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| 5D > Homing Dash > j.D > j.S > j.236S ▷ 3HS ><br/>214K > 2HS(2) > 623HS > c.S > 236D || Corner || 155 || | | 5D > Homing Dash > j.D > j.S > j.236S ▷ 3HS ><br/>214K > 2HS(2) > 623HS > c.S > 236D || Corner || 155 || +41% || SO || <span style="color:green">[3] Medium</span> || | ||
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| 5D > 236D > c.S > f.S > 3HS > 214K > 2HS(1) ><br/> 623HS > 2HS(1) > 236D > 2HS(2) > 236D || Corner || 134 || | | 5D > 236D > c.S > f.S > 3HS > 214K > 2HS(1) ><br/> 623HS > 2HS(1) > 236D > 2HS(2) > 236D || Corner || 134 || +46% || PO || <span style="color:green">[3] Medium</span> || | ||
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| 2HS | | 2HS > 623HS || Midscreen || 87 || +12% || All || <span style="color:#306EFF">[1] Very Easy</span> || | ||
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| 2HS > 623HS || Midscreen || | | 2HS (JC) > j.S (JC) > j.S > j.HS > 623HS || Midscreen || 139 || +17% || All || <span style="color:#306EFF">[1] Very Easy</span> || | ||
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| j.P/j.K > j.S (JC) > j.S > j.HS > 623HS || Midscreen || | | j.P/j.K > j.S (JC) > j.S > j.HS > 623HS || Midscreen || 120 || +12% || All || <span style="color:#306EFF">[1] Very Easy</span> || | ||
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| Throw (RC) > 214K > (delay)2HS > 623HS || Midscreen || | | Throw (RC) > 214K > (delay)2HS > 623HS || Midscreen || 107 || -50% +7% || All || <span style="color:#306EFF">[1] Very Easy</span> || Easy throw combo for knockdown, sacrifices damage | ||
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| 214K > c.S > 2HS > 623HS || Midscreen || | | 214K > c.S > 2HS > 623HS || Midscreen || 100 || +21% || All || <span style="color:#306EFF">[1] Very Easy</span> || | ||
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| 214K > c.S > 2HS (JC) > j.S (JC) > j.S > 623HS || Midscreen || 130 || | | 214K > c.S > 2HS (JC) > j.S (JC) > j.S > 623HS || Midscreen || 130 || +26% || All || <span style="color:#306EFF">[1] Very Easy</span> || | ||
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("All" character combo damage based on Sol. "Medium" weight based on Sol. "Light" weight based on Elphelt. "Heavy" based on Bedman) | ("All" character combo damage based on Sol. "Medium" weight based on Sol. "Light" weight based on Elphelt. "Heavy" based on Bedman) |
Revision as of 00:21, 27 August 2015
Ky Kiske |
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Defense Modifier: x1.03 Guts Rating: 2 Stun Resistance: 60 Jump Startup: 3F Backdash Time: 16F Backdash Invincibility: 1-9F
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Navigation
Combos
If you wish to discuss any of the combos listed here, please consult the (Xrd) Ky Kiske Combo Thread topic on Dustloop.
Combo Notation Guide
Combo Notation Guide: |
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Combo List
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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_ | 5K > (c.S) > 5HS > 2D | Midscreen | 61 (76) | 6% (8%) | All | [1] Very Easy | A basic BnB that ends with a knockdown. Omit c.S if out of range. |
_ | 5K > 5HS > 2d > 236D | Midscreen | 84 | 12% | All | [1] Very Easy | BnB with Split Ciel knockdown. |
_ | 5K > c.S > (2S) > 5HS > 236K | Midscreen | 84 (94) | 16% (19%) | All | [2] Easy | BnB with Stun Dipper knockdown. Opponent must be spaced far for the 2nd hit of 236K to connect. |
_ | 5K > c.S > 6K > 236D > 662D > or 236K | Midscreen | 91/98 | 14%/24% | All | [2] Easy | Spacing dependent. Microdash 2D if close, 236K if far away. |
Note: The above are basic combos that can also be started with other attacks than 5K such as, 2P, 2K, c.S, or 2S.
