GGXRD-R2/Raven/Data

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Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Raven Portrait.png
Raven x1.11 5 55 32 3F 21F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 24F Glide
Invincible Forward Run (invul. 10-26F)
GGXRD-R2 Raven Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 Mid 7 6 10 -6 0 3 8 SJ YRP 144 Initial: 90%
GGXRD-R Raven 5P.png
GGXRD-R Raven 5P Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 Mid 7 7 12 -5 2 10 7 SJ YRP 264 -
GGXRD-R Raven 5K.png
GGXRD-R2 Raven 5K Hitbox1.pngGGXRD-R Raven 5K Hitbox.pngGGXRD-R Raven 5K 2 Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×2 Mid 8 6(5)3 12 +2 3 14 6 SJ YRP 384 -
GGXRD-R Raven cS.png
GGXRD-R Raven cS Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 10 8 16 -10 2 10 7 SJ YRP 264 -
GGXRD-R Raven fS.png
GGXRD-R Raven fS Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×2 Mid 10 3・7 24 -12 4 20 6 SJ YRP 384 -
GGXRD-R Raven 5H.png
Raven's face is the same one you'll make whenever you press this button
GGXRD-R Raven 5H Hitbox.pngGGXRD-R Raven 5H 2 Hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High 27 6 9 -1 2 10 20 - YRP 264 Initial: 80%
GGXRD-R Raven 5D.png
Spaghetti never hurt so much
GGXRD-R Raven 5D Hitbox.png

4P

4P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Mid 5 3 8 -1 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD-R Raven 4P.png
When you absolutely, positively need to mash
GGXRD-R Raven 4P Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 9 3 27 -16 2 10 7 S YRP 264 Initial: 90% 1-6 Upper Body
7-11 Above Knee
GGXRD-R Raven 6P.png
GGXRD-R Raven 6P Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
54 Mid 20 7 11 + landing 8 -8 4 20 6 SJ YRP 384 - 7-10 Feet
11-Landing Lower Body
GGXRD-R Raven 6H.png
GGXRD-R Raven 6H Hitbox.pngGGXRD-R Raven 6H Hitbox2.png
First active frame • Hitbox moves slightly forward each active frame (max range)
7F onwards Airborne

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 6 4 8 -2 0 3 8 CS YRP 144 Initial: 80%
GGXRD-R Raven 2P.png
GGXRD-R Raven 2P Hitbox.pngGGXRD-R Raven 2P 2 Hitbox.pngGGXRD-R Raven 2P 3 Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 Low 7 3 8 -1 0 3 8 S YRP 144 Initial: 80%
GGXRD-R Raven 2K.png
Helping to put the "50" in "50/50"
GGXRD-R Raven 2K Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 9 4 15 -5 2 10 7 S YRP 264 -
GGXRD-R Raven 2S.png
GGXRD-R Raven 2S Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Low 15 6 25 -12 4 20 6 S YRP 384 - 7-24 Low Profile
GGXRD-R Raven 2H.png
GGXRD-R Raven 2H Hitbox.pngGGXRD-R Raven 2H 2 Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Low 9 3 21 -10 2 10 7 S YRP 264 -
GGXRD-R Raven 2D.png
GGXRD-R Raven 2D Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10 High/Air 6 4 8 - 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD-R Raven jP.png
GGXRD-R Raven jP Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 High/Air 8 9 12 - 1 6 7 SJ YRP 264 Initial: 90%
GGXRD-R Raven jK.png
GGXRD-R Raven jK Hitbox.png

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 High/Air 12 until landing landing 3 - 2 10 7 S YRP 264 -
GGXRD-R Raven j2K.png
GGXRD-R Raven j2K Hitbox.png
Frame Adv on standing Sol varies from -2 to +7, depending on point of impact

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 High/Air 7 7 16 - 2 10 7 SJ YRP 264 Initial: 90%
GGXRD-R Raven jS.png
GGXRD-R Raven jS 1 Hitbox.pngGGXRD-R Raven jS 2 Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26×3 High/Air 9 3(3)3(3)3 21 - 3 14 6 S YRP 384 -
GGXRD-R Raven jH.png
GGXRD-R Raven jH Hitbox.pngGGXRD-R Raven jH 2 Hitbox.pngGGXRD-R Raven jH 3 Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20,24 High/Air 8 3(2)5 18 + landing 5 - 2 10 7 S YRP 264 -
GGXRD-R Raven jD.png
The ol' halfscreen jump-in that beats anti-airs
GGXRD-R Raven jD Hitbox.pngGGXRD-R Raven jD 2 Hitbox.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,40 Ground Throw: 70000 1 +15 0 6,0 R 0,480 Forced: 50%
GGXRD Raven GroundThrow.png
Stun: 20
Ground Bounces

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 192500 1 0,4 6,0 R 0,480 Forced: 65%
GGXRD Raven AirThrow.png
Stun: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 12 4 23 -13 2 10 7 -5000 / 264 Initial: 50% 1-15 Full
GGXRD-R Raven 6P.png
GGXRD-R Raven 6P Hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Raven BlitzAttack.png
GGXRD-R Raven BlitzAttack Hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Raven BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

