GGXRD-R2/Venom/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Venom x1.03 1 4F [100] Medium 13F (1~7F invuln) 32 21F 26F Teleport


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 6[26] -8/+3 Initial: 85% Mid 0 CSJ 144 6 3 9 -2
5K 12[32] 3 8 Initial: 90% Mid 0 SJ 144 7 3 15 -8
c.S 16×3[32] 20 8 Mid 4 SJ 384 5 2,2,7 20 -8
f.S 24[38] 10 7 Mid 2 S 264 9 2 18 -6
5H 42[42] 20 6 Mid 4 S 384 10 7 15 -3
2P 6[26] 3 8 Initial: 80% Mid 0 CS 144 7 4 10 -4
2K 8[30] 3 8 Initial: 70% Low 0 S 144 5 3 9 -2
2S 22[34] 10 7 Mid 2 S 264 6 2 19 -7
2H 20×2[42] Low, Mid 3 S 384 10 3,5 20 -8
j.P 10[28] 3 8 High / Air 0 CSJ 144 7 6 9
j.K 12[32] 10 7 High / Air 2 S 264 9 12 12
j.S 22[37] 10 7 High / Air 2 SJ 264 7 5 21
j.H 32[46] 10 7 High / Air 2 S 264 10 8 18
j.D 36[48] 14 6 High / Air 3 S 384 12 6 22 + 5 Landing Recovery
6P 28[36] 10 7 Mid 2 SJ 264 7 7 16 -9 1~3 Upper Body
4~6 Above Knees
7~10 Upper Body
6H 52[48] 20 6 Mid 4 S 384 15 8 21 -10
2D 20×2 10 7 Low 2 S 264 6 2(14)8 14 -8 6~7 Upper Body
8~18 Above Knees
19~29 Low Profile
30~32 Above Knees
5D 25[50] 10 20 Initial: 80% High 2 264 25 3(2)3 15 -9


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw 0,6×7 NA 6,0 Forced: 50% Ground Throw: 75250 0 0,480,0 1
Air Throw 0,6×7 NA 6,0 Forced: 50% Air Throw: 192500 0 0,480,0 1
DAA Dead Angle Attack 20 10 7 Initial: 50% All 2 -5000 / 264 13 3 24 -13 1~15 Full
16~35 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2 1~Button release: Blitz
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5 1~50: Blitz


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
214P/K/S/H Ball Formation 75 / ― Total 26(Ground)
Total 35(Air)
214[P/K/S/H] Teleport (Followup) Total 20 7~10 Strike
11~14 Full
623K Teleport Total 20 7~10 Strike
11~14 Full
[4]6S Level 0 S Stinger Aim Level 0 30 10 7 All 2 250 / 120 15~26 Total 43~54 -2
[4]6S Level 1 S Stinger Aim Level 1 22×2 10, 2 6×2 All 2 250 / 120 27~47 Total 55~75 +6
[4]6S Level 2 S Stinger Aim Level 2 22×3 10, 2×2 6×3 All 2 250 / 120 48~74 Total 76~102 +15
[4]6S Level 3 S Stinger Aim Level 3 22×6 10, 2×5 6×6 All 2 250 / 120 75~95 Total 103~123 +37
[4]6H Level 0 H Stinger Aim Level 0 42 10 7 All 2 250 / 120 9~20 Total 44~55 -9
[4]6H Level 1 H Stinger Aim Level 1 25×2 10, 2 6×2 All 2 250 / 120 21~41 Total 56~76 -1
[4]6H Level 2 H Stinger Aim Level 2 25×3 10, 2×2 6×3 All 2 250 / 120 42~68 Total 77~103 +8
[4]6H Level 3 H Stinger Aim Level 3 25×6 10, 2×5 6×6 All 2 250 / 120 69~89 Total 104~124 +30
[2]8S S Carcass Raid 36 10 7 All 2 200 / 120 16 Total 32 +10
[2]8H H Carcass Raid 50 10 7 All 2 200 / 120 13 Total 48 -9
Ball Hit Ball Hit 26~50 2 7 All 2 120 1
623S S Double Head Morbid 15×4[42] 10 7 Mid 2 130 / 216 9 4×4 18 -8
623H H Double Head Morbid 18×4[48] 10 7 Mid 2 200 / 264 15~34 24 18 -16
41236P/K/S/H QV 25 2 8 Mid 0 [1, 2, 3] 200 / 120 20~83 8 Total 38~101 -4 [-1, +1, +5]
j.236S S Mad Struggle 12×4[37] 10 7 High / Air 2 150 / 240 18 Until Landing 6 After Landing +7
j.236H H Mad Struggle 15×7, 25×3[37] 10 7 High / Air×4,Mid×3 2 150 / 240×4,720×3 16 Until Landing (5)2,6,2 18 -6 After Landing 1~7 Strike