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | c.S (CH) > 6HS > 66c.S > 6K > 236D > 236K | Midscreen | 169 | 28% | All | [2] Easy | Less damage, but knockdown. |
_ | c.S (CH) > 6HS > (c.S) > f.S > 3HS > 214K > (HJ) > j.S > j.HS > 623HS | Midscreen | 195 (203) | 26% (29%) | Everyone but EL,MI | [3] Medium | Tricky spacing on some characters. |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | f.S (CH) > 3HS > 214K > (HJ) > j.S > j.HS > 623HS | Midscreen | 157 | 21% | Everyone but El,MI | [3] Medium | Tricky spacing on some characters |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 5HS > 2D > 236236P > 66 c.S > 2HS(1) > 214K > 623HS | Midscreen | 200 | -50$ +22% | All | [2] Easy | 50 Tension punish. |
_ | 5HS > 6K > 236D > 236236P > 5H > 236D | Corner | 221 | -50% +23% | All | [2] Easy | |
_ | 5HS > 6K > 236D > 236236P > 2H > 623H > c.S > 236D | Corner | 240 | -50% +32% | Medium + Light weight (excluding FA) |
[2] Easy | |
_ | 5HS (CH) > 6K > 236D > 662D | Midscreen | ?? | ?? | All | [2] Easy | |
_ | 5HS (CH) > 5D > Homing Jump > j.HS > j.HS > j.S > j.P > j.S (JC) > j.S > j.HS > 623HS |
Midscreen | ?? | ?? | All | [2] Easy | 5D only connects at close range |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 6P > 2HS > j.S (JC) > j.S > j.HS > 623HS | Midscreen | 139 | 16% | All | [2] Easy | |
_ | 6P > 2HS > 214K > 6623HS > 66c.S > 236D | Midscreen | ?? | ?? | ?? | [4] Hard |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 6HS > (66)c.S > f.S > 3HS > 214K > HJ > j.S > j.HS > 623HS | Midscreen | 195 | 27% | Everyone except EL/MI | [3] Medium | Midcrodash to correct spacing if needed. |
_ | 6HS > 66c.S > 6K > 236D > 236236P > 2HS > 623HS | Corner | 225 | -50$ +28% | All | [2] Easy |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 5D > Homing Jump > j.HS > j.HS > j.S > j.P > j.S (JC) > j.S > j.HS > j.623HS or j.632146HS |
Midscreen | 120/145 | 19%/-50% +15% | All | [1] Very Easy | Add RTL to finish rounds |
_ | 5D > Homing Dash > c.S > 6P > 5HS > 214K > c.S > 236D |
Corner | 119 | 24% | All | [1] Very Easy | |
_ | 5D > Homing Dash > c.S > 6P > 5HS > 214K > 2HS > 623HS > c.S > 236D |
Corner | 142 | 34% | Medium Weight (except SI,CH,FA,AX) |
[2] Easy | |
_ | 5D > Homing Dash > c.S > 6P > 5HS > 214K > 2HS > 623HS > 5HS > 236D |
Corner | 145 | 34% | Light Weight (except IN) |
[2] Easy | |
_ | 5D > Homing Dash > c.S > 6P > 5HS > 214K > c.S > 2HS(1) > 623HS > c.S > 236D |
Corner | 128 | 34% | Heavy Weight (+AX,SI) |
[2] Easy | |
_ | 5D > Homing Dash > j.D > j.S > j.236S ▷ 3HS > 214K > 2HS(2) > 623HS > c.S > 236D |
Corner | 155 | +41% | SO | [3] Medium | |
_ | 5D > 236D > c.S > f.S > 3HS > 214K > 2HS(1) > 623HS > 2HS(1) > 236D > 2HS(2) > 236D |
Corner | 134 | +46% | PO | [3] Medium | |
_ | 5D > Homing Dash > j.S > j.HS > j.D ▷ 6HS > 3HS > 214K > 623HS > 2HS(1) > 236D > 2HS(2) > 236D |
Corner | 194 | ?? | CH | [3] Medium | DIE CHIPP |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 2HS > 623HS | Midscreen | 87 | +12% | All | [1] Very Easy | |
_ | 2HS (JC) > j.S (JC) > j.S > j.HS > 623HS | Midscreen | 139 | +17% | All | [1] Very Easy |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | j.P/j.K > j.S (JC) > j.S > j.HS > 623HS | Midscreen | 120 | +12% | All | [1] Very Easy |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | Throw (RC) > 214K > 2HS(2) (JC) > j.S (JC) > j.S > j.HS > 623HS | Midscreen | 129 | -50% +8% | All | [1] Very Easy | Easy throw combo for more damage, sacrifices knockdown |
_ | Throw (RC) > 214K > (delay)2HS > 623HS | Midscreen | 107 | -50% +7% | All | [1] Very Easy | Easy throw combo for knockdown, sacrifices damage |
_ | Throw (RC) > c.S > 2HS(1) > 623HS > 2H(1) > 623HS > c.S > 236D | Corner | 139 | -50% +10% | Medium Weight | [2] Easy | |
_ | Throw (RC) > 2H(2) > 623H > 2HS(2) > 623HS > c.S/5HS > 236D | Corner | 141 | -50% +10% | Light Weight | [2] Easy | |
_ | Throw (RC) > c.S > 2HS(2) > 214K > 623HS > 5H > 236D | Corner | 122 | -50% +9% | Heavy Weight | [2] Easy | |
_ | Throw (RC) > (walk forward) 2HS > 623HS > [2H(1) 236D] x 3 | Corner | 149 | -50% +10% | Light Weight (Except MI) |
[3] Medium | |
_ | Throw (RC) > walk forward > [2HS(1) > 236D] x 3 > 2HS(2) > 236D | Corner | 149 | -50% +12% | SO | [3] Medium | |
_ | Throw (RC) > walk forward > [2HS(2) > 236D] x3 | Corner | 146 | -50% +11% | SI/CH Only | [3] Medium | |
_ | Throw (RC) > [66]2S > 2HS(1) > 214K > 6623HS > 66c.S > 2HS(2) > 623HS | Midscreen | 136 | -50% +9% | SO | [4] Hard |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | Air throw (RC) > j.S (JC) > j.S > j.HS > j.623HS | Midscreen | 109 | -50% +5% | All | [1] Very Easy |
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ | 214K > c.S > 2HS > 623HS | Midscreen | 100 | +21% | All | [1] Very Easy | |
_ | 214K > c.S > 2HS (JC) > j.S (JC) > j.S > 623HS | Midscreen | 130 | +26% | All | [1] Very Easy |
("All" character combo damage based on Sol. "Medium" weight based on Sol. "Light" weight based on Elphelt. "Heavy" based on Bedman)