Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Sol has tricky special moves which help him get in, and a suit of normals which excel at setting up traps, and throw mixups. Proper conditioning is a huge part of Sol’s offensive gameplan. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks can open up opportunities to punish these responses. Sol rewards players with a good grasp of yomiKnowing the mind of the opponentFrom Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning.. Sol also boasts a set of moves which can be used to augment the universal defensive mechanics the game provides. These include Volcanic Viper, a fast DPDragon PunchA move that has invulnerability during its startup, long recovery, and a rising motion. which can be used with IBInstant BlockA special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. to challenge gaps in the opponent's pressure, and Grand Viper, a move with extreme low profileA state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. properties that can slip past the hitboxes of some attacks. Players looking to further express themselves will also be granted the option to use Sol's unorthodox moves to supplement his core gameplan. Dragon Install, Riot Stamp, and Gun Flame Feint give Sol players additional, if somewhat niche, options to keep gameplay fresh.
|"Give me a break."|
|Lore:||Sol hates working any harder than he has to, which means he rarely puts much effort into anything. A man of few words, he says only as much as he absolutely has to in order to get his point across. Consequently he’s not very good at expressing himself, and tends to compensate by bullying people into line or simply steamrolling them. Most people see him as crude and self-centered...even people who might call him a friend.|
Sol Badguy is a well rounded, close-range brawler who thrives off of good yomi.
- Many strong, versatile normals and specials.
- Excels at close range with frame traps and Wild Throw.
- Excellent ability to convert nearly any hit into knockdown.
- Good starters lead to high damage combos at no Tension cost.
- Volcanic Viper is the best meterless reversal in the game.
- Makes very good use of both Yellow and Red Roman Cancels.
- High stun damage. Can easily guarantee dizzy out of Counter Hit combos.
- Has difficulty dealing with strong zoning.
- Must sometimes take risks to break into his ideal attack range.
- Mix-ups are very basic. Requires strong reads and conditioning.
Dragon Install (DI) defines the term InstallA move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. super. DI increases Sol’s movement, speeds up the frame data on his attacks, and buffs his special moves. As a cherry on top, Dragon Install will change Sol's character model and change the music played during the match to a unique theme song. After DI expires, Sol will be left helpless momentarily as he recover from the transformation.