GGXRD-R2/Venom/Frame Data
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System Data[edit]
Defense |
x1.03 |
---|---|
Guts |
1 |
Weight |
[100] Medium |
Stun Resistance |
60 |
Prejump |
4f |
backdash |
13f (1~>7f invuln) |
Wakeup |
21f (Face Up) / 26f (Face Down) |
Normal Moves[edit]
Universal Mechanics[edit]
Special Moves[edit]
Version | Damage | TensionThe amount of Tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | RISCThe amount the R.I.S.C. Level decreases/increases on hit/block. Click the link for the full article. | ProrateAdditional Proration. | LevelAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. | GuardHow this attack can be guarded. Throws have their throw range listed. | CancelWhat this attack can cancel into. | RomanWhat types of Roman Cancels this attack can cancel into. Y - Yellow, R - Red, P - Purple | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Inv.Invincibility | HitboxHitbox link for this move |
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Ball Formation 214P/K/S/H |
- | 75 / ― | - | - | - | - | - | Y | - | - | Total 26(Ground) Total 35(Air) |
- | - | Click! |
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→Teleport (Followup) Hold button after Ball Formation |
- | - | - | - | - | - | - | Y | - | - | Total 20 | - | 7~10 Strike 11~14 Full |
Click! |
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Teleport 623K |
- | - | - | - | - | - | - | Y | - | - | Total 20 | - | 7~10 Strike 11~14 Full |
Click! |
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S Stinger Aim [4]6S (Charge Lv 0/1/2/3) |
30 | 250 / 120 | -7/+10 | - | 2 | All | - | YRP | 15~26 | - | Total 43~54 | -2 | - | Click! |
22×2 | 250 / 120 | -6*2/+10, +2 | - | 2 | All | - | YRP | 27~47 | - | Total 55~75 | +6 | - | Click! | |
22×3 | 250 / 120 | -6*3/+10, +2*2 | - | 2 | All | - | YRP | 48~74 | - | Total 76~102 | +15 | - | Click! | |
22×6 | 250 / 120 | -6/+10, +2*5 | - | 2 | All | - | YRP | 75~95 | - | Total 103~123 | +37 | - | Click! | |
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H Stinger Aim [4]6H (Charge Lv 0/1/2/3) |
42 | 250 / 120 | -7/+10 | - | 2 | All | - | YRP | 9~20 | - | Total 44~55 | -9 | - | Click! |
25×2 | 250 / 120 | -6/+10, +2 | - | 2 | All | - | YRP | 21~41 | - | Total 56~76 | -1 | - | Click! | |
25×3 | 250 / 120 | -6/+10, +2*2 | - | 2 | All | - | YRP | 42~68 | - | Total 77~103 | +8 | - | Click! | |
25×6 | 250 / 120 | -6/+10, +2*5 | - | 2 | All | - | YRP | 69~89 | - | Total 104~124 | +30 | - | Click! | |
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S Carcass Raid [2]8S |
36 | 200 / 120 | -7/+10 | - | 2 | All | - | YRP | 16 | - | Total 32 | +10 | - | Click! |
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H Carcass Raid [2]8H |
50 | 200 / 120 | -7/+10 | - | 2 | All | - | YRP | 13 | - | Total 48 | -9 | - | Click! |
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Ball Hit | 26~50 | 120 | -7/+2 | - | 2 | All | - | YRP | 1 | - | - | - | - | Click! |
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S Double Head Morbid 623S |
15×4[42] | 130 / 216 | -7/+10 | - | 2 | Mid | - | YRP | 9 | 4×4 | 18 | -8 | - | Click! |
H Double Head Morbid 623H |
18×4[48] | 200 / 264 | -7/+10 | - | 2 | Mid | - | YRP | 15~34 | 24 | 18 | -16 | - | Click! |
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QV 41236P/K/S/H |
25 | 200 / 120 | -8/+2 | - | 0 [1, 2, 3] | Mid | - | YRP | 20~83 | 8 | Total 38~101 | -4 [-1, +1, +5] | - | Click! |
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S Mad Struggle j.236S |
12×4[37] | 150 / 240 | -7/+10 | - | 2 | High / Air | - | YRP | 18 | Until Landing | 6 After Landing | +7 | - | Click! |
H Mad Struggle j.236H |
15×7, 25×3[37] | 150 / 240×4,720×3 | -7/+10 | - | 2 | High / Air×4,Mid×3 | - | YRP | 16 | Until Landing (5)2,6,2 | 18 | -6 | After Landing 1~7 Strike | Click! |
Overdrives[edit]
Instant Kill[edit]
Ball Velocity Damage Tables[edit]
5P | 2P | 6P | j.P |
---|---|---|---|
23 | 23 | 36 | 28 |
5K | 2K | j.K | |
32 | 30 | 32 | |
c.S | f.S | 2S | j.S |
32 | 38 | 34 | 37 |
5H | 2H | 6H | j.H |
42 | 42 | 50 | 46 |
5D | 2D | j.D | |
50 | 32 | 48 |
Stinger Aim (S) | Stinger Aim (H) |
---|---|
30 | 42 |
Carcass Raid (S) | Carcass Raid (H) |
35 | 50 |
Double Head Morbid (S) | Double Head Morbid (H) |
37 | 40 |
Mad Struggle (S) | Mad Struggle (H) |
37 | Dive: 37 Kick: 40 |
Red Hail | |
48 |
Gatling Table[edit]
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
5K | 6P | - | c.S, f.S, 2S | 2H, 5H, 6H | 5D, 2D | Jump, Sp, Su |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | - | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | Homing Jump/Dash | |
2D | - | - | - | - | - | Sp, Su |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp, Su |
j.K | j.P | - | j.S | - | j.D | Sp, Su |
j.S | j.P | - | - | j.H | j.D | Jump, Sp, Su |
j.H | - | - | - | - | j.D | Sp, Su |
j.D | - | - | - | - | - | Sp, Su |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
[edit]
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To edit frame data, edit values in GGXRD-R2/Venom/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations