GGXRD/Ky Kiske/Combos

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< GGXRD‎ | Ky Kiske
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Ky Kiske
GGXRD Ky Portrait.png

Defense Modifier: x1.03

Guts Rating: 2

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
Full Frame Data
GGXRD/Ky Kiske/Frame Data
  

Combos

Very basic Ky gatlings into knockdown:
5K>c.S>5H>2D
5K>c.S>2S>5H>236K

c.S>6K>236D>(2D>236H for oki OR 236K, depending on distance)
(gatling)>236K (first hit, still sliding)>RC>dash>c.S>6K>236D>(2D/2S>236K)

Knockdown into grinder oki
5K > 5H > 2D > 236D
c.S > 5H > 2D > 236D
2P > 2P > 2K > 2D > 236D
whatever buttons > 2D > 236D

Midscreen/anywhere, any character punish
5H > 2D > 236236P > c.S > 2H > 214K > 623H

Corner punish, light weight
5H > 6K > 236D > 236236A > 2H > 623H > c.S > 236D

Corner punish, medium weight
5H > 6K > 236D > 236236A > c.S > 2H > 214K > 623H > c.S > 236D

Corner punish, heavy weight characters or general easymode route
5H > 6K > 236D > 236236A > 5H/2H > 236D

Corner, greed sever/throw RC starter combos. Split Ciel (236D) loops are more damaging

Light weight characters (entire female cast)
214K/Throw RC > 2H(2) > 623H > 2H(2) > 623H > c.S/5H > 236D

Light weight characters except Elphelt and Millia
214K/Throw RC > 2H(2) > 623H > (2H > 236D) x3

Medium weight characters (Entire male cast besides Leo, Bedman, Potemkin)
214K/Throw RC > c.S > 2H(1) > 214K > 623H > 2H(1) > 623H > c.S > 236D

Sol only
214K/Throw RC > [2H(1) > 236D] x 4, last 2H should do two hits

Sin, Chipp only
214K/Throw RC > [2H(2) > 236D] x3

Heavy weight characters (Bedman, Leo, Potemkin)
214K/Throw RC > c.S > 2H(2) > 214K > 623H > 5H > 236D


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc