Ky Kiske |
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Defense Modifier: x1.03 Guts Rating: 2 Stun Resistance: 60 Jump Startup: 3F Backdash Time: 16F Backdash Invincibility: 1-9F
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Navigation
Combos
Very basic Ky gatlings into knockdown:
5K>c.S>5H>2D
5K>c.S>2S>5H>236K
c.S>6K>236D>(2D>236H for oki OR 236K, depending on distance)
(gatling)>236K (first hit, still sliding)>RC>dash>c.S>6K>236D>(2D/2S>236K)
Knockdown into grinder oki
5K > 5H > 2D > 236D
c.S > 5H > 2D > 236D
2P > 2P > 2K > 2D > 236D
whatever buttons > 2D > 236D
Midscreen/anywhere, any character punish
5H > 2D > 236236P > c.S > 2H > 214K > 623H
Corner punish, light weight
5H > 6K > 236D > 236236A > 2H > 623H > c.S > 236D
Corner punish, medium weight
5H > 6K > 236D > 236236A > c.S > 2H > 214K > 623H > c.S > 236D
Corner punish, heavy weight characters or general easymode route
5H > 6K > 236D > 236236A > 5H/2H > 236D
Corner, greed sever/throw RC starter combos. Split Ciel (236D) loops are more damaging
Light weight characters (entire female cast)
214K/Throw RC > 2H(2) > 623H > 2H(2) > 623H > c.S/5H > 236D
Light weight characters except Elphelt and Millia
214K/Throw RC > 2H(2) > 623H > (2H > 236D) x3
Medium weight characters (Entire male cast besides Leo, Bedman, Potemkin)
214K/Throw RC > c.S > 2H(1) > 214K > 623H > 2H(1) > 623H > c.S > 236D
Sol only
214K/Throw RC > [2H(1) > 236D] x 4, last 2H should do two hits
Sin, Chipp only
214K/Throw RC > [2H(2) > 236D] x3
Heavy weight characters (Bedman, Leo, Potemkin)
214K/Throw RC > c.S > 2H(2) > 214K > 623H > 5H > 236D