GGXRD-R2/Zato-1/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash riscGainRate wakeupFaceUp wakeupFaceDown umo
Zato-1 x1.09 0 3F [100] Medium 16F (1~7F invuln) 32 25F 22F Flight


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 9 3 8 Initial: 90% Mid 0 SJ 144 5 4 7 -1
5K 12 3 8 Initial: 70% Low 0 SJ 144 8 4 8 -2
c.S 30 10 7 Mid 2 SJ 264 9 5 9 ±0
f.S 20×4 10 7 Mid 2 S 120×4 7 3×4 20 -9
5H 25×3 10 6 Mid 4 S 384×3 13 2,6,3 15 +1
5D 22 10 20 Initial: 80% High 2 264 25 3 24 -13 1~51 Foot
6P 22×2 10 7 Mid 2 SJ 264×2 13 4,4 12 -2 1~16 Upper Body
6K 30 10 7 Initial: 75% High 2 264 23 5 14 -5
6H 60 20 6 Mid 4 384 13 12 23 -16
2P 8 3 8 Initial: 80% Mid 0 S 144 6 4 8 -2
2K 18 10 7 Initial: 80% Low 2 S 264 7 2 9 +3
2S 24 10 7 Mid 2 S 264 9 4 16 -6
2H 50 20 6 Mid 4 S 384 11 6 19 -6
2D 20 10 7 Low 2 SJ 264 9 6 15 -7
j.P 13 6 7 High / Air 1 CS 264 6 4 11
j.K 18 10 7 Initial: 90% High / Air 2 SJ 264 7 6 11
j.S 22 10 7 High / Air 2 SJ 264 7 12 12
j.H 33 10 7 High / Air 2 S 264 11 6 12
j.D 40 10 7 Initial: 90% High / Air 2 S 264 11 4 19

Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,50 NA 6,0 Forced: 65% Ground Throw: 85750 0 0,480 1 +39
Air Throw Air Throw 0,60 NA 6,0 Forced: 65% Air Throw: 192500 0 0,480 1
DAA Dead Angle Attack 25 10 7 Initial: 50% All 2 -5000 / 264 13 9 18 -13 1~21 Full
22~36 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5


Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
22S S Invite Hell 40 2 19 Low 2 200 / 120 18 48 Total 44 0
22H H Invite Hell 40 2 19 Low 2 200 / 120 18 48 Total 44 0
214K Break the Law 13 Total 29(Maximum 169) 1~12 Throw
13~16~138 Full
17~20~139 Strike
236P/K/S/H Eddie Summon 0 Total 38
Eddie > 236P/K/S/H Eddie Unsummon 0 Total 33
214H Shadow Puddle Eddie Summon Total 38
Eddie ]P[ Small Attack 25 2 7 All 1 0 / 120 7[18] 2 23
[Total 38]
[-3]
Eddie ]K[ Traversing Attack 20×3[20] 2 8 All 2 0 / 120×3 14[25] 29(3 Hit) 66
[Total 38]
[+26]
Eddie ]S[ Anti Air Attack 50 2 6 Mid 4 0 / 120 9[20] 12 50
[Total 38]
[+15]
Eddie ]H[ Shadow Puddle Total 41 1~35 Summon Invulnerable
Eddie ]D[ Drill Special 34×3 10 7 Initial: 85% Low / Air, All×2 2 0 / 120×3 146 36(3 Hit) (Summon Vanishes)
Eddie 214D Dead Man's Hand 0, 55 NA 6,0 Forced: 50% Ground Throw 0 0 / 720 30 Summon Total 77
623S Damned Fang 92 NA 6,0 Forced: 50% Ground Throw: 122500 0 0 / 720 6 Whiff Total: 43F +62
214S Drunkard Shade 30 10 7 Mid 2 150 / 720 9 10 10 -6 1~18 Throw
3~18 Reflect
j.41236S Shadow Gallery 40,25 14 6 All 3 200 / 360,600 7 After Landing 6(12)3 24+3 After Landing -31 7~Until 1st Landing Strike

Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Guzmania Magnifica DESTROY 14 6 All 3 9+21
[5+18]
12 23 -18 9~41 Full
[5~34 Full]

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGXRD Zato 5P.pngGuardMidStartup5Recovery7Advantage-1 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Jump, Sp
2PGGXRD Zato 2P.pngGuardMidStartup6Recovery8Advantage-2 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Sp
6PGGXRD Zato 6P.pngGuardMidStartup13Recovery12Advantage-2 - - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
5KGGXRD Zato 5K.pngGuardLowStartup8Recovery8Advantage-2 - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2KGGXRD Zato 2K.pngGuardLowStartup7Recovery9Advantage+3 - - f.S, 2S 2H, 6H 5D Sp
6KGGXRD Zato 6K.pngGuardHighStartup23Recovery14Advantage-5 - - - - - -
c.SGGXRD Zato c.S.pngGuardMidStartup9Recovery9Advantage±0 6P 5K f.S, 2S 5H, 2H 5D Jump, Sp
f.SGGXRD Zato f.S.pngGuardMidStartup7Recovery20Advantage-9 - - 2S 5H, 2H, 6H 5D, 2D Sp
2SGGXRD Zato 2S.pngGuardMidStartup9Recovery16Advantage-6 - - - 5H, 2H 5D Sp
5HGGXRD Zato 5H.pngGuardMidStartup13Recovery15Advantage+1 - - - - 5D, 2D Sp
2HGGXRD Zato 2H.pngGuardMidStartup11Recovery19Advantage-6 - - - - 5D Sp
6HGGXRD Zato 6H.pngGuardMidStartup13Recovery23Advantage-16 - - - - 2D -
5DGGXRD Zato 5D.pngGuardHighStartup25Recovery24Advantage-13 - - - - - homing jump, homing dash
2DGGXRD Zato 2D.pngGuardLowStartup9Recovery15Advantage-7 - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.PGGXRD Zato j.P.pngGuardHigh / AirStartup6Recovery11Advantage- j.P[+] j.K j.S j.H j.D Sp
j.KGGXRD Zato j.K.pngGuardHigh / AirStartup7Recovery11Advantage- j.P - j.S j.H - Jump, Sp
j.SGGXRD Zato j.S.pngGuardHigh / AirStartup7Recovery12Advantage- - - - j.H - Jump, Sp
j.HGGXRD Zato j.H.pngGuardHigh / AirStartup11Recovery12Advantage- - - - - j.D Sp
j.DGGXRD Zato j.D.pngGuardHigh / AirStartup11Recovery19Advantage- - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Zato-1/Data.

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