Air Dash

j.66
Glide
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 High/Air 21 15 9 2 10 7 S YRP 0/264 Initial: 85%
GGXRD-R Raven HomingDash.png
It's all fun and games until you get cornered
GGXRD-R Raven HomingDash Hitbox.png
17F onwards can cancel into air moves
Fastest possible air dash from Standing is 28F

236P

236P
Schmerz Berg
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 All 13 Until offscreen 36 + landing 12 -9 2 2 7 - YRP 200/120 Forced: 90% 7-10F Foot
11F Onwards Above Knees
GGXRD-R Raven SchmelzBerg.png
Needle YRC: a menace to society
GGXRD-R Raven SchmelzBerg Hitbox.png
Slows opponents movement by 50% on hit, lasts for 89F.
7-36F Airborne

j.236P/K

j.236P/K
Gebraeuchlich Licht
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 All 21 Until ground or offscreen Total 45 + landing 8 -4 2 2 7 - YRP 200/120 Forced: 90%
GGXRD-R Raven GebraeuchlichLicht.png
GGXRD-R Raven GebraeuchlichLicht Hitbox.png
Slows opponents movement by 50% on hit, lasts for 89F.

236S Level 0-2

236S Level 0-2
Grausam Impuls (Excitement 0-2)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 17 6 31 -3 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
Just Do It™
GGXRD-R Raven GrausamImpuls Hitbox.png
Excitement +1 on hit

236S Level 3-5

236S Level 3-5
Grausam Impuls (Excitement 3-5)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 16 6 31 -3 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
Excitement +1 on hit
On Counter Hit, can wallbounce if the opponent is near the edge of the screen

236S Level 6+

236S Level 6+
Grausam Impuls (Excitement 6+)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 Mid 15 6 31 -3 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
Excitement +1 on hit
On Counter Hit, puts opponent into Tumble state

j.236S Level 0-2

j.236S Level 0-2
Air Grausam Impuls (Excitement 0-2)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 12 8 23 -17 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
GGXRD-R Raven j236S Hitbox.pngGGXRD-R Raven j236S Hitbox2.png
Active frames 1-3 • Active frames 4-8
Excitement +1 on hit
If Raven lands before air recovery completes, then landing recovery 11
Frame Adv listed is when done at lowest possible height against a standing Sol

j.236S Level 3-5

j.236S Level 3-5
Air Grausam Impuls (Excitement 3-5)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 11 8 23 -17 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
Excitement +1 on hit
If Raven lands before air recovery completes, then landing recovery 11
Frame Adv listed is when done at lowest possible height against a standing Sol

j.236S Level 6+

j.236S Level 6+
Air Grausam Impuls (Excitement 6+)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40 All 10 8 23 -17 4 20 6 - YRP 225/720 -
GGXRD-R Raven GrausamImpuls.png
Excitement +1 on hit
If Raven lands before air recovery completes, then landing recovery 11
Frame Adv listed is when done at lowest possible height against a standing Sol

236H Level 0-2

236H Level 0-2
Air Scharf Kugel (Excitement 0-2)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×2 All 71 65 Total:46 +30 2 2 7 - YRP 225/120×2 -
GGXRD-R Raven ScharfKugel.png
Will it blend? (Yes)
GGXRD-R Raven ScharfKugel Hitbox.pngGGXRD-R Raven ScharfKugel Hitbox 1.png

236H Level 3-5

236H Level 3-5
Air Scharf Kugel (Excitement 3-5)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3 All 71 65 Total:46 +47 3 2 6 - YRP 225/120×3 -
GGXRD-R Raven ScharfKugel.png

236H Level 6+

236H Level 6+
Scharf Kugel (Excitement 6+)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×4 All 71 65 Total:46 +61 4 2 6 - YRP 225/120×4 -
GGXRD-R Raven ScharfKugel.png

j.236H Level 0-2

j.236H Level 0-2
Air Scharf Kugel (Excitement 0-2)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×2 All 54 60 Total:48+8 landing 2 2 7 - YRP 225/120×2 -
GGXRD-R Raven ScharfKugel.png

j.236H Level 3-5

j.236H Level 3-5
Air Scharf Kugel (Excitement 3-5)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3 All 54 60 Total:48+8 landing 3 2 6 - YRP 225/120×3 -
GGXRD-R Raven ScharfKugel.png

j.236H Level 6+

j.236H Level 6+
Air Scharf Kugel (Excitement 6+)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×4 All 54 60 Total:48+8 landing 4 2 6 - YRP 225/120×4 -
GGXRD-R Raven ScharfKugel.png

