GGXRD/Potemkin/Frame Data 1.0

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System Data

Defense Modifier: x0.94

Guts Rating: 3

Stun Resistance: 80

Jump Startup: 5F

Backdash Time: 21F

Backdash Invincibility: 1-20F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
11 144 -8/+3 - 0 Mid CSJ - 5 5 6 -1 -
5K
22 264 -7/+10 - 2 Low SJ - 10 9 9 -4 -
c.S
40 264 -7/+10 - 2 Mid SJ - 9 3 11 ±0 -
f.S
36 264 -7/+10 - 2 Mid SJ - 11 7 18 -11 -
5H
50 384 -6/+20 - 4 Mid S - 15 7 16 -4 -
2P
12 144 -8/+3 - 0 Mid CS - 6 4 6 ±0 -
2K
16 264 -7/+6 - 1 Low S - 7 4 14 -6 -
2S
36 384 -6/+14 - 3 Mid S - 14 3 20 -6 -
2H
60 384 -6/+20 - 4 Mid S - 13 5 35 -21 -
j.P
18 144 -8/+3 - 0 High / Air CS - 7 6 6 - -
j.K
22 264 -7/+6 - 1 High / Air SJ - 10 8 13 - -
j.S
32 264 -7/+10 - 2 High / Air S - 13 6 23 - -
j.H
40 384 -6/+14 - 3 High / Air S - 13 6 16 - -
j.D
45 384 -6/+14 - 3 High / Air S - 13 Until Grounded 9 After Landing - -
6P
35 384 -5/+14 - 3 Mid - - 11 7 19 -9 1~22 Upper Body
6K
40 384 -6/+20 - 4 Mid S - 16 8 20 -9 -
6H
80 384 -6/+20 - 4 Mid S - 23 5 30 -16 -
2D
35 384 -6/+14 - 3 Low - - 12 5 14 -2 -
5D
30 384 -20/+10 Initial: 80% 4 High - - 27 2(2)2(2)2 8 +1 -
  • Maximum 1 Hit
Dead Angle Attack
35 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 5 18 -9 1~17 Full,18~32 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 480 -6,-0/NA Forced: 65% 0 Ground Throw: 96250 - - 1 - - +37 -
Air Throw
0,70 480 -6,-0/NA Forced: 65% 0 Air Throw: 201250 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Heat Knuckle
0,15×2,40 200 / 0,600×2,2400 -8,-6×3/NA - 0,4×3 Air Throw - - 14 1 22 +14 -
→Heat Extend
90 0 / 1920 -6/NA - 4 - - - - - - +53 -
Mega Fist Forward
50 150 / 360 -7/+10 - 2 High / Air - - 24 8 8 -4 1~39 Lower Body,3~Airborne
Mega Fist Backward
50 150 / 360 -6/+20 - 4 High / Air - - 25 9 6 +4 1~39 Lower Body,5~Airborne
Slide Head
40[0] 200 / 360 -6[6]/+20[NA] - 4[4] Low[Unblockable] - - 25[29] 2[1] Total 54 -11 -
  • [ ] Indicates when opponent is not near Potemkin
Hammer Fall
60 375 / 720 -6/+20 - 4 Mid - - 18[31] 2 33 -16 1~Super Armor
  • [ ] Indicates slowest
Hammer Fall Break
- - - - - - - - - - Total 15 - -
F.D.B.
40 150 / 600 -6/+14 - 3 Mid - - 19 3 12 +2 4~18 Reflect
F.D.B. (Reflect)
16 0 / 120 -7/+10 - 2 All - - 2 150 Total 22 - 1~22 Strike
Potemkin Buster
0,140,0 0 / 1440 -6,-0,-15/NA Forced: 50% 0 Ground Throw: 308000 - - 3 - - +62 1~3 Throw
  • Whiff Recovery: Total 40
Trishula
48 200 / 600 -7/+10 Forced: 80% 2 Mid - - 25 15 18 -6 1~39 Above Knees
I.C.P.M.
0,70 240 / 720 -7,-6/+20 - 4 Mid - - 16 Until Landing 29 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Heavenly Potemkin Buster
236236S
140 -5000 / 0 -6/NA 4 Air Throw - - 12+1 15 10 +56 1~15 Full,During Movement Throw
Giganter Kai
632146H
30 -5000 / 0 -10/+20 4 Mid - - 9+8 48 Total 50 ±0 1~9 Full
→Gigantic Bullet Kai
Giganter Kai > 4123641236P
145 -5000 / 0 -10/+20 4 Mid - - 49 24 17 -22

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Infernal Tour
During IK Mode: 236236H
DESTROY - -6/NA - 0 Ground Throw: 230000 - - 9+8
[5+6]
3 62 - -
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 98F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - - -
5K - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - 6K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S - 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
D - - - - - homing jump, dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - - Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump/Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc