GGXRD-R2/Sol Badguy/Data

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< GGXRD-R2‎ | Sol Badguy
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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Sol Portrait.png
Sol Badguy x1.00 1 60 32 3F 16F (1~8F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 21F GGXRD-R2 Sol Badguy Icon.png

Normal Moves

Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10[12] Mid 4[3] 4[1] 6[5] ±0[+4] 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Sol 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14×2 Mid 5[4] 1,6[1,4] 13[7] -7[+1] 1 6 7 SJ YRP 264 Initial: 90%
GGXRD Sol 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30[28] Mid 5[3] 2[1] 16[10] -4[+3] 2 10 7 SJ YRP 264
GGXRD Sol cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30[28] Mid 7[5] 2[1] 23[13] -11[±0] 2 10 7 S YRP 264
GGXRD Sol fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40[44] Mid 11[6] 2[1] 26[13] -9[+5] 4 20 6 SJ YRP 384
GGXRD Sol 5H.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 5[3] 4[1] 4[5] +2[+4] 0 3 8 CS YRP 144 Initial: 80%
GGXRD Sol 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12[14] Low 6[4] 3[1] 8[7] -1[+2] 0 3 8 S YRP 144 Initial: 70%
GGXRD Sol 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25[24] Mid 10[7] 3[1] 8[5] +3[+8] 2 10 7 S YRP 264
GGXRD Sol 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36[40] Mid 8[5] 6[3] 26[13] -13[+3] 4 20 6 SJ YRP 384
GGXRD Sol 2H.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 5[3] 7[4] 4[3] 0 3 8 CS YRP 144
GGXRD Sol jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High/Air 6 6[3] 17[12] 2 10 7 SJ YRP 264
GGXRD Sol jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28[25] High/Air 10[6] 3[2] 23[12] 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Sol jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
24×2 High/Air 9 6,8[4,2] 0 2 10 7 S YRP 264
GGXRD Sol jH.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
35 High/Air 9 7 13/5 landing recovery 3 14 8 SJ YRP 384 Initial: 90%
GGXRD Sol jD.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 Mid 9[6] 3[2] 20[10] -9[+2] 2 10 12 S YRP 264 1~7F [1~4F] Upper Body
12~19F [8~11F] Upper Body
8~11F [5~7F] Above Knees
GGXRD Sol 6P.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
56 Mid 17[10] 3[2] 26[13] -10[+4] 4 20 6 S YRP 384
GGXRD-R2 Sol 6H.png
Forces opponent into crouching state on ground hit

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28[30] Low 7[5] 3[1] 20[13] -6[+3] 3 14 6 S YRP 384 4~20F [3~12F] Low Profile
GGXRD Sol 2D.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
27 High 24 3 24 -13 2 10 20 YRP 264 Initial: 80%
GGXRD Sol 5D.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Ground Throw: 75250 1 +51 0,4 NA 6,0 R 0,480 Forced: 65%
GGXRD Sol GroundThrow.png
Stun damage: 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60 Air Throw: 192500 1 0,2 NA 6,7 R 0,480 Forced: 65%
GGXRD Sol AirThrow.png
Stun damage: 90

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 11 3 25 -14 2 10 7 -5000/264 Initial: 50% 1~13F Full
14~33F Throw
14~23F Upper Body
GGXRD Sol 6P.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Sol BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Sol BlitzAttack.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/100F on CH)
Crumples opponent on ground hit

Special Moves

236P

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50→42→30→30 All 20 9(1)9(1)9(1)9 Total 50 -4 2→2→1→1 2 7 YRP 200/120 Initial: 85%
GGXRD Sol GunFlame.png
Damage and level change with each set of 9 active frames

DI 236P

DI 236P
Gun Flame (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 All 20 6 Total 36 +3 2 10 7 YRP 200/120
GGXRD Sol GunFlameDI.png

214P

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 30 YRP 350/-
GGXRD Sol GunFlameFeint.png

623S

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,25 Mid 7 3(3)11 21+8 after landing -26 2 10 7 R 200/480,720 1~9F Full
10~12F Strike
GGXRD Sol VolcanicViper.png
10F onwards Airborne

DI 623S

DI 623S
S Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,20×2 Mid 7 3(1)4,2 21+8 after landing -17 2 10 7 R 200/360,720×2 1~9F Full
10F Strike
GGXRD Sol VolcanicViperDI.png
10F onwards Airborne