214K

214K
Give it to me HERE
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
- - - - Total 29 - - - YP - 5-25 Armor
GGXRD-R Raven GiveItToMeHERE.png
Referred to as "stance" or "excitement stance."
GGXRD-R Raven GiveItToMeHERE Hitbox.png
5F onwards can cancel into Getreuer
Hold button to extend this move and it's armor
On guarding an attack, Raven gains 400 Tension, 0F hitstop
Excitement +3 for each attack guarded
Excitement +1 after holding this move for 41F, 121F, and every 60F after
Raven's guts updates during stance hold if he is hit multiple times without being 'comboed'
After absorbing a hit and gaining a level, it takes 120f before excitement level increases with time again
After absorbing a hit, it takes 180f before the health starts to regenerate
Purple health regenerates at the rate of 1 health per frame
Prevents the leveling effect of Johnny's coin.
Prevents Excitement Gain from Raven's 236S and prevents the slow from 236P,j.236P/K
Prevents Ram's meter gain from hitting via sword normals
Prevents Blue Burst's gauge refund
Damage taken while in armor state does not affect Raven's Stun value.

63214S

63214S
S Wachen Zweig
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80,0 Air Unblockable 19 9 32 +52 4,0,0 6,8,8 - YRP 250/720,480,0 Forced: 65%
GGXRD-R Raven BackenZweig.pngGGXRD-R Raven BackenZweig2.png
GGXRD-R Raven 63214S Hitbox.png
Excitement +3 on hit
Stun value 40
Excitement Lv 3-5 Frame Adv +58, 9F to hit opponent before they land
Excitement Lv +6 Frame Adv +63, 14F to hit opponent before they land

63214H

63214H
H Wachen Zweig
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80,0 Ground Throw 27 6 37 +52 3 6,8,8 - YRP 250/0,480,0 Forced: 65%
GGXRD-R Raven BackenZweig.pngGGXRD-R Raven BackenZweig2.png
GGXRD-R Raven 63214H Hitbox1.pngGGXRD-R Raven 63214H Hitbox2.png
First active frame • Max range
Excitement +3 on hit
Stun value 40
Excitement Lv 3-5 Frame Adv +58, 9F to hit opponent before they land
Excitement Lv +6 Frame Adv +63, 14F to hit opponent before they land

Overdrives

214214H

214214H
Getreuer
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10,5×0~50, 100
[12,6×0~50,125]
Mid 6+1 6 42 -29 4 20 6 -5000/0 1-9 Full
GGXRD-R Raven Getreuer1.pngGGXRD-R Raven Getreuer2.png
GGXRD-R Raven Getreuer Hitbox.png
[ ] Values are for the Burst version
Each level of Excitement increases number of hits by 5
Stun values increases with Excitement: 50>95>360>390>420>440>455>535>560>580>610
Stun values during Burst: 125>240>250>980>1019>1080>1270>1330>1370>1370>1430>1480
Minimum damage: 20% [First hit 20%, 30% for the excitement flurry and then 40% for the final hit]

632146S Level 0-2

632146S Level 0-2
Verzweifelt (Excitement 0-2)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×2 Mid 6+2 Until Screen Border 62 -55 4 20 6 -5000/0 7-Until Recovery Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
"Invulnerable fullscreen super" sounds pretty scary, but . . .
GGXRD-R Raven Verzweifelt Hitbox.png
Excitement +5 on hit
Minimum damage: 20%

632146S Level 3-5

632146S Level 3-5
Verzweifelt (Excitement 3-5)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×5 Mid 6+2 Until Screen Border 62 -55 4 20 6 -5000/0 7-Until Recovery Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
Excitement +5 on hit
Minimum damage: 20%

632146S Level 6+

632146S Level 6+
Verzweifelt (Excitement 6+)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×6 Mid 6+2 Until Screen Border 62 -55 4 20 6 -5000/0 7-Until Recovery Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
Excitement +5 on hit
Minimum damage: 20%

j.632146S Level 0-2

j.632146S Level 0-2
Air Verzweifelt (Excitement 0-2)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×2 All 6+2 Until Ground 64 4 20 6 -5000/0 8-Until Ground Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
Excitement +5 on hit
Minimum damage: 20%

j.632146S Level 3-5

j.632146S Level 3-5
Air Verzweifelt (Excitement 3-5)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×5 All 6+2 Until Ground 64 4 20 6 -5000/0 8-Until Ground Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
Excitement +5 on hit
Minimum damage: 20%

j.632146S Level 6+

j.632146S Level 6+
Air Verzweifelt (Excitement 6+)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
70,10×6 All 6+2 Until Ground 64 4 20 6 -5000/0 8-Until Ground Full
GGXRD-R Raven Verzweifelt.pngGGXRD-R Raven Verzweifelt2.png
Excitement +5 on hit
Minimum damage: 20%

Instant Kill

236236H

236236H
Sehnsucht
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+14
[5+6]
6 31 -20 3 14 6 9-28[5-16] Full
GGXRD-R Raven Sehnsucht1.pngGGXRD-R Raven Sehnsucht2.pngGGXRD-R Raven Sehnsucht3.png
C'mere and give me a hug
GGXRD-R Raven Sehnsucht.pngGGXRD-R Raven IK Hitbox2.png
First active • Max range
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: ??F [5F+5F]

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