GGXRD-R2/Ramlethal Valentine/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Ramlethal Valentine x1.06 1 3F [105] Light 16F (1~9F invuln) 32 25F 23F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 Initial: 90% Mid 0 0 4 4 5 +1
5K 22 10 7 Mid 2 0 7 3 15 -4
c.S 28 14 6 Initial: 90% Mid 3 0 6 3 18 -4
f.S Sword 32 10 7 Mid 2 1584 9 6 18 -10
f.S No Sword 38 10 7 Initial: 90% Mid 2 0 11 5 21 -12
5H Sword 46 20 6 Mid 4 1584 14 9 27 -17
5H No Sword 36 14 6 Initial: 90% Mid 3 0 12 6 24 -13
2P 8 3 8 Initial: 80% Mid 0 0 5 4 6 ±0
2K 15 6 7 Initial: 70% Low 1 0 6 5 9 -2
2S Sword 70 20 10 Initial: 90% Mid 4 1584 19 9 51 -41
2H Sword 70 20 10 Initial: 90% Mid 4 1584 25 9 27 -17
j.P 10 6 7 High / Air 1 0 5 6 6
j.K 22 10 7 High / Air 2 0 7 4 13
j.S Sword 30 14 6 Initial: 90% All 3 1200 10 7 24
j.S No Sword 26 10 7 Initial: 90% High / Air 2 0 9 4 20
j.H Sword 40 20 6 Initial: 90% All 4 1200 15 Until Landing 0
j.H No Sword 32 10 7 High / Air 2 0 13 8 27
j.D 40 20 8 Initial: 80% All 4 0 11 8 24 + 5 Landing Recovery
6P 30 10 7 Mid 2 0 10 4 22 -12 1~13 Upper Body
6K 26 10 7 Initial: 80% High 2 0 18 5 9 ±0
3K 28 14 6 Initial: 90% Low 3 0 12 12 12 -7 10~ Low Profile
j.2D 40 20 8 All 4 0 11 8 24 + 5 After Landing
j.8D 34 20 8 All 4 0 11 8 24 + 5 After Landing
2D 28 10 7 Initial: 90% Low 2 0 8 6 16 -8
5D 25 10 20 Initial: 80% High 2 0 28 6 21 -13


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,54 NA 6,0 Forced: 55% Ground Throw: 75250 0 0,60×10 1 +51
Air Throw Air Throw 0,63 NA 6,0 Forced: 65% Air Throw: 192500 0 0,60×10 1
DAA Dead Angle Attack 25 10 7 All 2 -5000 / 264 7 4 27 -17 1~10 Full
11~19 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5


Combination Attacks

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
PP 18 6 7 Mid 1 0 7 4 10 -2
PPP 28 10 7 Forced: 80% Mid 2 0 10 6 9 -1
PPK 26 14 6 Mid 3 0 13 6 18 -7
PK 22 14 6 Mid 3 0 10 3 21 -7
P4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
KP 18 6 7 Mid 1 0 7 4 9 -1
KPP 42 20 6 High 4 0 18 4 12 +3
KPK 26 10 7 Mid 3 0 11 6 18 -7
KK 28 10 7 Mid 2 0 9 3 12 -1
KKK 32 14 6 Mid 3 0 11 4 22 -9
KK4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
K4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
2PP 18 6 7 Mid 1 0 8 4 10 -2
2PPP 28 10 7 Initial: 80% Mid 2 0 10 6 9 -1
2PPK 36 10 7 Low 2 0 16 6 20 -12 3~15 Foot
3~Airborne
2PK 24 10 7 Low 2 0 9 4 12 -2
2KP 22 6 7 Mid 1 0 8 4 10 -2
2KPP 44 20 6 High 4 0 18 4 12 +3
2KPK 32 10 7 Low 2 0 12 6 20 -12 3~11 Foot
2KK 18,32 6,14 7,6 Low 1,3 0 9 4(6)5 16 -4


Giant Sword Attacks

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
S Sword Launch 26 2 7 Initial: 85% All 2 600 67 13 Total 22
j.S Sword Launch 26 2 7 Initial: 85% All 2 600 67 13 Total 26
H Sword Launch 26 2 7 Initial: 85% All 2 600 66 11 Total 22
j.H Sword Launch 26 2 7 Initial: 85% All 2 600 66 11 Total 26
4S/H Sword Retrieval Total 22
j.4S/H Air Sword Retrieval Total 26
2S Deployed 50 2 7 Initial: 90% All 2 768 67 [96] 18 Total 33
2H Deployed 50 2 10 Initial: 90% All 4 768 62 [91] 18 Total 33
6S Deployed 26 10 7 Initial: 85% All 2 600 26 [64] 15 Total 31 +22 [-]
6H Deployed 26 10 7 Initial: 85% All 2 600 25 [63] 11 Total 31 +23 [-]
j.6S Deployed 26 10 7 Initial: 85% All 2 600 26 [64] 15 Total 29
j.6H Deployed 26 10 7 Initial: 85% All 2 600 25 [63] 11 Total 29
j.2S Deployed 50 2 10 Initial: 90% All 3 768 65 [94] 18 Total 26
j.2H Deployed 50 20 10 Initial: 90% All 4 768 60 [89] 18 Total 26