623H

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,25 Mid 5 2(3)18 29+8 after landing -41 2 10 7 R 300/480,720 1~6F Full
7~11F Strike
GGXRD Sol VolcanicViper.png
7F onwards Airborne

DI 623H

DI 623H
H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60,12×9 Mid 7 3,47 38+8 after landing -71 4,2×9 20,10×9 1,6×9 R 300/96,720×9 1~9F Full
GGXRD Sol VolcanicViperDI.png
10F onwards Airborne
Stun damage: 120

j.623S

j.623S
Aerial S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32,20 All 5 2(3)9 Until landing+8 2 10 7 R 200/360,720 1~9F Strike
GGXRD Sol VolcanicViper.png

DI j.623S

DI j.623S
Aerial S Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32,20×2 All,
Midx2
5 2(1)4,2 Until landing+8 2 10 7 R 200/240,720×2 1~6F Strike
GGXRD Sol VolcanicViperDI.png
On hit, the 1st hit is active for 1 frame

j.623H

j.623H
Aerial H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,20 All 5 2(3)18 Until landing+8 2 10 7 R 250/480,720 1~11F Strike
GGXRD Sol VolcanicViper.png

DI j.623H

DI j.623H
Aerial H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
60,12×9 All,Midx9 7 3,47 Until landing+8 4,2×9 20,10×9 1,6×9 R 250/96,720×9 1~9F Strike
GGXRD Sol VolcanicViperDI.png

VV > 214K

VV > 214K
Knockdown
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
16 All 11 4 Until landing+10 2 10 7 R 50/240
GGXRD Sol Knockdown.pngGGXRD Sol KnockdownDI.png

236K

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20,40 Mid 9 5(11)9 2+8 after landing -5 2 10 7 YRP 150/480 1~3F Strike
9F onwards Foot
GGXRD Sol BanditRevolver1.png
9F onwards Airborne
2nd hit hits crouching block opponent on frame 32 (tested vs. Sol)

DI 236K

DI 236K
Bandit Revolver (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20×3,50 Midx3, High 7 3×3(9)9 3+8 after landing +4 3×3,4 20 6/14×3 YRP 150/240 Forced: 80% 1~3F Strike
7F onwards Foot
GGXRD Sol BanditRevolverDI1.png
7F onwards Airborne

j.236K

j.236K
Aerial Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×2 All 4 4(6)10 Until landing+12 2 10 7 YRP 150/300 1~3F Strike
GGXRD Sol BanditRevolver1.png

DI j.236K

DI j.236K
Aerial Bandit Revolver (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22×4 All 4 4(6)4,2,2,2 Until landing+5 3 14 6 YRP 150/300
GGXRD Sol BanditRevolverDI1.png
Active frames of 4(6)4 are all treated as the 1st hit

236[K]

236[K]
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High/Air 32 6 9+4 after landing ±0 4 20 6 YRP 150/360 Initial: 65% 1~3F Strike
9F onwards Lower Body
GGXRD Sol BanditBringer1.png
9F onwards Airborne

DI 236[K]

DI 236[K]
Bandit Bringer (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 High/Air 30 6 9+4 after landing ±0 4 20 6 YRP 150/360 1~3F Strike
7F onwards Lower Body
GGXRD Sol BanditBringerDI1.png
7F onwards Airborne

j.214K

j.214K
Break
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28,20 All 22 Until landing,(7)10 29 after landing +2 2,1 10,6 7 YRP 150/720,120 Initial: 85%, -
GGXRD Sol Kudakero1.pngGGXRD Sol Kudakero2.png

DI j.214K

DI j.214K
Break (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28,20 All 13 Until landing,(7)10 24 after landing +7 2,1 10,6 7 YRP 150/720,120 Forced: 80%, -
GGXRD Sol KudakeroDI1.pngGGXRD Sol KudakeroDI2.png

623K

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,40 Ground Throw: 122500 4 1 Whiff: 45 0 NA 6,0 YRP -/0,720 Forced: 60%
GGXRD Sol WildThrow1.pngGGXRD Sol WildThrow2.png
Stun damage: 20

