GGXRD-R2/Zato-1/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Zato-1 x1.09 0 3F [100] Medium 16F (1~7F invuln) 32 25F 22F Flight


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 9 3 8 Initial: 90% Mid 0 SJ 144 5 4 7 -1
5K 12 3 8 Initial: 70% Low 0 SJ 144 8 4 8 -2
c.S 30 10 7 Mid 2 SJ 264 9 5 9 ±0
f.S 20×4 10 7 Mid 2 S 120×4 7 3×4 20 -9
5H 25×3 10 6 Mid 4 S 384×3 13 2,6,3 15 +1
2P 8 3 8 Initial: 80% Mid 0 S 144 6 4 8 -2
2K 18 10 7 Initial: 80% Low 2 S 264 7 2 9 +3
2S 24 10 7 Mid 2 S 264 9 4 16 -6
2H 50 20 6 Mid 4 S 384 11 6 19 -6
j.P 13 6 7 High / Air 1 CS 264 6 4 11
j.K 18 10 7 Initial: 90% High / Air 2 SJ 264 7 6 11
j.S 22 10 7 High / Air 2 SJ 264 7 12 12
j.H 33 10 7 High / Air 2 S 264 11 6 12
j.D 40 10 7 Initial: 90% High / Air 2 S 264 11 4 19
6P 22×2 10 7 Mid 2 SJ 264×2 13 4,4 12 -2 1~16 Upper Body
6K 30 10 7 Initial: 75% High 2 264 23 5 14 -5
6H 60 20 6 Mid 4 384 13 12 23 -16
2D 20 10 7 Low 2 SJ 264 9 6 15 -7
5D 22 10 20 Initial: 80% High 2 264 25 3 24 -13 1~51 Foot


Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,50 NA 6,0 Forced: 65% Ground Throw: 85750 0 0,480 1 +39
Air Throw Air Throw 0,60 NA 6,0 Forced: 65% Air Throw: 192500 0 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 13 9 18 -13 1~21 Full
22~36 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236P/K/S/H Eddie Summon 0 Total 38
Eddie > 236P/K/S/H Eddie Unsummon 0 Total 33
214H Shadow Puddle Eddie Summon Total 38
Eddie ]P[ Small Attack 25 2 7 All 1 0 / 120 7[18] 2 23
[Total 38]
[-3]
Eddie ]K[ Traversing Attack 20×3 2 8 All 2 0 / 120×3 14[25] 29(4 Hit) 66
[Total 38]
[+26]
Eddie ]S[ Anti Air Attack 50 2 6 Mid 4 0 / 120 9[20] 12 50
[Total 38]
[+15]
Eddie ]H[ Shadow Puddle Total 41 1~35 Summon Invulnerable
Eddie ]D[ Drill Special 34×3 10 7 Initial: 85% Low / Air,Mid / Air×2 2 0 / 120×3 146 36(3 Hit) (Summon Vanishes)
Eddie 214D Dead Man's Hand 0, 55 NA 6,0 Forced: 50% Ground Throw 0 0 / 720 30 Summon Total 77
22S S Invite Hell 40 2 19 Low 2 200 / 120 18 48 Total 44 0
22H H Invite Hell 40 2 19 Low 2 200 / 120 18 48 Total 44 0
214K Break the Law 13 Total 29(Maximum 169) 1~12 Throw
13~16~138 Full
17~20~139 Strike
623S Damned Fang 92 NA 6,0 Forced: 50% Ground Throw: 122500 0 0 / 720 6 Whiff Total: 43F +62
214S Drunkard Shade 30 10 7 Mid 2 150 / 720 9 10 10 -6 1~18 Throw
3~18 Reflect
j.41236S Shadow Gallery 40,25 14 6 All 3 200 / 360,600 7 After Landing 6(12)3 24+3 After Landing -31 7~Until 1st Landing Strike


Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Guzmania Magnifica DESTROY 14 6 All 3 9+21
[5+18]
12 23 -18 9~41 Full
[5~34 Full]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGXRD Zato 5P.png
Guard:
Mid
Startup:
5
Recovery:
7
Advantage:
-1
2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Jump, Sp
2P
GGXRD Zato 2P.png
Guard:
Mid
Startup:
6
Recovery:
8
Advantage:
-2
2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Sp
6P
GGXRD Zato 6P.png
Guard:
Mid
Startup:
13
Recovery:
12
Advantage:
-2
- - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
5K
GGXRD Zato 5K.png
Guard:
Low
Startup:
8
Recovery:
8
Advantage:
-2
- - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K
GGXRD Zato 2K.png
Guard:
Low
Startup:
7
Recovery:
9
Advantage:
+3
- - f.S, 2S 2H, 6H 5D Sp
6K
GGXRD Zato 6K.png
Guard:
High
Startup:
23
Recovery:
14
Advantage:
-5
- - - - - -
c.S
GGXRD Zato c.S.png
Guard:
Mid
Startup:
9
Recovery:
9
Advantage:
±0
6P 5K f.S, 2S 5H, 2H 5D Jump, Sp
f.S
GGXRD Zato f.S.png
Guard:
Mid
Startup:
7
Recovery:
20
Advantage:
-9
- - 2S 5H, 2H, 6H 5D, 2D Sp
2S
GGXRD Zato 2S.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-6
- - - 5H, 2H 5D Sp
5H
GGXRD Zato 5H.png
Guard:
Mid
Startup:
13
Recovery:
15
Advantage:
+1
- - - - 5D, 2D Sp
2H
GGXRD Zato 2H.png
Guard:
Mid
Startup:
11
Recovery:
19
Advantage:
-6
- - - - 5D Sp
6H
GGXRD Zato 6H.png
Guard:
Mid
Startup:
13
Recovery:
23
Advantage:
-16
- - - - 2D -
5D
GGXRD Zato 5D.png
Guard:
High
Startup:
25
Recovery:
24
Advantage:
-13
- - - - - homing jump, homing dash
2D
GGXRD Zato 2D.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-7
- - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P
GGXRD Zato j.P.png
Guard:
High / Air
Startup:
6
Recovery:
11
Advantage:
j.P[+] j.K j.S j.H j.D Sp
j.K
GGXRD Zato j.K.png
Guard:
High / Air
Startup:
7
Recovery:
11
Advantage:
j.P - j.S j.H - Jump, Sp
j.S
GGXRD Zato j.S.png
Guard:
High / Air
Startup:
7
Recovery:
12
Advantage:
- - - j.H - Jump, Sp
j.H
GGXRD Zato j.H.png
Guard:
High / Air
Startup:
11
Recovery:
12
Advantage:
- - - - j.D Sp
j.D
GGXRD Zato j.D.png
Guard:
High / Air
Startup:
11
Recovery:
19
Advantage:
- - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGXRD-R2/Zato-1/Data.