GGXRD-R2/Ramlethal Valentine/Frame Data
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System Data[edit]
Defense |
x1.06 |
---|---|
Guts |
1 |
Weight |
[105] Light |
Stun Resistance |
60 |
Prejump |
3F |
backdash |
16F (1-9F invuln) |
Wakeup |
25F (Face Up) / 23F (Face Down) |
Normal Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 0 | -8/+3 | Initial: 90% | 0 | Mid | - | - | 4 | 4 | 5 | +1 | - | Click! |
5K | 22 | 0 | -7/+10 | - | 2 | Mid | - | - | 7 | 3 | 15 | -4 | - | Click! |
c.S | 28 | 0 | -6/+14 | Initial: 90% | 3 | Mid | - | - | 6 | 3 | 18 | -4 | - | Click! |
f.S With Sword |
32 | 1584 | -7/+10 | - | 2 | Mid | - | - | 9 | 6 | 18 | -10 | - | Click! |
f.S Without Sword |
38 | 0 | -7/+10 | Initial: 90% | 2 | Mid | - | - | 11 | 5 | 21 | -12 | - | Click! |
5H With Sword |
46 | 1584 | -6/+20 | - | 4 | Mid | - | - | 14 | 9 | 27 | -17 | - | Click! |
5H Without Sword |
36 | 0 | -6/+14 | Initial: 90% | 3 | Mid | - | - | 12 | 6 | 24 | -13 | - | Click! |
2P | 8 | 0 | -8/+3 | Initial: 80% | 0 | Mid | - | - | 5 | 4 | 6 | ±0 | - | Click! |
2K | 15 | 0 | -7/+6 | Initial: 70% | 1 | Low | - | - | 6 | 5 | 9 | -2 | - | Click! |
2S With Sword |
70 | 1584 | -10/+20 | Initial: 90% | 4 | Mid | - | - | 19 | 9 | 51 | -41 | - | Click! |
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2H With Sword |
70 | 1584 | -10/+20 | Initial: 90% | 4 | Mid | - | - | 25 | 9 | 27 | -17 | - | Click! |
j.P | 10 | 0 | -7/+6 | - | 1 | High / Air | - | - | 5 | 6 | 6 | - | - | Click! |
j.K | 22 | 0 | -7/+10 | - | 2 | High / Air | - | - | 7 | 4 | 13 | - | - | Click! |
j.S With Sword |
30 | 1200 | -6/+14 | Initial: 90% | 3 | All | - | - | 10 | 7 | 24 | - | - | Click! |
j.S Without Sword |
26 | 0 | -7/+10 | Initial: 90% | 2 | High / Air | - | - | 9 | 4 | 20 | - | - | Click! |
j.H With Sword |
40 | 1200 | -6/+20 | Initial: 90% | 4 | All | - | - | 15 | Until Landing | 0 | - | - | Click! |
j.H Without Sword |
32 | 0 | -7/+10 | - | 2 | High / Air | - | - | 13 | 8 | 27 | - | - | Click! |
j.D | 40 | 0 | -8/+20 | Initial: 80% | 4 | All | - | - | 11 | 8 | 24 + 5 Landing Recovery | - | - | Click! |
6P | 30 | 0 | -7/+10 | - | 2 | Mid | - | - | 10 | 4 | 22 | -12 | 1~13 Upper Body | Click! |
6K | 26 | 0 | -7/+10 | Initial: 80% | 2 | High | - | - | 18 | 5 | 9 | ±0 | - | Click! |
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3K | 28 | 0 | -6/+14 | Initial: 90% | 3 | Low | - | - | 12 | 12 | 12 | -7 | 10~ Low Profile | Click! |
j.2D | 40 | 0 | -8/+20 | - | 4 | All | - | - | 11 | 8 | 24 + 5 After Landing | - | - | Click! |
j.8D | 34 | 0 | -8/+20 | - | 4 | All | - | - | 11 | 8 | 24 + 5 After Landing | - | - | Click! |
2D | 28 | 0 | -7/+10 | Initial: 90% | 2 | Low | - | - | 8 | 6 | 16 | -8 | - | Click! |
5D | 25 | 0 | -20/+10 | Initial: 80% | 2 | High | - | - | 28 | 6 | 21 | -13 | - | Click! |
Universal Mechanics[edit]
Combination Attacks[edit]
Giant Sword Attacks[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Sword Launch(S) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 67 | 13 | Total 22 | ― | - | Click! |
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Large Sword Launch(S Aerial) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 67 | 13 | Total 26 | ― | - | Click! |
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Large Sword Launch(H) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 66 | 11 | Total 22 | ― | - | Click! |
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Large Sword Launch(H Aerial) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 66 | 11 | Total 26 | ― | - | Click! |
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Large Sword Retrieval | ― | ― | - | ― | ― | ― | - | - | ― | ― | Total 22 | ― | - | Click! |
Large Sword Retrieval(Aerial) | ― | ― | - | ― | ― | ― | - | - | ― | ― | Total 26 | ― | - | Click! |
2S Deployed |
50 | 768 | -7/+2 | Initial: 90% | 2 | All | - | - | 67 [96] | 18 | Total 33 | ― | - | Click! |
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2H Deployed |
50 | 768 | -10/+2 | Initial: 90% | 4 | All | - | - | 62 [91] | 18 | Total 33 | ― | - | Click! |
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6S Deployed |
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 26 [64] | 15 | Total 31 | +22 [-] | - | Click! |
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6H Deployed |
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 25 [63] | 11 | Total 31 | +23 [-] | - | Click! |
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j.6S Deployed |
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 26 [64] | 15 | Total 29 | ― | - | Click! |
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j.6H Deployed |
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 25 [63] | 11 | Total 29 | ― | - | Click! |
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j.2S Deployed |
50 | 768 | -10/+2 | Initial: 90% | 3 | All | - | - | 65 [94] | 18 | Total 26 | ― | - | Click! |
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j.2H Deployed |
50 | 768 | -10/+20 | Initial: 90% | 4 | All | - | - | 60 [89] | 18 | Total 26 | ― | - | Click! |
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Special Moves[edit]
Overdrives[edit]
Instant Kill[edit]
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+] | - | - | - | 5D | - |
2P | 5P[+], 2P[+] | - | - | - | 5D | - |
5K | - | - | - | - | 5D | - |
2K | - | - | - | - | 5D | - |
c.S | - | 3K | f.S (both), 2S (sword) | 5H (both) | 5D, 2D | Jump, Sp |
f.S (both) | - | 3K | - | 5H (both) | 5D, 2D | Jump, Sp |
2S (sword) | - | - | - | 2H (sword) | 5D | - |
5H (both) | - | - | - | - | - | Jump, Sp |
2H (sword) | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S (both) | j.H (both) | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S (both) | - | - | - | j.H (both) | j.D | Jump, Sp |
j.H (both) | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
- All Combination Attacks can be canceled into followups on whiff
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Ramlethal Valentine/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
System Explanations