DI 623K

DI 623K
Wild Throw (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,80 Ground Throw: 122500 4 1 Whiff: 45 0 NA 6,0 YRP -/0,720 Forced: 60%
GGXRD Sol WildThrowDI1.pngGGXRD Sol WildThrowDI2.png
Stun damage: 40

|-

214K

214K
Riot Stamp
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30,50 High/Air 10 after reaching wall Until landing
[(15)3]
5 after landing[10]/
5 landing recovery
+6 3,4 14,20 6 YRP 100/420,720 Initial: 75% 1F onwards Lower Body
GGXRD Sol RiotStamp1.pngGGXRD Sol RiotStamp2.png

DI 214K

DI 214K
Riot Stamp (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10,30,20×5 High/Airx2, Allx5 10 after reaching wall Until landing
[(15)3,38]
5 after landing[10]/
5 landing recovery
+45 3,4,2×5 14,20,10×5 6×2,7×5 YRP 100/240,300,144×5 1F onwards Lower Body & Airborne
GGXRD Sol RiotStampDI1.pngGGXRD Sol RiotStampDI2.png

214S

214S
Ground Viper
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
11×2~6,
18×3
Lowx2~6,
Midx3
17 5~23(4)12(2)2(2)19 37+10 after landing -56 2 10×5~9 1×2~6, 7×3 R 300/120x2~6, 360×3 Initial: 80% 1~4F, 17~21F Low Profile
5~16F Super Low Profile
24~25F, 38~43F Strike
GGXRD Sol GrandViper1.pngGGXRD Sol GrandViper2.png
Ground hits: Stun damage 2

DI 214S

DI 214S
Ground Viper (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
{8,20}
x4~11,
8,26×3
{Low,All}
x4~11,
Low,Midx3
11 15(4)12
(2)2(2)19
37+10 after landing -56 2 10×12~26 {1,7}x4~11
1,7×3
YRP 300/
{96,120}
x4~11,
96,360×3
Initial: 80% 1~10F Super Low Profile
11~25F Low Profile
28~29F, 42~47F Strike
GGXRD Sol GrandViperDI1.pngGGXRD Sol GrandViperDI2.png
During lever wiggle and button mashing, data in { } loops. Maximum hits: 25
Flame pillars: Start-up in 17F, then every 3F, active for 22
Ground hits: Stun damage 2

41236H

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
58 Mid 18 3 12 +2 3 35 7 YRP 200/600 Initial: 55%
GGXRD Sol Fafnir.png

DI 41236H

DI 41236H
Fafnir (DI)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40×3 Mid 18 1,1,1 23 +4 4 20 10 YRP 200/240×3 Initial: 75%
GGXRD Sol FafnirDI.png

DI j.623K

DI j.623K
P.B.B.
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0,60,100 Air Throw: 122500 9 1 Whiff: Until Landing+12 0,4×2 NA 0 YRP -/0,720×2 Forced: 60%
GGXRD Sol PBB1.pngGGXRD Sol PBB2.png
Stun damage: 30,50

Overdrives

632146H

632146H
Tyrant Rave ver.β
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
80,70
[100,87]
Mid,All 5+1 11(17)15 31 -15 4,3 20,14 6,27 YRP -5000/0 1~8F Strike
[1~8F Full]
GGXRD Sol TyrantRave1.pngGGXRD Sol TyrantRave2.png
[ ] Values are for Burst version
Minimum damage: 20% [50%]
Stun damage: 20,0

DI 632146H

DI 632146H
Tyrant Rave ver.β (DI)
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
80,20×15 Mid,All 7+1 11(17)46 31 -18 4,3 20,14 6,4 YRP -5000/0 Initial: -, 70% 1~18F Strike
GGXRD Sol TyrantRaveDI1.pngGGXRD Sol TyrantRaveDI2.png
Minimum damage: 20%
Stun damage: 20,0

214214H

214214H
Dragon Install
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 19
(Super Freeze on 19F)
YR -5000 7~19F Full
GGXRD Sol DragonInstall1.pngGGXRD Sol DragonInstall2.png
Duration: 420F (During Hell Fire: 504F)
Ending recovery: Total 62F, Tension Gauge becomes 0

Instant Kill

236236H

236236H
Branding Breach
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+16
[5+15]
6 32 -21 3 14 6 1~8F Upper Body
9~31F Full
[1~4F Upper Body
5~25F Full]
GGXRD Sol BrandingBreach1.pngGGXRD Sol BrandingBreach2.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 84F [5F+5F]

Category

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