c.SGGXRD Potemkin cS.pngGuardMidStartup8Recovery11Advantage-1 - 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.SGGXRD Potemkin fS.pngGuardMidStartup11Recovery18Advantage-11 - - 2S 5H, 2H 5D, 2D Jump, Sp
2SGGXRD Potemkin 2S.pngGuardMidStartup14Recovery20Advantage-6 - 6K - 2H 5D, 2D Sp
5HGGXRD Potemkin 5H.pngGuardMidStartup15Recovery16Advantage-4 - - - - 5D, 2D Sp
2HGGXRD Potemkin 2H.pngGuardMidStartup13Recovery35Advantage-21 - - - - 5D, 2D Sp
6HGGXRD Potemkin 6H.pngGuardMidStartup23Recovery30Advantage-16 - - - - - Sp
5DGGXRD Potemkin 5D.pngGuardHighStartup27Recovery8Advantage+1 - - - - - homing jump, dash
2DGGXRD Potemkin 2D.pngGuardLowStartup12Recovery14Advantage-2 - - - - - -


Air Gatlings
P K S H D Cancel
j.PGGXRD Potemkin jP.pngGuardHigh / AirStartup7Recovery6Advantage- j.P j.K j.S j.H j.D Sp
j.KGGXRD Potemkin jK.pngGuardHigh / AirStartup10Recovery13Advantage- j.P - j.S - - Jump, Sp
j.SGGXRD Potemkin jS.pngGuardHigh / AirStartup13Recovery23Advantage- j.P - - j.H j.D Sp
j.HGGXRD Potemkin jH.pngGuardHigh / AirStartup12Recovery16Advantage- - - - - Sp
j.DGGXRD Potemkin jD.pngGuardAllStartup13Recovery9 After LandingAdvantage- - - - - - Sp
  • 5D can be only canceled into Homing Jump/Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Potemkin/Data.

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