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
2363214S Dark Angel 10×34
[12×34]
3 2 All 4 -5000/0 7+18 Total 43 +102 7 Full
8~15 Strike
[1-26 All]
j.236236H Red Hail 30×8 2 7 All 0 -5000/0 7+0 9 After Landing 7 Strike
2363214H Bishop Runout -5000/0 10+0 3 10 Strike


Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Giga Machina System DESTROY 3 6 All 0 9+17
[5+14]
4 33 -20 9~45 Full
[5~38 Full]


Ball Velocity Damage Tables

Normals
5P 2P 6P j.P
23 23 36 28
5K 2K j.K
32 30 32
c.S f.S 2S j.S
32 38 34 37
5H 2H 6H j.H
42 42 50 46
5D 2D j.D
50 32 48
Specials and Overdrives
Stinger Aim (S) Stinger Aim (H)
30 42
Carcass Raid (S) Carcass Raid (H)
35 50
Double Head Morbid (S) Double Head Morbid (H)
37 40
Mad Struggle (S) Mad Struggle (H)
37 Dive: 37 Kick: 40
Red Hail
48


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
Ggxrd venom 5p.png
Guard:
Mid
Startup:
6
Recovery:
9
Advantage:
-2
5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P
Ggxrd venom 2p.png
Guard:
Mid
Startup:
7
Recovery:
10
Advantage:
-4
5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
6P
Ggxrd venom 6p.png
Guard:
Mid
Startup:
7
Recovery:
16
Advantage:
-9
- - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
5K
Ggxrd venom 5k.png
Guard:
Mid
Startup:
7
Recovery:
15
Advantage:
-8
6P - c.S, f.S, 2S 2H, 5H, 6H 5D, 2D Jump, Sp, Su
2K
Ggxrd venom 2k.png
Guard:
Low
Startup:
5
Recovery:
9
Advantage:
-2
6P - c.S, f.S, 2S 2H 5D, 2D Sp, Su
c.S
Ggxrd venom cs.png
Guard:
Mid
Startup:
5
Recovery:
20
Advantage:
-8
6P - f.S, 2S 5H 5D, 2D Jump, Sp, Su
f.S
Ggxrd venom fs.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-6
- - 2S 5H, 2H 5D, 2D Sp, Su
2S
Ggxrd venom 2s.png
Guard:
Mid
Startup:
6
Recovery:
19
Advantage:
-7
- - - 5H, 2H 5D, 2D Sp, Su
5H
Ggxrd venom 5h.png
Guard:
Mid
Startup:
10
Recovery:
15
Advantage:
-3
- - - - - Sp, Su
2H
GGXRD-R2 Venom 2H.png
Guard:
Low, Mid
Startup:
10
Recovery:
20
Advantage:
-8
- - - - 5D, 2D Sp, Su
6H
Ggxrd venom 6h.png
Guard:
Mid
Startup:
15
Recovery:
21
Advantage:
-10
- - - - - Sp, Su
5D
Ggxrd venom 5d.png
Guard:
High
Startup:
25
Recovery:
15
Advantage:
-9
- - - - Homing Jump/Dash
2D
Ggxrd venom 2d.png
Guard:
Low
Startup:
6
Recovery:
14
Advantage:
-8
- - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P
Ggxrd venom jp.png
Guard:
High / Air
Startup:
7
Recovery:
9
Advantage:
j.P[+] j.K j.S j.H j.D Jump, Sp, Su
j.K
Ggxrd venom jk.png
Guard:
High / Air
Startup:
9
Recovery:
12
Advantage:
j.P - j.S - j.D Sp, Su
j.S
Ggxrd venom js.png
Guard:
High / Air
Startup:
7
Recovery:
21
Advantage:
j.P - - j.H j.D Jump, Sp, Su
j.H
Ggxrd venom jhs.png
Guard:
High / Air
Startup:
10
Recovery:
18
Advantage:
- - - - j.D Sp, Su
j.D
Ggxrd venom jd.png
Guard:
High / Air
Startup:
12
Recovery:
22 + 5 Landing Recovery
Advantage:
- - - - - Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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Ambox notice.png To edit frame data, edit values in GGXRD-R2/Venom/Data.