Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Potemkin | x0.94 | 3 | 5F | [94] Super Heavy | 21F (1~20F invuln) | 32 | 24F | 22F | No Run Hammer Fall I.C.P.M |
Normal Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
5P | Mid | 1 | 1 | 5 | 5 | 6 | CSJ | 144 | 11 | 6 | 7 | ||||
5K | Low | 2 | -4 | 10 | 9 | 9 | SJ | 264 | 22 | 10 | 7 | ||||
c.S | Mid | 2 | -1 | 8 | 3 | 11 | SJ | 264 | 40 | 10 | 7 | ||||
f.S | Mid | 2 | -11 | 11 | 7 | 18 | SJ | 264 | 36 | 10 | 7 | ||||
5H | Mid | 4 | -4 | 15 | 7 | 16 | S | 384 | 55 | 20 | 6 | ||||
2P | Mid | 0 | ±0 | 6 | 4 | 6 | CS | 144 | 12 | 3 | 8 | ||||
2K | Low | 1 | -6 | 7 | 4 | 14 | S | 264 | 16 | 6 | 7 | ||||
2S | Mid | 3 | -6 | 14 | 3 | 20 | S | 384 | 36 | 14 | 6 | ||||
2H | Mid | 4 | -21 | 13 | 5 | 35 | S | 384 | 60 | 20 | 6 | ||||
j.P | High / Air | 0 | 7 | 6 | 6 | CS | 144 | 18 | 3 | 8 | |||||
j.K | High / Air | 2 | 10 | 8 | 13 | SJ | 264 | 24 | 10 | 7 | |||||
j.S | High / Air | 2 | 13 | 6 | 23 | S | 264 | 36 | 10 | 7 | |||||
j.H | High / Air | 3 | 12 | 6 | 16 | S | 384 | 45 | 14 | 6 | |||||
j.D | All | 3 | 13 | Until Grounded | 9 After Landing | S | 384 | 50 | 14 | 6 | |||||
6P | Mid | 3 | -9 | 11 | 7 | 19 | 1~4F Upper body 5~12F Above Knees | 384 | 42 | 14 | 5 | ||||
6K | Mid | 4 | -9 | 16 | 8 | 20 | S | 384 | 40 | 20 | 6 | ||||
6H | Mid | 4 | -16 | 23 | 5 | 30 | S | 384 | 80 | 20 | 6 | ||||
2D | Low | 3 | -2 | 12 | 5 | 14 | 384 | 35 | 14 | 6 | |||||
5D | High | 4 | +1 | 27 | 2(2)2(2)2 | 8 | Initial: 80% | 384 | 30 | 20 | 20 |
Universal Mechanics
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
Ground Throw | Ground Throw: 96250 | 0 | +37 | 1 | Forced: 65% | 0,480 | 0,60 | NA | 6,0 | ||||||
Air Throw | Air Throw: 201250 | 0 | 1 | Forced: 65% | 0,480 | 0,70 | NA | 6,0 | |||||||
DAA | All | 2 | -9 | 13 | 5 | 18 | 1~17 Full 18~32 Throw | Initial: 50% | -5000 / 264 | 35 | 10 | 7 | |||
Blitz | Mid | 1 | -2 | (15-48)+13 | 3 | 20 | 1~Button release: Blitz | Initial: 55% | 50 | ||||||
[Blitz] | Mid | 4 | +5 | 50+13 | 3 | 20 | 1~50: Blitz | 50 |
Special Moves
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
623H | Unblockable Hit Grab | 0,4×3 | +14 | 12 | 2 | 21 | 200 / 0,600×2,2400 | 0,15×2,40 | NA | 8,6×3 | |||||
Heat Knuckle > 63214H | 4 | +53 | 0 / 1440 | 90 | NA | 6 | |||||||||
236P | High / Air | 2 | -4 | 24 | 8 | 8 | 1~39 Lower Body | 150 / 360 | 50 | 10 | 7 | ||||
214P | High / Air | 4 | +4 | 25 | 9 | 6 | 1~39 Lower Body | 150 / 360 | 50 | 20 | 6 | ||||
236S | Low[Unblockable] | 4[4] | -11 | 25[29] | 2[1] | Total 54 | 1-16 Above Knees | 200 / 360 | 40[0] | 20 [NA] | 6 | ||||
[4]6H | Mid | 4 | -16 | 18[31] | 2 | 33 | 1~Super Armor | 375 / 720 | 60 | 20 | 6 | ||||
Hammer Fall > P | Total 15 | ||||||||||||||
63214S | Mid | 3 | +2 | 19 | 3 | 12 | 4~18 Reflect | 150 / 600 | 40 | 14 | 6 | ||||
63214[S] | Mid | 3 | +2 | 19~36 | 3 | 12 | 4~9 Reflect 1~9 after release Reflect | 150 / 600 | 40 | 14 | 6 | ||||
Reflect Projectile | All | 2 | 2 | 150 | Total 22 | 1~22 Strike | 0 / 120 | 16 | 10 | 7 | |||||
632146P | Ground Throw: 308000 | 0 | +62 | 3 | Total 40 | 1~2 Throw 3~5 All | Forced: 50% | 0 / 1440 | 0,150,0 | NA | 6,0,15 | ||||
214K | Mid | 2 | -6 | 25 | 15 | 18 | 1~39 Above Knees | Forced: 80% | 200 / 600 | 48 | 10 | 7 | |||
j.41236H | Mid | 4 | 13 | Until Landing | 29 | 240 / 720 | 0,60 | 20 | 7,6 |
Overdrives
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236S | Unblockable | 4 | +56 | 10+1 | 15 | 10 | 1~12 Full 13~25 Throw & Upper Body | ― | -5000 / 0 | 0,170,0 [0,212,0] | NA | 6 | |||
632146H | Mid | 4 | ±0 | 9+8 | 60 | Total 50 | 1~9 Full | ― | -5000 / 0 | 30 | 20 | 10 | |||
Giganter Kai > 4123641236P | Mid | 4 | -22 | 49 | 24 | 17 | -5000 / 0 | 145 | 20 | 10 |
Instant Kill
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Guard | level | On-Block | Startup | Active | Recovery | Cancel | Invuln | Prorate | Tension | Damage | RISC Plus | RISC Minus | Roman Cancels | |
236236H | Throw: 230000 | 0 | 9+8 [5+6] | 3 | 62 | DESTROY | NA | 6 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGXRD-R2/Potemkin/Data.
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