System Data
Portrait | Name | Defense | Guts | Stun Resistance | RISC Gain Rate | Prejump | Backdash |
---|---|---|---|---|---|---|---|
Venom | x1.03 | 1 | 60 | 32 | 4F | 13F (1~7F invuln) | |
Forward Dash | Weight | Wakeup (Face Up) | Wakeup (Face Down) | Unique Movement Options | Icon | ||
[100] Medium | 21F | 26F | Teleport |
Normal Moves
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ball Formation 214P/K/S/H | |||||||||||||
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→Teleport (Followup) Hold button after Ball Formation | |||||||||||||
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Teleport 623K | |||||||||||||
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S Stinger Aim [4]6S (Charge Lv 0/1/2/3) | |||||||||||||
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H Stinger Aim [4]6H (Charge Lv 0/1/2/3) | |||||||||||||
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S Carcass Raid [2]8S | |||||||||||||
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H Carcass Raid [2]8H | |||||||||||||
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Ball Hit | |||||||||||||
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S Double Head Morbid 623S | |||||||||||||
H Double Head Morbid 623H | |||||||||||||
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QV 41236P/K/S/H | |||||||||||||
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S Mad Struggle j.236S | |||||||||||||
H Mad Struggle j.236H |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Dark Angel 2363214S [2363214D] | |||||||||||||
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Red Hail j.236236H | |||||||||||||
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Bishop Runout 2363214H | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Giga Machina System During ID Mode: 236236H | |||||||||||||
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Ball Velocity Damage Tables
5P | 2P | 6P | j.P |
---|---|---|---|
23 | 23 | 36 | 28 |
5K | 2K | j.K | |
32 | 30 | 32 | |
c.S | f.S | 2S | j.S |
32 | 38 | 34 | 37 |
5H | 2H | 6H | j.H |
42 | 42 | 50 | 46 |
5D | 2D | j.D | |
50 | 32 | 48 |
Stinger Aim (S) | Stinger Aim (H) |
---|---|
30 | 42 |
Carcass Raid (S) | Carcass Raid (H) |
35 | 50 |
Double Head Morbid (S) | Double Head Morbid (H) |
37 | 40 |
Mad Struggle (S) | Mad Struggle (H) |
37 | Dive: 37 Kick: 40 |
Red Hail | |
48 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
5K | 6P | - | c.S, f.S, 2S | 2H, 5H, 6H | 5D, 2D | Jump, Sp, Su |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | - | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | Homing Jump/Dash | |
2D | - | - | - | - | - | Sp, Su |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp, Su |
j.K | j.P | - | j.S | - | j.D | Sp, Su |
j.S | j.P | - | - | j.H | j.D | Jump, Sp, Su |
j.H | - | - | - | - | j.D | Sp, Su |
j.D | - | - | - | - | - | Sp, Su |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Venom/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.