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
623P Dauro 30 14 6 Initial: 80% All 3 0 / 0 15 3 18 [16] -4 [-2]
236K Flama Cargo 0,60 -6/NA Forced: 60% Ground Throw: 90000 4 0 / 480 11 1 Total 45
214K Sildo Detruo 20×3 10 7 Initial: 85% High / Air 2 0 / 240×3 32 3 11 +2
j.214K Air Sildo Detruo 20×3 10 7 Initial: 85% High / Air 2 0 / 240×3 Until Landing[20] 3 12 +1
214P Cassius 30 2 7 All 2 0 / 240 19 29 Total 46 -1
214S Marteli 38 14 7 Mid 3 0 / 1200 12 [20] 6 16 -5
j.214S Air Marteli 38 14 7 All 3 0 / 1200 12 [20] 6 Until landing+8
214H Forpeli 42 20 6 Mid 3 0 / 1200 15 [22] 6 24 -11
j.214H Air Forpeli 42 20 6 All 3 0 / 1200 15 [22] 6 Until landing+8


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H Sword Calvados 50, 6×29
[62, 7×29]
2 1 All 3 -5000 7+7 62 31 -17 3~13 Strike
[1~15 All]
632146H No Sword Trance 8×30 2 2 Initial: 90% All 3 -5000 9+17 129 Total 12
2363214K Explode 0,4×14,80 3 6,0×14,14 All 0 -5000 7+1 18 24 -32 1~10 Full


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Animo Estingi DESTROY 14 6 All 3 14+18
[10+16]
3 34 -20 14~34 Full
[10~28 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Ramlethal 5P.png
Guard:
Mid
Startup:
4
Recovery:
5
Advantage:
+1
5P[+], 2P[+] - - - 5D -
2P
GGXRD Ramlethal 2P.png
Guard:
Mid
Startup:
5
Recovery:
6
Advantage:
±0
5P[+], 2P[+] - - - 5D -
5K
GGXRD Ramlethal 5K.png
Guard:
Mid
Startup:
7
Recovery:
15
Advantage:
-4
- - - - 5D -
2K
GGXRD Ramlethal 2K.png
Guard:
Low
Startup:
6
Recovery:
9
Advantage:
-2
- - - - 5D -
c.S
GGXRD Ramlethal cS.png
Guard:
Mid
Startup:
6
Recovery:
18
Advantage:
-4
- 3K f.S (both), 2S (sword) 5H (both) 5D, 2D Jump, Sp
f.S (both)
GGXRD Ramlethal fS Sword.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-10
- 3K - 5H (both) 5D, 2D Jump, Sp
2S (sword)
GGXRD Ramlethal 2S Sword.png
Guard:
Mid
Startup:
19
Recovery:
51
Advantage:
-41
- - - 2H (sword) 5D -
5H (both)
GGXRD Ramlethal 5H Sword.png
Guard:
Mid
Startup:
14
Recovery:
27
Advantage:
-17
- - - - - Jump, Sp
2H (sword)
GGXRD Ramlethal 2H Sword.png
Guard:
Mid
Startup:
25
Recovery:
27
Advantage:
-17
- - - - - -
5D
GGXRD Ramlethal 5D.png
Guard:
High
Startup:
28
Recovery:
21
Advantage:
-13
- - - - - Homing Jump, Homing Dash
2D
GGXRD Ramlethal 2D.png
Guard:
Low
Startup:
8
Recovery:
16
Advantage:
-8
- - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Ramlethal jP.png
Guard:
High / Air
Startup:
5
Recovery:
6
Advantage:
j.P[+] j.K j.S (both) j.H (both) j.D Sp
j.K
GGXRD Ramlethal jK.png
Guard:
High / Air
Startup:
7
Recovery:
13
Advantage:
j.P - j.S j.H j.D Jump, Sp
j.S (both)
GGXRD Ramlethal jS Sword.png
Guard:
All
Startup:
10
Recovery:
24
Advantage:
- - - j.H (both) j.D Jump, Sp
j.H (both)
GGXRD Ramlethal jH Sword.png
Guard:
All
Startup:
15
Recovery:
0
Advantage:
- - - - - Sp
j.D
GGXRD Ramlethal jD.png
Guard:
All
Startup:
11
Recovery:
24 + 5 Landing Recovery
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
  • Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
  • All Combination Attacks can be canceled into followups on whiff
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Ramlethal Valentine/Data.